League of Legends (Old)

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Post Post #265 (isolation #0) » Sat Apr 09, 2011 11:03 pm

Post by JDodge »

TheButtonmen wrote:Scumchat has started to learn LoL!
sup

add me, ahallucinogenic

not planning on getting overly competitive about shit, so don't bother if you're going to get all weird when i inevitably mess up and put us behind
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Post Post #266 (isolation #1) » Sun Apr 10, 2011 4:58 am

Post by JDodge »

WHAT

Image

YAY SERVER ISSUES
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Post Post #274 (isolation #2) » Mon Apr 11, 2011 12:25 pm

Post by JDodge »

bv310 wrote:We should try and get an MS team together and play a few games. Dibs on jungling.
we had a couple of 4v4s the other day, was me, buttons, hito, cay, peg, izzy, ut, and i think cyberbob was our 8th but i can't remember for certains
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Post Post #277 (isolation #3) » Mon Apr 11, 2011 9:07 pm

Post by JDodge »

yeah i miscounted, there was 7

down to 6 now, but feel free to hit us up for funtimes
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Post Post #280 (isolation #4) » Tue Apr 12, 2011 1:02 am

Post by JDodge »

Shanba wrote:And peg was useless then he was useful again so it's good.
i remember the game where he had like 25 minion kills all game

was grand
And izzy shoots arrows more or less at random but always seemed to have a lot of cs (so last hitting/farming well I guess)
with the note that she did regress to not doing anything, but stuck with it the whole night through despite the heaps of abuse


other important notes:

UT saying "fat and sassy" is one of the gayest-sounding things ever

nuwen carried us for the most part before we press-ganged buttons into it

cyberbob has an amazingly stereotypical aussie accent
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Post Post #289 (isolation #5) » Tue Apr 12, 2011 1:57 pm

Post by JDodge »

oh i forgot i'm going shopping

that was the one i meant
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Post Post #292 (isolation #6) » Tue Apr 12, 2011 2:39 pm

Post by JDodge »

we might be playing some tonight

if you're interested, i would recommend starting to log in now so you can get into the 15-30 minute login queue
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Post Post #294 (isolation #7) » Tue Apr 12, 2011 3:37 pm

Post by JDodge »

nvm servers just shit themselves again
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Post Post #295 (isolation #8) » Tue Apr 12, 2011 5:24 pm

Post by JDodge »

back up, come on and join us!
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Post Post #305 (isolation #9) » Wed Apr 13, 2011 6:32 am

Post by JDodge »

Shanba wrote:and jd was like NAAAAAH ANNIE CANT BEAT JANNA MID OR CASSIE OR ANNIE OR ASHE OR BRAND
i never said annie i said i

janna mid is surprisingly good at constant harass with that fucking whirlwind, actually

brand is a pain

annie i had no problem with surprisingly

ashe i outright said i have no problem with but i always forget she can outrange me
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Post Post #307 (isolation #10) » Wed Apr 13, 2011 6:39 am

Post by JDodge »

Shanba wrote:
JDodge wrote:
Shanba wrote:and jd was like NAAAAAH ANNIE CANT BEAT JANNA MID OR CASSIE OR ANNIE OR ASHE OR BRAND
janna mid is surprisingly good at constant harass with that fucking whirlwind, actually
"They sent janna mid? wow this will be hilarious."

AND IT WAS
I NEVER DISAPPOINT

WELL ACTUALLY I WAS QUITE DISAPPOINTING

BUT STILL
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Post Post #328 (isolation #11) » Thu Apr 14, 2011 12:46 am

Post by JDodge »

Shanba wrote:
Knight of Cydonia wrote: That said, Bob and Zito can both still go choke on a million dicks.
and yes, you should have picked up that this was a lower level game from the whole
they didn't buy boots
thing.
i think that was the one where i was laning against janna and spent most of the game in shock over the fact that i was losing my lane against janna

which is why i forgot my boots

it's also worth noting that both me + peg had been playing for somewhere around 9-11 hours at that point
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Post Post #337 (isolation #12) » Thu Apr 14, 2011 8:33 am

Post by JDodge »

i went 3/3/0, 6/3/15, and 10/5/21 in those three matches (bottom to top) as annie just fyi

i am reasonably pleased with this as most of my assists were buttons' kills and i did a good amount of damage to each one as well (i would stun them, buttons would come in and eat them alive)
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Post Post #339 (isolation #13) » Thu Apr 14, 2011 8:52 am

Post by JDodge »

hitogoroshi wrote:did you run midwick, the superior warwick? :D
he ran junglewick, the "their rammus is powerfully dumb" warwick
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Post Post #341 (isolation #14) » Thu Apr 14, 2011 9:45 am

Post by JDodge »

TheButtonmen wrote:I also subjected scumchat to my bizarre habit of talking / humming to myself whenever I'm going in to gank / chasing someone.
it's not as bad as UT's insistence on playing with his trumpet while we're loading

i will leave you all to decide whether or not this is an off-color innuendo on your own
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Post Post #419 (isolation #15) » Fri Apr 29, 2011 6:03 am

Post by JDodge »

AGar wrote:Is there a post in this thread somewhere with a guide or some shit on what the fuck you all are talking about? Or is there more in the tutorial/matches with nubs vs. AI that will help me get a hang here?


the best things you can do are:

1. do the tutorial

2. find someone to help you learn, or play only against beginner ai until you're able to consistently do well and then move on from there

EDIT: the most basic thing is not dying. read nuwen's and shanba's posts in this thread, they're incredibly helpful for your learningings
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Post Post #435 (isolation #16) » Tue May 03, 2011 5:07 pm

Post by JDodge »

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Post Post #444 (isolation #17) » Tue May 03, 2011 7:25 pm

Post by JDodge »

VasudeVa wrote:Some tips for JD and PEG since I saw their laning. Can't really say much about the others.

JD:
Unlock that camera. You need to be aware of the battle at all times. These are training wheels you don't seem to need anymore. If you find yourself losing sight of your champion, just periodically press spacebar and it'll automatically center your champ. The advantages of having an unlocked camera is..something that's hard to explain but it'll be very worth it in the long run. (Also, it's unpleasant to watch..for me at least but maybe I'm just not used to it.)


With Janna I prefer to be able to watch everything that is going on directly around me in order to focus on shielding the people who I can get to who are in immediate danger. I also prefer knowing exactly where everyone is in relation to me which is something that the minimap isn't precise enough to provide - it allows me to ult for knockbacks when things go bad.

VV wrote:You also need to be spammier with your skills. Somewhere around 20 mins when the enemy was pushing mid, I saw that you had full mana nothing on cooldown. Not sure if you're a new Janna or not but I'd say this regardless: I find that the quickest way to learn when to time your skills with a new champ is to spam them as much as possible and force yourself into situations where you can clearly see for yourself that you "shouldn't have used it that early". At the very least, spam Q so they'll at least be threatened. It doesn't even need to hit, the threat of being knocked up and the annoyance it brings is very advantageous. People generally don't like dodging Janna whirlwinds. Might have saved you a tower, or so.


Janna is one of my mains. I like having my shield off of cooldown outside of main battles in case of an emergency situation. I find spamming whirlwind to be counterproductive in the long run; its disruption to the enemy's tempo is not worth not having mana later on for shields in a clutch situation. You'll notice I use my whirlwinds more as the game goes on when I have enough regen to support it. I prefer having the movement speed passive of her W to the relatively weak nuke unless I know we can kill with that nuke. Her ult is incredibly useful as a panic button if people get too close - its heal isn't really worth having to stand in one place in the middle of what is likely a crowded fight long enough for it to be anything more than a good knockback.
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Post Post #476 (isolation #18) » Thu May 05, 2011 10:05 am

Post by JDodge »

the amount of fanboyism currently present in this thread is ri-fucking-diculous
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Post Post #480 (isolation #19) » Thu May 05, 2011 11:05 am

Post by JDodge »

Otolia wrote:Positioning is key in the 'MOBA' genre. Having a Dagger (which was designed as a initiation mechanism but soon was called dagger of escape) is a huge advantage because it gives you mobility. The fact that everybody is able to have both free TP and free dagger kinda minimize the influence of good positioning, juking and both warding/counterwarding. Those abilities are given the invocator power.


Good warding is still extraordinarily important, as is good positioning and movement in general. You have no clue how many games I've lost lately because people decided that buying wards was pointless and then bitched constantly that we were losing after X got turbo-fed because they were ganking constantly.

Otolia wrote:Furthermore the fact that playing a lot of games gives perk is favoring players who play a lot. Thus slightly shifting the game towards those one. It's a very small advantage overall because of course everyone is able to pick them up but it doesn't nullifies it.


If you mean the persistent metagame, IE runesets, masteries, etc., the competitive scene starts at the point wherein you should have all of that stuff already.

Otolia wrote:I don't know how you can argue that HoN isn't a competitive game. Stable servers/nodes, reconnection possibilities, replay system, matchmaking and public/IH AND CLEAN SHEET EVERY GAME are what makes a game competitive.


HoN is a more complete product, yes. I don't believe anyone is arguing that HoN isn't competitive, more arguing that your point that LoL isn't competitive is bs.

Otolia wrote:
scotmany12 wrote:You're a very bad troll.

Right, and of course you are making the discussion go further in the good direction here ...

I have no interest in bashing LoL for the pleasure of it. I won't say you are a noob because you play LoL or that you would be a scrub if you would ever play HoN. I am just saying that LoL isn't a game worth of being showed as a model for the competitive gaming scene.

I wonder how I ended up arguing here :?:


Who is showing it as a model for the competitive gaming scene? You just came in and took a massive dump all over it for no discernible reason, using a complete lack of facts and logic. When asked to cite your sources re: the IEM you went "look it up" or something similar while also backpedaling on the issue of the furnishing of the prize funds.

Out of curiosity, have you tried LoL, and if so when?
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Post Post #497 (isolation #20) » Fri May 06, 2011 9:10 pm

Post by JDodge »

my 30 kills were with half your deaths
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Post Post #601 (isolation #21) » Mon May 23, 2011 9:11 pm

Post by JDodge »

http://www.leagueoflegends.com/news/rel ... s-v100118b

they're adding mastery pages in the next patch

eeeeeeeeeeeeeeeeeeee
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Post Post #603 (isolation #22) » Mon May 23, 2011 9:16 pm

Post by JDodge »

Chronopie wrote:Don't forget the summoner name change too.

and I want to see Frostfire Annie already.


i don't care that much about the name change personally, i am super excited for the annie changes though, as well as the kog'maw buffs; i might pick him up if they make him somewhat more viable to play now as opposed to being a fun novelty
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Post Post #605 (isolation #23) » Tue May 24, 2011 12:29 am

Post by JDodge »

Knight of Cydonia wrote:
Living Artillery now scales with attack damage and ability power at a 0.5 ratio

Reduced the chance of Rupture failing to knock up the target

Hextech Revolver's Spell Vamp component is now Unique


THANK GOD
AD Kogmaw finally useful for more than pokepokepokepoke!
Rupture might actually work in the whole cast area!
Vlad can no longer stack Hextechs and faceroll!

Vayne nerfs seem a little odd to me... it's not so much the movespeed and Silver Bolt base damage, as the % true damage and her ult that needed a knock down a little. As it is, she can still melt pretty much anything if you can keep her covered in a teamfight because loltruedamagenowaytodefend.


the idea seems to be to lower her mobility and force her to be in the fight more instead of just rolling in and out and melting things, which should in theory make her somewhat easier to kill

i honestly don't feel vayne is OP right now personally, but that may be due to the fact that i've only ever seen 2-3 competent vaynes
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Post Post #608 (isolation #24) » Tue May 24, 2011 5:40 am

Post by JDodge »

jungle

zilean

it didn't go well
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Post Post #620 (isolation #25) » Thu May 26, 2011 10:00 pm

Post by JDodge »

am i the only person who is completely and utterly and extraordinarily and unrelentingly excited for orianna to come out?

Abilities:

Passive – Clockwork Windup: Orianna’s autoattack deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times.

Command - Attack: Orianna commands her ball to fly towards target location, dealing damage to targets hit but doing reduced damage for each additional target hit. Her ball remains behind at that location afterwards.

Command – Dissonance: Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies.

Command – Protect

(Passive): The allied champion the ball is attached to gains bonus Armor and Magic Resistance.
(Active): Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.

Command – Shockwave: Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance towards, and possibly over, her ball.
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Post Post #635 (isolation #26) » Sat May 28, 2011 6:01 am

Post by JDodge »

Knight of Cydonia wrote:This is where I point out that I run a baller 'mumu, Taric and Cho'gath. And wonder why the fuck I haven't played with y'all yet.


my taric can beat up your taric

you're that aegis tyrannon bloke i added to my friends list and forgot about, right
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Post Post #656 (isolation #27) » Sun May 29, 2011 2:59 am

Post by JDodge »

Otolia wrote:
bv310 wrote:Dude, I played a week of HoN. It is barely any different than LoL, except that the people seem to think they're all the bee's fucking knees.

That's true. Highly competitive games create more cocky asshole than anything else.

Otherwise, you really enjoyed watching the qualifiers !? :eek:

I took on myself to watching Epik vs CLG and that was horrible. Seriously, AGar come here and say to me that LoL is a serious competitive game : No Respect from CLG combined with stupid remake rules, five person disconnecting, forum rages (and not as fun as SC or DotA ones ><) and finally Riot doing some shady business (accepting complains and backpedaling afterwards)
And the fact that aAa is in the winner bracket final in EU says a lot about the state of competition


to be entirely honest, riot did the worst possible job they could have with the NA tournament (including Phreak's really awful casting); this lack of professionalism doesn't make LoL not a competitive game, just shows that they have a bunch of complete idiots running their e-sport stuffs

the EU tournament was a delight to watch, though
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Post Post #684 (isolation #28) » Mon May 30, 2011 1:01 am

Post by JDodge »

i plan on playing as much as i can this week while i'm on vacation in order to both get level 30 and push myself to play better as a whole in hopes of eventually play ranked successfully

hit me up (ahallucinogenic both on AIM and on LoL) if you're interested in joining me, keep in mind i'll probably be streaming as much of it as i can
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Post Post #689 (isolation #29) » Mon May 30, 2011 3:32 am

Post by JDodge »

RayFrost wrote:
IH wrote:I don't know if you guys payed any attention to songs of the summoned, but my very good friend Alex (Raventessen) made this song, and won one of the grand prizes. I believe he bought riot singed with his prize.

He also won the costume contest with a singed costume.... who are his most played champs? Cho, AP kogmaw, and as of late Sona.


Ftr, this song is amazing.

Oh hi guys. I've been on RayFrost lately, but I've got a level 18 account that's named VoidenBlaze as well. I'm essentially terrible with everybody but annie, who I'm mediocre at.


i recall hearing about the last time we played with you that you turbo-fed and hung at the tower not doing anything all game

just as a forewarning to everyone
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Post Post #696 (isolation #30) » Mon May 30, 2011 10:33 am

Post by JDodge »

Ankamius wrote:
Shanba wrote:I've onyl played a few games as cho, and I build him straight tank and it worked fine. I can see how tanky AD would work with atma's (the synergy with the health steroid is pretty nice) and I can see that tanky ap could be viable - but I think there are characters who do that role much better - rumble, gragas, nunu, singed, ryze...


So you're saying Cho'Gath is useless?


i can see exactly where you get that from that thing you quoted there

RayFrost wrote:I recall that being when I was level 5, had started the game two days ago, and was playing with you level 20+ people in five man premades.


it seems like it would be implied that you need to at very least learn the most basic concepts in the game before you play it
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Post Post #958 (isolation #31) » Fri Jun 17, 2011 7:41 am

Post by JDodge »

Tank: Need work here, most success has come with Rammus/Shen (need better map awareness for Shen, need runes to try jungling Rammus I feel as I dislike his laning)
AD: I'm sort of trying to learn all the ranged AD types almost as a kind of specialty; best with Caitlyn, reasonably good with MF, everyone else passable but needs work (except Vayne, not enough experience with her)
AP: Anivia (out of practice, though)
Jungler: Nocturne (not enough practice here, either)
Beefy DPS: i'm so awful with most beefy dps that i've somewhat given up for now, might buy xin at some point though and try to learn him
Support: Taric/Janna
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Post Post #1079 (isolation #32) » Sat Jun 25, 2011 6:29 am

Post by JDodge »

bv310 wrote:I think I might be starting to get the hang of Tryndamere. I've always wanted to learn him, and the Viking skin is reason enough for me to pick him up again.


don't rush in
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Post Post #1198 (isolation #33) » Thu Jun 30, 2011 5:00 am

Post by JDodge »

Elmo wrote:
scotmany12 wrote:
Untrod Tripod wrote:Why are you arguing about this? This is fucking stupid.
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Post Post #1250 (isolation #34) » Fri Jul 01, 2011 2:17 pm

Post by JDodge »

xRECKONERx wrote:I mean overall.

