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- Mastermind of Sin
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Ok seriously? Vent > Skype at least, but if you're gonna start switching programs, use the best one out there.
Go to axon.dolby.com, make an account, and you're done. You can add buddies to your list and invite them to voice chats. It's incredibly easy and by far the best sound quality of any VOIP program out there. Just do it.Permanent V/LA.- Mastermind of Sin
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I take issue with this statement:
Otolia wrote:I know though is that Riot dev team got their asses kicked by HoN dev team in LoL. I admit DivA was a DotA competitive player.
I don't really know where you're going with this statement. Good game dev != Good players. The Riot dev team isn't very good at playing LoL, but they did a hell of a job making.
Beating the Riot dev team isn't a big accomplishment, Otolia. I have played their dev team before, and I went head to head laning against a Pantheon/Janna combo (back when they were the two most OP champs in the game) that included Pendragon himself. I wrecked his shit over and over with a troll DPS Taric build (pre-Manamune), and they didn't even get a single kill against me in the laning phase.
I'm a mid-level ELO player (just under 1300 in ranked, although I don't play ranked much so it's probably inaccurate, but regardless the top players are over 2000 and the shitty ones are just under 1000), and certainly not top tier. I don't understand how you think saying the HoN dev team beat the Riot dev team somehow makes HoN a better game.
Secondly, I don't understand your comments about LoL being counter-intuitive for a DotA/HoN player. I played DotA for about 3-4 years before LoL came out of beta, and making the switch over to LoL was like riding a bike. Both games were created by the same people, and the strong similarities made it easy to go in and pick up on the differences as well without feeling lost.Permanent V/LA.- Mastermind of Sin
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Otolia wrote:
Mastermind of Sin wrote:Secondly, I don't understand your comments about LoL being counter-intuitive for a DotA/HoN player. I played DotA for about 3-4 years before LoL came out of beta, and making the switch over to LoL was like riding a bike. Both games were created by the same people, and the strong similarities made it easy to go in and pick up on the differences as well without feeling lost.
I said the shop was counter-intuitive at first. Now I can navigate through it. I don't find it totally practical but it's not that troubling anymore. I don't know if you did play under Eul or Guinsoo era's but DotA 6.xx has nothing to do with the former versions. IceFrog made some radical choice and the game was more balanced in the end.
I started playing under the Guinsoo/Pendragon eras, but as I said, I played DotA up until LoL was released, which was well into the IceFrog era as well. The majority of my DotA playing came during 5.84b and the subsequent early 6.0X versions.Permanent V/LA.- Mastermind of Sin
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Otolia wrote:Then you are dumb bv310. The conclusion of this article is that both game end up not having success with the mechanic. If you prefer to say 'I'm not reading because he is not partial' you are only showing that you have the same kind of elitism that is saying 'my game is the better one'. Which obviously isn't getting you nowhere. Reflect upon what you do before being judgemental. I thought this was the basis of Mafia ...
And let me remind you of the disclaimer :
S2Nome wrote:Disclaimer: First thing I should point out here is that this is not an attack on League of Legends, but an attack on the poor reasoning I have seen many users, from both HoN and LoL, employ. Second thing is that I am personally FOR denying; this post was made simply to spark discussion. Denying is an integral part of HoN, and will never be removed. I wouldn’t want it to be! With that out of the way, let’s begin.
I actually did read the article, and I don't really agree with what it says. I actually feel that the deny mechanic is a copout that *discourages* PvP play. If I could just sit back and kill my own creeps before the other team can, what incentive do I have to zone them? This is where I feel LoL's decision to remove denying has been most effective. Instead of denying, players now have to actually interact with the other team directly, pushing them away from the creep waves so that they cannot get close enough to get XP as your team's creeps are killed by the opposing wave. I think this takes a lot more skill than denying, because deny is just a last-hit mechanical skill that you can practice over and over, whereas zoning is actually a something that takes strategy and critical thinking to accomplish. Any zombie can deny creeps if they have practiced enough. You could theoretically create a machine that watches creep health and last hits every creep in its wave perfectly. It would be much more difficult to create a machine that could correctly read the opponents moves and maneuver to zone them out of XP. Therefore, I don't see how the deny mechanic adds a desirable aspect to any game, since removing it actually increases the amount of competition between players.Permanent V/LA.- Mastermind of Sin
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Ankamius wrote:I main almost every ranged carry and I tend to run Flash+Ignite on the majority of them. Why? Because I'm stuck at the 1150 level and I have to completely dominate my lane. If I don't, I can't carry people. I do run Ghost/Flash on Ashe, but that's only because she has absolutely 0 escapes.
