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- Grimmjow
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Grimmjow Goon
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Grimmjow Goon
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Ok, so I play Anivia mostly, and I'm *decent* with her. My problem is that I'm level 11, and when I play with Reck and others, they're higher level than myself, so I get murderated. But when I play alone and get matched with people my level, I realize just how badly they suck. Like running away from a team fight when I'm 1/2 health and they're all full health. Any ideas how to overcome this?/DANCE OR FEED- Grimmjow
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Well, to be fair, the Nasus afk'd immediately, then came back in while we were level 18, he was level 6. Then the Teemo afk'd for like 5 minute. We won because I (Gragas) started to backdoor while the bots were busy with everyone else. Thanks to my passive, I could take the towers alone, sans minions./DANCE OR FEED- Grimmjow
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Grimmjow Goon
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We played a fun Dominion game the other night where Reck was Rammus, Pie played Hecarim, and I played Poppy. The three of us carried the team (it literally was like an 8 minute game). Every time Pie would run into a teamfight, he'd just yell "PONEH." Quite entertaining. Except he wasn't playing the Amazing Horse song during the game, so he ended up dying like once or twice./DANCE OR FEED- Grimmjow
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Grimmjow Goon
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I've played him quite a bit. His early game is all about harrass, since he can lifesteal back up easily. He has two main play styles: early game damage to beast mode late game or a slightly more tanky-disruption build. He has relatively long cool downs (10 seconds on his jump), so be wary of that when playing as him. When playing against him, if he hasn't used his jump yet, he has an escape and will use it to get away. Also be mindful of his passive. It heals about half of his HP when blood well is full, and scales down dramatically when it is lower. If you pop his passive, be prepared for an all out war. His attack speed suffers greatly (decreased by 50%) when his passive has just been popped. He has to use abilities to fill the blood well, and it typically takes about 3 abilities to fill it completely.In post 21720, Bub Bidderskins wrote:So, It's been some time since Aatrox came out. What's the verdict on him?
To;Dr: easy to counter if blood well is popped. Watch his early game. If level one, his health is above 600, he's going for more tanky-less damage. Destroy him early to shut him down all game./DANCE OR FEED- Grimmjow
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I disagree that he falls off late game. This is top Aatrox that I'm talking about, not jungle. If he's not dealt with early, he becomes a beast late game with just BOTRK and Bloodthirster, with damage, attack speed, and lifesteal. His abilities done even have to be used in fights for him to own; they are there for disruption, escapes, and sticking power.In post 21723, JDodge wrote:
win rate data says balanced, gut feel says people are building/playing him wrong (i personally feel hes a shit jungler, for example, but about 30% of games he gets jungled) and that statistical data wont be accurate for a while, that theres some incredibly obvious counterplay that people miss, and he falls off later into the gameIn post 21720, Bub Bidderskins wrote:So, It's been some time since Aatrox came out. What's the verdict on him?/DANCE OR FEED- Grimmjow
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Grimmjow Goon
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I've found that in a team of cc, he does wonders. He's very single target, so your team does all the cc and focuses one champ, while you jump on another. If your team is focusing the ADC, jump on their cc and whittle them down. Wait until bloodwell is popped, then ult for the additional damage, attack speed, and attack range./DANCE OR FEED- Grimmjow
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Grimmjow Goon
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P sure that's going to happen at some point in time. Reck and I were discussing what other champions might be in the line-up, and we both think an Arcade Diana skin would look cool.In post 23414, Lady Lambdadelta wrote:I want a full Arcade line up. 5 arcade skins, riot please./DANCE OR FEED- Grimmjow
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Grimmjow Goon
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With Pulsefire already out, I doubt they'd give Ez another baller skin.In post 23418, Lady Lambdadelta wrote:In post 23416, Grimmjow wrote:
P sure that's going to happen at some point in time. Reck and I were discussing what other champions might be in the line-up, and we both think an Arcade Diana skin would look cool.In post 23414, Lady Lambdadelta wrote:I want a full Arcade line up. 5 arcade skins, riot please.
I was thinking Arcade Ezreal.
Give us the mega man etc./DANCE OR FEED- Grimmjow
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Grimmjow Goon
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+1In post 23472, BROseidon wrote:Reginald is a dick.
That is why.
Everyone should love Complexity because they are a group of standup guys./DANCE OR FEED- Grimmjow
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Grimmjow Goon
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I like the BT/PD/BotRK build. I love the attack speed, the damage that I get from BT alone is pretty substantial, and the lifesteal makes you just not die. Ever. I haven't played a long game with him yet, so idk past that (and Berserker's, obvs).In post 23476, Llamarble wrote:After trying out some different stuff on Lucian, the build I've done best with is:
Bloodthirster - I don't like botrk as much as BT because he scales super well on AD and only decently on AS. His double hits are nice but you don't really end up with more activations than you would on a more purely AA-focused champion.
Black Cleaver - He stacks it fast with passive / ult and likes the CDR and health.
Triforce - Everything is useful and the kiting / spellblade passives are synergetic for him
LW - good for the usual reason
Greaves - I haven't actually tried Ionian boots yet but we do want at least :some: AS
GA - we get a little health from triforce / BC and a little armor/MR here, so that works nicely.
I don't like infinity edge as much as usual because a lot of his damage is based on abilities which can't crit.
I find that with some CDR, I can keep an ability->doubleauto chain up. That pattern doesn't benefit as much from shiv or PD as from triforce.
Also Lucian Really likes blue buff. Fills out the CDR and he does go oom easily.
And the ult isn't so much a ton of damage as good damage at a longer than normal range.
What has worked for other people?/DANCE OR FEEDCopyright © MafiaScum. All rights reserved.
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