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At this point you probably can't afford to fill two rune pages so for quints something generic like health would be good. They'll give you an easier early game and are useful on every character and every type of character. If you're still playing Ashe or Garen alot then get armor penetration marks. I got flat mana regen seals and cooldown reduction Glyphs, but I play more mages, I'm not really sure what you should get there.Primpod 11:13 pm
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Espeonage wrote:HEAVIEST TEAM EVER.
The solution is not to play solo queue. Scum has a pretty decent number of people who play on LoL, we often play as 4s or 5s in the queue or even have a fully blown inhouse game of 5 scummers v 5 scummers when people can be bothered to come online. It's much much easier to coordinate when you're talking (or even just listening) to your team on skype. If I was forced to solo queue only it's quite possible I'd have given up playing by now.Primpod 11:13 pm
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tans wrote:I don't know if this is a good build or not, but OMG, I loved the movespeed and attack speed.. and crits
I think that's roughly the kind of thing you're looking for, though I'd replace one of your phantom dancers with a Bloodthirster. Banshees veil is the most common defensive item on Ashe, in a game where the enemy damage is nearly all physical you might want something else though. Last Whisper is right if you're having trouble with opponents stacking armour. I'm not sure which is meant to be best between swiftness boots or beserkers, still learning ashe myself.Primpod 11:13 pm
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Decent guide, but I'll throw in some opinions.
I only really started playing Cho this week now that he's free, and I feel like he functions best in solo top. I don't think he's the greatest babysitter bottom because his lane sustain depends on last hitting and you won't be getting many in that role. Not saying he can't do it but I'd pick something else. The build I've been trying so far starts regrowth pendant + mana pot into early philo, and against a team with balanced damage would probably end up as Merc Treads, FoN, Guardian Angel, Rylais, Abyssal Sceptre, Zhonyas. You're super tanky and if you're being killed it's usually because everything else in your team died first in a teamfight. Unlike your build it gives 250 AP and an aura that reduces magic resist so you can be a bit more of a threat. The banshees vale seems unnecessary when you could get the magic resist from Abyssal Sceptre, it's not like you're at risk of being bursted down. If the other team lacks damage on one side you could forego either Zhonyas or Abyssal and get a Deathcap instead.
Other changes I will try: Frozen Heart as the major armour item since Cho loves everything on it (especially CDR), and RoA instead of Rylais. Tbh the only reason I defaulted to Guardian Angel in the first place was because I liked how huge it is when he has one. He seems like a character that can be built in alot of ways so maybe more exotic stuff will creep in when we've got a game clearly won.Primpod 11:13 pm
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Buttons wrote:Also your suggestions of P.Stones, Hearts of Gold and worst of all Guardians Angel sadden me, you're in a solo lane hoovering up all the farm you don't need GP/5 or regen due to your amazing passve and any fight where you are focused down as Cho early enough in a fight for Guardians to be valuable is a fight your team has already won.
I'm starting to feel the same way about Guardian Angels though they have saved my life before. As for Gold per 5, the fact that you're in a solo lane doesn't somehow mean that getting more gold is unecessary. Same for Nasus, a philo stone isn't an admission that you're unable to last hit with your q, it just means you want more gold and the lane sustain early. Even with Cho's strong sustain, some 1 v 2 lanes are going to be rough initially, so you want all the staying power you can get.Primpod 11:13 pm
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Shanba wrote:At level 6, his max health is 455+(96*5)=935, and the p5 he gains from perseverance is 4.675. So with perseverance up, he is regenning around 18hp5.
Perseverance would restore 4.675 health per second to Garen, not 4.675 p5.Primpod 11:13 pm
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I found Dominion pretty meh too at first, when I had to play with randoms or miss the window of opportunity. It's been great fun playing with scummers these past couple of nights though. I like being able to have gold on the champions I normally wouldn't get any farm on, like Blitzcrank.Primpod 11:13 pm
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Also bought Xerath. He's really interesting, but I'm not sure what his role should be, exactly. He doesn't do great DPS in my limited experience with him, but he's also not tanky enough to take shots. He's clearly not support, and I doubt he could jungle... so he's just ranged? His stun isn't even that great, FTR. I could potentially see him as a solo top, but early game his Locus of Power cooldown is way too long to sustain long range for any considerable amount of time.