When I play in-houses with my team (and holy shit is it competitive. I would estimate the skill level we tend to play at as around 1500-1700), I generally play the odd role out that my team needs.
My skill with champs in general is:
Ranged AD > Support > AP Carry > Tanky DPS > Tank > Jungle
EDIT: The only champions I have yet to play are Brand and Orianna. I know very well how every single champion works and every viable method of building them.
I feel that ghost is a better spell than flash. I usually run ghost + teleport on Ashe, because full map arrows are the shit. For most of my other ranged carries I use ghost + ignite/exhaust, with the exception of Brand, who needs the flash to set up his stun skill shot.Permanent V/LA.- Mastermind of Sin
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My champs (no particular order within each category):
Mains -
Amumu
Brand
Gragas
Galio (not owned)
Ashe
Pantheon
Taric
Udyr
Vladimir
Urgot
Sona
Reasonably Comfortable -
Caitlyn (not owned)
Annie
Blitzcrank
Kayle
Cassiopeia (not owned)
Garen
Learning -
Alistar
Singed
Katarina
Old Mains (haven't played in so long they have changed a lot or I am out of practice) -
Jax
Nunu
Heimerdinger
Master Yi
Sion
Gangplank (I always played tankdenyplank, so I don't play him anymore)
Champs I have never played at all (because I don't own them and didn't get around to it when they were free yet):
Akali
Dr. Mundo
Ezreal
Irelia
Jarvan IV
Karma
Kassadin
Kog'Maw
LeBlanc
Lee Sin
Lux
Malphite
Malzahar
Maokai
Miss Fortune
Morgana
Nidalee
Nocturne
Olaf
Orianna
Rammus
Ryze (not since they first overhauled him almost 2 years ago)
Swain
Teemo
Trundle
Vayne
Warwick (not since they first overhauled him about a year and a half ago)Permanent V/LA.- Mastermind of Sin
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Otolia wrote:
Because obviously LoL games are very ganking oriented.
I can't tell if you're being sarcastic or not, because if you are, you're wrong. LoL games *are* very gank-oriented. It's an integral part of the game.
That's why every team has a jungler and that the sole concept of roamer is beyond your imagination. LoL would be a great game for chinese DotA team, I wonder when they will enter and completely crush the scene by ricing all game long.
Every ranked game I have ever played has a jungler on each team, and about 90% of the normal games I play have a jungler on at least one team. Roaming happens as well in LoL, it's not as prevalent as jungling but I'd say it's about an 70/30 split between the two.
As for ricing, it only works against bad teams. Any decent team shuts down ricing all game in LoL.
Removing the mechanics of denying was a good idea but it wasn't followed with satisfactory results because PvP wasn't encouraged. Even the low (understatement) on skills isn't sufficient to promote a fast pace laning. I have been watching *aAa* stream lately (certainly a top 5 team) and it's all about mind games and less about fighting. You may consider that this is better but eSports are here for entertainment and nothing else. And frankly zoning isn't interesting, kills are.
*shrug* I disagree. eSports exist for my entertainment, not yours. I could care less how fun a game is to watch, because it's more important that it be fun toplay. And as far as that goes, if you enjoy playing a game a lot, you tend to enjoy watching out. People who enjoy playing LoL don't think that zoning is boring to watch. LoL is not a fragging game, it's a strategy game. We watch it to see people making intelligent moves and outsmart their opponents, not mindlessly run around killing each other.Thatwould be boring.Permanent V/LA.- Mastermind of Sin
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Knight of Cydonia wrote:
TP makes whatever you're porting to invincible, unless it's a tower/inhibitor, IIRC.
As previously mentioned, can't TP to towers.
