Micro Game Queue (Players & Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #980 (isolation #0) » Sun Oct 14, 2012 11:22 am

Post by callforjudgement »

The mod queue is… empty? Huh, this seems like an emergency.

/in to mod a 9p closed normal. May be somewhat swingy, and I haven't had time to think up flavour.
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Post Post #982 (isolation #1) » Sun Oct 14, 2012 11:30 am

Post by callforjudgement »

Actually, just realised I'm in the Open queue too, and there's a chance it'll overlap, so you might have to delay one or the other game. (I only have 1 and a half games of mod experience, a mini normal and a micro I had to replace into as backup mod.)
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Post Post #1195 (isolation #2) » Thu Nov 01, 2012 1:41 am

Post by callforjudgement »

theslimer3 wrote:/In Masons & Mafia

Sorry, I still haven't figured out how to edit posts on this forum so I'll have to dp >.>

In most cases, you can't edit posts. This is for a good reason (in the Queue, so that the list mod doesn't miss an edit; in-game, so that people can't edit out slips and the like). Double-posting is entirely standard on this site, as a result, and nobody will shout at you for doing it (unless you, like, make ten posts in ten minutes with nobody else posting in between).
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Post Post #1604 (isolation #3) » Thu Nov 29, 2012 4:19 am

Post by callforjudgement »

theslimer3 wrote:Please hoops, please. Lemmie backup mod D:

You do know this queue doesn't count for mod experience, right?
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Post Post #1698 (isolation #4) » Wed Dec 05, 2012 8:51 pm

Post by callforjudgement »

Low Effort Mafia is broken at 9p. I'll PM details to zoraster.
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Post Post #1699 (isolation #5) » Wed Dec 05, 2012 9:17 pm

Post by callforjudgement »

callforjudgement wrote:Low Effort Mafia is broken at 9p. I'll PM details to zoraster.

PMed. There's a strategy that gives a 100% town win no matter what scum do. The game should probably be cancelled for setup revision.
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Post Post #1704 (isolation #6) » Thu Dec 06, 2012 12:00 am

Post by callforjudgement »

callforjudgement wrote:Low Effort Mafia is broken at 9p. I'll PM details to zoraster.

Update: the 8p version where you remove a townie is also broken. I'll take this to Open Setup Reviews once the setup is either run or abandoned.
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Post Post #1724 (isolation #7) » Fri Dec 07, 2012 7:17 am

Post by callforjudgement »

/in to mod a 9p closed normal. Potentially swingy, and I'm not 100% certain it's balanced, but it's a Micro so presumably I can get away with that. (Also, now I have 2 games experience, so I'm not even blocked from the other queues any more, yay!)
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Post Post #1760 (isolation #8) » Tue Dec 11, 2012 10:06 am

Post by callforjudgement »

guille2015 wrote:
Question
: With just one game moderated, can I in to mod here and in Mini-Themed at the same time?

This is perfectly possible for an experienced mod, but requires two games' experience outside the Micro queue. So not yet.
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Post Post #2021 (isolation #9) » Sat Jan 05, 2013 7:44 pm

Post by callforjudgement »

MP5 wrote:Have already finished one newbie game and am in a second, so I think I meet requirements to jump into another game on-site.

/in to any one open slot in unstarted games

There are three games in signup atm, and they're kind-of different. Normally it's in your interest to specify which of the games in signup (look at quadz's post) you want to enter, but I think your /in counts anyway and he'll just pick one for you.
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Post Post #2112 (isolation #10) » Fri Jan 11, 2013 7:34 am

Post by callforjudgement »

That's fine; closed themes are legal in this queue, even if the reason they're themed is complex roles rather than flavour.

You can just advertise "closed, not normal". You do at least need to state the player count, though, or the list mod won't be able to work out when the game is full.
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Post Post #2235 (isolation #11) » Sun Jan 20, 2013 7:10 am

Post by callforjudgement »

Taking pre-ins except by PM is a bad idea, because sometimes there's a misunderstanding about whether someone has pre-inned or not, and you get people getting sent role PMs to games they hadn't realised they'd signed up to.
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Post Post #2298 (isolation #12) » Wed Jan 23, 2013 5:53 am

Post by callforjudgement »

/in to mod
Game Name: Kill Everyone Mafia
Game Type: Open
Game Size: 7 players

Caption/Description of Game upon announcement: Kill Everyone Mafia: 3 goons, 4 vigs, scum win if they
outnumber
town or if everyone dies simultaneously. Willingness to form and follow breaking strategies recommended.
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Post Post #2450 (isolation #13) » Fri Feb 01, 2013 10:08 am

Post by callforjudgement »

@List mod: Xegarus' /in 127 was a pre-in. There are no other pre-ins.
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Post Post #2463 (isolation #14) » Fri Feb 01, 2013 12:29 pm

Post by callforjudgement »

The /in is the confirming a pre-in.

So now I'm trying to figure out if you're in or out…
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