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...all are fine right now?In post 21924, PJ. wrote:@the post above, that's absolutely and ridiculously wrong. Exhibit A: Rengar Exhibit B: Hecarim, Exhibit C: Janna
Numbers don't just have to be damage. Shit like ability range and cc duration are also numbers.- BROseidon
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Rengar is weak because Riot is fixing his play pattern, but he's not horrible. Certainly not heimer-level bad.
Hec is not "second best jungler in the game." He's solid, but there are plenty of junglers who are about as good, if not better, depending on team composition.
Public data on winrates is bad. Janna is solid, but not substantially stronger than Sona/Nami/Lulu/Thresh.
What the pros do is, if anything, generally more indicative of what is OP (pros will congregate around currently or recently OP champs). Janna was picked once in NA last week and banned 0 times. Hec was pick/banned 0 times in NA last week.- BROseidon
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Rengar is not impossible to balance, it's that his kit is un-fun to interact with when it's good. There's a difference there.
You forgot Elise and Lee Sin in your jungler list, both of whom are stronger than Hec right now.
Janna is not better than any of those. Easier to play, sure, but she's not actually better. Which is why the pros aren't picking her all the time.
And yes, different balance exists at different levels of play, but talking about balance other than every play playing near-optimally is pointless because the game is balanced around competitive play. Riot only deviates from this if a champ causes serious problems at another elo bracket (old Xin, Yi, Trynd, etc).- BROseidon
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I do agree that the bolded is relevant, but it brings up the question of "how do I deal with things that are OP in lower levels but weaker in higher levels if I am trying to improve." Old Xin is a good example of this. Sure, you could pick him to crush your way up from bronze, but once you hit gold you would probably have a lot of trouble winning with him because your ability to secure early ganks would be greatly diminished by players knowing how to ward and how to play passively. Part of playing the game is learning how to deal with things that are stronger at weaker levels but weaker at higher levels, since usually those champs abuse the fact that lower level players are weak at some aspect of the game (old Xin punished warding/overextending, Darius punished bad positioning, etc). Playing against these champs consistently would also give you a way to improve specific skills better (my positioning got a lot better after going top against Darius a lot with champs like Teemo).In post 22166, PJ. wrote:
The bold is a much more concise and clear version of my premise, saying that what pros do doesn't matter.In post 22164, Shanba wrote:I think its a little absurd to say that any champion can't be balanced simply by tweaking the numbers because I can't see how there could be a sharp cutoff point where above a certain number that champion is op and below it the champion is up - using rengar for example, if he were balanced with, say, his q doing 50 damage at level 1, changing it to do 51 damage at level 1 wouldn't then make him overpowered - but clearly, if it did no damage he would be too weak and if it did 700 damage he would be too strong, so somewhere in between has to be a sweet spot in terms of how likely you are to win if you pick him.
Of course there are some caveats, like there could be kits where the sweet spot is harder to hit, or kits where hitting that sweet spot leaves you with unfun gameplay patterns (for example, feast or famine type gameplay of the sort that katarina used and still to some degree does have), or kits where tuning it to be balanced as a one off is technically possible but the champion is so sensitive to changes in their environment that every time you change something about one of their core items, or the way passive gold generation works, or the talent trees get tweaked, then it has an impact on their gameplay that you have to address again.Or it might even be that the correct numbers at a professional level and at a high elo level are vastly different to the correct numbers for scrubby people like us and that makes the champion really hard to balance correctly.