Same map.
2 top, 1 mid, 2 bot.
Push, defend, push, defend.

It's just getting monotonous.


it's ok, you weren't going to be enjoying yourself seeing how you react with major hostility to people giving you advice
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Post Post #1253 (isolation #35) » Fri Jul 01, 2011 4:48 pm

Post by JDodge »

Knight of Cydonia wrote:
xRECKONERx wrote:
RayFrost wrote:Try playing on twisted treeline if that's what you find boring about the game.

Two bot, one top, with quite often a 3v3 level one fight at bot, etc.

I may try more of that.

JD, if you screaming at me in all caps is your tactic of giving advice, you should seriously reconsider how good of a teacher you think you are.


Has it ever occurred to you that maybe if you took the advice and acted on it, it wouldn't be being typed in allcaps repeatedly until it penetrated your skull.


it was more the fact that i noted that shen requires a lot of map awareness and then midway through he asked what map awareness is
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Post Post #1257 (isolation #36) » Fri Jul 01, 2011 5:12 pm

Post by JDodge »

TheButtonmen wrote:
xRECKONERx wrote:
RayFrost wrote:Try playing on twisted treeline if that's what you find boring about the game.

Two bot, one top, with quite often a 3v3 level one fight at bot, etc.

I may try more of that.

JD, if you screaming at me in all caps is your tactic of giving advice, you should seriously reconsider how good of a teacher you think you are.


Never
play with Nuwen.


And beyond that, you wouldn't have lasted 15 minutes in solo queue anyways. If someone typing slightly peeved in all caps
really gets to you
, you'd have been in tears by the end of your first game.
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Post Post #1268 (isolation #37) » Sat Jul 02, 2011 4:34 am

Post by JDodge »

xRECKONERx wrote:
JDodge wrote:
Knight of Cydonia wrote:
xRECKONERx wrote:
RayFrost wrote:Try playing on twisted treeline if that's what you find boring about the game.

Two bot, one top, with quite often a 3v3 level one fight at bot, etc.

I may try more of that.

JD, if you screaming at me in all caps is your tactic of giving advice, you should seriously reconsider how good of a teacher you think you are.


Has it ever occurred to you that maybe if you took the advice and acted on it, it wouldn't be being typed in allcaps repeatedly until it penetrated your skull.


it was more the fact that i noted that shen requires a lot of map awareness and then midway through he asked what map awareness is

lol no

I got pissed off when you were like WHY AREN'T YOU CASTING YOUR ULT ON ME and I had literally cast it every time it was off cooldown and was needed (used it on dram twice and you/the other person who was playing with us once).


yes, at least one of those times you used it on dram (i was watching, so don't lie on this) he was at near full health and in no real danger; moments later, i (in the lane you
just left
) got jumped on and killed because suddenly the shen that was keeping them from jumping on me and killing me was no longer present

another one of those times, you ulted up to dram who as at half health and in no real danger; moments later, a fight started on the bottom and we got no aid because our tank decided to be all the way across the map with his ult down

the issue is that you weren't doing your job properly as a tank because you were never aware of what was going on the map, stating that you didn't know what map awareness was
after playing through half a game as the champ i said was incredibly map awareness dependant


i didn't stop you because you've been playing starcraft and i assumed (perhaps wrongly) you knew what a minimap was
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Post Post #1277 (isolation #38) » Sat Jul 02, 2011 4:46 pm

Post by JDodge »

xRECKONERx wrote:Tanking probably isn't my style, then, because I prefer to be focused on one thing at a time.

And no, dram was at half health and being double-teamed when I ult'd him.


If you prefer to be focused on one thing at a time, this game is
not for you
, and in fact I would argue that RTS in general is also not for you.

Dram was also close to his tower and able to get to it before getting into any real danger.
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Post Post #1292 (isolation #39) » Sun Jul 03, 2011 11:55 am

Post by JDodge »

hitogoroshi wrote:It's like covering yourself in honey and meat tenderizer, running through the forest, then coming back and saying "Hey, bears are no problem at all!" No - you just haven't found any yet, and I assure you where I'm at it's all fucking bears.


i can assure you if you covered yourself in honey and meat tenderizer and ran through the forest your worry would not be bears but OH GOD MAKE THE BURNING STOP and OH GOD THE BEES
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Post Post #1498 (isolation #40) » Fri Jul 22, 2011 3:15 am

Post by JDodge »

Bella wrote:
tanstalas wrote:Question 7:

Spoilered out because it has to do with the most recent episode of Doctor Who, so if you are a fan of Doctor who and haven't seen it yet, I'd recommend you don't look.

In Doctor Who, River Swan is what to Amy Pond?


Shanba got it

I call shenanigans,
it's River Song, dumbass
.


you're about half a day late to the party, izzle
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Post Post #1506 (isolation #41) » Fri Jul 22, 2011 11:37 am

Post by JDodge »

can we get back to otolia bitching about how much HoN is better? it was preferable to this junpei guy's stick in his ass
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Post Post #1607 (isolation #42) » Wed Jul 27, 2011 7:44 am

Post by JDodge »

i'm more surprised that nobody is mentioning that he
didn't buy boots
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Post Post #1609 (isolation #43) » Wed Jul 27, 2011 8:03 am

Post by JDodge »

Untrod Tripod wrote:I assumed he ditched his boots after he got force of nature


because that totally makes sense

kind of wondering how anyone willingly gets into a late-game situation where they're 1v1ing the other team's tank
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Post Post #1760 (isolation #44) » Sun Jul 31, 2011 3:48 pm

Post by JDodge »

to put things into better perspective

sona + karma bot
malz mid
maokai top
yi jungle

it was trollish
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Post Post #1834 (isolation #45) » Thu Aug 04, 2011 3:32 pm

Post by JDodge »

MrZepher wrote:No I was talking shit to Garen after the game because he was shit.

During the game we were all well-mannered and had a lot of fun. It was cool.
And our totally underleveled Amumu played by the wonderful MoS was carrying. Obv.


He had more farm than the rest of his team, which included a Malz and a Singed (who should have been farming like crazy).

What happened here is you guys were pricks to who (as far as one can determine via statistics) the best person on their team for "being shit". So yeah, you were jerks to the other team.
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Post Post #1842 (isolation #46) » Thu Aug 04, 2011 5:42 pm

Post by JDodge »

MrZepher wrote:Image

Papa Zito at the end: "How the hell did that work?"


congratulations, you are now a "that guy"
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Post Post #1845 (isolation #47) » Thu Aug 04, 2011 5:49 pm

Post by JDodge »

hasdgfas wrote:
MrZepher wrote:Image

Papa Zito at the end: "How the hell did that work?"


You know, I had wanted to play League with some scummers, but seeing these, I may just pass. Not worth it.


you can just play with the rest of us cow, for the most part we only shit-talk half-jokingly in skype (or when they start it)
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Post Post #1847 (isolation #48) » Thu Aug 04, 2011 5:51 pm

Post by JDodge »

Espeonage wrote:Chill cow. He's just telling it how it is.


It's not, but since i'm not afraid of posting PMs

MrZepher wrote:Subject: DotA/LoL

JDodge wrote:
MrZepher wrote:Image

Papa Zito at the end: "How the hell did that work?"


congratulations, you are now a "that guy"


Just so you know, it's been planned that I'm going to talk shit after everyone leaves the chat after game
I'm not sure why we're doing it
but apparently we are.

Kat wouldn't leave after like 8 minutes of waiting so I had to go then.



that just makes you assholes to the rest of us instead of to them, OK

can add you to the "don't play with cause asshole" list
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Post Post #1849 (isolation #49) » Thu Aug 04, 2011 5:53 pm

Post by JDodge »

scotmany12 wrote:Just play with the fun ones cow. There might be some raging done in skype at times (its almost always heartfelt though), but we generally get along with each other very well.


It's also usually constructive and done with the aim of improving our play in general.
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Post Post #1863 (isolation #50) » Fri Aug 05, 2011 12:38 am

Post by JDodge »

RayFrost wrote:I meant it more as "zeph's apparent personality is almost as endearing as shotty's" than a comment about the play levels of anybody involved. Just saying zeph looks like a douche, but he isn't. Just like you seem to be an annoying brat, but you aren't
too
irritating. The qualifier is what makes the difference.

Anyway, congrats on reaching 30.etc. Now you're a big kid.

Also: does anybody else find jax and singed to be rather ridiculous on twisted treeline? Singed moreso than jax, but I feel jax gets a worthy mention.


I've played with Zeph a lot lately, which is why I find his behavior particularly disgusting. Nobody gains anything from someone saying "you're bad". At all. It's not constructive, it adds nothing whatsoever except unnecessary hostility between the two sides. Losing is annoying, someone being a hooting dickhole about it is worse. The community is toxic enough without that sort of thing.If you must comment, give constructive criticism. Help them learn something. This is the reason why whenever I'm playing with the lower-levels I spend a great amount of the time biting my tongue.

I want everyone involved to take a good, long look at what they did and ask themselves exactly what they accomplished.
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Post Post #1893 (isolation #51) » Fri Aug 05, 2011 3:37 pm

Post by JDodge »

Shanba wrote:A drop in the windup time on tristana's jump would be nice.

*notbitter*


you were flying through the air so gracefully though :(
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Post Post #1961 (isolation #52) » Sun Aug 07, 2011 10:33 pm

Post by JDodge »

TheButtonmen wrote:Image

Some times you die to lag.


you can't react 16 and a half seconds before something happens?

pfft
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Post Post #1965 (isolation #53) » Mon Aug 08, 2011 12:24 am

Post by JDodge »

Espeonage wrote:
vezokpiraka wrote:I'm 30-30 right now and consider Annie a great champion :D


Hands off. Like seriously. I get really offended when people play Annie and they are worse than me. It makes me both happy and sad that this happens fairly often.

Try Veigar. He annoys me but is similar. Although, make sure you aren't outlaned in mid by Rammus. Been there done that.


"i was outlaned in mid by rammus" doesn't really give you much opportunity to be offended by people worse than you, does it
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Post Post #2079 (isolation #54) » Sat Aug 13, 2011 12:57 pm

Post by JDodge »

tanstalas wrote:Just finished a game, with 3100 health, as Janna lol

Image



Ankamius wrote:12/0/11 Galio.


Image
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Post Post #2114 (isolation #55) » Mon Aug 15, 2011 12:01 am

Post by JDodge »

Cyberbob wrote:you'll never be a good ranked player if you only play a limited number of champion types fyi


in fact you'll probably actively handicap your team by being so inflexible, pushing you into the realm of those auto-lock douchebags that make ranked a frustrating experience

it makes a lot more sense to learn at least two out of each sort of "category" (supports, ranged AD, tank, tanky dps, junglers, etc.) so you can fill in whatever gap needs filling
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Post Post #2121 (isolation #56) » Mon Aug 15, 2011 6:16 am

Post by JDodge »

Morthas wrote:
drmyshottyizsik wrote:
bv310 wrote:
drmyshottyizsik wrote:How are they going to sell it at game stop if it's free?

It's a Valve game. They're going to push it on Steam the hardest. Every other place is just gravy.

Yes, but they aren't going to charge 60 bucks and game stop and give it away free online...

Why would they need to sell it at gamestop if it's free? They won't.
If it's advertising you are concerned with, they can sell Gamecards for online shop and all, that would do it.


collector's editions
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Post Post #2124 (isolation #57) » Mon Aug 15, 2011 8:13 am

Post by JDodge »

Shanba wrote:Dedicating yourself to a role so you can learn it and improve at it is a good idea. Dedicating yourself to a role full time is what they do in top level competitive play. Dedicating yourself to a role is bad for solo queue. If five people come together and all shout "MID OR I FEED" you know only one team's going to win (hint: not the dedicated ap carry players).

AP carry is like the guitar of LoL. It's the flashy one, that everyone and their mum wants to be. AP carry players are a dime a dozen. The bassist (support) or the drummer (jungle) are things that are more worthwhile to learn if you want to get into a band/team.


A note is that playing as a support requires knowing
exactly
what is going on in the game at any given point in time, knowing
exactly
where you need vision from wards/etc, knowing
exactly
when it's appropriate to use your abilities and when it isn't (you don't want to blow that long cd or run out of mana because you're healing every time someone gets a minor scrape), and the like. Everybody awes over the perceived skill of the people getting the kills. Nobody awes over the person standing behind them making sure they don't die every time they try.

The main issue with finding a good ranked premade is that they're either:

A) trying to be a serious team, in which case most ones I've seen ask for a certain solo queue elo before they'll consider you anyways (and usually ask that you know more than one role), or

B) your friends, in which case perhaps you ought to not be selfish and make the team build around you.

Keep those in mind.
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Post Post #2275 (isolation #58) » Sat Aug 20, 2011 4:43 pm

Post by JDodge »

pickemgenius wrote:
Mastermind of Sin wrote:Today is my day, apparently.

Image

This time it was against a full 30 high ELO team.



1331
no ranked games played
no ranked games played
unranked(15/15)
no ranked games played


only you can fight the war on misinformation
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Post Post #2290 (isolation #59) » Sun Aug 21, 2011 3:41 am

Post by JDodge »

nothing better to do with your pathetic time?

play fanboy wars!
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Post Post #2292 (isolation #60) » Sun Aug 21, 2011 3:46 am

Post by JDodge »

Timeater wrote:@MoS

Dont make me bring the honhorde to this thread, because I will. Terror will ensue.


or we could, y'know, make a separate HoN thread, have a sort of gentleman's agreement not to troll the shit out of each other, and actually do something productive instead of having a pointless snipefight drowning out actual discussion on both

changing the thread title to what it is now was pointlessly antagonistic and childish btw
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Post Post #2294 (isolation #61) » Sun Aug 21, 2011 3:57 am

Post by JDodge »

Timeater wrote:game_messagebox_text_replay_failure


i am glad we have come to this amicable agreement
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Post Post #2314 (isolation #62) » Sun Aug 21, 2011 4:56 pm

Post by JDodge »

attack speed mana regen stacking taric gogogogo

it must be done for science
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Post Post #2383 (isolation #63) » Tue Aug 23, 2011 4:46 am

Post by JDodge »

Espeonage wrote:
Nexus wrote:
Ankamius wrote:What I'm getting at is that it only gets worse when you start playing ranked games :P


Surely ranked players are better so less prone to being fucking moronic?


NO WAY.

Try saying you are the worst jungler in history then your whole team going. ONG you said jungler you jungle and then blaming you for the surrender at 20 because the ither team's jungle trynd got fed on my jungle.


maybe you should try learning how to jungle properly instead of blaming everyone else for your own inadequacies
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Post Post #2385 (isolation #64) » Tue Aug 23, 2011 7:31 am

Post by JDodge »

inHimshallibe wrote:
pickemgenius wrote:cho'gath/gragas/nidalee/ryze/shen/skarner/teemo/urgot/veigar/zilean

so you're saying i should continue dominating normals with teemo?


:D :D :D


no, that's what's free this week
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Post Post #2437 (isolation #65) » Wed Aug 24, 2011 5:03 am

Post by JDodge »

AD CARRY
: Caitlyn, Vayne, Ashe, Kog'maw, MF, Ezrael
AP CARRY
: Orianna, Annie, Swain, Karma
BRUISER
: Irelia
TANK
: Singed, Amumu
JUNGLER
: Udyr, Nunu, Amumu, Warwick
SUPPORT
: Sona, Taric, Soraka, Janna

took out stupid categories
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Post Post #2496 (isolation #66) » Thu Aug 25, 2011 6:23 am

Post by JDodge »

Knight of Cydonia wrote:Bloodrazor on Vayne. Enjoy your true damage every third attack, plus magic % of health damage every hit, plus the fact that bloodrazor gives you Vayne's two most important stats (A. Spd and AD). The few times I've done really well with her has been with Bloodrazor/I. Edge/situational defence item. (Banshee's usually)


fuck nah

rush a sheen on vayne first, then get an IE, then finish a tri-force,
then
get either a defensive item if they're killing you before you can do shit, a bloodrazor if they're stacking health/you're having a hard time bursting them down, or a bloodthirster if you don't need the first two

bloodrazor is only an OMGAMAZING item on vayne if you want to shred tanks, and if you're spending most of your time in fights trying to shred tanks, you're not doing it right

the goal with vayne is to make your burst hit like 3 trucks as quickly as possible

the sheen makes her tumbles as scary as possible, the IE makes her crits terrifying, finishing the tri-force gives you move speed and a the phage slow for easier chasing, and a bloodthirster pushes her AD over 300 at level 18 with the other items

Espeonage wrote:I need a midgame guide. I am perfectly good in the early game. But then when it comes to teamfights and midgame I drop off. The times when I make it to lategame unscathed I do great again. Like even when I am having some of my worst games I still manage a decent lategame. But my midgame play is appalling.


a lot of the time this means your early game sucks/your build sucks
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Post Post #2537 (isolation #67) » Thu Aug 25, 2011 8:15 am

Post by JDodge »

i'm very much around and up for helping out btw
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Post Post #2539 (isolation #68) » Thu Aug 25, 2011 8:29 am

Post by JDodge »

dramonic wrote:I dont think you and Reck are a very good combination for the whole student teacher thing.


i'm fine as long as you're receptive to what i'm saying and ask questions
before
you need to know the answer and not after
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Post Post #2577 (isolation #69) » Fri Aug 26, 2011 7:19 am

Post by JDodge »

Oman wrote:I am very bad at vayne.

