I guess we could all agree on this definition of "balance" : A game is considered balanced when there is no breaking strategies from the start, a reasonable town win probability calculated with basic routine (no more than 60% no less than 40% without 3rd party - no more than 55% with 3rd party) and an interesting mechanic that makes people want to play it (because it's pointless to discuss balance on a game nobody wants to play - like mountainous *cough*)
Gurgi EC8 should be with at least one weak cop, it allows for fakeclaiming and counterclaiming.
In SCIENCE, only the encryptor should have daytalk (rename it ?) or the town should have a decryptor specialist who can investigate at night and get at dusk who had been daytalking. He could even be mason too though it would remove the risk of masons being taken for scums
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