I bought him as well. Have only played him in a custom game though I've also faced him once. He seems like a cross between Lux and Cass, with the range of Lux and spamminess of Cass, but has less burst. I think he could be abusive in lane, and a good sieging/poking champion. I laned against one as Irelia yesterday and it wasn't as scary as I'd expected, but I think the guy was pretty terrible.
His passive seems a bit worse than Galios from what I can tell, though I guess some games Galio would be forced to stack armor instead of MR, whereas Xerath will always be getting AP.Primpod 11:13 pm
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It's chalk and cheese, of course Veigar does more damage, he's the biggest burster in the game. Veigar struggles against most mids, and I'm pretty sure that includes Xerath. They're both mages but should be played completely differently.Primpod 11:13 pm
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Maybe I just haven't tried out the right AP carries/tanks, and I don't have the runes to jungle... who are considered the best AP carries & tanks in the game? I tried Shen out and hated him.
I could be wrong but I think Brand, Orianna and maybe Morgana are considered top level casters unless Brand became less popular due to the slight nerf. Orianna is one of the best champions in the game but tough to use, I'd suggest trying her out on freeweek before dumping IP into that. Otherwise, Annie is a good pick for being easy to use without being a weak character, Veigar has a better lategame than any other mage but requires you to tolerate a weak laning phase, Malzahar farms easily and scales decently, Lux has great range and is alot of fun, Ryze is short ranged but becomes really tanky lategame and Anivia is good but again tough to use. There are other mages but I'm sticking to ones I'm familar with.
What have you tried?Primpod 11:13 pm
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With morgana being a often picked champ for mid, I can see an AD as the counterpick. Even in the less specific cases, ashe can probably hold her ground against many casters. At the other end, you have soraka who makes quite a bit of sense next to a caster (gives mana and shreds MR?), who could be xerath or veigar for example (either should do well against AD, or should benefit a lot from the support). I mean, with the recent popularity of Urgot there, who is far from the classic ranged DPS, it isn't that silly.
Ashe has problems against alot of the casters you normally see mid, though stronger laning AD carries could do it. I've done Veigar with a support bot before and it worked ok, but mages tend to need the solo XP more than AD carries.Primpod 11:13 pm
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I got to jungle WW in a few games tonight and I actually did pretty decent... I'm seeing, though, that I'm winding up with WAY more assists than kills (though I've been in the +K/D ratio each time). Is it normal for a jungler to have more assists than kills?
It really depends on the jungler, some junglers contribute heavily to a gank with CC but not so much damage, so with them the lane will get the kill more often. WW can do ok damage with his ult+hungering strike+auto attacks, but isn't the most bursty of gankers (like say, Xin Zhao). But really, it doesn't matter that much who gets the kill, the point of it is to add gold to the team and set the enemy lane back, and even just assist gold is decent. The worst case would be ganking bot and your support getting the kill, the best would be the AD carry gets the kill, but I don't usually think about that when going for a gank. Most important is to secure the kill, or a second one, and then decide afterwards whether you're in a position to do some work on the tower or go for dragon.Primpod 11:13 pm
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See I did that first, then quadz was like "do cloth armor + health pot"
Plus, I'm not ganking before my first back anyway, so I'll have madred's at that point no matter what
Longsword + 1 health pot gives you a slight saving. It might depend on (lack of) runes, but WW has so much sustain that you shouldn't need more than 1 health pot. The only place you'll get even vaguely low is taking blue initially.
It's possible for WW to take dragon at level 5 once he has mini razors, but you need procs so it's not reliable.Primpod 11:13 pm
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If playing a mage, try to lane in mid. As Xerath, you want to be constantly harassing your lane opponent (buy some mana or mana regen early so you don't run out). You don't normally have the burst to take someone down from 100%, but you can just keep whittling away at them until they have to either go back or stay and risk being bursted down if you catch them in a combo. Your basic combo if something gets in range is e+q+your ultimate.
I'd recommend just playing a few different free champions each week and seeing what you like. Brand is a strong mage, but 6300 is alot to spend on something you've never used.Primpod 11:13 pm
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I'm toying with the idea of bottom lane support+Ryze, due to the mana mechanic he's much more item centric then level centric (Q's dmg is 40/65/90/115/140, you're really not losing much by leveling slower).
blitz/ryzePrimpod 11:13 pm
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However, what the HELL do you do when its something like cait and ashe? I can't harass and they just seem to scale faster.
