[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1095 (isolation #0) » Thu Feb 25, 2021 1:45 am

Post by lendunistus »

Aliensitter Needed!


13 Players:

1x Town Lover Babysitter - https://wiki.mafiascum.net/index.php?title=Babysitter
1x Town Lover Alien - https://wiki.mafiascum.net/index.php?title=Alien_(role), protects from kills
1x Town 1-shot Psychologist - https://wiki.mafiascum.net/index.php?title=Psychologist
7x Vanilla Townie
1x Mafia Encryptor - https://wiki.mafiascum.net/index.php?title=Encryptor
1x Mafia Motion Detector - https://wiki.mafiascum.net/index.php?ti ... n_Detector
1x Mafia 2-shot Roleblocker - https://wiki.mafiascum.net/index.php?title=Roleblocker

Lover - If a Lover dies by any means, their partner also dies instantly (this cannot be stopped). Lovers know each other's identity and have a PT, where they may talk at night.

Mafia daytalk is dependent on the survival of the Encryptor. The Encryptor is unable to kill until they are the only mafia alive (which also means that Psychologist will yield a "not able to kill" result on them until that happens).

Psychologist will yield a "can kill" result on the Babysitter.

Daystart. Mafia win upon parity with the town.


thought of a setup with the babysitter and alien roles, would like to get this reviewed so I know whether it's crap or not
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Post Post #1097 (isolation #1) » Thu Feb 25, 2021 4:34 am

Post by lendunistus »

In post 1096, Jingle wrote:Babysitter probably sits on alien most of the game.

Does killing the alien trigger the babysitter’s kill?
haven't really outlined that yet but i'd say no

making the alien macho is an idea but then this would probably go into scum-sided territory and make this even more swingy
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Post Post #1107 (isolation #2) » Fri Feb 26, 2021 9:57 am

Post by lendunistus »

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Post Post #1116 (isolation #3) » Fri Feb 26, 2021 6:38 pm

Post by lendunistus »

Aliensitter Needed!


13 Players:

1x Town Lover Babysitter - https://wiki.mafiascum.net/index.php?title=Babysitter; can't self-target
1x Town Lover Alien - https://wiki.mafiascum.net/index.php?title=Alien_(role) protects from kills, can't self-target
1x Town Macho Psychologist - https://wiki.mafiascum.net/index.php?title=Psychologist
7x Vanilla Townie
1x Mafia Cowardly Encryptor - https://wiki.mafiascum.net/index.php?title=Encryptor
1x Mafia Motion Detector - https://wiki.mafiascum.net/index.php?ti ... n_Detector
1x Mafia 2-shot Roleblocker - https://wiki.mafiascum.net/index.php?title=Roleblocker

Lover - If a Lover dies by any means, their partner also dies instantly (this cannot be stopped). Lovers know each other's identity and have a PT, where they may talk at night.

Mafia daytalk is dependent on the survival of the Encryptor.

Cowardly - Unable to carry out the nightkill until they are the only mafia alive (which also means that Psychologist will yield a "not able to kill" result on them until that happens).

Macho - Any protective action targeted at this player (including abduction) will automatically fail.

Psychologist will yield a "can kill" result on the Babysitter.

If the Alien dies, the Babysitter's death will
not
trigger the death kill on their target.

Daystart. Mafia win upon parity with the town.

Mafia ARE NOT multitasking.


tweaked according to Jingle’s and BBMolla’s suggestions

few questions:

1. is it fine from a balance perspective to have both a false negative AND a false positive here for psych in terms of alignment?
2. is it customary on mafiascum to tell PRs that their action failed when they target a macho player?

abductions on psych would fail outright, not just go through without the protection
Last edited by lendunistus on Thu Mar 25, 2021 3:17 am, edited 2 times in total.
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Post Post #1121 (isolation #4) » Mon Mar 01, 2021 1:34 am

Post by lendunistus »

In post 1120, Jingle wrote:I think scum is more likely to find the masonry than in F&E, but I legitimately hadn't considered that as a starting point for the comparison. I do like the Macho Psych suggestion, and I think it solves the grossness of a follow the IC strat pretty well. I like that only one member of the masonry is ever safe from the NK, and I don't think it's likely that town ever nets a miselim or a psych guilty, but that the possibility for it to happen is a cool feature of the setup.