I constantly get laned cause I'm super squishy, especially when I solo mid. Srsly.


i wouldn't try soloing as vayne tbh, she's one of the ad carries that almost absolutely needs a good babysitter to sit with her in bot lane just because it's easy to get yourself into a stupid bad position just by the nature of her abilities
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Post Post #2666 (isolation #70) » Mon Aug 29, 2011 8:11 am

Post by JDodge »

inHimshallibe wrote:Thoughts on the new metagame?

Do you think:

Solotop
Solomid
Duobot
Jungler

will remain the standard?


Can someone explain why Duomid doesn't work? (Solotop/Duomid/Solobot)


hardly the new metagame, this has been the meta for a long time

the major shift is the shift away from dual AP comps to a hardy, sustainable champ in top (fnatic ran dual AP comps at IEM and got thoroughly trounced by TSM)

the main reason why the bot lane is the duo lane isn't because the others don't work, it's because of its proximity to dragon; during the laning phase, you want to be able to get as many people there as quickly as possible if there's either an opportunity to take it or the other team is attempting to take it

there's another reason why mid is a solo lane, i think it has something to do with the XP from creeps but i can't remember the exact reason
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Post Post #2854 (isolation #71) » Fri Sep 02, 2011 4:30 am

Post by JDodge »

Espeonage wrote:No you don't build her glass cannon. That is stupid.
The thing is that RoA in and of itself is a bad item in terms of value.
It gives pretty much the same boosts as a Rylai's but on a timer and without a slow. The only reason you buy RoA is for the sustainability which is pretty much the only thing that morg doesn't need early game. A better route to take is to grab a chalice early for the mana regen and then start building your more important items such as zhonya's, rabadon's and abyssal, all of which are expensive.


https://docs.google.com/spreadsheet/ccc ... 220c#gid=0

From a purely statistical standpoint, RoA is one of the best stats-for-gold values in the entire game outside of stacked snowball items, not even taking into account the additional laning benefits you get from the catalyst. The cost the slow on the Rylai's is pretty cheap (around 200-250 gold), but it doesn't give you anywhere near the same amount of early sustainability as a RoA solely due to the catalyst passive.

EDIT: Based on some quick (not that solid, tbh) calculations, a catalyst/RoA adds 173.75 gold worth of health/mana gain (based on the cost of equivalent healing power in health/mana pots) per level.
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Post Post #2894 (isolation #72) » Sat Sep 03, 2011 10:21 pm

Post by JDodge »

Oman wrote:I am no longer enjoying AD teemo. I find AP produces much more dps due to massive burst Q, then sustainable E. Advice?


ap teemo gets the shit trolled out of him by a banshee's veil soaking up mushrooms/blinds
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Post Post #2896 (isolation #73) » Sat Sep 03, 2011 10:41 pm

Post by JDodge »

Espeonage wrote:AP Teemo is designed to appear squishy and make people want to kill you so you can drop mushrooms in their face as well as knowing where to leave musdhrooms so that they will die after fights. Veil isn't up enough to make that a valid argument. Even though i don't build him AP, AP is definitely the stronger Teemo build overall.


If people are consistently dying to an AP teemo, they should
reconsider how they're fucking approaching the AP teemo
.

You negate a
large amount
of damage via a BV, not just from the passive. 50 MR is a huge difference. People who chase a Teemo blindly and end up in mushrooms don't deserve to live anyways. People who see a squishy Teemo if he's doing a lot of damage to the team and don't burst him down like that also don't deserve to live.

So yes, AP teemo does better against low-level teams that haven't yet figured out that building resistances makes it easier for you to
not die
, but not really in realityland. Here, have a nice graph, keeping in mind that 30 is the base MR. Take a note of the massive difference from 30 on that graph and 80.

EDIT: While I'm bringin' the knowledge, have a neat chart of what champs have what different kinds of CC.

EDIT EDIT: wait i don't build him that way but it's stronger what the hell sort of sideways moon logic is that
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Post Post #2982 (isolation #74) » Mon Sep 05, 2011 8:15 pm

Post by JDodge »

Ankamius wrote:
Espeonage wrote:Turtledyr is the way to go. Start with Vamp Scep at mini golems. Takes longer but is much safer.


My initial pass through jungle as Phoenixdyr has me at near full health for most of the run :l


^

slowing down your jungle because "IT'S SAFERONEONEONEONE" will put you so far behind you'll end up handicapping your team more in the long run than you dying early will
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Post Post #2989 (isolation #75) » Mon Sep 05, 2011 10:38 pm

Post by JDodge »

My LoL sn is currently sitting incredibly visibly on a word doc on The Rain Man's stream.

:3
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Post Post #3009 (isolation #76) » Tue Sep 06, 2011 7:55 am

Post by JDodge »

xRECKONERx wrote:I kinda wanna play Singed, he seems like a really balanced champion.

The new rotation this week features half champions I already own and half champions I really had no interest in playing...

Can someone give me a list of like the top 3-5 junglers in the game? I really wanna get better at jungling. Also, any basic tips would be great... such as how to sustain health, when to leave the jungle and start laning, when you can take down dragon/baron, etc.


you don't start laning as a jungler, you continue jungling until the laning phase is over, ganking to ensure that your side wins the lanes (learning when to gank and how to do so is the single most important skill a jungler can have; a jungler that isn't ganking isn't a threat to the enemy team, and a jungler that's continually trying to gank and failing is a laughingstock)

the 3 best junglers in the game right now are lee sin (fast jungle, great utility, pretty damn good damage), nocturne (by far the scariest ganks in the game once he hits 6 if not just for the psychological "oh god where's the nocturne going" factor when he ults, more utility than lee sin but not as much damage, can split push like a boss), and gangplank (has a scary level 2 gank, a qss on an 18-sec cd, parrrley procs on-hit effects so it's like a stronger and more spammable nunu ice ball if gp has red)

the 3 easiest junglers to use are probably warwick, nunu, and udyr
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Post Post #3019 (isolation #77) » Tue Sep 06, 2011 12:06 pm

Post by JDodge »

xRECKONERx wrote:
Yeah, I've been using Warwick. I was going to try out Nunu but then I read a bunch of shit about how he's worthless as a jungler without runes, which I obviously don't have. I have Udyr but his character style is intimidating for me (with the different stances).


don't let yourself get intimidated by any character, or you'll have problems later on down the line (also, variety is the spice of life)

RECK wrote:My thing with Warwick is that he's not exactly a great ganker until level 6... I actually tried fucking around with Lee Sin, but I couldn't survive past the first creeps :(


you need practice, create a custom game and dick around with the jungle for a while

RECK wrote:Whenabouts can I solo dragon?


situational, in any game where people are buying wards (AKA your opponents are good enough to worry about) you're not going to be soloing dragon pretty much at all (except in certain odd circumstances)

it also depends on items, champ, etc.

RECK wrote:I know ganks are important but that's going to come with practice and is also very situational based on enemy positioning, right?


you need to be able to gank to be able to jungle, if you can't gank then you're less than useless to your team
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Post Post #3023 (isolation #78) » Tue Sep 06, 2011 12:24 pm

Post by JDodge »

hasdgfas wrote:
JDodge wrote:
RECK wrote:I know ganks are important but that's going to come with practice and is also very situational based on enemy positioning, right?


you need to be able to gank to be able to jungle, if you can't gank then you're less than useless to your team


I think he knows that and is asking a question of how do you know when to gank?


which is about the vaguest question he could ask
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Post Post #3056 (isolation #79) » Wed Sep 07, 2011 11:33 am

Post by JDodge »

Ankamius wrote:Swain is one of the best Tanky AP champions in the game. I have no idea why he is considered "nerfed into oblivion" when he only got stronger in teamfights.


his snare can be tricky to hit without practice and people don't really understand his E; the fact that he's no longer nigh unkillable in lane while he's ulting means people who couldn't use him to his full potential before are now completely useless
and
dying a lot

you have no clue how many swains i see that have no clue how to combo
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Post Post #3104 (isolation #80) » Thu Sep 08, 2011 6:36 am

Post by JDodge »



i guess you could say she

stole baron


yeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaah
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Post Post #3240 (isolation #81) » Tue Sep 13, 2011 12:10 pm

Post by JDodge »

leaving this here mostly for shanba, that's the article i was talking about earlier
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Post Post #3399 (isolation #82) » Sat Sep 17, 2011 6:55 am

Post by JDodge »

IH wrote:If you bought kayle after you found out the skin was coming out, your ip was refunded.


also the difference was refunded for any champs you bought within 2 weeks prior to an IP price reduction
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Post Post #3435 (isolation #83) » Sun Sep 18, 2011 11:30 am

Post by JDodge »

dramonic wrote:I'm curious, is there a specific reason nobody ever builds AP on MF?
I mean, she seems to have reasonable scaling for it on Make it Rain and both Impure Shot and Bullet Time get some from there too.


her AP ratios are complete shit

you need 20 AP to get an additional point of damage on impure shots, which comes to 400 gold spent to get 1 point of damage per passive stack

it takes 5 AP to get an additional point of damage on bullet time, which is 100 gold spent to get 1 point of damage per wave

it takes 1.25 AP to get an additional point of damage on make it rain, which is 25 gold spent to get 1 point of damage total

the
one
reasonable gold-per-damage value comes on a 15sec cd

it costs 36.67 gold for 1 point of AD, which is every auto
plus
.75 damage each double up
plus
.4 damage per wave on bullet time

it is
ridiculously
gold-ineffective to build AP MF because her ratios are shit and her cds are shit
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Post Post #3438 (isolation #84) » Sun Sep 18, 2011 12:50 pm

Post by JDodge »

dramonic wrote:how do you calculate those gold per point values? 0_o


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Post Post #3440 (isolation #85) » Sun Sep 18, 2011 4:34 pm

Post by JDodge »

Ankamius wrote:
JDodge wrote:
dramonic wrote:I'm curious, is there a specific reason nobody ever builds AP on MF?
I mean, she seems to have reasonable scaling for it on Make it Rain and both Impure Shot and Bullet Time get some from there too.


her AP ratios are complete shit

you need 20 AP to get an additional point of damage on impure shots, which comes to 400 gold spent to get 1 point of damage per passive stack

it takes 5 AP to get an additional point of damage on bullet time, which is 100 gold spent to get 1 point of damage per wave

it takes 1.25 AP to get an additional point of damage on make it rain, which is 25 gold spent to get 1 point of damage total

the
one
reasonable gold-per-damage value comes on a 15sec cd

it costs 36.67 gold for 1 point of AD, which is every auto
plus
.75 damage each double up
plus
.4 damage per wave on bullet time

it is
ridiculously
gold-ineffective to build AP MF because her ratios are shit and her cds are shit


I think you're forgetting that the bonus on W stacks, meaning that once you attack 5 times, the AP Ratio is quintupled.

Double Up is also pretty useless, in my experience.


double up is an excellent harassment tool in lane

.05*5 = .25

that's still a really shitty ratio

edit: you could still have 2 AD + some change for the amount it'd cost to get an extra 1 damage at full stacks of impure
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Post Post #3441 (isolation #86) » Sun Sep 18, 2011 4:47 pm

Post by JDodge »

for further mathcrafting

for the 4 AP for 1 dmg on W at full stacks

you gain a grand total of 10.6 dmg over all skills, cd affecting dps in that case

for equivalent amount of AD off the cost of the 4 AP, you gain a total of ~10.8 dmg over all skills, inc the ~2.182 AD on your autos which aren't cd-affected

if you assume 8k is to be spent on offensive items, that's ~20 damage difference, not including the amount "wasted" on the AP by not being able to utilize it during CDs

the reason why AP works on casters and the like is because they're built around (i remember reading this somewhere) having a total ratio of roughly 2.0 over all their skills; this makes AP
ridiculously
more cost-effective than AD (almost 4x as cost-effective, as a matter of fact)

MF does not have the ratios to make itemizing AP over AD cost-effective at any amount
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Post Post #3506 (isolation #87) » Tue Sep 20, 2011 5:55 am

Post by JDodge »

Ankamius wrote:
JDodge wrote:double up is an excellent harassment tool in lane


Miss Fortune pretty much has the highest straight up damage of a Ranged AD in a lane with the only exception of Ezreal. Caitlyn comes close, but relies too much on a skill that is easy to predict and dodge. Maxing Double Up not only kills that specific DPS that you gain by maxing W first, but you also rely on a skill shot that either does the regular damage on the target or take the chance of it missing completely and negating the entire point of trying to harass.

Not to mention that if you go into a lane with a good support who is able to lock down champions, Q will not always be in the ideal situation of having that extra damage dealt.

MF works extremely well with Sona. Assume at level 4, Sona uses power chord to slow the enemy Ranged AD. Assuming no extra damage from items (usually Boots + 3 Pots and no AD from Runes/Masteries) and the ability to use Q effectively, MF's AD will be 58.5 (rounded to 59).

Double Up will do: (60 + (0.75 * 59)) * 1.15 = 119.8875 (aka roughly 120 damage). With only the ability to hit the enemy champ with Double Up, it does around 104 damage.

Impure Shots will not only add 40 extra damage (only 30 if Double Up is maxed first), but it increases your attack speed slightly and costs less mana to use.

Double Up seems to be fine here as an alternative, but this isn't the end.

Assuming you're level 4 and have all 3 skills and are maxing Double Up first, you have to keep in mind the mana costs. 75 + 50 + 80 = 205, which is a big chunk of your Mana. This is assuming you also want to be able to get that extra damage in from your auto attacks. Maxing W doesn't increase the mana cost, making your mana much more managable.

Impure Shots is also the strongest steroid in lane. Period. Adding damage and attack speed on a ranged carry while also stopping the enemy from healing.

Double Up is also one of the most useless spells outside of the laning phase.


i didn't say "max it first", i said "excellent harassment tool"; if anything, i'd dump 3 points into double up and the rest into the W since around 95 base is all i'd really need to have that annoyance potential

like shanba said, W relies on you autoing them - i'd say that even with the healing debuff + steroids on it, you'd probably only win that engagement vs a teemo, a sivir, or
possibly
an urgot if you manage to dodge his skill shots effectively

otherwise, cool story bro

IH wrote:Double up is also of a really random nature, especially since they nerfed its range, Caitlyn's q, on the other hand, goes through creeps and champions, and can hit multiple champions. It's very easy to have an unlucky double up bounce if people know how to stick to creeps the right way.


double up is incredibly predictable tbh
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Post Post #3508 (isolation #88) » Tue Sep 20, 2011 6:07 am

Post by JDodge »

IH wrote:You'd be surprised about the incredibly weird angles it can take.


not really; it does take odd angles, but it's predictable still
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Post Post #3791 (isolation #89) » Sun Sep 25, 2011 2:23 pm

Post by JDodge »

Espeonage wrote:Janna's ult isn't that useful on Dominion anyway. It's better as a defensive mechanism because of it's push rather then it's heal there tbh.


it's an aoe way of interrupting caps
and
disrupting enemy positioning

don't be retarded
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Post Post #3993 (isolation #90) » Thu Sep 29, 2011 7:02 am

Post by JDodge »

Gammagooey wrote:Yeah we were losing on towers for most of the game then ALMOST killed them outright after aceing them but rammus had fort and improved fort mastery and we all took too much tower damage and had to go back.

And yeah nasus got his face melted by Yi, who in turn got his face melted by rammus if he didn't run away fast.

And I've tried flash on morgana and it's just not that useful. I don't need an escape because I laugh off ganks with black shield >80% of the time, if the guy i'm fighting in mid flashes out of my ult i can't flash back into range, it's already gone, and tele lets me miss basically no exp whenever i need to go back from mid early to get items or heal, and it's usually enough to just win mid because of it. The only reason why it WOULD be useful is for lategame flashing in but particularly that game all I had to do was walk up while gallio was ulting and use hourglass.

And if you're saying replace ignite with it absolutely not ignite gets me at least 2 kills a game and is so so good at finishing off the enemy mid champion.

LAST THING- morgana's ult keeps going if she dies while under zilean's ult and it's
hilarious


flash is the most broken spell in the game

that 20% of the time when ganks are successful on you is not acceptable when it can be, say, 5% or lower

you can not miss much if you just push the lane up to their tower before bing and then walk back; tele is you compensating for the fact that you can't stay in lane long enough and/or don't understand how the lanes push themselves yet

if you're "just winning" mid as morgana in most games, you're not doing something right; it's pretty much impossible to shut down her farming, so you should be able to abuse her ungankability and cs like a boss without having to worry about enemy junglers (this is where flash helps btw, it ensures you're just that much safer)

flashing in and ulting is very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very potent once you have your hourglass; the ability to flash in, drop a nuke on the entire team, hourglass, and either force them to scatter to avoid the second nuke/stun or force them to eat said second nuke/stun is a
huge
deal

combined with a galio, if the pair of you flash ult into the enemy team, you create a massive cc chain with a lot of damage on it and roll over most any team that doesn't know how to deal with AoE

Espeonage wrote:You're really showing your level.

