[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1171 (isolation #0) » Wed Jun 16, 2021 11:04 am

Post by Something_Smart »

vengeful town + vengeful scum has this weird issue that it's better to execute scummy townies than to execute scum, which creates some really strange incentives. Just my $0.02.

Also, a town vengekill is in theory (and probably also in practice) no better than an execution (except that it can't trigger another vengekill), but a mafia vengekill is obviously much better for mafia than an execution. If the original Crossfire was balanced I'd expect this to be pretty scumsided.
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Post Post #1216 (isolation #1) » Mon Mar 07, 2022 5:54 am

Post by Something_Smart »

In post 1211, Cook wrote:think you break this by forcing one deputy to out themselves and eliminate them, thus just having a town cop in a slightly disadvantageous ratio.
It's not quite as simple as that. How do you determine which deputy reveals themself?

(I'm also not even sure that 2 goons/4 VT/1 cop is even good for town. I honestly think 2 goons/5 VT/2 named townies is probably better EV.)

I think the setup is interesting. The deputies have an incentive to get NK'd, or honestly even to get executed (a D1 that provides a lot of info and happens to end on a deputy execution is honestly not that bad, especially if it leaves scum with little clue who the other deputy is), but the low end of the setup is not that low because you get two named townies even if that doesn't happen.
In post 1214, TemporalLich wrote:I have a feeling the NRG might deem Two Deputies an Inadvertent Mountainous setup though...
It's not an inadvertent mountainous. I don't think a Backup Cop would become a cop when another Backup Cop died in a normal game, but this is an open setup, you can set whatever rules you want.
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Post Post #1221 (isolation #2) » Mon Mar 07, 2022 10:22 am

Post by Something_Smart »

In post 1218, Jingle wrote:In one you have an 8 person with a Nightstart (slightly more likely to get an investigate)
Good point, I forgot about that, it does actually make a significant difference. But, there's also the chance that the cop dies N1. And I don't think there's a claim strategy that doesn't risk giving some information away to scum.

Actually, I think there might be one if you can determine a period of time, even if it's brief, where everyone is online simultaneously. But it's probably not realistic to assume that kind of thing would be coordinated in a game.
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