[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #898 (isolation #0) » Thu Feb 13, 2020 6:36 am

Post by Kerset »

I think that mafia should bus each other. Informed townie is very unlikely to vote Donnie, so the easiest way is to check which PT Access member receives reluctance. If town rolles 7~8 informed roles then they have really low chance to win.
giv me pagetop :(
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Post Post #925 (isolation #1) » Fri Feb 28, 2020 8:12 am

Post by Kerset »

Royal imposter
1 Cult Leader

1 Alarmist-jailer King
8 Guards

1 Assasin


Alarmist-jailer King


-Each night you may roleblock one person and prevent then from being recruited.

-You win, if you eliminate all
cultists
and prevent
assasin
from winning
Guard


-You know that among {Player 1, Player 2} one of them is
King
and the other one is
Cult Leader
.
-You don't know which one of this two is the
King
.

-You win, if you eliminate all
cultists
and prevent
assasin
from winning.
Cult leader


-Each night you may recruit someone. You will only succeed if your target is
Guard
.
-You share PT with other
cult members
.

-You win, if you reach parity with
town
and prevent
assasin
from winning.
Recruited cultist


-You know the identity of
King
.
-You share PT with other
cult members
.

-You win, if you reach parity with
town
and prevent
assasin
from winning.
Assasin


-You start as vengeful.
-Each night you may attempt to kill someone.
-If you target non-recruited
Guard
, he will survive and you will lose your vengeful modifier.

-You win, if you kill either
King
or
Cult Leader
before or during your death.
giv me pagetop :(
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Post Post #927 (isolation #2) » Fri Feb 28, 2020 9:16 am

Post by Kerset »

Lynching the King counts as killing him. Assassin will instantly win, if King or CL gets lynched before he does.

I guess i should make it clear in wincon.
giv me pagetop :(
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Post Post #930 (isolation #3) » Fri Feb 28, 2020 11:34 am

Post by Kerset »

As stated in win condition: Town in order to win need to prevent assassin from winning.
As soon as the King/CL is revealed he will be inevitably killed(with nightkill or vengeful) and game will end in assassin victory.
giv me pagetop :(
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Post Post #937 (isolation #4) » Sat Feb 29, 2020 3:44 am

Post by Kerset »

Thanks pops for your effort, flavor looks neat. Limited PT would increase odds of failed recruit, so its ok.
You didn't state in your version fact that Daryls win will end this game, which is not obvious for 3rd fraction. His win has to be exclusive. Otherwise will happen. In fact as soon as cult leader name is revealed then town leader can keep blocking him, so there is no need to lynch.
I hoped that town PR would raise town odds to win. If they are weak as they are then my suggestion would be to boost town leader. Replacing alarmist with making townies permanently/periodic unrecruitable.
giv me pagetop :(
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Post Post #954 (isolation #5) » Tue Mar 10, 2020 1:57 am

Post by Kerset »

For every correct placement of player aligned with town, the list gets +M points
M points decrease odds to get correct result. It is non intuitive to punish player for correct assignment. Assuming mislynch:
6/(6+2) = 0.75
6/(6+3) = 0.67

The best tactic would be to just take 75% accuracy, which is really decent and check single player with 2 or 3 cops. You got 3 cops with 75% accuracy and 3 cops with 100% accuracy, one cop is being blocked. Two positive results on single person means IC here, two negative are confirmed scum. Even if scum try to give false results, i am pretty sure that this setup is townsided.
Especially that in case of correct lynch
7/(7+1) = 0.875
5/(5+1) = 0.83

its almost whiteflag


I would suggest P = number of players | M = number of mafia * 10
(M-P)/M

-1 P point for correct assignment and +1 P for incorrect and no extra reward for being the best.
I would also prevent players from placing everyone on MAFIA list, so they don't try to play as insane cop
giv me pagetop :(
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Post Post #972 (isolation #6) » Thu May 07, 2020 9:56 am

Post by Kerset »

If player would ask me in PM to ignore his bolded request before he posted it then i would respect it.
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Post Post #1036 (isolation #7) » Sat Aug 29, 2020 3:55 am

Post by Kerset »

Wouldn't informed townie just spoil this at d1?
giv me pagetop :(
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Post Post #1088 (isolation #8) » Sun Feb 21, 2021 2:12 am

Post by Kerset »

It's really hard to summon 38 players. Especially without something appealing. :/
giv me pagetop :(
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Post Post #1149 (isolation #9) » Thu Jun 03, 2021 4:29 am

Post by Kerset »

There is a risk that someone might decide to spam the thread. The most effective counter measure to that would be a third category of hero - with negative utility. The risk of losing all of your goods is usually good argument to stop gambling.
giv me pagetop :(
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Post Post #1187 (isolation #10) » Fri Jun 25, 2021 7:10 am

Post by Kerset »

In post 1184, MURDERCAT wrote:If, at any point, the number of town is 1 greater than the number of mafia, the game returns to normal day voting rules. If a member of the mafia is eliminated while in this state, the potato passing rules begin again.
In post 1184, MURDERCAT wrote:During the day there is no voting. Instead, if a player holds the potato for more than 12 hours, is holding it when the day ends, or receives it after the predetermined number of passes, they are eliminated.
so the potato passing happens only on parity? It feels confusing
giv me pagetop :(
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Post Post #1200 (isolation #11) » Mon Jun 28, 2021 8:20 am

Post by Kerset »

I recently thought that Sacrifice our Leader would be fun as secret alt with Mask of Monsters tools.

Elect the Puppet Master
Secret Alt Game


1
Puppet Master

6
Townies


Day eliminations are called elections. Elections are compulsive.
If
Puppet Master
gets elected, it imminently wins. If
Townie
gets elected, it becomes
Minister
. If
Puppet
gets elected then following night is being skipped and this
Puppet
is removed from the game.
During night
Puppet Master
may select a
non-minister
Townie
and turn it in to
Puppet
. Original owner of that account may no longer post from it and account access is being given to
Puppet Master
.
During day
Puppet Master
may try to guess the real identity of
Townie
and has to roll d4. If it succeeds, selected
Townie
will be turned in to a
Puppet
. If it fails and dice rolls 1 then this
Townie
may no longer be targeted by this ability and it becomes
Minister
.

Town wins once they posses 3
Ministers
.
Townies
, who got turned in to
Puppets
don't lose their win condition.
giv me pagetop :(
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Post Post #1203 (isolation #12) » Fri Nov 05, 2021 4:15 am

Post by Kerset »

giv me pagetop :(
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Post Post #1205 (isolation #13) » Fri Nov 05, 2021 11:04 am

Post by Kerset »

Every secret alt games needs a rule, which prevents people from clamming their main account.
Here the idea was that, if scum guess your real identity then they steal your alt account. Dwlee impersonated N_M to conceal themselves from it.
giv me pagetop :(
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