Ok.

Firstly, Morgana's snare is so slow that if you get caught buy it in open fighting you're an idiot.
Secondly, Morgana has no escape. You need an escape spell. I assumed you would've at least had ghost seeing as not having an escape spell is stupid in the first place and on a champ that has no escape of their own it is even more stupid.
Thirdly, Black Shield doesn't stop against damage.
Fourthly, Of all the good junglers Nocturne is pretty much the only one you are going to be able to get away from. And even then he has a way to speed himself up. A way to negate your snare and does physical damage meaning he doesn't even need CC to kill you if you fall out of position. Nunu, while his projectile leaves time to react can still use his support skill to make both your enemies have more dps which your shield doesn't protect against. Unless you have godly reactions and build a chain vest on your first trip back any half decent laner opponent and jungler will be able to gank the shit out of you midgame.

You are naive to think that your spells will save you in an environment when champs that have great escapes already still take flash and where none of your skills are a true escape + require optimal conditions to actually be used that way.


if you're any good at landing your snares and predicting enemy movement, 1 is irrelevant

black shield stops cc and magic damage, most mids will be magic damage and i'd argue that any potentially scary jungler to a morgana also does magic damage

you're really showing your level captain 800 elo

mykonian wrote:flash does make sense gamma. If it is just to dodge those specific attacks or spells of your opponents, it's already great. In case of morgana, any assassing jumping in the fight can cause you trouble. If you can dodge that crucial third hit of xin, if you can outwit an annie by flashing from under hear damned bear, then it's already doing better then the small advantage teleport gives you in lane. Flash is so much more then an escape. It's a dodging tool, a gap closer, the way you can towerdodge earlier because you can jump out of range just before you get that one extra shot.


my reaction when an assassin jumps on me is less "oh no" and more "the ad carry is going to survive and they just wasted all their burst on a tanky AP caster type"
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Post Post #3997 (isolation #91) » Thu Sep 29, 2011 8:26 am

Post by JDodge »



and i only completely embarrassed myself twice

it was grand
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Post Post #4000 (isolation #92) » Thu Sep 29, 2011 8:31 am

Post by JDodge »

further proof it actually happened

Image

lvl 5 smurfs ftw

i never realize how much i fucking love flash until i can't have it :(
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Post Post #4002 (isolation #93) » Thu Sep 29, 2011 9:21 am

Post by JDodge »

guardsman bob is one of the most popular streamers

he usually has ~4k viewers, although today he's a bit low (1.5k) since hotshot + shushei + chaox are streaming at the same time
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Post Post #4004 (isolation #94) » Thu Sep 29, 2011 9:28 am

Post by JDodge »

Shanba wrote:
JDodge wrote:guardsman bob is one of the most popular streamers

he usually has ~4k viewers, although today he's a bit low (1.5k) since hotshot + shushei + chaox are streaming at the same time

Basically, 1500 people watched jdodge miss his mf ults and feed in lane.


i promise only one of those is actually true
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Post Post #4033 (isolation #95) » Thu Sep 29, 2011 1:17 pm

Post by JDodge »

MrZepher wrote:Support Nunu works so well, I just wish my APM was higher in the game that I first tried it.
He has plenty of poke with his e and his q gives him plenty of sustain.
With a faeri charm, he has enough mana regen to keep W up at all times, so that's cool.
Sitting in bushes waiting for your lane partner to bait them into your ult seems like an awesome idea too.

On a somewhat similar note, I DO NOT UNDERSTAND HOW ANYONE CAN PLAY WITHOUT A MOUSE.
My APM drops to like -1... ;~;


APM is useless in LoL as compared to say SC2

the thing about SC2 is that there's a lot to focus on at any one given time - APM is a metric of skill there not because it measures how quickly you can move your fingers, but measures how quickly you can process information and perform the actions that need to be taken at any given time

LoL does not work similarly as all you are personally controlling is your own champ - a minimal amount of APM is required to do that because of the fact that it is just one unit to control (compare splitting marines for banelings, for example, and landing a skill shot - one requires a lot more actions be taken than the other)

the reason why APM cannot be used as a metric for skill in LoL is because the potential APM (aka how quickly one can move one's hands) almost always exceeds the required APM for any given situation (you need to press at most 8 or so keys for any given fight at most and click your mouse, which isn't taxing in the least)

i think you may be confusing APM with reaction time
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Post Post #4107 (isolation #96) » Fri Sep 30, 2011 3:47 pm

Post by JDodge »

MrZepher wrote:
hasdgfas wrote:Protip: Don't chase a Singed.

Chase singed, just don't touch the purple.

The purple is lava.


yeah, cause you can
definitely
chase down and kill a singed
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Post Post #4180 (isolation #97) » Tue Oct 04, 2011 7:58 am

Post by JDodge »

tanstalas wrote:657 196 7114


Cheers!


TANGO TWISTED FATE AND DEEP SEA KOG'MAW GOGOGO
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Post Post #4194 (isolation #98) » Tue Oct 04, 2011 3:00 pm

Post by JDodge »

have a fun and useful infographic for your usages

Image
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Post Post #4220 (isolation #99) » Tue Oct 04, 2011 11:34 pm

Post by JDodge »

Hi. Support is probably my best role, so I'm here to help you with your warding. Look! I'm even using capital letters for once! I must be serious!

To start with, read Xpecial's guide to playing supports. Xpecial is the support player for Team Solomid, and (IMO) the best support player in the world at present. Seriously. If he had a stream I would be camped out on that shit 24/7.

To be as incredibly specific as humanly possible about wards, you want there to be no way for there to be where you don't want them to be without you knowing they're there - this includes warding ramps in/out of the jungle, common ganking routes, etc. Around dragon and baron, I like to ward where I'll have vision of the dragon itself as well as anyone coming out of the jungle ramp towards bottom.

Don't worry too much about rushing up top and putting wards down unless you're playing with a bunch of dumb solo queue randoms. Seriously. If you're top and you keep getting your shit fucked up, buy your own ward so I'm not leaving my squishy little carry down on bottom all alone with the scary bad guys. It's 75 gold. If that 75 gold makes it safe for you to farm 5 creeps, you've made a profit. Congratulations!

Baron is a tricky subject. At the level you're playing at, you don't necessarily need two wards on baron. I prefer the one spot outside (same as with dragon, you want ramp vision if you can as well) to the one inside if I'm only laying one ward down in there.

The most fun trick with baron wards if they're getting cleared by an enemy oracles is to put it inside the baron mob itself (which is possible! and fun!) because nobody realizes how to clear it. Sometimes they don't realize that baron has two health bars for some odd reason. If this happens on the enemy team and you spot it with an oracles, here's how to clear it: Press A. Click behind baron. This causes you to move there, and target the ward (this is called attack-moving; baron doesn't count as a hostile mob for the purposes of it, so you don't have the risk of suddenly ending up unfortunately dead).

Speaking of oracles, only buy it if the enemy team is buying wards (or has a stealthing champ that you think will be actually problematic in a teamfight such as Evelynn, Twitch, Shaco, Akali, Talon). Remember that buying an oracles has the side effect of putting that nice pink eye over your head, also known as the "kill me please" icon. Seriously. Kill people with oracles, don't buy an oracles if you don't think you can survive long enough for it to gain 400 gold for you/your team. Be incredibly careful if you're going to be clearing out wards. People often forget when clearing wards that wards give vision, as silly as that sounds - if you see a ward, kill it, and
run the fuck away
. Don't stick around and wait for that enemy Cho to make you his next meal.

Similarly dangerous is warding the enemy jungle. You want to be incredibly careful, and make sure you're only warding in there if you have vision on your escape route if things go all wrong. Remember that the number one best thing you can do in any game in any role (except possibly on dominion in certain situations) is to not die. If you ward their jungle, your intent should be two-fold. Your first priority is warding their buffs (blue/red). Knowing when they're up/down allows you more chances to either steal them, or catch someone taking them (Having vision on them allows this even more. Knowledge is power!) possibly leading to a kill
if it is safe for your team to go get 'em
. Second priority would be warding their likely paths to/from each lane. Knowing exactly where the enemy team is at all times allows your team to farm safely, take objectives such as dragon/baron/towers/buffs safely, do everything safely.

Warding your own jungle is extraordinarily important once you get to a certain point in the game. Consider the area of the map that you control to be a line connecting-the-dots between the farthest out tower on your side that's still up. This is where you are 100% safe. Wards increase that area once your towers start falling - increasing the area in which your team can farm effectively is a good thing. More farming means more gold means more items means winning the game. Yay winning the game!

Warding your own buffs is nice for a large portion of the game, though. It's risky for the enemy team to try stealing them already. Make it riskier.

The shortened, tl;dr version of this is that wards give vision. Put wards anywhere that having constant vision will help your team. Knowing where vision will help your team is one of the most important skills you can have as a support. It's something that you need to learn, and will help you in other roles - the saddest thing you will have happen to you is that
nobody
else will buy
any
wards all game (usually this is followed by them bitching about a lack of wards). Anyone who doesn't play support that's reading this - keep in mind this, keep your support from wanting to slit their wrists by buying a ward when you go back to base. I'm guilty of forgetting to do this as well when I'm playing Captain McKillshit. Break yourself of the "im carry i dont buy wards ever OMG it's a supports job noob janna report" mindset.

(Also I'd love if Shanba/Elmo/anyone who knows what they're talking about would look this over and ensure that I've stated everything right. I'm not sure I have.)
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Post Post #4224 (isolation #100) » Wed Oct 05, 2011 3:40 am

Post by JDodge »

IH wrote:Don't forget that it's better to ward inside a bush generally than outside of one.


not if you have vision of all directions into a bush, or if it'd sacrifice vision of the points you're attempting to control
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Post Post #4328 (isolation #101) » Thu Oct 06, 2011 12:50 pm

Post by JDodge »

Patrick wrote:

Maybe I just haven't tried out the right AP carries/tanks, and I don't have the runes to jungle... who are considered the best AP carries & tanks in the game? I tried Shen out and hated him.


I could be wrong but I think Brand, Orianna and maybe Morgana are considered top level casters unless Brand became less popular due to the slight nerf. Orianna is one of the best champions in the game but tough to use, I'd suggest trying her out on freeweek before dumping IP into that. Otherwise, Annie is a good pick for being easy to use without being a weak character, Veigar has a better lategame than any other mage but requires you to tolerate a weak laning phase, Malzahar farms easily and scales decently, Lux has great range and is alot of fun, Ryze is short ranged but becomes really tanky lategame and Anivia is good but again tough to use. There are other mages but I'm sticking to ones I'm familar with.

What have you tried?


actually, i haven't seen orianna much since the nerfs (i spend most of my non-playing time right now watching streams, so i'm a bit up on the high elo bans/picks/whatnot

i'd say the current top tier of casters would be morgana, brand, cassiopeia

fiddle is incredibly strong as a jungler, not so much in-lane right now

orianna is pretty strong but it's harder for her to stand way outside the fight and do stuff now since she has to get closer to throw her ball in

ryze is pretty strong as well, but he's a bit of an odd duck anyways

annie is incredibly strong at lower levels, less so once people start knowing how to counter her

vlad and veigar are the only two really "trash tier" sort of casters right now as compared to the rest
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Post Post #4345 (isolation #102) » Thu Oct 06, 2011 2:43 pm

Post by JDodge »

if you can juke xerath's skill shots properly, he can't get his stun off (this can be difficult)

reck should learn morg

she's way too easy
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Post Post #4396 (isolation #103) » Fri Oct 07, 2011 9:12 am

Post by JDodge »

i'm looking for someone (or somepeople) to duo queue ranked with me on occasion

must have some method of voice communication (skype, etc), must play at least 2 of each "role" so that we can be flexible to the needs of the slack-jawed idiots we'll likely be matched up with, must not take everything completely and 100% and deathly seriously (be somewhat serious, but be able to let what losses we have sort of roll off)

message me in-game or on aim if you're interested
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Post Post #4408 (isolation #104) » Fri Oct 07, 2011 1:00 pm

Post by JDodge »

Espeonage wrote:
JDodge wrote:i'm looking for someone (or somepeople) to duo queue ranked with me on occasion

must have some method of voice communication (skype, etc), must play at least 2 of each "role" so that we can be flexible to the needs of the slack-jawed idiots we'll likely be matched up with, must not take everything completely and 100% and deathly seriously (be somewhat serious, but be able to let what losses we have sort of roll off)

message me in-game or on aim if you're interested


I would but I'm a mixed bag of performance and we are different skill levels. i usually play better in ranked though. I actually concentrate.


i've gotten up to 1425, so i'm looking for someone around/capable of that level
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Post Post #4479 (isolation #105) » Sat Oct 08, 2011 4:22 pm

Post by JDodge »

Brandi wrote:
Ankamius wrote:
Brandi wrote:
Ankamius wrote:I take perseverance over good hands simply because against a good team, good hands is even more useless than an extra 1HP over 10 seconds.

"against a good team"
wat


Talking about the plat teams that my team gets raped by

Being raped by another team? So you die like 10+ times...
And you actually think that 60 seconds less of being dead is
less
valuable than a single point of HP you get every 10 seconds?
Yeah, that little bit of extra HP/MP is TOTALLY going to turn the game around for you when you're being pubstomped.

When you are being raped by another team, Good hands is even MORE useful, because then you actually DO have a chance to turn things around, because you are alive and back in the game quicker, and can use those few extra seconds to DO something useful. Herpaderpaderp.

And if you are actually going to lose either way, can't win teamfights, can't defend anything, can't save your friends, being dead less is STILL more useful than a minuscule amount of health/mana regeneration.


No, being raped by the other team does not mean you're dying 10+ times. At a higher level, it means the other team is pushing in on you and you are unable to stop them. It means the other team has taken complete map control (you have no wards out because of oracles/the rest of your team being retarded, you can't contest any major objectives, etc). In the majority of games I've played with people on-site lately, it's become readily apparent that people have no clue what the object of the game is. You don't win by getting the most kills or making the most spectacular tower dives on the Udyr that you chased all the way across the map while there was a free baron/dragon/tower/whatever you could have taken.

You win by breaking the goddamn nexus.


The "kill all the things" mentality has lost us a great number of games lately (in addition to a general lack of any idea of what to do in a teamfight). As an example I'm going to focus on, I often see top getting ganked by the jungler and our team reacting by deciding RUNRUNRUN GO STOP HELP SAVE instead of reacting by thinking "what objectives can we take while they've committed two people up on top". I won a game earlier tonight as Yorick because I spent my entire time up top harassing the shit out of Garen, continually forcing their Amumu out of his jungle to stop me from steamrolling their tower. The rest of my team was intelligent enough to use this time to take dragon, push towers, and generally be awesome. Also we had a fed Kassadin because their mid was dumb but fuck if I'm going to say it was anyone other than me who won that game for us.

Pushing towers and dragon gets you global gold; a tower is worth 150, dragon is worth 190, baron is worth 300.. That means a tower is worth
750
gold for your team, while a dragon is worth
950
, and a baron is worth
1500
(don't take this to mean baron/dragon are more important than towers; that's a bit more situational depending on which tower it is). A kill is worth between 52 and 500 gold. An assist is worth ~30 and ~292 split between all assisting. Notice which numbers are bigger. To those asking how this is related, it's simple - more gold makes you stronger. Being stronger allows you to break the goddamn nexus easier.

Now, we've covered gold, but there's another resource that people tend to overlook completely -
time
. Time chasing people through the jungle is time wasted that you could be spending farming or taking objectives. Here's what I want people to do next time their jungler ganks top, be it successfully or unsuccessfully (assuming you're at appropriate health to do so, the top tower isn't in immediate danger of falling if you do so, and they don't have TP on their top lane or jungler for some inane reason) -
take an objective
. Congratulations, you've just offset the amount that you lost if the gank was successful because it would take their top lane + jungler too much time to get there to contest it. The winner of the game is the team that uses their time working not towards having a high KDA ratio, but towards breaking the goddamn nexus.

This is a lot more complex of an issue than I've stated, but this is about all I feel like writing tonight.

tl;dr, the good hands/perseverance debate depends a lot more on the champ than any sort of flat yes/no could give, also you guys need to stop chasing people all around the map when we can just work on winning the game instead
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Post Post #4481 (isolation #106) » Sat Oct 08, 2011 4:54 pm

Post by JDodge »

Brandi wrote:I don't have the "kill all the things" mentality; I *KNOW* you win by killing the nexus.
That is my point.


