/in to mod Apocalypse (pending approval)
Previous modding experience is on my wiki page.
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- Kdub
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Kdub Mafia Scum
- Kdub
- Mafia Scum
- Mafia Scum
- Posts: 4220
- Joined: March 3, 2009
Star Wars: Knights of the Old Republic Mafia - 17-player large theme, currently needs (0) replacements- Kdub
-
Kdub Mafia Scum
- Kdub
- Mafia Scum
- Mafia Scum
- Posts: 4220
- Joined: March 3, 2009
Open 464 - Apocalypse
Mod: Kdub
A new twist on the White Flag setup...
10 Townies
1 Mafia Secretary
2 Mafia Goons
Town wins immediately if the Mafia Secretary dies. Before the start of D1, the three mafia will get to select which one of them will be the Secretary. Mafia will have full daytalk throughout the game.Star Wars: Knights of the Old Republic Mafia - 17-player large theme, currently needs (0) replacements- Kdub
-
Kdub Mafia Scum
- Kdub
- Mafia Scum
- Mafia Scum
- Posts: 4220
- Joined: March 3, 2009
Didn't realize signups had been reopened. Updated setup advertisement (much thanks to LlamaFluff for helpful comments and suggestions):
Open 464 - Apocalypse
Mod: Kdub
A new twist on the White Flag setup...
1 Odd-Night Goon Cop
1 Even-Night Goon Cop
8 Townies
1 Mafia Secretary
2 Mafia Goons
Goon cops only get guilty results on goons (duh), will get innocent results on the secretary and town players.
If the secretary dies, one of the goons dies with him. If both goons are still alive when the secretary is lynched, a lone goon will have to win the game by himself. If one or both goons are already dead, the secretary's lynch is an instant town win.
Before the start of D1, the three mafia will get to select which one of them will be the Secretary. Mafia will have full daytalk throughout the game.Star Wars: Knights of the Old Republic Mafia - 17-player large theme, currently needs (0) replacements - Kdub
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- Kdub
- Kdub