Caitlin is a strong laner and a difficult matchup. Ashe should get destroyed by Brand in lane whether on TT or SR. Harass with your pillar and try to zone her off farm with the threat of a big combo. Ashe's damage is low early on while yours is high, and unlike a melee character she can't buy magic resist early without setting herself behind.Primpod 11:13 pm
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#2) ignite seems to be the only way to kill someone early game While I can whittle away at their health with my poisons, I cannot for the life of me knock them down to 0hp. I always get them SO FUCKING LOW but I can't get that last little bit. Cassie's range isn't great and usually the enemy figures out OH SHIT I SHOULD B before they rush in at low health, so I can never snag any kills... what do
Alot of AP mids do take ignite to add that extra bit of damage to secure the kill. Remember though, you don't have to kill something to have the edge in lane. Forcing them back denies them gold and xp, and if they're staying in on lowish health they have to be extra wary, probably denying themselves farm they might have otherwise gone for, and being less of a threat to you.
I'm not a Cass player, but if your lane opponent is hanging back or being forced to go back to heal, you should push your lane and look for gank opportunies in the side lanes. That isn't just a Cass thing, alot of AP carries are excellent gankers. AP carries are at their strongest early to mid, and you have a level advantage over jungle and bot lane, so don't be afraid to go for it.Primpod 11:13 pm
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It pretty much depends on the AP carry. I used to just rush RoA first on all of them after a couple of nasty experiences rushing hat, but on some hat first is better. I tried it last time I played Brand and the difference in damage was noticeable (though there were mana issues even with 3 dorans rings). With Malhazar the extra mana probably isn't a big deal since most of the mana you put into farming you get back anyway. With Veigar I prefer a DFG first since it's cheaper than hat, provides CDR and mana regen, and I suspect adds roughly as much power to your combo (guess, not precise calculation). In any case it gives enough to one shot a squishy.
Who cares about the sustain from Catalyst and the well-rounded efficient stats of Rod of Ages when I can just murder my lane opponent every Tibbers cooldown?
Presumably sometimes you're struggling in lane, or you're playing a mage that scales fairly well (Veigar, Karthus, Malz, Ryze)?Primpod 11:13 pm
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Watching some of the commentary, I'd agree it was much better this time.
And I enjoyed the inhouses I played in. The first couple were frustrating in that I'm not sure what more I could have done to alter the result, short of getting double digit kills in lane. The skype call in the third game was awesome, strange as it sounds. No arguing, no white noise, very well coordinated. It helped so much, real pleasure to play with you all.Primpod 11:13 pm
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I had a bad feeling in that second inhouse, the minute Hindu said in the skype call that he was expecting to easily win top lane. In retrospect I could have maybe given him the stolen red buff, but I was trying to overcome the slow WW jungle and rush 6 asap.Primpod 11:13 pm
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I would take you up on that, and possibly expect to lose esurio. Your mid lane play is very solid and mechanically strong, and I'm not such an amazing Veigar, just pretty much the only person who plays him with any regularity. I now try to pick him more sparingly, usually only if I've seen their mid or have some ridiculous urge to first pick him.
I did recently put together a page of MR quints and blues, together with the 6 magic resist mastery (though still running 21 in offence). If you open null magic, you can go into lane with 87 MR, which is kind of funny and has let me farm fairly well against opponents I've tried it against so far. I've also been considering just trying to play him as a more standard AP carry since he got buffed, not going hyper-defensive, but just building boots, a dorans ring or two and then a DFG, and trying to trade some hits then zone the opponent with the threat of a big combo rather than burning most of my mana on Q-farming. I don't know how well it might work, but as soon as I practice having the muscle memory to incorporate both ignite and DFG into a combo (currently been taking teleport and using same key for DFG as I do for ignite), I might give it a try. Veigar may be a weak laner, but he's ridiculous if gets ahead, and a really good mid to gank for (also quite hard for the enemy jungle to gank).Primpod 11:13 pm
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mykonian wrote:Bolded means the veigar isn't good at stunning. The cast is actually near instant, so the only reason why morg can black shield it is or you didn't aim right, or you didn't see morg put the shield up.
As for the shielding someone to survive bit, generally as veigar, if you are allowed the farm, those extra 400 hitpoints on their carry aren't going to make the difference. You've got plenty of damage midgame to blow up that ashe/mf/whoever with or without that shield.