And I agree, that it isn't a hard cut off, but it's not that the number is the part that is unbalanced, it's the mechanic itself. Let's stay on Rengar for a second, His ferocity and the fact that when he hits max ferocity he can double trigger a move is the part that makes it hard/impossible to balance. It gave him way too much with CDR( the steroid, the ult, the heal) and the numbers just helped his laning be too dominant. They had to tune down everything because the ferocity mechanic was too strong and with split pushing with the double Q steroid and laning with the super strong heal(which is why the changed the heal to scale on level). Also let's go to the most recent and obvious example of a mechanic they atually couldn't balance so they just took it out, Draven's bleed. Riot pretty much admited that his old passive couldn't be both balanced and useful so they removed it even though it was a huge part of his lore(The Bleed Brother with Darisu.) Let's go to my point on Janna. It actually doesnt matter what her numbers are, the kit is just too good at doing what it's supposed to do. She already doesn't really provide that much lane prescence because they already tuned her down so much but still the only thing that really kept her down was how OP Taric was and Leona just be too damn good at being aggressive. She's just too good at protecting the AD carry. You can make her nado do no damage, it still does a great job saving a a bad player. Same with the ult and the slow. No one even really channels the ult outside of weird lane skirmmishs early game. Same goes with thresh. It's not the numbers it's the kit.
If the kit is too good at fulfilling what the role is intended to do, then it's not a numbers issue. Lantern being able to be a repeatable get out of jail free card, Janna in general being able to be a repeatable get out of jail free card. Those are things that have nothing to do with numbers. Rengar being able to take out towers too quickly and get away, wasn't a numbers thing, because they adjusted the numbers ever so slightly and now it doesn't work at all.
Also another thing that prevents numbers tweaks from being the end all be all of balancing is when a champs numbers are fine but he is too good at doing something they didn't intend for him to do(Ap Rengar, Jungle alistar). Rengar was a combination of DFG being far too strong and the scaling being way too high, so they completely decimated both things which is another thing that gave way to why he is so weak now. Alistars numbers a support were fine and he was a good support but not OP by any means but because he was way too strong in the jungle, they tuned him down so he wouldn't be and now he's not good enough to be a support AND he can't clear the new jungle so he's virtually worthless.
There are so many things that go into balancing a champion beside numbers and saying that a straight numbers tweak will fix every champ is just straight up bullshit. If it was that easy, the game would be perfectly balanced and every champ would be able to be put on equal footing with every other champ.
However, the way you are approaching "numbers" is too narrow. Numbers are more than just damage and stats, they are also cooldowns, CC durations, ranges, aoe sizes, etc. For Rengar, one way they could have balanced the ferocity mechanic would have been to make it require more casts to charge up. Instead of getting a free reset every 5 spells, you're now getting it every 7 or 10. That would work towards balancing him. There are a bunch of places where Janna could still be nerfed if Riot wanted that would weaken her without hitting her core gameplay patterns. Her passive is one of the strongest in the game, but it's underappreciated by Janna players because they always have it and don't notice it. Part of the reason why Janna is strong is that her passive completely transforms mid, top, and jungle matchups. They could also reduce the bonus AD her shield gives, which would hurt her ability to produce further multiplicative scaling on ADCs. They could reduce the duration and/or strength of her slow, or the range of her tornado.
Also, your point about unintended gameplay patterns is a bit off. Usually there is a way to fix the problem that doesn't involve hitting the champ in their intended area. With Rengar, they only really needed to hit his AP ratios and DFG. The AD assassin build should be unaffected by that. With Alistar, the problem was a systemic issue in the jungle that made clearing camps too easy; the season 3 changes fixed that, and now Riot is free to buff Alistar support because you won't see him in the jungle anymore (also, Alistar is not that bad. He has the highest and most mana efficient sustain in the game).
The reason why the game hasn't reached perfect balance is that "numbers" can mean a lot of things. All of the numbers on Janna's kit, as an example, are:
Base stats (health, health/lvl, health regen, health regen/lvl, AD, AD/lvl, AS, AS/lvl, etc)
%MS buff on her passive
CD of tornado
Damage of tornado
Damage scaling of tornado
Charge time of tornado
Base knockup of tornado
Knockup scaling of tornado
Base range of tornado
Range scaling of tornado
Width of tornado
Projectile speed of tornado
CD of W
Damage of W
Damage scaling of W
Projectile speed of W
Slow strength of W
Slow duration of W
MS bonus while W on CD
Range of W
CD of shield
Strength of shield
Scaling of shield
AD bonus of shield
Range of W
CD of ult
knockback of ult
Channel duration of ult
Healing/second of ult
Mana costs on all her abilities.
