↑ Tierce wrote:Mod thoughts
This setup is very punishing for town. It's essentially non-reveal, and during the game I was left wondering if a massclaim D1 isn't the best strategy for town--it leaves their PRs in the open with no protective roles, but on the other hand it stops the main tool that scum and SK have in this setup, which is the ability to fakeclaim via the janitored kills.
Nice modding Tierce. I agree that the setup is punishing on town - no reveal games tend to do that, although I'm not sure it's unbalanced. Playing in a 2:1:9 setup is a decent advantage to compensate for limited reveals. I'm also wondering how effective a D1 massclaim could be - you get the benefits of three confirmed town D1, but they will automatically attract the mafia and SK nightkill, leaving you in a mostly vanilla game (and most importantly eliminating N1 of possible crosskills, which is a massive advantage for town in these sort of games). Most fakeclaims are hard to pull off in this setup, as the other antitown faction will likely target you if you're believed by the town, and you have to get details right, which the other faction might pick up on. All things considered, I think massclaim D1 is probably suboptimal, because the risk of fakeclaims isn't too crippling - at least not enough to sacrifice your PR's N1 and get no crosskill chances that night.