Mini 1217 - Campaign Mafia (Game Over!)


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Post Post #747 (isolation #0) » Thu Sep 08, 2011 8:03 pm

Post by Regfan »

To be fair I don't think a lot of day one was Maruchans fault, when I was reading and following the game I found his actions to be highly town motivated and he was actually relatively obvious town. The fact that Timeater was instantly elected over him shocked me.
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Post Post #750 (isolation #1) » Thu Sep 08, 2011 8:13 pm

Post by Regfan »

I disagree, one week deadlines for the election plus nomination discussion time was plenty of time to have conversation run smoothly. The fact that there was a lack of content in the game wasn't the setups fault at all but rather the way that people played.

No one thought of creating breaking setup strategies and then using them. For instance a popcorn-election would have been a good suggestion to have been put forward, both players up for nomination state their strongest town-read, when they both flip the person who flips towns has their town-read nominated and elected the next day and so forth. This would prevent mafia gaining any control over who gets elected and nominated almost diminish any numbers advantage that mafia had.
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Post Post #752 (isolation #2) » Thu Sep 08, 2011 8:18 pm

Post by Regfan »

Fair enough, the concept of this setup does direct discussion around the two players elected every day which does allow everyone to have an idea of what to talk about removing any creativity or alternate scumhunting methods that they may have used elsewhere but I think it was a good idea to test out.
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Post Post #760 (isolation #3) » Fri Sep 09, 2011 5:27 am

Post by Regfan »

I'll post the mafia QT tomorrow if none of my partners object before then. Is there a dead QT?
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Post Post #802 (isolation #4) » Sun Sep 11, 2011 8:15 pm

Post by Regfan »

Hey Magua, can you stop trolling my post-games.
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Post Post #808 (isolation #5) » Fri Sep 16, 2011 10:57 pm

Post by Regfan »

Yes, sure, sorry I forgot to post it before: Mafia QT.
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