↑ Hoopla wrote:I think Near Vanilla is probably scum-sided balance-wise as well. I'd be interested in seeing what Yos thinks about it. Personally, I don't mind it, but I know my tastes are different from a lot of people. If it was to be included, I feel like town would need a little something extra to help them out.
Yeah, it's probably a little scum sided.
When I first made it, it was both the first game with the jail-keeper role, and the first normal 13 player setup I knew of, so I wasn't sure how to balance it.
I don't think it's too far off, though. Town has won it 2 out of 6 games it's been run. It probably doesn't need much of a change to make it balanced. How about just adding one more person, boosting it up to a 14 player game? That means that if either the doctor or the jailkeeper manage to stop one kill (which is pretty likely; about a 23% chance on night 1 alone, and higher on later nights), then that gives town another day, giving town 7 chance to find 3 scum. If neither power role ever stops a kill, then town has 6 chances to find 3 scum. The setup should probably have an even number of people for just that reason, to reward town power roles for succeeding.
I think the game it would go well in today's environment. Today's play environment is very much about finding town tells and "obv-town" people, to a much larger extent then was true a few years ago; it seems like a setup where town can keep obv-town people alive with doctors that don't have any power roles to protect would be quite interesting in today's meta.