An interesting thing I've noticed lately though is that if there is a Heimer and he dies while you are TPing to one of his turrets, the turret won't die even though he is dead. It's a pretty sweet way to keep one of his turrets around to help you fight as you jump in to finish off the other team after they kill him.Permanent V/LA.- Mastermind of Sin
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I prefer Magic Resist or AP for Glyphs (Blue), rather than CDR.
For Marks (Red), go with Armor/Magic Pen unless you play someone like Gangplank a lot and need Crit damage
For Seals (Yellow), I have Mp5/level, flat health, and flat armor runes.
For Quints I have full sets of Armor Pen, Magic Pen, and Flat Health.
I have a solid smattering of other runes, but those are what I'd say are the most important for generic champion builds.Permanent V/LA.- Mastermind of Sin
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TheButtonmen wrote:Has anyone messed around with the Gold / 10 runes yet? They keep intriguing me but seem awful as they only give you an extra 18 gold / min which means there is little impact from them (even in a 40 min game they only give you an extra 720 gold) but on a dedicated support who already builds multiple GP/5 items and doesn't have a real need for any stat quint I'm curious if they might work as that is basically 10 free wards.
Actually, I use HP quints on most of my support champs so that I don't get two-shot when people try to focus me out of a fight. Sona is incredibly hard to kill when she has 126 extra HP. =P
I'd take that early survivability over 720 gold for the game any day.Permanent V/LA.- Mastermind of Sin
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Elmo wrote:Reposting: Skill shot failures.
ARAM can be really fun, but you can also be screwed by the randomness. I think one game I had nidalee and soraka on my team, stuff like like.
Wait...Nidalee and Soraka are some of the best champs for ARAM...
RayFrost wrote:Panzerjager wrote:ARAM?
All random all mid.
It's a player-made game set where you set a custom game on summoner's rift to automatically randomize the champion selection process (still giving time to set summoner spells / masteries / runes). After the game starts, all players go to mid lane, and the teams duke it out.
The rules state you can't go b, can't buy snowball items (examples: mejai's soulstealer, sword of the occult), and can't jungle. You essentially stick to a mid lane brawl.
Here's the full list of ARAM rules: all random, all mid, no returning to base for any reason except death, no jungle, no grass, no snowball/stack items, no GA, no revive/fortify, suicide OK
I have it saved to a file so I can copy it when I play a game. =P
New people add me on LoL: "Axle Hellfire"Permanent V/LA.- Mastermind of Sin
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ZeroFang wrote:Ankamius = Ankamius
BBmola = BBmolla5
BrutalAztecs = Skyllus (?)
Bv310 = Bv310
Chronopie = Chronopie
Cyberbob = xtrati (?)
drmyshottyizsic = DrMyShottyIzSik AND UnicornDude AND StrungOver
Gammagooey = Gammagooey
hitogoroshi = flaminghito
IH = ConebreadIH
JDodge = ahallucinogenic
kiwieagle = Kiwieagle
Knight of Cydonia = Aegis Tyrannon
LynchMePls = FalconGK81
Mastermind of Sin = Axle Hellfire
mb53 = shaBAYM
Morthas = Fient
MrZepher = MrZepher
OhGodMyLife = Marie Paris
popsofctown = popsofctown
quadz08 = quadz
RayFrost = RayFrost AND VoidenBlaze
Shanba = Tathis (?)
Starbuck = Mystickah
tanstalas = Tanstalas
TheButtonmen = TheButtonmen
Untrod Tripod = Untrod Tripod
xRECKONERx = reckonerX
ZeroFang =
There is no BBmolla5, unless he's on the EU server.Permanent V/LA.- Mastermind of Sin
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Panzerjager wrote:I'm like 14-15, Ashe auto-locked, I waited for 10ish seconds, then Eve locked. then Malphite locked 15ish seconds..then right towards the end Noc and MF locked. I'm not complaining about auto-lock, I'm more complaining that people deliberately picked a spot that was already fulfilled in the team. we already had a roamer/ganker type and an AD carry.
I think your main complaint should be the fact that someone deliberately picked Evelynn.
drmyshottyizsik wrote:Panzerjager wrote:vezokpiraka wrote:I'm 30-30 right now and consider Annie a great champion
I'm 36-40 and I have never played Annie. Been playing a lot of Singed, Nasus, and Veiger.
