1) Days will last for two weeks, nights for 96 hours. If activity lags, I reserve the right to shorten deadlines.
2) Role pms will be posted below, once they're all confirmed. Roles will be randomly assigned, and then roles will rotate in a predictable order, going to the next player on the list, unless modified by another role.
3) If a majority is not reached for a day's lynch, then a no-lynch will occur.
4) Other than the role mechanic, it's just mafia as normal. This, basically.
5) If necessary, I will add rules. Ask me in thread or PM me if you have questions. If you're unsure whether what you're doing violates the spirit of the game, PM me.
Sample Role PMs:
Hello, {insert players}, you are the mafia! You win when your number equals the number of townies remaining in the game. Each night, in addition to your roles, one of you must submit a night action.
Hello, {insert player}, you are a townie. You win when all mafiosi are dead.
Last edited by julienvonwolfe on Tue May 29, 2012 11:03 pm, edited 19 times in total.
Where possible, I have kept the original phrasing from players. If there is confusion over what is meant, don't hesitate to ask. X-Shot roles are counted throughout the whole game; one player's using a one-shot ability will mean that the next person to receive that role will not be able to use it. I haven't modified the roles much, so the game might be a bit swingy... but hey, freedom to the people!
Dead roles are in italics.
Last edited by julienvonwolfe on Sun May 27, 2012 9:00 pm, edited 16 times in total.
Okay, we're just waiting on our stylish canine friend. I'll give him 24 more hours before searching for a replacement. In the meanwhile, I'll keep working on setting up the game. I'm aiming to have the game up and running this weekend.
↑malthusis wrote:Since roles are going to be public anyway, anyone care to talk about their homemade roles?
my role picks someone every night
WHen/if the person with my role dies, it will tell EVERYONE what the NEXT (not current) role of my person will be.
Lol, your role is totally useless! We are already told that by the mod who has what roles and how they will be shuffled....
Basically, you made a VT.
I think you misread.
We don't get told who what role is. We get told who MADE each role, and WHAT all the roles are in the OP, just like ANY Open Setup. We then get randomized who what role is, and that part is closed. We don't know each others roles.
However I sent in my role before he told us that the roles were predictable.
What becomes the point of the game then? This makes no sense...... Tempted to request replacement as this isn't what I thought it was going to be. It's no longer what I classify as a game of mafia.
However I sent in my role before he told us that the roles were predictable.
What becomes the point of the game then? This makes no sense...... Tempted to request replacement as this isn't what I thought it was going to be. It's no longer what I classify as a game of mafia.
Dude, this is just a modified Smalltown/U-Pick setup. It's been done before many times, I don't really see the whole "this isn't mafia'' argument.
In my mind, Mafia is trying to figure out who and what everyone is.
if you know all the roles, and know what role everyone is, and you just have to figure out their alignments, then it becomes a game of how can we use the roles to determine the game ect ect ect.
I have never played in games like that, and don't like the concept.
I thought that the roles would still be hidden, in which case I loved the idea beyond measure and would have gladly played in it, but thats not what it is.
um, so generally, we all start with our own role, and then we know which role everyone gets every day phase..? hmm. interesting.
But doesn't that make certain stuff a tad unstable? for example, if a mafioso gets the Percy Jackson, will the mafia have 2 kills for that night? dunno, I have no problem playing this, and am interested as well, but I too expected something like what Maruchan said.
we could probably plan most of the night actions ahead. Then if anything happens not as they should, we may be able to understand who didn't cooperate..
So wait, do we know who has each role every night? :\
I agree with shos that this is going to become more about planning than playing. But let's see where it goes.
Yikes, I didn't put enough info in my role ._.
@Mod
- does my role allow the Necromancer to USE the role of the dead player when they swap it?
Either way we can use it to bring a valuable role back into the mix ^^"
Unfortunately the timing of the start of this game coincides with me sodding off for the day to a wrestling show. Despite that, at first glance, I think the "plan everything ahead of time" routine may be best overall, but I'll have to take a closer look when I have time later. Going to be interesting to see how the game runs though.
i think we should get random role to start with, so we may need some times to figure out every role. and i think we should agree to not claiming unnecessarily. it's more fun playing the game than planning everything.
I did say I'd assign the roles randomly; I got confused with another version of this game I'm running right now off-site, which is almost identical. It's a freak accident of queues that I'm modding both together. I'm going to re-role this game, since it hasn't yet started. Sorry. Alignments will stay the same. I've also sent Maruchan a PM.
Edit: Everybody should now have a new role PM. Continue.