If you are alive longer- You have a better chance to kill turrets/etc. That few extra seconds the enemy was dead has gotten me turret kills. I will let myself die to kill a turret; Because I know that is what is important.

Kills mean nothing in the long run; I've seen it first hand. And being Alive to -PUSH- has helped me win many games.

There is a big difference between BEING ALIVE and GETTING KILLS. If you kill them, good, whatever. But if you are dying at all, it's better that you are dead for less time.

I don't believe perseverance helps in the laning phase at all.

If you do the math you are not regenerating enough to keep you in the lane.

And god forbid you die early game, you are going to be back into your lane and farming and leveling faster with a shorter death timer than if you manage to die but had like, 5 extra mana in a span of a minute.


it's

not

something you can just say yes/no to

it's situational depending on champ/innate regens, itemized regen, etc
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Post Post #4555 (isolation #107) » Mon Oct 10, 2011 12:13 pm

Post by JDodge »

JDodge wrote:Xpecial is the support player for Team Solomid, and (IMO) the best support player in the world at present. Seriously. If he had a stream I would be camped out on that shit 24/7.


http://www.solomid.net/livestream.php?s ... oloMid.LoL

CAMPIN OUT ON THAT SHIT
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Post Post #4622 (isolation #108) » Wed Oct 12, 2011 11:36 am

Post by JDodge »

xRECKONERx wrote:holy shit Ezreal is so boring to play


that's cause you're bad
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Post Post #4670 (isolation #109) » Wed Oct 12, 2011 6:20 pm

Post by JDodge »

Gammagooey wrote:Uuugh that game was depressing


(it's cause you don't take flash on morgana)
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Post Post #4690 (isolation #110) » Thu Oct 13, 2011 4:17 am

Post by JDodge »

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Post Post #4694 (isolation #111) » Thu Oct 13, 2011 5:06 am

Post by JDodge »

IEM NY delayed due to bandwidth problems at the venue

:(
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Post Post #4757 (isolation #112) » Fri Oct 14, 2011 7:54 pm

Post by JDodge »

IH wrote:Welp, We have some balance issues with Akali's spellvamp, and tanky dps and their synergy with atmogs and triforce.

BETTER NERF GUNBLADE


gunblade is way out of whack in terms of stats for gold value

currently the ap + ad + lifesteal alone is worth 750 gold
more
than the cost of a gunblade; that means you get the spell vamp and the active fo' free in addition to the other cheap as fuck stats

nerf the health>ad ratio on atmas, congratulations, you have fixed the atmog's problem which is easily countered by a bloodrazor and some armor

triforce stats are excellent for the gold you pay, it's essentially 250 gold of free stats + ms + sheen procs + phage slow, but i'm not sure how you fix that problem without it being a useless, expensive item
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Post Post #4762 (isolation #113) » Fri Oct 14, 2011 8:47 pm

Post by JDodge »

IH wrote:
JDodge wrote:
IH wrote:Welp, We have some balance issues with Akali's spellvamp, and tanky dps and their synergy with atmogs and triforce.

BETTER NERF GUNBLADE


gunblade is way out of whack in terms of stats for gold value

currently the ap + ad + lifesteal alone is worth 750 gold
more
than the cost of a gunblade; that means you get the spell vamp and the active fo' free in addition to the other cheap as fuck stats

nerf the health>ad ratio on atmas, congratulations, you have fixed the atmog's problem which is easily countered by a bloodrazor and some armor

triforce stats are excellent for the gold you pay, it's essentially 250 gold of free stats + ms + sheen procs + phage slow, but i'm not sure how you fix that problem without it being a useless, expensive item

Yeah, but no matter what it means for "stats per gold", gunblades were NOT the problem, except for people stacking them, and that's more of an inherent problem with spellvamp it seems. It's the same thing as stacking revolvers. People were like "Spellvamp, that's useless as fuck, why would we use this item, MOAR POWAAAAAAAH" until someone stacked revolvers on vlad, and people saw how much he was healing for, and shifted it to other casters. This is the same thing with akali and gunblades (kats were kinda doing it first, but you throw cc towards kat and it doesn't matter).
Everyone who actually uses a single gunblade EXCEPT for akali was in a kind of an ok place. Some people complain jax is op, some people claim he's up. He's probably kind of balanced right now. That just seems to be the nature of hybrid champs = \


it's extraordinary cheap stats

yes, gunblades are a problem, not necessarily "the" problem but a problem nonetheless
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Post Post #4765 (isolation #114) » Fri Oct 14, 2011 9:07 pm

Post by JDodge »

she's also easily cc'd

akali isn't problematic right now, her synergy with gunblade is (she gets an extra 450g+15% bonus damage on her attacks from it with her passive)

jax is another example of someone with insanely good synergy with a gunblade (he gets an extra ~851g worth of stats off of it due to his passive, making it likely worth ~175% of its gold cost in stats inc vamp and active)

the only person who this causes problems for is kat, but i'd expect some sort of minor QoL buff to her in another patch or two
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Post Post #4772 (isolation #115) » Sat Oct 15, 2011 12:17 am

Post by JDodge »

i don't get how people keep completely missing the point that the idea of the gunblade nerf has nothing to do with akali, but with the fact that gunblade is a
stupidly OP item right now


this is something that can be determined with simple math

A gunblade costs 3625g. The highest source of pure AP in the game is a needlessly large rod, which is 80 AP for 1600 gold, setting the cost of 1 AP at 20 gold. This means that the value of the AP in a gunblade is 1500g. The cost of 1 AD is 36.67g. This makes the value of a gunblade's AD 2200.2, making the total value of it 3700.2g.
This is from two of the stats on it alone.
Lifesteal is the most expensive stat on it at 37.5g per percent, meaning the value of the lifesteal is an additional 750g. Spell vamp is a lot harder to calculate - the closest we can get is to make an assumption that the cost of spell vamp is equal to the cost of a revolver minus AP, which is 400g. 400/15=26.67, 26.67*25=666.75. This makes the total value of the stats before considering the active 5116.95g.
This is 141% of its gold cost in stats alone, not including the active
.

Let's now consider Jax. Jax gets an additional ~851g of AP off of it due to his passive. That means it is worth 165% of its gold cost on Jax. Akali is another person who gets free stats off of the passive - she gets another 450g of gold and 15% magic damage on her attacks for it. The nerfs to gunblade have nothing to do with Akali or Jax being broken, and everything to do with the fact that
its gold efficiency is off the fucking charts.
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Post Post #4773 (isolation #116) » Sat Oct 15, 2011 12:19 am

Post by JDodge »

Also, I'm starting Extra Life in ~40 minutes. Hop on now and shoot me a message if you want to play with me.

EDIT: I've also decided to impose a limit on myself of not playing the same champ twice. Keepin track of that shit.
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Post Post #4832 (isolation #117) » Sun Oct 16, 2011 2:02 am

Post by JDodge »

JDodge wrote:Also, I'm starting Extra Life in ~40 minutes. Hop on now and shoot me a message if you want to play with me.

EDIT: I've also decided to impose a limit on myself of not playing the same champ twice. Keepin track of that shit.


finished, finally

christ that was a marathon, flew by for the first half and dragged on for the end

big thanks to izzy, buttons, shanba, gamma, reck, peg, and bev for donating to me

also thanks to cay, staeg, cyberbob, shanba, izzy, buttons, zepher, chrono, scot, fate, peg, rayfrost, patrick, and anyone i may have forgotten for joining in on the playtimes, as well as zito/gamma/reck/inhim/quadz for being good sports during the accidental inhouse

some statistics of note (not including the 3 games we played on EU west as a test of stacking gunblades):
Final W-L: 15-14
As Jungler: 10-3
As Mid: 2-5
As Top: 0-2
As Support: 1-1
As AD Carry: 2-3
First half: 9-6
Second half: 6-8

Definitively fell off towards the end (not unexpectedly, tbh), surprised myself in only having a winning record as jungler. I'm excited for when I'm awake enough to play more, as this is a massive confidence boost to my jungling as a whole.
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Post Post #4853 (isolation #118) » Sun Oct 16, 2011 10:56 pm

Post by JDodge »

pickemgenius wrote:
Fate wrote:I was last pick and had to support >___>

I told them I was gonna free week sona <___<

I didn't suck and we won!

MAYBE THERE IS SOMETHING TO THIS NOT KILL EVERYTHING IN SIGHT PLAYSTYLE?!?!?



CONGRATS ON HITTING ALL THE BUTTONS FATE. GOOD FUCKING WORK.

ALSO CONGRATS ON PICKING AN ACTUAL SUPPORT THIS TIME INSTEAD OF FUCKING KAYLE.


Also:


http://na.leagueoflegends.com/board/sho ... ?t=1372920


apparently new gunblade stats^


+40 AD (-20)
+70 AP (-5)
+15% lifesteal (-5%)
+20% spell vamp (-5%)
same active

this should bring it into line with its gold cost, mostly hits akali's spell vamp (-9%) and jax's health pool (-70) without ruining it as an item
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Post Post #4866 (isolation #119) » Mon Oct 17, 2011 12:34 pm

Post by JDodge »

Image

cassiopeia yus
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Post Post #4897 (isolation #120) » Mon Oct 17, 2011 10:24 pm

Post by JDodge »

Brandi wrote:wuh? who said koggy was getting nerfed? :( He is perfect where he is...


he has a free bloodrazor passive and a half on a steroid that also gives him the longest range of any right-click in the game outside of twitch ult

he's a bit out of whack
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Post Post #4900 (isolation #121) » Mon Oct 17, 2011 10:38 pm

Post by JDodge »

Brandi wrote:Eh, but it's really only super effective on tanks- people with already low health the %health damage doesn't matter as much. But I mean, maybe the bloodrazor itself is out of whack if you put it like that.


bloodrazor becomes gold-efficient when the target has 860 health, as an example; the cost of the passive is 1261.11, thus the gold value per point of enemy health is 1.4664069767441860465116279069767

1.4664069767441860465116279069767*1.5=2.1996104651162790697674418604651

lowest base health at level 18 is anivia's 1610

the estimated gold value based on bloodrazor passive cost of kog'maw's w steroid at that point is 3541.37g vs that anivia

a cho with no health built and 6 feast stacks at level 18 has 2780, which makes kog'maw's w steroid have a ~6114.92g value

basically, kog'maw's w is the equivalent of caitlyn getting a passive which gives her two free bf swords when she hits level 18
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Post Post #4903 (isolation #122) » Mon Oct 17, 2011 10:52 pm

Post by JDodge »

Brandi wrote:I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)


which is why he has such a long range


if people are looking at you and you're dying, your team is doing a really fucking awful job of stopping people from looking at you and should be ashamed

your job as kog is to stand in the back and shit on whatever you can reach, with at least one good peel on your team to prevent people from reaching you
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Post Post #4905 (isolation #123) » Mon Oct 17, 2011 11:03 pm

Post by JDodge »

mykonian wrote:
JDodge wrote:
Brandi wrote:I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)


which is why he has such a long range


if people are looking at you and you're dying, your team is doing a really fucking awful job of stopping people from looking at you and should be ashamed

your job as kog is to stand in the back and shit on whatever you can reach, with at least one good peel on your team to prevent people from reaching you


And there you are, with a lee sin in the jungle, an akali solo top, annie mid and soraka bot. Are you going to play Kog? Because you know your entire team is just going to dive away from you.

Kog needs a team to keep him save, and that team needs to have the champions to do it. You can't pick him and expect to autowin.


thanks captain obvious
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Post Post #4910 (isolation #124) » Tue Oct 18, 2011 7:09 am

Post by JDodge »

MrZepher wrote:I need more practice jungling.

I can deal with stuff pretty well in the jungle, like counterjungling, getting counterjungled, clearing with different champions pretty efficiently
It's the ganking aspect that I'm terribad at.
I think Cyberbob can atest to this (letting Jarvan get away with no health.... FML)

I think it comes down to me not being used to using certain champions and how to effectively use their kits...

EDIT:
I'm also sometimes unsure of what I should be doing with the downtime in between clears,

scenario: Top lane is winning their lane but isn't pushed in either direction, go to gank bot who pushed to our tower. In the time it takes me to get set up (walk into the bushes...) there's not a very good chance for a successful gank but in the meantime top dies. Is that my fault or just an unfortunate circumstance?
Assuming that bottom lane was closer than top anyways. I usually try to gank lanes that are closer to the jungle that I've just cleared, at least until I get boots or something.


personally, as a jungler, i don't want to be ganking top
ever
unless it's absolutely necessary (i know my first reaction to a jungler ganking top after a certain point is "cool, free dragon")

from what you're describing, that isn't your fault - top lane needs to realize where
both
junglers are on the map and know when to and when not to be aggressive

when to/how to gank depends entirely on the champ you're playing (and the champs in the lane you're ganking into on both sides), who do you normally end up jungling?
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Post Post #4912 (isolation #125) » Tue Oct 18, 2011 7:34 am

Post by JDodge »

warwick ganks are really, really annoyingly weak pre-6 (but not impossible; not enough people gank pre-6 as ww); about all you'll be able to do until you have your ult is hope that the lane you're ganking into has some cc so that you can run in and beat the crap out of someone

amumu ganks rely a lot on the lane that you're ganking into being on the ball and able to act on your bandage toss when it hits; he can gank as soon as he takes his bandage, which means potentially at 3 but ideally at 4

as for the knowing which lane to gank thing, that's something that will come with time and experience (ideally you'll be ganking into a lane that's losing
or
aiming to shut down farming on someone who scales amazing off of it like nasus)
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Post Post #4915 (isolation #126) » Tue Oct 18, 2011 7:59 am

Post by JDodge »

IH wrote:
Ankamius wrote:
mykonian wrote:
JDodge wrote:
Brandi wrote:I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)


which is why he has such a long range


if people are looking at you and you're dying, your team is doing a really fucking awful job of stopping people from looking at you and should be ashamed

your job as kog is to stand in the back and shit on whatever you can reach, with at least one good peel on your team to prevent people from reaching you


And there you are, with a lee sin in the jungle, an akali solo top, annie mid and soraka bot. Are you going to play Kog? Because you know your entire team is just going to dive away from you.

Kog needs a team to keep him save, and that team needs to have the champions to do it. You can't pick him and expect to autowin.


What ranged AD doesn't get completely shit on here, exactly? I can't think of a single one that wouldn't get completely fucked here. Ezreal is iffy.


vayne, Cait, ez?


a vayne is completely fucked if she gets swarmed

i'd say that a cait stands some chance as does an ez depending on the terrain due to their escapes, tristana/corki on the same logic as well, an urgot might be alright in that situation as well
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Post Post #4940 (isolation #127) » Wed Oct 19, 2011 1:00 am

Post by JDodge »

guess who's on guardsman bob's stream again
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Post Post #4942 (isolation #128) » Wed Oct 19, 2011 1:14 am

Post by JDodge »

just got owned by riot servers :(
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Post Post #4957 (isolation #129) » Wed Oct 19, 2011 6:14 am

Post by JDodge »

sup bitches

Image

i just had 4.5k viewers watching me be all sorts of crazy awesome

i dare you to post your braggy screenshots of your level 15 smurfs now
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Post Post #4981 (isolation #130) » Wed Oct 19, 2011 12:07 pm

Post by JDodge »

Espeonage wrote:Umm Amumu can be decent in lane.

He makes a decent babysitter with a bursty carry like Cait or Vayne. Much like Taric. Of course, taric is much better at this role but it doesn't mean that Amumu can't do it.


ur wrong
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Post Post #4995 (isolation #131) » Thu Oct 20, 2011 2:17 am

Post by JDodge »

SomeRandomGuy wrote:When did the punishment for leaving at selection go from 5 minutes to 15!? This is making skipping games where people get to graves faster than me quite difficult :/


the more times you dodge, the longer the timer gets

stop being such a little bitch and just play
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Post Post #5005 (isolation #132) » Thu Oct 20, 2011 5:48 am

Post by JDodge »

change stacked deck to something less shitty
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Post Post #5082 (isolation #133) » Fri Oct 21, 2011 10:50 am

Post by JDodge »

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Post Post #5133 (isolation #134) » Sat Oct 22, 2011 1:55 pm

Post by JDodge »

Chronopie wrote:Image

Dat cs

(Solo top vs Teemo)


An important lesson to take away from this can be gotten by looking at my build/score and looking at Veigar's build/score. If you are an incredibly bursty caster type (like Veigar),
do not blow your entire arsenal on the tank Nocturne with a FoN and a QSS every fight
. They could have easily won that at that stage because Veigar could have insta-gibbed any other person on our team. Instead, Veigar blew all his CDs into me every fight (which is how he got so many assists; we lacked a good initiate beyond me yellin stuff about darkness and jumping on someone) and we just beat their faces in.
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Post Post #5166 (isolation #135) » Sun Oct 23, 2011 12:58 am

Post by JDodge »

xRECKONERx wrote:I
really
wanna play Cassie as she seems to be the only AP carry I'd enjoy. Maybe Brand.


guess i might as well post the tips i gave oman here, along with some other stuff that i've thought of since then

PLAYING CASSIOPEIA


1. lrn2smartcast


Seriously. I'd argue that Cassiopeia is unviable if you're not willing to learn how to smartcast things. Remember what I said in the thread a while ago about APM being a useless metric? That's
kind
of untrue when it comes to Cass. Most of the time, your E will have a 0.5 sec cd - if you have to waste time with another click after you hit your E,
you will over time miss the potential to cast more Es and thus gimp your damage output severely
. Remember also that your poisons aren't unique to each other - if possible in a fight, you want to do a quick W>Q in order to put
both
onto your intended target ASAP (your Q smartcasts by default and can't not be smartcast; your W radius of AoE takes some getting used to but is probably one of the easiest to learn) and then start nuking with E. If you are not smartcasting, you have to waste time clicking before you can cast your w, then waste more time clicking your Es.

tl;dr learn to smartcast with Cassiopeia or you will severely affect your DPS.

