[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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TrueSoulEnergy
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Post Post #874 (isolation #0) » Sat Feb 08, 2020 9:09 am

Post by TrueSoulEnergy »

Serial Killer FM

SKD3

A Serial Killer doesn’t have Night Immunity and they do not share a chat with their partner nor know who they are.

Guardian Angel

Town Doctor
+
Vanilla Townie

Town Neighborizor
+
Vanilla Townie

Town Roleblocker
+
Vanilla Townie



Witch

Town 1 Shot Vigilante
+
Town Neighborizor

Town Cop
+
Town Doctor

Town Masons




Serial Killer

Town Redirector
+
Town 1 Shot Vigilante

Town Botanist
+
Town Roleblocker

Town Masons


Rolecards

Spoiler:
Serial Killer

Each night you may choose a target to attack.
You win when you have majority over town.

Witch

Each night choose a target and redirect their action to a different target that’s not them.
If you Witch a Vigilante, they don’t lose any shots.
You cannot win with Town, In order to win Town must not have majority.

Guardian Angel

You know who the Serial Killer is but they don’t know who you are
During the night you can choose to Purge the Serial Killer.
You can only Purge Twice per game.
You can use this ability even if you are dead.
When you Purge the SK they are Night Immune and if they would be lynched the following day it will instead result in a No Lynch.
You only win if the SK won.

Town
———-


Roleblocker

Each night you may choose someone to Roleblock.
If you Roleblock the Serial Killer, they will be redirected to kill you instead.


Redirector

Each night choose a target and redirect their action to a different target that’s not them.
If you Redirect a Vigilante, they don’t lose any shots.


Doctor

Each night you may choose a target and if they were attacked you will heal them.


Botanist

Each night plant a seed at someone’s house.
If someone who has a seed is attacked they will be healed.
If you heal someone your seeds will fade away.


1 Shot Vigilante


Once per game, During the night you may choose 1 player and attack them.

Cop


Each night target someone and see if they are a Member of the Town or not.

Mason


You are a Mason and You share a Mason PT with (Player).

Neighborizor


Once per game during the night you can choose 2 players (You May Choose Yourself) and put them into a Neighbourhood PT.
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Post Post #876 (isolation #1) » Sat Feb 08, 2020 7:54 pm

Post by TrueSoulEnergy »

In post 875, davesaz wrote:TSE, how many players in that game? Is that meant to be a bunch of options that are chosen from randomly?
9 Players like Newbie.
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Post Post #945 (isolation #2) » Sat Mar 07, 2020 7:10 am

Post by TrueSoulEnergy »

Neighbourhood of Elements


Neighbourhood of Fire
- 3 Participants
Neighbourhood of Water
- 3 Participants
Neighbourhood of Air
- 1
Town

Neighbourhood of Earth
- 3 Participants
Neighbourhood of Poison
- 3 Participants
Neighbourhood of Electricity
- 3
Mafia

Neighbourhood of Light
- Host PT
Neighbourhood of Darkness
- Dead Chat

10
Town

3
Mafia



Mafia
dose
Not
have Factional Killing.

There is
both
a Day Phase where you can vote to lynch and a Night Phase to discuss in your Neighbourhoods.
Everyone gets a Neighbourhood.
Scum receive 2.

Each Neighbourhood has an ability (except for Light) and everyone may vote for a target to use the ability on.
If there is no majority vote,
nothing happens
.


Neighbourhood Information:

Fire

Each Day Phase, you vote to douse someone in Fire
During the Night Phase, you can vote to ignite the fire or hold the fire.

Water

Each Night Phase you vote to protect someone with water.
Anyone who’s protected cannot be vote blocked or killed by any means except for lynch.

Poison

Each Day Phase you can vote to Poison someone.
That person dies at the end of the following day.

Earth

Each Night Phase you can vote to kill someone.
That person dies at the end of the following night.

Air

Each night Phase, you may vote for a player to join this Neighbourhood.
Anyone in this Neighbourhood has the Vengeful ability.


Electricity

Each Night Phase, You May Vote for a player to remove their Neighbourhood vote until the next time you activate this ability.

Light

The Host PT where Host stuff occurs.
No participants allowed! :p.

Darkness

Each Night Phase, everyone can vote for a player in the neighbourhood to become a Treestump for the following day that cannot vote.
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Post Post #946 (isolation #3) » Sat Mar 07, 2020 7:13 am

Post by TrueSoulEnergy »

To clarify.
Mafia will randomly be assigned to a Neighbourhood.
(Like randomly chosen to be part of Water, Poison, Fire and Earth)
Same applies to Town.
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Post Post #948 (isolation #4) » Sat Mar 07, 2020 9:46 am

Post by TrueSoulEnergy »

In post 947, popsofctown wrote:This seems like a good overall design but needs a slight tweak of the knobs to not be townsided. 50:50 EV for nightless happens at 9:3, this setup gives town an additional townie and an additional clear over that.
Most of the powers can be counted as not being a balance concern, but the dead PT is purely town motivated because the dead PT can make sure not to vote in dead scum's interests and they get the equivalent of dayvigging to decide the game in LyLo where LyLo is usually a third or two fifths controlled by the mafia.
I think this would be good with an innocuous neighborhood added to bump it to 4:11 since 4 player scumteams historically do crazy things and that dead PT ability is similarly crazy.
2 things.

1) so you just think mafia should be buffed maybe?
2) Aren’t Open Games usually 13 Peeps.
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