Depending on playerlist I'd probably play in the setup as described in 1116.
alright, i'll make it so that babysitter and alien don't get informed of any results they might get
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Post Post #1122 (isolation #5) » Mon Mar 01, 2021 2:22 am

Post by lendunistus »

In post 1121, lendunistus wrote:
In post 1120, Jingle wrote:I think scum is more likely to find the masonry than in F&E, but I legitimately hadn't considered that as a starting point for the comparison. I do like the Macho Psych suggestion, and I think it solves the grossness of a follow the IC strat pretty well. I like that only one member of the masonry is ever safe from the NK, and I don't think it's likely that town ever nets a miselim or a psych guilty, but that the possibility for it to happen is a cool feature of the setup.

Depending on playerlist I'd probably play in the setup as described in 1116.
alright, i'll make it so that babysitter and alien don't get informed of any results they might get
i'll put it on the open queue once the micro i'm in queue to mod gets going and finishes
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Post Post #1123 (isolation #6) » Thu Mar 25, 2021 3:18 am

Post by lendunistus »

added a couple clarifications to the setup as well (neither alien or babysitter can self-target, mafia cannot multitask)
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Post Post #1141 (isolation #7) » Thu Apr 08, 2021 12:31 am

Post by lendunistus »

In post 1116, lendunistus wrote:
Aliensitter Needed!


13 Players:

1x Town Lover Babysitter - https://wiki.mafiascum.net/index.php?title=Babysitter; can't self-target
1x Town Lover Alien - https://wiki.mafiascum.net/index.php?title=Alien_(role) protects from kills, can't self-target
1x Town Macho Psychologist - https://wiki.mafiascum.net/index.php?title=Psychologist
7x Vanilla Townie
1x Mafia Cowardly Encryptor - https://wiki.mafiascum.net/index.php?title=Encryptor
1x Mafia Motion Detector - https://wiki.mafiascum.net/index.php?ti ... n_Detector
1x Mafia 2-shot Roleblocker - https://wiki.mafiascum.net/index.php?title=Roleblocker

Lover - If a Lover dies by any means, their partner also dies instantly (this cannot be stopped). Lovers know each other's identity and have a PT, where they may talk at night.

Mafia daytalk is dependent on the survival of the Encryptor.

Cowardly - Unable to carry out the nightkill until they are the only mafia alive (which also means that Psychologist will yield a "not able to kill" result on them until that happens).

Macho - Any protective action targeted at this player (including abduction) will automatically fail.

Psychologist will yield a "can kill" result on the Babysitter.

If the Alien dies, the Babysitter's death will
not
trigger the death kill on their target.

Daystart. Mafia win upon parity with the town.

Mafia ARE NOT multitasking.


tweaked according to Jingle’s and BBMolla’s suggestions

few questions:

1. is it fine from a balance perspective to have both a false negative AND a false positive here for psych in terms of alignment?
2. is it customary on mafiascum to tell PRs that their action failed when they target a macho player?

abductions on psych would fail outright, not just go through without the protection
bringing this back to ask a question: is it fine for alien and babysitter to be able to target the same person consecutively here?

also bumping because of some clarifications that weren't included originally (mafia cannot multitask, alien and babysitter can't self-target)

also also would just like to get this double checked so I know it's playable
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Post Post #1143 (isolation #8) » Thu Apr 08, 2021 6:29 am

Post by lendunistus »

In post 1142, Jingle wrote:Yes. Only one half of the masonry can be fully protected so it's a WIFOM game.

Definitely looks playable, although it might benefit from tweaks after being run once.
yeah, the WIFOM is one of the aspects that came into mind
it inherently comes included with the pairing and since it's in the queue, I can't edit the roles too much right now since it'd kind of be a bait and switch

(the purple-named ducky already pre-inned btw so that's cool)
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