I think I got everything there, but that is a looooooooooooooooooooooooooot of numbers they can play with without changing Janna's core gameplay.- BROseidon
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It's probably support Fid with the high winrate. Lolking can't differentiate them >.>In post 22597, PJ. wrote:Highest Winrate jungler right now is Fiddle. Just saying.- BROseidon
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I would argue that Ashe is best adc to learn on because:
1) Not having a jump means you learn how to position.
2) Her mechanics make you naturally want to learn to scoot-n-shoot
3) She has a simple kit that is relatively easy to understand at a basic level, while still having an exceptionally high skill-cap
4) Her AA animation is the most satisfying one in the game (imo)- BROseidon
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This is really dangerous. I'm only high gold (been floating around Gold 1-3), and I consistently tell my jungler where wards are and when they will die. Then again, I'm also a support main and those don't usually exist in games, so there's that >.>In post 22803, AngryPidgeon wrote:I've actually been using that unspoken expectation to justify less early game wards as support : x since junglers typically expect bot to be the most warded lane.
Also, re: ADC itemization, I would break it down as follows:
BotRK first: Vayne, Kog, Twitch (like the defensive tool, multiply really well with AS)
BT first: Ez, Graves, Sivir (lol Sivir), Draven
IE first (vamp->IE often): Ashe, Cait, Trist (maybe put her in BotRK it might be better on her)
BC first: URGOT WOOHOO.
Not really sure where you'd put AD Kennen, although I'd assume he'd go in either IE or BT. Also, Corki doesn't really like any AD items right now and is much stronger as an AP champ, which is jank as fuck and Riot really needs to fix that.
pedit: I know of some high level players who take lifesteal quints on champs with hard laning phases (vayne, kog, etc) to help the out there.- BROseidon
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AD Kennen is a target-ban against a European pro in competitive play >.>
And MF goes BT first, quinn isn't a *real* adc (although I included Urgot so I should have probably included her as well). She falls into the "sort of an ADC but play pattern is so different that it's hard to call her that" category. I have no idea how to build her.- BROseidon
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Early laning phase vs a lot of champs is rough for Vlad.In post 22885, KageLord wrote:idk how you die against a Singed 1v1 or how you die in lane as Vlad
Singed isn't on that list of "a lot of champs," though.
The general argument that Riot officially supports (Morello has posted this on the forums a bunch) is that outside of competitive play, picks matter marginally and skill differences are a much bigger factor in game outcomes. I've generally found this to be true.
pedit: yeah sometimes you lose games where you play well, but that's just part of playing a team game.- BROseidon
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This is surprisingly difficult for a large number of players.In post 22908, RadiantCowbells wrote:Play a burst mage with a point and click stun and he's absolutely no issue.
I can suggest a really cute one :O- BROseidon
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Support Nid's in solo queue tend to actually be very good.In post 22914, Bub Bidderskins wrote:As for champion picks, I have a rule that I never give anybody crap for picking a "bad" champ, unless it's absolutely stupid (like support nidalee), and I try to only do that in ranked games.- BROseidon
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If I'm not support I'm usually jungle.In post 22920, Cephrir wrote:Which solo queue have *you* been playing?
Have you ever seen a support nid buy more than 1 ward ever?
So I just buy the wards instead.- BROseidon
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Going down the list of champs, pulling out those that make worse supports by a substantial margin (anything I think is remotely close I'm not including):In post 22930, TheButtonmen wrote:Like?
Aatrox
Ahri
Akali
Amumu
Anivia
Brand
Cait
Cass
Corki
Diana
Draven
Eve
Ez
Fiora
Fizz
Garen
Graves
Hec
Heimer
Irelia
Jax
Jayce
Karth
Kass
Kat
Kha
Kog
Malph
Malz
Yi
MF
Mord
Nasus
Noct
Olaf
Poppy
Quinn
Rammus
Renekton
Rengar
Riv
Ryze
Sej
Shaco
Shyv
Singed
Siv
Skarner
Swain
Talon
Trist
Trundle
Trynd
Twitch
Udyr
Urgot
Varus
Vayne
Veigar
Vi
Viktor
Vlad
Voli
WW
Wu
Xerath
Zac
Zed
Ziggs
That is more than half.- BROseidon
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You literally just defined how good a support is solely by the CC they bring.
