SCUM REIGNS SUPREME ONCE MORE. THE LEGACY OF EXECUTION LIVES ON.
HEHAHAHAHAHA
Execution Mafia: Days of the Cold War GAMEOVER
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- Amrun
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Amrun Killed the Radio Star
- Amrun
- Killed the Radio Star
- Killed the Radio Star
- Posts: 22501
- Joined: January 24, 2011
- Location: East Coast US
- Amrun
-
Amrun Killed the Radio Star
- Amrun
- Killed the Radio Star
- Killed the Radio Star
- Posts: 22501
- Joined: January 24, 2011
- Location: East Coast US
The night one actions made me laugh so hard.
What a perfect clusterfuck!- Amrun
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Amrun Killed the Radio Star
- Amrun
- Killed the Radio Star
- Killed the Radio Star
- Posts: 22501
- Joined: January 24, 2011
- Location: East Coast US
↑ MagnaofIllusion wrote:
Disagree completely.
Scum only started with 2 players and thus only could get the Nightkill N1 (before the Recruit happened) by absolute Townie play.
Scum effectively had one PR and could only acquire one additional Night-ability via recruit.
Scum had no direct way to confound the certified Sane Cop (only a VT would be Investigation Immune when recruited) before the Cop was outed.
If Town had actually stuck together Night 2 there was no way for scum to get the Nightkill without getting the Double-Voter lynched before Night 2 or again fooling Town with incredibly Town perceived play.
9-3-1 is considered a balanced set-up when scum have a reliable Nightkill. In this setup they did not.
As a reviewer, these were closer to my thoughts. Being stuck with only two and the POSSIBILITY of a recruit in an execution set up, this set up was balanced.
Try being scum in execution, Tragedy. It's pretty difficult. - Amrun
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