Edit: Latency, yeah mine has never jumped above 50... but sometimes my comp like to decide to run LoL at 5-7 fps during teamfights.
You should try 4fps all game
Been there, done that. It really sucks.Permanent V/LA.- Mastermind of Sin
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Papa Zito wrote:TheButtonmen wrote:...You went 1-4 and then left a game.
That's an incredibly dick move.
His wireless kept causing him to disconnect and reconnect from the game.
It was solved by running a 100' ethernet cable from the basement to his computer.
As you can imagine, this took some time to put together.
Yea I think I reconnected to that game at least 10 times, but I had the misfortune of being disconnected when the game actually ended, so it gave me a leaver mark.Permanent V/LA.- Mastermind of Sin
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Chronopie wrote:LoL simplified the interfaces, removed the deny mechanic, and rebalanced health/defense/offensive.
It's more of a team game now, whereas HoN is a game where you try to get one player fed to godlike proportions and watch them 1v5and win.
Yea, DotA/HoN/DotA 2 will always be about the 1v5. I remember back in the day it was always Bone Fletcher with the fucking teleport boots taking out the whole team while his teammates baited for him. Pretty dumb shit.Permanent V/LA.- Mastermind of Sin
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Junpei wrote:Mastermind of Sin wrote:lolololololol DotA 2 looks like a crap game, you realize that right? Guinsoo and Pendragon are the only guys who ever truly innovated this genre. Everyone else is just copying off of them.
...
How long have you played Mobas? You look like someone who started with LoL, otherwise there's no way you could have made a post filled with so much wrong.
Dota 2 will do better because they have experienced and far stronger developers on the job.
LMAO, I started playing DotA 8 years ago...you *do* realize that DotA was *created* by the guys who founded Riot, right?
DotA 2 will be a more well-made game in the form of less bugs, because Valve is a bigger and more developed studio. But they just don't have the experience with Mobas that Riot has, and rebooting an exact copy of DotA is old hat.
a) It's already been done
b) The first time it was rebooted, it sucked
c) The Moba genre has evolved past DotA. We don't need to go back into the Stone Age.
d) DotA was a great game, but it had a lot of issues that have since been solved in terms of gameplay, mechanics, and interface. If DotA 2 doesn't acknowledge and take advantage of these improvements, it's going to suck.
That said, DotA 2 will be a relatively successful game, and it will be good competition for LoL. But that's because there are plenty of nerdraging kids out there who can't get past the fact that LoL changed things from DotA and made it different, and so they've been playing HoN until they could go back to DotA all over again. The only way that DotA 2 will truly become a good game is if they learn from LoL and truly innovate their product. A simple reboot won't cut it.Permanent V/LA.- Mastermind of Sin
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Junpei wrote:I think that your first paragraph sums up why DotA 2 will do well. LoL is a different game than DotA now and has a whole different target audience, which is not the same hardcore gamers than DotA attracted. LoL attracts the guy who wants to mess around a bit with friends in normals and maybe try to advance in the ELO ladder (however he is guaranteed stress). Now this may sound fine as if people are playing then good right? But in reality these players won't be able to stand to a game like DotA where the competitive scene will come naturally and a lot of players will migrate over there.
Attracting a casual gaming audience != not having competitive gamers in the community. LoL did what DotA and HoN couldn't. It got both types of gamers.
Why do I believe players will make the switch from LoL to Dota 2? Server Stability won't be a huge issue like LoL is, nor will patch updates or other promised released dates. Things that the community really really want the community will get (as a beta player of LoL, there are more things we didn't get that we thought we were going to than we've gotten) and that is a HUGE selling point for fans of LoL who have undergone years of dissapointmnet. And who was it that first picked up LoL? DotA gamers, and they mostly aren't satisfied (like most people from beta) and will try out Dota 2 at least for a while and as it grows most likely really enjoy it. Why wouldn't they, it is very similar to the original DotA game but more sharp and well groomed than the Warcraft 3 mod.
1) I'm very curious as to what things you thought we were going to get that didn't happen. I can think of a few, but I'd rather hear your opinion on it.
2) Being similar to the original DotA game is *not* a good thing.