2. know how to build her


Cass' AP ratios are kind of meh, tbh - you can build her kinda tanky and still do metric fucktons of damage. My general start is doran's ring>doran's ring>doran's ring if i need more damage likerightnow, boots 1 if i don't (and after doran's ring 3 if i get it, preferably on the same back)>rylai's>boots 2 (sorcs unless they have a lot of cc, in which case mercs)>hat>situational items from there

Rylai's and a hat should give you pretty much all the damage you need. From there on out, it's building situationally based on what the enemy team has. Getting screwed over by physical damage dealers? Get an hourglass (not sure if everyone will agree with me on that one tbh, I have a love of hourglass as an item bordering on insane). Getting screwed over by magic damage dealers? Get a BV. Need more damage? Get a void staff.

Shit I don't want to ever see you building on Cassiopeia and if you build it on her I hate you: Abyssal Scepter if you already have a Void Staff (if the enemy team is building no MR at all or your team is mostly magic damage, get the abyssal instead of the void staff), Haunting Guise (shitty item in general), Mejai's (Mejai's is a snowball item, good for snowbally characters. In my experience, cass isn't one of them), Archangel's (yes, you can stack a tear incredibly efficiently. No, you don't have mana issues, and that item slot could be used for more AP or survivability), Morello's (what cooldowns?), DFG (you are a sustained damage dealer, not a nuker), Lich Bane (when are you ever auto-attacking?).

That last paragraph carries a disclaimer of circumstances may vary from game to game, use your brain.

3. your skills and you


Open with your Q. Your Q is your bread-and-butter skill - you will be using it to harass the shit out of the opposing laner, you will be using it to poison creeps for the sweet, delicious gold, you will be using it in teamfights to do large amounts of damage over time to the enemy team. Take your W at level 2, and your E at level 4. Max Q first. Max W second unless you need more burst, in which case start putting points into E. Obviously get your ult whenever possible.

Your W is a slow and a reasonable DoT. Use it in conjunction with your Q (they stack) to make people's health melt. Q and W can take out entire caster waves at level 3 IIRC. Use both when you want to push out the lane really quickly (push out the lane, go back, buy stuff, miss nothing!) or when you want to kill something. Feel free to push reasonably as Cass - this is something that will take more visual cues than I have time to create at the moment, but remind me to post something on that later. Use your E when you can hit it on a poisoned target
and/or
kill something with it.

Do not ever, ever, ever, blindly run into a teamfight and cast your ult. Use your ult either when you're in a vs1 situation to secure a kill, when you suddenly find yourself in a position to hit it on at least 3 people in a full teamfight or 2 people in a smaller teamfight, or when you're chasing someone down for a kill.

I have to leave now, so I'll leave it at that - I have a bit more to say, but I'll post that later.
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Post Post #5189 (isolation #136) » Mon Oct 24, 2011 3:48 am

Post by JDodge »

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Post Post #5247 (isolation #137) » Tue Oct 25, 2011 12:59 am

Post by JDodge »

Oman wrote:Yorrick + Manamune + Atmogs....mmmm


tri-force > atmogs on yorick

dem sheen procs + phage slows> having to farm up 5335 gold to be dealing any significant amount of damage

your core is going to be something like manamune/triforce/frozen heart/bv, qss or fon/situational defensive item (usually warmog's, you'll have enough armor/mr and will generally only need health by this point)

that core is not necessarily in order; generally you'll go something like:

meki pendant or blue crystal (buttons swears by blue crystals, i think he's wrong, but either should be viable) + 2 pots
tear + boots on first back (remember to buy a ward for your lane so your jungler doesn't want to murder you in your sleep ^_^)
spirit visage if vs magic harass lane, else rush to manamune
upgrade boots into either tabi or mercs, get glacial shroud (if you bought mercs) + negatron cloak
get tri-force (sheen>phage>zeal)
get glacial shroud if not gotten already, upgrade negatron cloak (QSS if vs a lot of CC, BV if vs 1 burst caster and not much else magic damage, FoN otherwise)
get frozen heart
get final situational defensive item
beat faces in with shovel

don't forget to adjust for the situation, blindly following builds because "it's how i build X" is a good way to lose a lot of games
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Post Post #5250 (isolation #138) » Tue Oct 25, 2011 4:45 am

Post by JDodge »

Shanba wrote:While triforce is good on yorick, I'm generally skeptical of builds that involve getting 6000+ golds worth of items before investing in any defence on a melee character. What's more, yorick scales better than most bruisers off pure ad (which atmogs is rich in and triforce is poor in) thanks to both ad ratios on his q and e and the fact that ghouls gain a percentage of his attack damage (35% iirc). I've no doubt that despite this triforce builds do more damage, but then again when you invest 4k gold in a damage item I certainly hope it would do more damage, but yorick and other bruisers also need to be able to survive being in the fray, which is why atmogs is so good generally.


Which is the idea behind getting the glacial and the negatron before beginning to invest in the tri-force (and then adding more health later on) - it should give you enough resistances to back up your health that you don't instantly melt in a fight. If you're feeling really squishy, you could
probably
go for a giant's belt before going in on the tri-force. I've been wanting to try that for a while but haven't had the opportunity.

Shanba wrote:Then there's the fact that yorick remains a threat even without a huge amount of damage items due to duplicating your ad carry, so he can persist on low damage for a while before he needs to ramp it up. If you really need to get your damage online faster, manamune-giants belt-atmas-finish warmogs is a good build path (possibly even optimal one for getting atmogs generally, imo)

I'd ask myself after spending 2000 gold on manamune whether my next purchase really needs to be another big damage item. I think the answer is generally no unless you're absolutely crushing face (which, granted, is fairly common on yorick).


I don't really like atmog's as compared to a triforce + manamune + tankiness build on Yorick solely due to the fact that the sheen procs work so well on him (and the phage slows are useful too). Atmog's is perfectly viable, I just don't think it's a
great
route to be taking.
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Post Post #5327 (isolation #139) » Sat Oct 29, 2011 8:10 am

Post by JDodge »

TheButtonmen wrote:I think it's because I used to play a lot of Cho but every time I'm playing Kog I have this little voice in the back of my head that starts saying Killkillkillkill whenever someones hp drops below the amount of true damage I can deal and I then dive them (during the laning phase).


this caused a tendency for my support voice to go OH GOD OH GOD PROTECT SAVE SAVE PROTECT PROTECT SAVE and ended with me getting killed by towers repeatedly, ftr

Knight of Cydonia wrote:"I'm gonna jungle Lee Sin, okay?"
-cue my own captain banning Lee Sin-
"lolumadbro u mad"
Welcome to Ranked solo queue.


have you considered just finding someone to duo with instead
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Post Post #5341 (isolation #140) » Mon Oct 31, 2011 8:08 am

Post by JDodge »

IH wrote:To play the devils advocate, kills win games 45 minutes in and you can get an ace.


to play the intelligent person, you could have likely won the game 3 times over in the time you spent chasing down that kill
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Post Post #5347 (isolation #141) » Mon Oct 31, 2011 11:57 am

Post by JDodge »

pickemgenius wrote:
drmyshottyizsik wrote:I`m not bad at LoL but I only solo ranked queue and normally arround 3 am so my elo is about 800. I hate it. I`ve gone 25/3 and still lost on multiple occations. There are so many trolls at my elo.



you have two champions with more than 25 kills(one has 26) in ranked games.


SHUT UP PEG WITH YOUR FACTS AND LOGIC YOU FUCK
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Post Post #5392 (isolation #142) » Tue Nov 01, 2011 11:59 am

Post by JDodge »

dramonic wrote:I like playing MF on her free week and she's the next champ I'm buying (with the mafia skin because it's pretty nice IMO)
But I wouldn't play her with JD on skype, he'd smite me.


explain
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Post Post #5394 (isolation #143) » Tue Nov 01, 2011 1:34 pm

Post by JDodge »

dramonic wrote:I like building hybrid with her. I know you're a fervent defender of AD-only MF, as seen by your earlier post in this thread.
I wouldn't build PURE AP, but everything besides double-up scales on AP and I don't like double-up's randomish nature.
Stuff like Nashor Tooth, Guinsoo, Gunblade

Then again I don't play ranked and mostly dislike random bitching, so I wouldn't use it outside of mostly premade groups.

Which reminds me, what are good champions for building Nashor's Tooth? I like Nashor's Tooth ._.


right-clicking scales off of AD

the main issue with MF right now is less "people build her AP" (which i've discovered is a hilarious troll build, with help from peg) and more "graves is a better version of her in every single way"
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Post Post #5404 (isolation #144) » Tue Nov 01, 2011 4:51 pm

Post by JDodge »

hitogoroshi wrote:so shanba what you're saying is that mf needs the best item


hourglass doesn't give magipen :(
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Post Post #5467 (isolation #145) » Thu Nov 03, 2011 11:06 am

Post by JDodge »

i'd be interested in some sort of team dealie depending on how srsbusiness people are willing to be about it (don't want to get into the opposing viewpoints of FOR THE FUNZ vs FOR THE WINZ argument down the line)
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Post Post #5470 (isolation #146) » Thu Nov 03, 2011 11:13 am

Post by JDodge »

xRECKONERx wrote:Everyone should post what their current ELO is, and we should try to put the teams together so it balances out the ELO. Amrun already said she'd willingly be a sub rather than actual player, so we'd need someone else to be a sub.

If you don't have an ELO, just say 1200.


putting teams together based on elo is kind of a bad idea when we could instead go with putting teams together based on who works well with each other

individual skill isn't as important as whether or not your team can get along without ripping each other's heads off
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Post Post #5527 (isolation #147) » Fri Nov 04, 2011 8:28 am

Post by JDodge »

inHimshallibe wrote:http://na.leagueoflegends.com/board/sho ... ?t=1446373



Flash - reduced range, longer cooldown
CV - reduced duration, longer cooldown
Promote - reintroduced, only on cannon minions
Surge - new, "mobile" Rally effect/aura
Heal - better scaling
Cleanse - removes summoner debuffs as well


They say it's going to encourage more aggressive play... it sounds to me that it only encourages the roamers to be more aggressive, and for laning to be more passive.


flash nerf will either make it useless or not really change much

cv nerf same as flash

promote change isn't going to change that much; there will still be better summoners on SR

surge might be interesting

heal will still be useless

cleanse will be OP and will be nerfed back into its current state soon after the changes

this
will
encourage more aggressive play because A) if the CV nerf is hard enough, you'll likely see supports running surge or something (i'd def run surge on sona, for instance, if it's any good) and B) they're nerfing the best escape in the game
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Post Post #5529 (isolation #148) » Fri Nov 04, 2011 8:38 am

Post by JDodge »

inHimshallibe wrote:Oh yeah, Dota2/HoN don't have Flash and they're really aggressive. I see your point. :D


dota and HoN are completely different from LoL, but if you want to be an unmitigated cunt about it feel free to explain how it's going to make for less aggressive play
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Post Post #5606 (isolation #149) » Sun Nov 06, 2011 4:56 pm

Post by JDodge »

GhostWriter wrote:Just wondering, for those of you that watch streamers, who are your top 3 streamers to watch? Mine are Dyrus, Bob, and Chaox in that order.


guardsman bob, skyyart, and locicero are the three i watch

skyyart is that guy from sypher who played nasus at IEM, really interesting to watch (mostly plays top lane bruisers)

locicero is a really cool guy to watch, best known for his ryze/panth/morg play which is mostly why i watch him
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Post Post #5609 (isolation #150) » Sun Nov 06, 2011 6:01 pm

Post by JDodge »

JDodge wrote:
GhostWriter wrote:Just wondering, for those of you that watch streamers, who are your top 3 streamers to watch? Mine are Dyrus, Bob, and Chaox in that order.


guardsman bob, skyyart, and locicero are the three i watch

skyyart is that guy from sypher who played nasus at IEM, really interesting to watch (mostly plays top lane bruisers)

locicero is a really cool guy to watch, best known for his ryze/panth/morg play which is mostly why i watch him


i forgot salce, candypanda, and snoopeh somehow
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Post Post #5612 (isolation #151) » Sun Nov 06, 2011 6:31 pm

Post by JDodge »

bv310 wrote:
GhostWriter wrote:Just wondering, for those of you that watch streamers, who are your top 3 streamers to watch? Mine are Dyrus, Bob, and Chaox in that order.

GManBob, LoCicero, and Salce are my favourites. I need to start watching Skyyart if he plays top lane bruisers though. I want to learn those better


it's helpful to know french

i don't, but i'm sure it'd be helpful
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Post Post #5636 (isolation #152) » Tue Nov 08, 2011 4:42 am

Post by JDodge »

people keep naming me amongst the good people, it's fucking surreal

also i have a theory that i've been working on, wall o text incoming at some point
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Post Post #5640 (isolation #153) » Tue Nov 08, 2011 6:04 am

Post by JDodge »

So I've done some thinking on supports lately, and more specifically the people playing them and how their skill level affects the chances of their team winning. This relies on the following three assumptions:

  • A support will never have as much of a positive impact on the game as any other player.
  • Every player slot can negatively affect their team's chances of winning equally (this being the worst-case scenario of intentionally feeding).
  • A massive part of the support's job is ensuring their team has map vision.


These are easily acceptable and arguing these are pointless. If you don't agree with these, you won't agree with the theory as a whole.

This is a graph I drew poorly in photoshop.

Image

Now let's add some explanations onto this poorly drawn graph. That I made. In photoshop.

Image

So basically, you start out not knowing how to play (which is actively a burden on your team), and then over time your skill level with the champions themselves as well as your general game mechanics get better. You then realize that you need to be the magical ward fairy every game.

This is where shit starts getting bad.

So very, very, very often I see supports that run out to dragon/baron/whatever, drop a ward, and then immediately get dropped on by an entire team. These are the unfortunate ones - the ones that in
trying
to do their best, actually
handicap
their team. This is because of two simple things:

  • Once you reach a certain level of play, people will realize that killing a member of the enemy team completely scot-free allows them to go do fun things like rip down your towers and slay the mighty neutral beasts of the land. This is a verybadthing™.
  • Dying gives the enemy team gold (and loses you a lot of gold if you have oracles).


Eventually, you start realizing when it's a good time to be warding (pretty much when your team is close enough to fight the enemy team if they move to pounce on you; you should be able to see this coming cause YOU HAVE WARDS ON THE MAP YAAAY) and when it's not. You very, very rapidly hit where you were prior to the Valley of Shiny Corpses. This is where your increase in skill tapers off naturally due to slowly smashing your head hard enough into the skill ceiling to give yourself a concussion.

tl;dr supports are a burden to their team, then useful, then a handicap, then insanely useful to their team based on skill level

Thoughts?
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Post Post #5651 (isolation #154) » Tue Nov 08, 2011 8:04 am

Post by JDodge »

Brandi wrote:A while back I had people complain to me about buying *too many* wards, and lately I have been getting caught placing wards, which ends up getting me killed. And I've been getting focused in team fights more often as well. (which before never happened as much, if at all)

Though I'm still not great with it, I'm trying to be more cautious and more efficient with my ward placement.

Still at this point, though, if I *don't* play support and we don't have support on our team, no one buys wards at all, literally not a one. =/

I'm still having trouble convincing some of my lower level friends of the importance of wards. They have literally told me "please don't play Sona, play something that doesn't buy wards so you actually use your money to be useful!" =_=;


i'm sorry that your friends are bad at this game :(

the whole "not getting caught" thing is a part of positioning, which mostly comes with experience
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Post Post #5669 (isolation #155) » Tue Nov 08, 2011 9:01 am

Post by JDodge »

So I've also decided to do a guide on support picks since everyone keeps asking me about that shit and I feel like being Capt. McHelpful today. So here's a list of people who you can run as support, and when to pick them.

Soraka
- Favors lanes that like to sit back passively and farm all the things. Good lanemates are ones that favor farming including Ashe and Kog'maw. Counterpick to anything shut down by a silence (Kat, possibly Galio but I'm not sure on silence and range, Nunu) and Karthus (bitches don't know bout your global heal).

