[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #702 (isolation #0) » Sat Feb 23, 2019 9:57 am

Post by Enter »

Trying to figure out balance for this, it's kind of based on the jury style mafia that was run relatively recently. If someone could look this over with me and help me get it all worked out so it's balanced, that would be cool.

Forgot This Game Was Happening Mafia

Three (3) Voteless Bullet-Proof Town Activators
Four (4) Town Homies (Activated Town Voters)
Three (3) Activated Vengeful Mafia Voters

Rules
Days are an hour long
Every two days there is a night
- The first day, Voteless Bullet-Proof Town Activators each choose a target to activate (in private)
- The second day, Activated Players vote (a majority of Activated Players need to agree on a target to achieve a lynch)
If one of the living Activated Mafia Voters has been Activated, the Mafia have a NK
After every night, all Activated players are De-Activated


-E
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Post Post #704 (isolation #1) » Sat Feb 23, 2019 10:21 am

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The intent would be for activation to be compulsive. I'm ok with adding townies, I want to reward minimizing activation of mafia members, however, so maybe conditional mafia kill mechanic works such that mafia have a minimum of one night kill, more if two or more mafia are activated? This gives mafia the chance to kill even if all the mafia are activated and they can decide not to kill so that town will think that only one was activated or something of the like
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Post Post #707 (isolation #2) » Sat Feb 23, 2019 5:48 pm

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Well they would be compulsive and they would all have to activate different players. Also the intent was for the activators to not really count as part of the townies needed to be killed for scum to win.
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Post Post #709 (isolation #3) » Sat Feb 23, 2019 6:00 pm

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Yes. Activators should activate in the game thread (like votes). How about 12:3 homes: scum?
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Post Post #711 (isolation #4) » Sat Feb 23, 2019 6:55 pm

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Activators are supposed to be public
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Post Post #714 (isolation #5) » Tue Feb 26, 2019 2:20 pm

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Alright. I'll go with 8 v 3, if that's cool with you, and yeah, would you co-mod it with me and teach me your tricks? Unless you'd prefer to run it.
I'll work on getting people interested.
Setup at this point in time:

/Enter to Forget

Three (3) Voteless Compulsive Bullet-Proof Town Activators
Eight (8) Town Activated Town Voters
Three (3) Activated Homies (Vengeful Mafia Voters)

Rules

Every two days there is a night
- The first day, Voteless Bullet-Proof Town Activators each choose a target to activate (in private)
- The second day, Activated Players vote (a majority of Activated Players need to agree on a target to achieve a lynch)
If one of the living Activated Mafia Voters has been Activated, the Mafia have a NK
It takes two votes to achieve a lynch
After every night, all Activated players are De-Activated
Activators are confirmed publicly and post actions in the game thread
Homies get one NK a night minimum, more if more than one Homies is activated
Homies win when town cannot (fewer than two Town alive at the end of a night, fewer than 3 at the end of a day)
Town win when Homies are eliminated


I think I fixed everything, if I missed something let me know. Mafia always have a kill now, they just get additional kills for additional mafia being activated. (This does make it so that mafia are less likely to use their kills)

Are you guys sure I should keep the vengeful part of the mafia given the additional kill when activated mechanic?
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Post Post #783 (isolation #6) » Mon Sep 09, 2019 7:34 am

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Perfectionist Mafia

1 Perfectionist Cop
1 Perfectionist Doctor
2 Mafia Goons
5 Perfectionist Townies

Perfectionist Cop - When submitting a night action, submits both who they are targeting and their alignment. The next morning, if they don't die, they were correct.
Perfectionist Doctor - If the doctor does not block the night kill, the doctor kills both themselves and their target. Cannot target themselves
Perfectionist Townie - Every night perfectionist townies will be allowed to submit their thoughts on who the current mafia team is. If they are correct, they are invulnerable to the mafia night kill.
is cancelled. Apologies to all who signed up.[/color]
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Post Post #784 (isolation #7) » Mon Sep 09, 2019 7:41 am

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Children of Cupid

At the beginning of the game, roles and alignments are randomly, separately distributed.
3 Mafia Aligned players
10 Town aligned players

3 Sons of Cupid
3 Daughters of Cupid

Sons of Cupid - Every night, each son of cupid submits a pair of players. If all submissions are identical, those two players become lovers, become informed that they are now lovers, get a private topic, and share the additional wincon "You may also win if you are the last two players in the game."
Daughters of Cupid - Every night, each daughter of cupid submits a pair of players. If all submissions are identical, those two players become lovers, but are not informed of it. They now share the additional wincon "You may also win if you are the last two players in the game."
is cancelled. Apologies to all who signed up.[/color]
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Post Post #785 (isolation #8) » Mon Sep 09, 2019 7:54 am

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Color wheel mafia (also known as "modding hell")

3 mafia aligned players
12 town aligned players

Make 7 threads. 1 is the game thread, which will exclusively have votes and vote-counts in it.
6 of the threads are PTs, labeled, red, blue, green, yellow, and orange
each player has access to exactly two PTs as follows

red-blue
red-yellow
red-green
red-orange
red-purple
blue-yellow
blue-green
blue-orange
blue-purple
yellow-green
yellow-orange
yellow-purple
green-orange
green-purple
orange-purple

Make 1 mafia thread for the mafia to discuss.
Mafia get a night-kill
is cancelled. Apologies to all who signed up.[/color]
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Post Post #786 (isolation #9) » Mon Sep 09, 2019 8:45 am

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Seeing Double

2 Mafia
8 Town

2 Main PTs each with half of the player base
Every player has a partner in the other Main PT that they share a PT with. They do not know the alignment of the person that is their partner
1 Mafia PT
is cancelled. Apologies to all who signed up.[/color]
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Post Post #788 (isolation #10) » Mon Sep 09, 2019 9:27 am

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"Where is the poison?"

2 Mafia Poisoners
5 Vanilla Townies

Each mafia poisoner submits a target, and whether that target has wine or poison in front of them (as well as a message, if they'd like). The target receives the message, who targeted them, and that they have been targeted. The target must then choose to swap the glasses, or keep them. If the target had poison in front of them, and they choose to keep, they die; if they choose to swap, the mafia poisoner who targeted them dies. Opposite results occur if the target had wine in front of them.
Every day, two players are sequentially voted to majority (once a single player is voted up, they are removed from the list of players available to be voted for). When the second player is voted up, the first submits whether the wine is in front of the first or second player (the other one has poison in front of them). All players in the game may continue posting until the second player chooses to swap or keep the cups. Whichever player has poison in front of them after the second player's choice is carried out, dies.
is cancelled. Apologies to all who signed up.[/color]
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