Mafia of the Chosen Ones (Game Over!)


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Post Post #1824 (isolation #0) » Mon Feb 21, 2011 8:10 am

Post by Plum »

Dude, I know I helped my team snatch defeat from the jaws of victory, and I'm sorry to all of them and feel horrid about that. But in our thread, when I asked Vi about doing this, the reply was that that a similar use was what that Holy Order for switching powers was
intended
for, so. That was not a loophole; that was an intended option. So hm, yes, I will later look to see give or take how valid the complaint of the loophole is, but I do not intend to dismiss it because I used a Holy Order to my benefit in a way the Moderator clearly intended and almost certainly anticipated.
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Post Post #1829 (isolation #1) » Mon Feb 21, 2011 8:27 am

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Zachrulez wrote:If you can switch powers onto scum, what's the point of keeping scum from granting a vig to the scum?
Money. It cost 170 Faith to pull that off. Plus it wouldn't work until we knew who our Demons were, and wouldn't be a good idea until
they
knew who their other partners were. Hence it was
not
a feasible move until later in the game, at which point it was guaranteed to cost a buttload of cash. Plus you'd have to give it to a Townie on the way there, so there would be information about the sort of Vig it was on the ground anyway. Plus then you have to do the 170 Faith all at once to prevent the Townie shooting a scumbag or such, leaving you at 30 Faith - very hard to bounce back from there even with %15 interest. Again, I think this was an intentional structure within the game that the Mod intended as a possibility - which clearly places it in the 'not-a-loophole' category and thus is irrelevant to the complaint of the joint-win happening through a true loophole, however one stands on the matter. You might as well say that using Neighborizer and Communion the way you did this game was exploiting a loophole - it wasn't; it was an inherent possibility in the game, and a scum Memetic Vig was the same.

For the record, I didn't notice crosskills were impossible this game either. I think I'd still have done it around when we did it, though.
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Post Post #1836 (isolation #2) » Mon Feb 21, 2011 9:17 am

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Zachrulez wrote:
Vi wrote:
Zach - Wait, so you're arguing FOR the ability for split scum to kill each other even though they're on the same team? :? I don't see that as a positive at all, compared to the scum possibly figuring out someone who's on their team before the Seraphs spoil it for them.
If they aren't kill immune they're... what exactly?
Immune to scumkill? We were just as vulnerable to anything else, so.
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