Sona
- Favors lanes that like to poke/burst the fuck out of the other side. Good lanemates are ones with a lot of poke/burst including Ezrael and Graves. Not really a counterpick to anything, but good in an AoE comp.

Taric
- Favors lanes that like to poke/burst the fuck out of the other side. Good lanemates are ones who benefit and can capitalize on his stun (IE have hard cc) including Caitlyn and Vayne. Counterpick to anything shut down by a silence and heavy AD teams.

Alistar
- Favors lanes that can punish mistakes made by the opposing lane. Good lanemates are ones who can benefit from his CC and put out a lot of damage quickly including Vayne and Graves. Counterpick to anything shut down by getting CC'd to fuck.

Janna
- Pick vs AoE comp. Everything that she does in lane can be done better by someone else, and chances are someone else has a heal. Heals are broken. Shields are not. Keep that in mind. And for the love of god, don't level her whirlwind beyond the first level in it until you have to.

Leona
- Pick if your entire team decided to auto-lock a bunch of squishy champs. Weep silently as your entire team melts to the opposing team while blaming you for not tanking hard enough. Get better teammates and play Alistar instead.

Karma
- Pick at low levels. She pubstomps like a champ at low levels and then falls off as people begin to be competent (not viable as a support beyond that).

Blitzcrank
- Pick if BLOOD FOR THE BLOOD GOD. You need to start collecting heads for it to have been worth taking Blitz. Do not pick if you can't hit skillshots, you will be beyond useless.

Nidalee
- Go solo top, let someone else play support.

Leblanc
- See: Blitzcrank. Can put wards in silly places and get away with it because of W + ult. Can one-shot Sorakas most of the time, which is the most hilarious thing you will ever do in lane as a support.

Nunu
- Pick with Kog'maw or Vayne, laugh as they hit W, you hit W, and they kill everything in sight.

Gangplank
- See: Nunu, except now you can eat oranges and be k. Also, you can poke the everloving shit out of them with Q.

Jarvan
- Twitch OP.

Morgana/Lux
- Pick if you hate yourself.

Zilean
- Go mid, bomb things. Not really viable bot lane.

Kayle
- Better in a position where she can get some farm and put the hurt on people.

Galio
- Last resort if you really want a Galio on your team but can't shoehorn him in elsewhere.

let me know if i missed anyone you wanted to know about
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Post Post #5671 (isolation #156) » Tue Nov 08, 2011 9:12 am

Post by JDodge »

Staeg wrote:Heal-less supports are good with Ezreal because one does not simply harass an Ezreal
Janna is a good example


or you could just pick someone like a taric or a sona that aids their harassment potential while further sustaining any damage they might take
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Post Post #5781 (isolation #157) » Thu Nov 10, 2011 5:50 am

Post by JDodge »

Oman wrote:
Espeonage wrote:Also: Just played Anivia for the first time. I won my lane hard, and then proceeded to carry along with dram. (He got more kills but I got more gold and less deaths.)

This.

You're not an awesome damage machine as Anivia, but you have a stun and you can push a lane like no mo'fucker.


actually, you are an awesome damage machine as anivia

her burst is fucking ridiculous at early levels if she gets her combo off

Espeon wrote:I've been reading a fair bit about junglers in the modern meta and most dedicated junglers only play jungle rammus as a bit more DPSy.


a tanky rammus naturally has a good amount of damage due to his passive; due to the free stats from dbc as well, you pretty much only need health to be really, really tanky

Espeon wrote:Wriggles
Mercs
Chalice (After this you can start giving your blue to the mid)
Thornmail
Frozen Mallet
Atma's
FoN
Sell the Chalice for a Soul Shroud.
If for some reason the game is still going you can sell the wriggles for a starks or a banshee's (whatever you need really.)
It plays a bot more like an assassin peeling someone off and killing them. Pop you're ult in the group fight the help all the other kills. This works best when you have another off tank or another tank to take the bursty AP damage. You're more of an off tank than a true tank.


Chalice is a terrible item except maybe on Galio. You don't need massive amounts of resistances stacked as Rammus - you need some resistances complimented by a large health pool due to the fact that you have a 150/150 resistance steroid on your W. If you're going after someone to assassinate them as Rammus, you should be not playing Rammus. Also, Soul Shroud is a fucking awful item (I've been experimenting with it more lately), and the only one more useless in the majority of situations than a Tiamat.

also, static builds are teh suck
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Post Post #5802 (isolation #158) » Thu Nov 10, 2011 12:49 pm

Post by JDodge »

MrZepher wrote:If you still need blue after your first clear as Rammus then you're not doing something right.


^
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Post Post #5875 (isolation #159) » Fri Nov 11, 2011 11:38 pm

Post by JDodge »

TheButtonmen wrote:
Riot wrote:The Utility tree provides new options for players playing support champions. For instance, they can use the new masteries to increase their passive gold gain and starting gold, so they can get the items they need faster.


Somewhere JD just started smiling and doesn't know why.

Holy crap new mastery trees are niiiiice.

Only downside is Dodge is now removed from the game except for Jax :(


utility new OP
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Post Post #5876 (isolation #160) » Fri Nov 11, 2011 11:49 pm

Post by JDodge »

tristana to be new fotm ad carry post-patch

callin it now
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Post Post #5890 (isolation #161) » Sat Nov 12, 2011 5:41 am

Post by JDodge »

thoughts on the patch preview:

sona doesn't need a nerf to her w, she's just in general got more utility than the other supports due to being able to poke aggressively in lane, heal, give an MS buff, and have an AoE stun; she's thus extremely hard to balance, expecting her to waver between useless and insanely useful for quite some time (i'd still pick her over any other support in most situations right now tbh)

tl;dr the armor/mr will be unnoticeable, the scaling mana costs won't be that noticeable, her kit is batshit insane for a support

kat change is interesting

tristana does
not
need a buff, cait/graves/kog nerfs will possibly put kog back into useless territory depending on what they nerf (i'm guessing range), mf will still be outclassed by graves, plz give me back my corki blind riot

sion changes aren't quite enough

my guess is that the cv changes won't make it any less useful, and will push people towards conserving it for when it's actually needed (too much follow the jungler is a bad thing, yo)

SomeRandomGuy wrote:'If sona lands a killing blow, the target will remain on the battle field for 3 seconds, unable to move or attack - if hit by another champion that champion will take the killing blow leaving sona with an assist.'

That ought to stop those stupid Sona's who kill steal all the time with their stupid pew pew beams.


this would be retarded

people who rage about sona KSing don't understand how her character works (she's by far the easiest support to
completely accidentally
KS with due to the fact that her range on her Q is very hard to learn and people often forget about power chord in the heat of a fight) and are likely the sorts of people who care more about kills than breaking the goddamn nexus (which makes them bad at the game)

SomeRandomGuy wrote:I remember ranting about Sona being useless just a few weeks ago... Now she's being nerfed? Maaaan the ones i've mostly played with must suck. Something should be done to stop her being allowed killing blows if there's an ally within range of the target though that would be a reasonable nerf for her / buff for her own team.


sona is by far the best support in the game right now (except in certain situations where other supports would be better; see cait or vayne/taric and ashe or kog/soraka) and compliments any bot lane AD carry due to her insane utility
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Post Post #5892 (isolation #162) » Sat Nov 12, 2011 5:43 am

Post by JDodge »

Fate wrote:Refund on dodge runes plox...


yarp
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Post Post #5893 (isolation #163) » Sat Nov 12, 2011 5:59 am

Post by JDodge »

also, new support start with the new gold masteries in the util tree:

wait 10 gold
start with faerie charm + 2 sight wards + 1 vision ward + 2 pots
laugh at enemy support's warding attempts until they figure that shiz out
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Post Post #5908 (isolation #164) » Sat Nov 12, 2011 11:56 am

Post by JDodge »

TheButtonmen wrote:Soraka needs more JD lovin'.

She gives mana.

Mana
!


soraka is a good pick for a lane that you want to sustain the fuck out of, or if the enemy team has a karthus

Ankamius wrote:Sona is the best support simply because she is the only one to have good CC, good utility, good damage, and low reliance on items (hi karma).

In other news, I have 11 rune pages now. Yay!


i miss my karma supportin' days, stupid not being shit anymore

Staeg wrote:I love how they said that it's a minor tournament patch. And they're revamping all of the masteries.


the impression i get is "that's not this patch"
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Post Post #5914 (isolation #165) » Sat Nov 12, 2011 1:00 pm

Post by JDodge »

IH wrote:I was kind of pumped about the mastery changes until I realized that the experience gain increase mastery is now going to take 16 points to get... as a jungler.


they're buffing jungle xp
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Post Post #5924 (isolation #166) » Sat Nov 12, 2011 2:26 pm

Post by JDodge »

SomeRandomGuy wrote:Jdodge -

I understand perfectly well that it's usually accidental, that being said there's a lot of sona's out there who don't even try to secure kills for the partner and happily take the Killing blows. What i suggested was in jest, although would be a considerable buff to the sona's team.

On the tristana buff: She doesn't need a buff so much as she needs a little rework, she needs more scaling for her abilities, or a reduced cooldown on her ulti even if a little of her auto shot damage would be took away or her Q nerfed a little.


not at all

tristana is probably the single strongest carry late-game aside from kog

xRECKONERx wrote:So Brand is basically AP nuke burst damage, and Cassie is damage over time.

Hmmm.


cass still does some nuke damage, but she's mostly dot-focused

be prepared for an uphill struggle learning her

Oman wrote:Also, she's more about mana regen, and is awesome.


what is this i don't even

you only need 2-3 doran's rings and your mana regen is set, gg
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Post Post #5943 (isolation #167) » Sun Nov 13, 2011 5:52 am

Post by JDodge »

more people asking me about cassiopeia, more i want to amend what i said earlier, particularly about the skills bit

i've decided that maxing w second is strictly inferior to maxing E second (i was beginning to think that E was only a better choice if your team needed burst; this is wrong)

ulting; a good flash/ult combo will have as much of if not more of an effect on a teamfight than a well-placed stun tibbers, flash/ult/drop spells and then start backing away during the split-second periods while you're waiting for cds (remember, micro is your friend as cass - learn to cast while backing away and you'll be fine)
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Post Post #5984 (isolation #168) » Sun Nov 13, 2011 3:25 pm

Post by JDodge »

Amrun wrote:
PJ. wrote:no, your build is just right on the AP. You should go boots and catalyst then build Rylai's than either a veil or RoA. the FoN and your other tanky items


Don't build RoA after Rylai's.


indeed, that'd just be fucking dumb

RoA needs to be your first big item or you need to not buy it at all tbh, it takes 10 minutes to stack and buying an item that doesn't become very gold-efficient until 10 minutes after you buy it isn't your friend mid/late-game
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Post Post #6030 (isolation #169) » Mon Nov 14, 2011 2:13 pm

Post by JDodge »

xRECKONERx wrote:so I'm having some primary issues with Cassie so far:

#1)
smartcasting twin fang requires stationary positioning
which fucks me in the ass more than it actually helps. Even if I do manage to get them low or kill them, I'm usually so low by the end of it that I have to back as well which fucks me up. Since smartcasting twin fang requires me to hover my mouse over the enemy champ, I can't click to move, leaving me open to burst from them (esp if they have a stun or snare like Ryze or Morgana)


that's because you're just spamming e

it needs to be e-move-e-move-e-move-e-move, you should be moving while waiting for cds

reck wrote:#2)
ignite seems to be the only way to kill someone early game
While I can whittle away at their health with my poisons, I cannot for the life of me knock them down to 0hp. I always get them SO FUCKING LOW but I can't get that last little bit. Cassie's range isn't great and usually the enemy figures out OH SHIT I SHOULD B before they rush in at low health, so I can never snag any kills... what do


you're not ulting them, or using your ult too soon - your ult comprises a shitload of your burst

reck wrote:#3)
positioning for her ult is really really tricky
seriously though, what the fuck? if someone is facing you, you stun them... alright, cool, I can dig it. However, the range on her ult is terrible and its mostly just a wide range not a long range, so when I use it I have to be standing at the front of their ENTIRE enemy team with them facing me...wat


you're using it as a MUST STUN instead of a MUST BURST ALL THE THINGS move

reck wrote:oh and just a general problem... my biggest issue as a player so far is pushing lanes too much, and that usually happens because post-laning phase, I can't really figure out what to do. I only feel like I'm being useful if I'm killing creeps/taking down towers, so if my lane is pushed and we lack map vision, what am I to do? Dragon isn't up, I can't take baron yet, and my jungler needs his jungle creeps


get wards if your team won't get wards

patrick is right, lrn2roam

xRECKONERx wrote:Yeah, but my main issue is that in order to get them low, I usually have to get myself low too which just makes it a useless trade


stop getting in bad positions

learn your range, abuse it, smartcast all the things

Papa Zito wrote:I don't think a little gloating is ever in order unless the other team are complete asshats. Judging by their Shaco they probably weren't.


^

the lol community sucks already, don't make it worse
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Post Post #6035 (isolation #170) » Mon Nov 14, 2011 2:44 pm

Post by JDodge »

xRECKONERx wrote:
JDodge wrote:you're not ulting them, or using your ult too soon - your ult comprises a shitload of your burst

so pre-6 i dont get kills?


welcome to playing AP mid
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Post Post #6041 (isolation #171) » Mon Nov 14, 2011 4:08 pm

Post by JDodge »

MrZepher wrote:
PJ. wrote:
JDodge wrote:
Amrun wrote:
PJ. wrote:no, your build is just right on the AP. You should go boots and catalyst then build Rylai's than either a veil or RoA. the FoN and your other tanky items


Don't build RoA after Rylai's.


indeed, that'd just be fucking dumb

RoA needs to be your first big item or you need to not buy it at all tbh, it takes 10 minutes to stack and buying an item that doesn't become very gold-efficient until 10 minutes after you buy it isn't your friend mid/late-game



Dyrus and a couple of other pros disagree with you. Catalyst -> Boots -> Rylai's. Then build RoA or Veil on whether you need the bubble. With singed I can generally get those items and upgrade boots somewhere between 15-25. Full RoA somewhere between 25-35.

The decision to turn the catalyst into something AFTER Rylai's comes with making the decision early game (the first 5 minutes or so) that you'd rather have a banshees instead of an RoA. The "pros" can do this since they have a better game sense then you do.
RoA is ridiculously inefficient the longer the game goes on, so unless it's built first (maybe after boots lvl1) then there's no point wasting gold after the laning phase in getting it. Between 25-35 RoA is relatively pointless since the benefits are outclassed by what the enemy team is already building/has already built at that point.


you're an idiot

roa is the single most gold-effective non-snowball item in the game

"relatively pointless" is a fucking dumb phrase

Zepher wrote:Also, if you've SEEN them build RoA that late into a game, that's only more proof that the pro gamers really aren't the best players at this game.


yes, they are, this is why they are at the top of the ladders and are in competitive play

by all means, i'll start listening to you once you've won IEM or some shit, but right now you're making completely wrong statements in an absurdly condescending manner
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Post Post #6046 (isolation #172) » Mon Nov 14, 2011 5:46 pm

Post by JDodge »

patch notes are out

thoughts:

holy shit they nerfed the part of akali that was actually broken

i think the cait movespeed changes will help with a lot of her ridiculousness, tbh

corki buffs make him much, much better due to his ability to check brushes on the cheap (expect a lot more corki play, imo)

graves nerfs make him worse than vayne imo

kassadin nerfs were kinda unnecessary, he gets shat on by a lot of lanes he can't blow up

kog'maw will fade back into obscurity, he's now an incredibly squishy ranged dps with just alright range and no way of peeling shit off of him aside from the one slow (no reason to play him over trist now)

malph and yi buffs unnecessary imo

mf is still a worse graves

noct nerfs make me no longer want to play noct

more olaf buffs make me think that he's going to be one of the next victims of the buff-fotm-nerf cycle

orianna still outclassed by other ap mids

RUMBLE ULT FIX FUCKING FINALLY

sion nerfs are nice, but don't do anything for the "shoves down entire wave then ganks bot every creep wave with mobi boots" issue

sona nerf won't affect any competent sonas

teemo buff is nice

tristana new OP ad carry

vlad fix nice

wriggles nerf unnecessary

RIP priscilla's

cv nerfs don't change it from best summoner spell

cleanse new OP

exhaust nerfs are nice

flash nerf is nice, likely won't change much but nice

heal still useless

smite buffs are amazingness, jungling to become a lot stronger
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Post Post #6055 (isolation #173) » Mon Nov 14, 2011 7:45 pm

Post by JDodge »

roamer comps died out more due to the fact that someone sitting in bot lane making sure your team's delicate little flower didn't get stepped on outweighed leaving them all alone while someone roams around the map falling behind on levels and farm (people underestimate how much levels matter to a retarded extent) on the chance that they might get a successful gank or two off

absolutely nothing in this patch will bring roaming back
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Post Post #6073 (isolation #174) » Mon Nov 14, 2011 10:29 pm

Post by JDodge »

Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.


sona is OP compared to other supports because her kit is silly, not for her pew pew beams

reck wrote:how will the simple fact that corki can check bushes make him more viable? biggest problem for him is still his weak dmg output compared to other AD carries

graves nerf was stupid


because it's A) a buff to his damage on his best laning skill and B) an easy way to figure out when you're getting ganked (never underestimate vision, ever)

graves nerf was 100% and truly necessary, now he's worse than vayne at her particular lane niche (burst) and still should be what they want him to be (in yo' face, firin his shotguns)

Brandi wrote:
Ranmaru wrote:
Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.


