[REVIEW] Open Setup Reviews
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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↑ Amrun wrote:↑ DarthYoshi wrote:Faith Plus One- This setup has four variants, so we really ought to just pick one and use it if people like it. I know it was played recently. Is there anyone here that played or read the game? What did they think of the setup? To me, it doesn't have that X-factor about it, and I think there are some people who think %-based roles are kind of meh. It feels a little scum-sided too. Again, would like others to weigh in on this one.
Speaking as the setup creator--the reason it was made was back in the spring when people discussed the brokenness of the basic 12p, I wanted to make a setup that allowed for both cop + doc roles without having to fall back on more cliched counters like maf roleblockers, macho cops, etc. Faith +1 is what resulted from that. If I had to pick one variant to go with, it'd be 1 doc + 1 ineffective doc + 1 cop. If it feels a little scum-sided, I am happy to work on that as well.
I played in the first time this was run and I really enjoyed the set up.
I think the 2 ineffective doc version (the one I played) was really interesting because we had to figure out how to try and protect the cop correctly without BOTH doing it (and I actually was protecting the cop the night he died, but my 50% failed).
I didn't see a problem with it, balance-wise. it was fun.
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Quilford Jack of All Trades
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Is Fire and Ice balanced? Considering 2:2:9 is par for multiball in a Mini Normal, and then you'd also have 2 PRs.... This setup only has 1.5 PRs if you count the kills-cancel-each-other-out mechanic, and it's 2:2:8. At the very least, shouldn't another Vanilla Townie be added?- Quilford
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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What are the point of the elements, other than to serve to make the doctors' lives harder?
If a VT is lynched Day 1, for example, each doctor has a 1/21 chance of making a save that Night. So the chances of anyone being saved that Night are about 14%, which is almost exactly the same as just replacing the 3 Elemental Doctors with 1 regular Doctor and 2 VTs and making the Mafia team 3 normal Goons with two nightkills per night. - Quilford
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