Dota 2 won't compete with LoL I agree, many people will still play LoL and many will play both. The thing is that as of right now you are attracted to LoL if you're in their abnormal target group (abnormal to the genre of Mobas), have a lot of time invested/progress (mainly applies to tournament goers), or have grown into the game. But DotA 2 will have a better e-sports scene due to many more professional teams that will flock to it for not more than the DotA brand name on the label and the bad reputation LoL has as an e-sport. "We broke the record for most people viewing the stream of an esports event!" Well whoop-de-fucking-doo because that pretty much means nothing to me, that doesn't sound like you ousted DotA rather all of your users had access to the same stream so you broke the record. Now I know DotA 2 will have a pretty bad playerbase as well (Bloodline Champions is the only game in this genre that I can say has a good playerbase and that is because it is small) but that doesn't matter from a player standpoint as no matter where he goes he'll be treated poorly by most of the players so what matters is company treatment. If Dota 2 can make a guild system to make the experience in a game more personal (ie I don't want to be a huge asshole because people can easily track me to my guild and such and report me) then it will blossom all the more.
LoL hasn't had a problem getting professional eSports teams to compete. Hell, the Season 1 champions, fnatic, are probably the most well-known eSports organization in the world. They've been doing this shit forever.
Also wanted to point out that in your list of LoL attributes you listed "A) is already established, B) has a lot of name recognition (no Dota doesn't don't even try to argue it does) and C) has a very very large player base (and in this genre there is no way to recruit players if their friends don't switch, if my friends play LoL there is no way your going to get me hooked on DotA)". LoL has been established as a game that constantly crashes, but is fun to play with friends despite many bugs. Name recognition? Go to my answer for A, but DotA has a ton of name recognition! That game was ABSOLUTELY HUGE back in the day and it still is! To say that DotA has no name recognition amongst gamers in this genre when DotA was one of the biggest titles in the genre even as a mod is ludicrous! Yeah the DotA playerbase will form naturally due to Asia and the island countries having easier tap into the competitive scene than LoLs (LoL in one of the countries there has 12600 ip champs and their ip gains are proportional to this. And most others are patches behind the US and EU countries) and the fact that many US and EU gamers will try and will attach to this game especially ones who have played LoL and want something else.
a) You're missing TBM's point. DotA has major name recognition in a very small, focused subset of the gamer community. Most people who have never played DotA have no clue what it is, and they've never even heard of it. That's not name recognition. League of Legends has made a name for itself in the gamer community at large, including winning some Game of the Year awards when it was released. LoL has way better name recognition than DotA, it's not even a contest.
edit: The guy who posted before me about being 18 with his dorans shield or whatever never going back to base, as a general rule that is bad as unless you are freefarming somehow top racking up 178 CS there is no reason to do that as it gimps you for ganks and fear factor when dealing with enemy map presence. It essentially turns into a 5v4.5 when you're level 18 and not going back, so the enemy could try to force a teamfight on you guys and come out on top due to the item advantage due to you not going back when you had good enough gold.
I never said it was a good idea. However, I did have 233 CS, so...yea. It was mostly for the lulz, not any sort of strategy. I was still forcing the other gragas out of lane even though he'd gone back to buy items twice and I hadn't, lol.Permanent V/LA.- Mastermind of Sin
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ZeroFang wrote:Mastermind of Sin wrote:LMAO, I started playing DotA 8 years ago...you *do* realize that DotA was *created* by the guys who founded Riot, right?
A couple of thempicked up the projectfrom IceFrog, who took up the project from some guy named Eul or something to that effect. But besides that, the MOBA genre goes way farther than that even. I've played MOBAs on Starcraft, and one in particular is generally credited with spawning the genre (Aeon of Strife). Every new one I've seen up until the DotA clone generation (HoN, Dota 2, LoL) was innovative. These new ones all seem the same, LoL being the only one with innovations worth mentioning.
First off, yes and no. Guinsoo and Pendragon inherited old school DotA (which no one cares about) from Eul, and then they made DotA Allstars into the game that put MOBA on the map. They were the ones who gave us the competitive community, they were the ones who gave us Roshan (aka Baron Nashor), etc etc. IceFrog came *after* Guinsoo and Pendragon. Trust me, I actually remember when DotA went from version 5.84b to 6.00. That's when IceFrog took over and DotA started getting boring. Guinsoo and Pendragon made DotA gain real popularity, and they turned around and took it to the next level with LoL.
