To elaborate on the small setups I want to bin;
1-Shot C9
and
1-Shot Micro
are both very similar variants of PieE7, which is questionably balanced itself. There is little point running these games even if they were deemed balanced/fun.
Bodyguard 7
is probably broken with a pseudo-follow-the-cop strategy. In 7p games, you really only need one investigation to increase your chances. The Bodyguard essentially acts a 1-shot Doctor. I think Bird 7P is the best variant of a 7P Cop/Doc game that isn't susceptible to cop/doc claiming strategies and doesn't require a roleblocker.
C9
is plain unbalanced - I don't think I need to explain this.
C9+2
is probably unbalanced based off F11's statistics. In the 2 Goons, 1 Cop, 6 Townies setups and the 2 Goons, 1 Doctor, 6 Townies setup, they respectively have 35% and 39% winrates for town. 2:7 mountainous is a terrible option, and I'm surprised towns win in it 32% of the time. I don't think we can promote a setup based on these numbers - that's even before considering this setup is stale and not very interesting.
California
isn't balanced. We have the newbie C9 statistics for the California setup to qualify this claim; 82 Mafia Wins, 32 Town Wins. Nooooope.
Don't Cut The Red Wire
was deliberately broken by JDodge as an experiment.
Even/Odd C9
has been upgraded to Alternating 9P - we don't need this setup.
SCIENCE
is probably unbalanced given we used to run a 2 mafia, 2 Masons, 7/8 Townies variant of Friends and Enemies. The novelty of an Encryptor isn't really a novelty when plenty of other setups feature scum daytalk. 3 Mafia wins to 0 town wins isn't anywhere near enough of a sample size to determine balance, but I suspect when considering what makes other 7P setups balanced/unbalanced that this one isn't.
Yoguraimee
is breakable.