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↑ MagnaofIllusion wrote:I’d like Hoopla specifically (and everyone if they please) to weigh in on the following topic –Should Town pick letters without turning?
Okay, here are my thoughts:
Increasing the amount of words made overall by everyone for the game is a town advantage - the less words we make, the closer to vanilla we play, which is less of an edge for town. Is everyone familiar with Stoofer's Third Law? Essentially, the more complex and powerheavy a game gets, after a certain point, additional powers may not improve the town's chances of winning (or are offset by unintended side-effects).
I think in this game, optimizing our actions to get as many powers as we can is offset by clueing scum into where the likeliest powerful letters/roles are going. Obviously, we should be trying to get as many powerroles as possible, but there are certain situations where it's probably suboptimal to collect an exposed tile. For example, if you have no tiles, the tile you collect doesn't matter enough to tell scum you have it (plus it also removes one of the exposed options for other townies needing one letter for a word). This is where I think collecting a secret tile is optimal for the town. If you have one or two unusable tiles (11/92 are unusable), then your next tile also probably doesn't have enough importance to warrant letting scum know part of your hand. Essentially, there is an equilibrium we should be trying to hit between getting as many PR's as possible with the most possible secrecy.
I think on D1 and D2 (and probably later Days), each player should use their flip regardless of whether they collect a public or private tile. For the most part, I think we ought to trust each other to select a public or private tile based on our current holdings. As a general rule though, if you don't have much towards anything, consider a secret pick.
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VOTE: Voidedmafia