I think I'm going to cry.
A much better gauge is "how much lane presence does this champ have early, and what do they bring with minimal farm." Champions like Ahri, while they may have CC, need farm/levels to be effective, and gauging only by their CC is a moronic way of doing it. Nidalee's traps have high utility throughout the game, spear's early poke is strong, and the poke remains solid, and she has a heal with a steroid attached for the adc.
And I didn't include marginal things on the list like Annie and LB that might be better than nid but they are all so marginal at supporting that it doesn't really matter.- BROseidon
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Nid has insane lane presence and can do okay with low farm.In post 22961, Cephrir wrote:Yes, you just successfully outlined why support Nidalee is terrible. Thank you.
Yeah, she can't peel, but she can provide AS+healing to an ADC that can peel for himself or has peeling elsewhere on the team (jungle, top). Spears do okay damage even without farm.- BROseidon
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They listened to the fans on Bunny Riven and Surprise Party Fiddle, maybe if we make a GD thread pushing hard enough for one of them they'll listen.In post 23012, quadz08 wrote:
Dude these all sound awesomeIn post 23009, BROseidon wrote:unprepared Garen, beach day J4, sexy fireman Graves
what the hell Riot
I vote Beach Day J4, since all his other skins suck.
Do we have any artists who can do concept art?- BROseidon
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Where was this announced?In post 23035, Lady Lambdadelta wrote:Also, there is a Beach Skin being made for Leona. I think it's called "Sunbathing Leona"? Her Xenith Blade is an umbrella.
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Neon Strike Vi, because Vi is kickass.
Also, to contribute to the "when to start playing ranked" discussion, I started playing ranked right when I hit 30 (May 2011, I had started playing in early February), and I pretty much instantly was around 1300-1320 (which would be roughly Silver 3?). My the end of season 1 (August 2011) I had peaked at 1600 Elo and ended the season at like 1530. I think the decision to jump straight into ranked was a good one for me, but a few things about me that are important here:
1) I came from a strong DotA background, having played it for like 4 years and gotten fairly good.
2) I played a lot with a friend of mine who was 1350-1400 in normals while I leveled up, so I constantly played with "better" players from level 15+ (He also go gold season 1, and then moved to LA after graduating college and hit plat season 2. He's now in like Plat 3 or something).
3) I am a very competitive person. The fact that I can fuck around in normals because my normal MMR isn't very high is not very appealing. I like being challenged, and I like playing to win.
The pieces of advice I would give before going into ranked, though:
1) You need to be able to stay calm and build a team. I hit gold season 1 on the back of weak mechanics, mediocre game sense, and excellent leadership. Simply being able to keep your team calm and working together can go a really long way. The inverse of this is don't be toxic, ever. Someone pointed out how toxic behavior spreads earlier in the thread, and it was on par with what Fruistrike and Status Kwoh said at the Riot panel at GaymerX: toxic behavior starts with one person in a game, and spreads to other players. If you never originate it and are able to nip it in the bud when it's starting to spread, winning will happen much more often.
2) Be willing to compromise in champ select. Most people can't play every role equally, or their options for roles are limited. Communicate this effectively in champ select and try to work with people. Saying "mid pls" is not helpful when everyone and their mother plays mid. Give a spectrum of what you are good at; give your team mates options to work with so you can build a team. Similarly, if you are only able to play a certain champ (or few champs) in a given slot, communicate that. I only play Jayce and GP top (well). I am excellent at both of them, but if we need a top with hard CC, I'm playing something I'm not particularly comfortable with, or doing something janky like running Zyra top >.>
3) Never give up. Comebacks happen. Similarly, don't get cocky: My team last night started 6/1 in one game (from a lvl 1 fight), AND WE LOST BECAUSE OUR THRESH AND ASHE GOT COCKY AND FED THE GRAVES. Always play smart, even if you're way up.