Yeah well... I just want to be able to save ppl with my heal, but I also am aggressive with Sona so I'm glad the Pew pew was left alone.

I get heal level 1. I just harass with my AA. Then I get Q at level 2. : 3



I would advise against getting heal at level 1, especially if your team is going to gank. That damage aura is't just for *you*, it's for your team mates, and more damage for them = they are more likely to win said gank.
Also level 1 damage power chord can help further that.
I make sure to press Q twice before the minions spawn just to have my power chord ready after my next Q.

But that's just my opinion/experience on the matter. If you really feel heal level 1 works for you then by all means.


this is mostly correct, however it has nothing to do with the damage aura (in a level 1 fight, the defensive aura is going to be equally useful in most cases); it has to do with exploiting the fact that sona's level 1 burst is
insane
for a support and instantly puts the opposing lane on the defensive

optimal skill order on sona is QWWEQ and then R>Q>W>E from then on out, putting more points in your W if your heals are insufficient (this may change with scaling cost, as before all of sona's skills were a matter of changing the mana efficiency with levels)
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Post Post #6076 (isolation #175) » Mon Nov 14, 2011 11:25 pm

Post by JDodge »

Brandi wrote:
JDodge wrote:
Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.


sona is OP compared to other supports because her kit is silly, not for her pew pew beams


Ah. I suppose I made that assumption because the reason most people tell *me* that Sona is OP, is beacuse every time I power chord they say "OMG SONA DOES SO MUCH DAMAGE SHE IS SO OP WHY HAVEN'T THEY NERFED HER YET?" or "LOL OMG OUR SUPPORT GOT FIRST BLOOD, HOW EMBARRASSING, SONA MUST REALLY BE OP" (imo it's not embarrassing at all to die to a support, especially Sona.)

There have literally been instances where my carry had to go back, and I was sitting in a bush, and the opponent, with a sliver of health, instead of going back himself, walks out to farm, and I flash in, Power chord, get kill, run away. This has happened so many times its ridiculous. And the other person KNOWS I'm in the bush. I get called OP every time. But that's not because Sona is OP (in that aspect), it's because the other person doesn't realize that sona can kill them... <_<

Also I feel so guilty when I KS, especially when a team fight is going on. I really don't mean to do it :[ I rarely get yelled at for it, but when I do I kind of end up screwing myself by not getting kills when I want our carries to get them- and it ends up they *fail* to get it =| I hope that someday I can learn to be a better support with Sona in that aspect.

Also every time I face another Sona on the other team, it is always *always* AP or AD Sona. I never see many support sona's. =/

Definitely still playing Sona after this Patch.
Kog'maw not so much. (Though I might anyway because I still wub him, and I have a fucking butterfly skin)
Fizz yes plz.


NEVER UNDERESTIMATE YE SONA BURST is the lesson they should be taking away from that (she's easily got the highest damage out of any of the big 5 - she's an excellent compliment to both burst lanes like vayne and poke lanes like ezrael, but this is counterbalanced by her being the easiest to kill of the big 5 supports as well)

the people who stick around with no health are greedy and deserve to die, and it always makes me laugh when i encounter them (unfortunately less and less)

the people who worry about KSing are the sorts of people who think kills are the most important thing (and are thus bad at the game)

AP sona is kind of shitty with her current W scaling, AD sona is legit though (you'll start seeing more support sonas as your MMR improves)

kog nerfs won't make him unviable, it's more going to be that tristana will be fucking silly now compared to other AD carries
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Post Post #6077 (isolation #176) » Mon Nov 14, 2011 11:26 pm

Post by JDodge »

also, fizz's passive is the dumbest thing they've done in recent memory
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Post Post #6089 (isolation #177) » Tue Nov 15, 2011 1:30 am

Post by JDodge »

Espeonage wrote:
JDodge wrote:roamer comps died out more due to the fact that someone sitting in bot lane making sure your team's delicate little flower didn't get stepped on outweighed leaving them all alone while someone roams around the map falling behind on levels and farm (people underestimate how much levels matter to a retarded extent) on the chance that they might get a successful gank or two off

absolutely nothing in this patch will bring roaming back


New masteries make it easier to make gold when roaming.

In combination with changes to summoner spells which make it easier to pull off successful ganks.

Roaming wont be big, but in junglers that go down the utility tree it will be a great help as they will be able to share small camps which still retaining the amount of exp they need now that jungle base exp has been increased.

It'll only be a change in certain comps but the fact remains that it is more viable than it used to be.


1 GP10 is not going to make a huge difference

junglers going down the utility tree is dumb when they benefit so much from the defense tree now; in addition, the major benefit of the jungle xp buff is that junglers may
actually
be able to keep up with the lanes solely by farming jungle creep

changes to summoner spells is a double-edged sword - ganks are harder to escape from, but it's a significant nerf to anyone who utilizes flash
to
gank (consider the flash nerf an indirect nerf to people like morg, alistar, fiddle, etc. that use some combination of flash/spell to cause large amounts of the damages)
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Post Post #6093 (isolation #178) » Tue Nov 15, 2011 1:58 am

Post by JDodge »

Espeonage wrote:@ jd: I'm more talking about the gold per assist.


24 gold??!?!?!?!

BETTER NERF IRELIA
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Post Post #6094 (isolation #179) » Tue Nov 15, 2011 1:58 am

Post by JDodge »

also, new pc should be here sometime next week - once i have the wired internet set up for it, i'm probably going to try streaming again, so i'll keep you all posted on that
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Post Post #6095 (isolation #180) » Tue Nov 15, 2011 2:03 am

Post by JDodge »

also how the fuck are you taking the XP masteries and that gold mastery

are you some sort of WIZARD

BURN THE WITCH
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Post Post #6116 (isolation #181) » Tue Nov 15, 2011 12:45 pm

Post by JDodge »

Espeonage wrote:
IH wrote:How many wards can supports start with if they take the 40 bonus gold?

EDIT-I'm guessing 4 and a pot


With the added gold the should be taking Ferie Charm + 1 Purple Ward + 2 Green Wards + 2 Pots


you're bad at math

Amrun wrote:NO OFFENSE but I'll never take a purple ward as a support unless I'm against certain champs.


you're bad at the game

pink wards are an important way of denying enemy map vision on the cheap, use and abuse them
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Post Post #6124 (isolation #182) » Tue Nov 15, 2011 3:28 pm

Post by JDodge »

mykonian wrote:
JDodge wrote:
Amrun wrote:NO OFFENSE but I'll never take a purple ward as a support unless I'm against certain champs.


you're bad at the game

pink wards are an important way of denying enemy map vision on the cheap, use and abuse them


Pink wards are suboptimal in low level games. The other team might very well not bother with warding.


if the other team isn't bothering to buy wards, why would you buy a pink ward in the first place? a pink ward isn't something you place when you don't think the opponent has a ward there - it's something you place only when you do
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Post Post #6147 (isolation #183) » Wed Nov 16, 2011 4:49 am

Post by JDodge »

on the subject of leona:

i'm of the personal opinion that leona is one of the worst champions in the game at the moment, bringing nothing to a team that a different support could do better

she's a godawful jungler, and she's a godawful solo - that leaves bot lane, sitting with a squishy, doing absolutely nothing but maybe initiating a fight that the carry doesn't necessarily want

comparing her to amumu is dumb; they're completely different abilities with completely different uses

RayFrost wrote:(and now even with flash considering how shit it is)


hi, i'm jd with a public service announcement called "flash is not shit now, and people saying it is are dumb"

Image

Image

not that dramatic
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Post Post #6153 (isolation #184) » Wed Nov 16, 2011 6:01 am

Post by JDodge »

Staeg wrote:Why would you ever get flash instead of ghost on a melee physical character?


because a free blink is a get out of jail free card, and just in general flash will always either be OP or useless
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Post Post #6159 (isolation #185) » Wed Nov 16, 2011 7:21 am

Post by JDodge »

IH wrote:Flash is pretty good for surprises, but I think I like ghost better on skarner right now.


see, i think skarner's flash-ult is more useful than ensuring you stick to someone in pretty much any case that actually matters

in other news, ranked teams on the PBE woooooo
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Post Post #6163 (isolation #186) » Wed Nov 16, 2011 9:02 am

Post by JDodge »

drmyshottyizsik wrote:
dramonic wrote:...hybrid jax was amazing before the mastery switch too <_<

Before surge jax was shit if not fed. I loved jax before but ap jax was best. Now hybrid is deffinitly the best and even if he doesnt farm or get fed well he is still fine.


hybrid has always been best

lrn2jax
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Post Post #6185 (isolation #187) » Wed Nov 16, 2011 6:48 pm

Post by JDodge »

Ankamius wrote:MARKS: Attack Speed, Armor Pen, Magic Pen

SEALS: Attack Speed, Mana Regen per Level, Armor

GLYPHS: Cooldown Reduction per Level, Magic Resist per Level

QUINTS: HP, Move Speed, AP, Gold per 10, Magic Pen, AD

Which runes do I need now that I have 18 pages?


flat mr blues are nice, dodge yellows were nice (RIP nimbleness :(), flat AD reds have some minor usefulness, APen quints are great
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Post Post #6187 (isolation #188) » Wed Nov 16, 2011 6:52 pm

Post by JDodge »

Ankamius wrote:I think I'm mostly set for AD and Jungle, I'm mostly looking for better AP choices.


i like flat MR blues for more lane dominance vs strong burst mids, tbh (the crossover point for scaling>flat is level 10, as a note)
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Post Post #6220 (isolation #189) » Thu Nov 17, 2011 5:20 pm

Post by JDodge »

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Post Post #6252 (isolation #190) » Fri Nov 18, 2011 2:01 pm

Post by JDodge »

I HAVE

MY NEW COMPUTER

expect streaming after this weekend~
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Post Post #6268 (isolation #191) » Fri Nov 18, 2011 10:37 pm

Post by JDodge »

MrZepher wrote:I have 1350 ip. Should I buy Morgana now or should I save and buy Mordekaiser or Akali?

Or should I just buy more runes?


buy morgana

put this on in the background

learn how to hit snares

w all the things

profit
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Post Post #6297 (isolation #192) » Sat Nov 19, 2011 3:30 pm

Post by JDodge »

RayFrost wrote:Oh something I'd like to correct:

Shaco's ratios have not been nerfed recently. They nerfed the
base damage / level
on his boxes. They also decreased the fear range and arm time (both buffs imo: earlier fear range was so high people wouldn't even be in range to get hit at all).

Though I do find it fun to take towers as shaco. At six, akali went b, me + shyvana took a tower from full to zero without me even ulting (box op huehuehue) before she got back. Akali was very upset.

Also: is sword of the divine a viable not-anti-jax item for ad shaco? I had to deal with a jax and got it but found it actually made my dps significantly higher than I thought it would.


Base damage reduced to 35/50/65/80/95 from 35/55/75/95/115.
Ability power ratio reduced to 0.2 from 0.25.
Activation range reduced to 300 from 350.
Cast range increased to 425 from 400

yes, they did nerf the ratio
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Post Post #6333 (isolation #193) » Sun Nov 20, 2011 1:09 pm

Post by JDodge »

MrZepher wrote:EDIT:

I took JD's advice and bought Morgana. She's kind of ridiculous.


have a basic build:

start ring
get catalyst as bare minimum first back, pref. cata + boots (remember to buy a ward for your lane; 1750 gold is your target, glhf)
finish RoA next back
finish merc treads (unless vs ad-heavy team with negligible cc, in which case buy sorcs, or ap-heavy team with negligible cc, in which case buy lucidity boots), get chain vest
build hat
build hourglass
get negatron, build void staff (unless ad-heavy team, in which case get a glacial instead of void staff)
finish bv (abyssal if did not get void staff)
finish frozen heart if got glacial instead of void staff

i experimented for a while with hat before hourglass and have decided it's better (it's ~600 damage on your full combo at level 18 from the mathly perspective); the chain vest is necessary so you can dive into the enemy team and ult without getting instagibbed (you don't need to itemize early MR due to black shield)

flash is a must on morg, teleport is a must if going top, exhaust/ignite are preferable if going mid (i hate hate hate teleport for mid especially on morg, but that's a different convo)
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Post Post #6355 (isolation #194) » Sun Nov 20, 2011 6:07 pm

Post by JDodge »

Espeonage wrote:lol. Fair enough. I don't play vayne. JD would know. That said I'm interested too. Vayne is on my to buy list.

She does scale really well off attack speed because of her silver bolts. Actually thinking about it 2 PDs and an IE wouldn't be too bad.


oh hello

vayne is pretty much built like any AD carry; i see a lot a lot a lot of people getting black cleaver on her nowadays, but i dislike flat armor pen/reduc if i'm getting % down the line (last whisper is a must on most any AD carry at any decent level where people know to buy resistances)

first item is either a bt or an ie followed by a pd (i'm coming to the conclusion that IE is a better buy unless you're absolutely certain you can count on your teammates to protect you and allow you to farm your bt up on
any
ranged AD); from there build situational defensive item du jour (usually MR, which means usually a BV but sometimes a QSS) and then situational AD items as necessary

max Q first if you're new to vayne, E first once you're used to her and can hit walls consistently

take Q at level 1 unless you want to be aggressive at level 1, in which case take E

take E sometime between level 1-4 when you want to turn on the aggressive

try to lane with someone who can help you cc them to death (taric, alistar) or burst them the fuck down (sona)
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Post Post #6359 (isolation #195) » Sun Nov 20, 2011 6:27 pm

Post by JDodge »

Fate wrote:Vayne scales better with attack speed as opposed to say Tristana who scaled better with AD. That's why you ALWAYS see Trist rush an IEdge regardless.

Vayne with IEdge isn't the most optimal imo. Yeah it still hurts like a fuckton because its an IEdge but it isn't as efficient on her as say Black cleaver or BT into PDancer (cheaper than Iedge into PD)

BCleaver > IEdge for mid-game dominance. Sure late game you'll want an IEdge by by midgame its rare your main targets will have Armor built up, and being able to kill something during a single Ult+Condemn stun is key to winning mid game fights at Drag etc.

But that's just my experience anyway. No build is going to be perfect in all situations (example being a team with Soraka+Rammus whos going to have a fuckton of armor all game anyway).


i submit to fate's knowledge, he's a tons better vayne than i am
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Post Post #6385 (isolation #196) » Mon Nov 21, 2011 1:22 am

Post by JDodge »

xRECKONERx wrote:Ugh... I still don't have the hang of Cassie yet. I want to burst people down SO BAD but I can't. It's hard for me not to want to just go after someone when I hit them with my Q and twin fang them down to nothing (and yes, I'm smartcasting). I need to get it through my head that Cassie isn't burst.


self-discipline is key

you have some burst, learning when it is and is not safe to go at it with E is an important skill to learn

reck wrote:Though, question... laning phase I usually do fine, but I can't really figure out how to use Cassie in teamfights. Obviously ult the whole team if possible, but what if my ult's on CD?


stand outside the fight as best as possible hurling spells, same as any caster that relies on their ult
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Post Post #6403 (isolation #197) » Mon Nov 21, 2011 9:01 am

Post by JDodge »

tri-force and sheen - for when just one of your non-stacking procs isn't enough
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Post Post #6479 (isolation #198) » Tue Nov 22, 2011 7:25 pm

Post by JDodge »

hitogoroshi wrote:
MrZepher wrote:
SpyreX wrote:
Man, ohh man kat free week is awesome food.

FTFY

High skillcap champions on free week are the best times to try to boost your LoL self-esteem.
They can feed anything, and I mean ANYTHING.


To be fair, it's more high skill *floor* champions than ceiling. Like Annie has a decently high skill ceiling but a low skill floor. etc


free week cass makes me happy inside

the skill floor for playing her competently is one i just barely reach, and i've been playing her for a few months now
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ffxiv/speedrunning sometimes/other things?
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JDodge
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JDodge
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Post Post #6489 (isolation #199) » Wed Nov 23, 2011 1:08 am

Post by JDodge »

Ranmaru wrote:Hmmm, I'm gonna smurf... someone wanna smurf with meh?


why smurf? serious question

i've never understood why people take such pleasure in beating people obviously new to the game who haven't had time to develop skills, let alone people with a lack of them
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ffxiv/speedrunning sometimes/other things?
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