I came to LoL because I hated many things about DotA (denying, the community, hidden shops, and several other things) and I decided LoL seemed far enough away from that to be enjoyable. And it was. Unless they change up a whole lot, I will never migrate to HoN or DotA. I'm sure there are many people in my position, especially when you consider the raging, childish community DotA and HoN breed.
^this. Definitely.Permanent V/LA.- Mastermind of Sin
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Timeater wrote:A mediocre hon pro player went over to LoL and became the number #1 player in a month or two. Thats the skillgap between lolplayers and honplayers.
People who play lol and haven't tried hon, or just half-assedly tried it, just dont have the HOOTSPAH required to be a decent gamer. Hon will always be better because it will always be more intellectually stimulating, more fast-paced, and more strategic. (lol free blink nice meta)
trollmode: off
Wait, so you're saying that LoL is so bad that a HoN player went and played like 500 games in a couple months? He *clearly* wasn't enjoying himself.Permanent V/LA.- Mastermind of Sin
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AGar wrote:Mastermind of Sin wrote:Timeater wrote:A mediocre hon pro player went over to LoL and became the number #1 player in a month or two. Thats the skillgap between lolplayers and honplayers.
People who play lol and haven't tried hon, or just half-assedly tried it, just dont have the HOOTSPAH required to be a decent gamer. Hon will always be better because it will always be more intellectually stimulating, more fast-paced, and more strategic. (lol free blink nice meta)
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Wait, so you're saying that LoL is so bad that a HoN player went and played like 500 games in a couple months? He *clearly* wasn't enjoying himself.
You *clearly* missed the point of his argument...
...and you clearly missed the point of mine. xDPermanent V/LA.- Mastermind of Sin
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He's trying to argue why HoN is supposedly a better game than LoL. I'm pointing out that there is a disproportionate number of HoN players (although I claim no knowledge of that specific person he mentioned) who have played LoL enough to reach level 30 (and then some), which is a significant investment of playing time, only to go around talking about how bad LoL is. If they truly did not enjoy the game, they would not have played several hundred matches of it.Permanent V/LA.- Mastermind of Sin
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Is anyone else watching the LoL tournament at Gamescom?
Link: http://iemgamescom.leagueoflegends.com/
The CLG-fnatic rematch was pretty epic, with CLG pulling out a pretty dominant victory.Permanent V/LA.- Mastermind of Sin
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Yea, I was impressed that they were able to beat fnatic with Shushei playing Gragas. He usually gets banned from that champ, but they were too afraid of his Brand to go for a Gragas ban. From what I heard, though, he misplaced a Gragas ult and gave CLG a good team fight to give them a strong lead.Permanent V/LA.- Mastermind of Sin
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I can't *not* upload this:
Scores:
Magic Damage Dealt:
Unfortunately, our caitlyn and alistar both d/c'd multiple times throughout the match, and we lost alistar at the most crucial point, when we had just taken baron from them and push their mid inhib. Never again did we have enough power to take their nexus turrets, although we almost got them when ali came back after cait left for the third time.
I also had a larger crit strike than anyone else on their team, as well as a killing spree of 11.
Unfortunately, they wouldn't surrender despite us holding them back in a 3v5 for about 20 minutes, and they were eventually able to push to win.Permanent V/LA.- Mastermind of Sin
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pickemgenius wrote:i get to be happy itt for at least this post
wepwnztehriotsokbutreallywehadd4rkn3zroamaroundasgarenandkillingshitineverylanebutminebutthatscauseiwasrapingmylaneimiddedascaitvsanorianasomuchsothattopandmidswappedlanesokso
here is the rest of what i typed that got cropped out(continue reading after ok so:)
theorianaisonlylvl13whateveritdoesntmatterikilledphreaklikefourtimesorsomethingcauseimabadassandidgaf
Congrats. Playing against Riot staff is fun.
Edit: lulz custom game.Last edited by Mastermind of Sin on Sun Aug 21, 2011 3:39 am, edited 1 time in total.Permanent V/LA.- Mastermind of Sin
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