4) Study the game. Watch the pros to understand what sort of decisions they make and why. A huge part of my ability to get gold in season 1 stemmed from me watching pro games a lot. You can't fully substitute watching in for playing, but you should still study the game academically to understand the strategy behind it.- BROseidon
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My mechanics are on par with most Silver players. A lot of players are mechanically very good but cannot win because they suck in other areas, and they don't realize that team work and strategy trump mechanics a lot of the time. It's actually why I'm bad at Sona; she is one of the most punishing champs when it comes to mispositioning.
Also jungling sucks at all levels. Everyone feels entitled to constant ganks.
Unrelated, I feel bad for team Coast. I actually have a pretty positive opinion of Elementz.
Although I'm hoping CoL makes it back in for the next split, since they are the gayest pro team (and I mean that literally).- BROseidon
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I've only ever once "solo carried" a game. It's always a team effort.In post 23198, JDodge wrote:its a curve, not a "suddenly you must make decisions", the importance of decision-making increases as people you're playing with know how to make decisions/know what decisions it's intelligent to follow up on; the ability to solo carry a game decreases significantly as level goes up, and a lot of that comes off the fact that teams know more how to react appropriately
And yeah, CST isn't great, but I've been hoping that they'd turn things around.- BROseidon
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Missed it because I had to go home from workIn post 23207, Hardy wrote:Yup, and Vulcun has just destroyed C9 :3
Gonna watch later.- BROseidon
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A good Karth can play the matchup, but it's not fun. You have to make sure you ward the paths Zed can take to roam (so you can tell your side lanes when he's coming. This means 2 wards every b), and you have to let Zed push the lane and farm under turret. Karth can farm decently well under turret; lay waste is easy to CS with and Karth does okay with mana. When his clone is down, you can push the lane back against him a bit.In post 23235, xRECKONERx wrote:The thing is that Zed can just kill Karthus on cooldown which makes his whole "farm up" objective pretty difficult. The other thing is that generally against Zed you want to pick someone who can roam just as much as he can because Zed is going to be constantly doubleganking your mid or top lane and destroying them, and Karthus cannot help alleviate that by ganking as well because Karthus ganks suck.
Also, when he goes to roam, you push mid like a mofo and ult if they get too aggressive in another lane.
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No, they don't. Blitz already sucks enough as it is.In post 23252, CF Riot wrote:The only, ONLY thing Riot ever needed to do to fix Blitz is cut the range of his hook.
Thresh, on the other hand...- BROseidon
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BROseidon Expert Marxman
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BROseidon Expert Marxman
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Fixed that for you.
10/10 would bang Graves.- BROseidon
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BROseidon Expert Marxman
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BROseidon Expert Marxman
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BROseidon Expert Marxman
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Is this reflective of MS as a whole?In post 23372, AngryPidgeon wrote:Man this thread is so gay, not even that Leona fan service appearing 2x on the same page is making a dent in that.- BROseidon
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BROseidon Expert Marxman
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BROseidon Expert Marxman
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BROseidon Expert Marxman
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Crit chance is skewed in the same way that it is in WCIII in order to normalize the rate at which you crit.
And phage with the slow was a horrible item that didn't deserve to be in the game, because phage being good meant that it was a must-buy item for top laners that would make whoever was winning in toplane unstoppable while phage being bad (like it has been for all of season 3) made it a noob-trap.
At least now they can balance the fucking thing.- BROseidon
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BROseidon Expert Marxman
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After worlds they should just ditch Regi and form a new team, going through promos and all that.
They would probably be able to pick up a new midlaner pretty easily (PR0LLY would be hard to pull from CoL given CoL's likelihood of re-entering the LCS, not sure how attached to TBD Arthelon is, especially given NydusHerMain being picked up as a sub for CLG, Salce would be an easy pickup, Ecco might still be attached to VES if they decide to do what CoL did). They could also just pull out a surprise new midlaner from solo queue. After that, they would probably be okay making it through promos, and the new TSM would be boned.
Or Regi can do the smart thing and join Hotshot in the "used to be pro player but now I just make loads of money running the business" group of people. It would probably reduce the tension if his immature ass just weren't present at all. - BROseidon
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