Even though the stun is instant, Veigar tends to telegraph what he's up too. Shield also means if you're caught in the middle you can walk away no problem, and can be cast on self if you want to just run at him to try and ult into burst him down. If you're really scared you can just cast it when you want to come forward to drop your pool.
In a teamfight, black shield is 5 seconds worth of time where your target can't be CCed, that's huge. Veigar's big thing is trying to blow up a squishy near the start of a teamfight, that becomes alot harder if one of them has 700-800 more health against you and basically can't be hit by your meteor. Do you throw out your stun anyway and try to kill a suboptimal target, do you wait the 5 seconds before making your move? That's easily enough time for the other team to kill you.
Veigar in teamfights is very dependent on his combo, if he gets trolled out of it by a shield, a QSS or anything, his sustained damage is fairly poor and his CC takes a long time to come back up.Primpod 11:13 pm
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Amrun wrote:What exact runes/builds?
Are you laning him solo top?
Sometimes cloth armor +5 health pots will be a better start, then building into a Wriggles Lantern to give you some staying power in lane. Without it, you have only your passive for lane sustain, which isn't that much.
Rushing Warmogs isn't always the best idea either, but it depends what's going on in your lane. If you just want to be tougher against a physical attacker, chain vest will give you better value for money. Against things doing magic damage, you might want an early Negatron cloak or even go straight to your Wits End. Warmogs is a great item to have but not necessarily as a first item.
Atmas is a good choice and likely still will be after the nerf.
As for runes, Marks are usually better used for offensive stats, usually armor pen. I can't remember otoh what you get from MR marks but if you want MR I think it's better for them to be Glyphs or Quints. I'd replace the Health Quints, they don't offer that much beyond the first few levels.
Full offence tree would help you farm, but there's nothing wrong with defence tree either.
Bruisers are the hardest things to build, so just try and be as flexible as you can and react to what's going on in the game.Primpod 11:13 pm
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While we take a short break before playing some ranked, I will say this was the most fun I've had in LoL in a while. I think everyone else felt the same. Good to know we can play when we put our minds to it.Primpod 11:13 pm
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quadz wrote:I have got to improve my farming, in every lane and in the jungle. I become completely ineffective in mid-lategame when I'm 2-3k gold behind the entire rest of the game. I'm now getting to the level where my natural farming skills are falling pretty far behind basically everyone else I play against, and it's becoming a giant problems. If I don't get kills early and snowball, I end up pretty much useless by endgame. :/
As a jungler, don't feel bad about simply farming your jungle for a while - sometimes there just aren't any good gank opportunities available, and trying too hard to force it will usually lead to a bad result.
In lanes, it depends why you're falling behind on farm. Are you being too aggressive and "forgetting" to farm? Being zoned off farm? Just missing alot of easy CS? If it's pure mechanics then you just need to practice, even in custom games, until you get more used to the champion's auto attack animation or whatever it is they use to farm.Primpod 11:13 pm
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For junglers, I tend to run into the issue where "holy shit every camp is cleared ummmm... what now?" I know that wraiths has the shortest timer, so I tend to just go there, but I feel like I'm not doing anything just standing there, waiting for wraiths to pop up.
You can place wards, hold any lanes that need it, give blue to mid, keep timers on enemy buffs and consider stealing them or just go back to buy. Most of the time there should be something to do in between the short respawn timers.Primpod 11:13 pm
chamber can you please come to ukmeet
i would love to finally touch your face- Patrick
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Patrick Rantbuddy
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- Posts: 7475
- Joined: May 3, 2006
- Location: England
- Patrick
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Patrick Rantbuddy
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- Posts: 7475
- Joined: May 3, 2006
- Location: England
- Patrick
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Patrick Rantbuddy
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- Posts: 7475
- Joined: May 3, 2006
- Location: England
- Patrick
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Patrick Rantbuddy
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- Rantbuddy
- Posts: 7475
- Joined: May 3, 2006
- Location: England
Is there a list of who is supposed to counter who for top and mid lane? Because at the moment I've been using Teemo to counter Riven and WW to counter Yorick but I want to know if there are better choices.
Cho can farm easily enough, if you're still playing him.Primpod 11:13 pm
chamber can you please come to ukmeet
i would love to finally touch your face - Patrick
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