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↑Maestro wrote:I think Hoopla just prioritized Tierce's game because of Setup reasons.
(Either that or there's a female conspiracy in the Micro Queue!)
This is why:
↑quadz08 wrote:As a general rule, I will attempt to keep at least one Open/Normal and one Theme game in signups at all times.
Chain of Command is an Open setup, yes, but if you go through Hoopla's opinion of it elsewhere, you'll see sh classifies it as wacky/experimental.
↑Near wrote:Is there a set up where two scums, while knowing who each other is, cannot communicate at all?
↑Near wrote:Edit: and scums need to PM the mod with the same person to NK for NK to succeed?
An idea from Near that could make for an interesting setup. 2:5 or 2:6 is probably the correct ratio for the setup, I think.
2:5 is probably too low, because scum really only need a successful kill N1 (33% chance, although I think there will usually be an obvious choice for scum to kill) to put them in lylo the next day.
2:6 has the benefit of giving the town an extra mislynch if scum miss at night once, but if scum is lynched D1 or D2 (after a successful N1), the town is worse off starting with the extra townie. It could even be a plausible play for a scum to deliberately get lynched D1, as they only have to avoid two mislynches now with a guaranteed NK - as opposed to potentially giving the town another mislynch by missing an NK.
↑callforjudgement wrote:Hoopla, wrt that Near-inspired setup, would it help to cause Mafia to lose their NK for one night after a member is lynched? As in, if a Goon gets lynched, scum can't kill the following night.
↑Hoopla wrote:That could work. It probably makes 2:6 the better ratio if this was the case.
As Near seems to have site-flaked and this idea is interesting...
Hai quadz. There shouldn't be an issue considering the amount of mods listed still, but in any case, put my game on hold while I sort things with the Dutchpirate regarding the 2of3 setup? I'll let you know when it's good to go and I have a pretty wiki page.
In post 3916, JacobSavage wrote:Zach what would you do with a game where 9 hydra's signed up to play?
Zach's point is that hydra sign-ups happen as a single slot prior to a game, while this game will have 18 sign-ups. It's 18 players upon whom a pairing mechanic is applied via mod intervention, while 9 player-chosen hydras are 9 slots from the get go and have no mod influence on their inception.
But this is not a discussion to continue here, and the listmods are aware of this situation.
Just put this in your sig or something so people can use the symbol if they need to for some reason.
...you do realize it's in their username and therefore already shows up in every post they make, yes? There's no need to add it to the sig when it's on the mini-profile to the left of the post.
Just put this in your sig or something so people can use the symbol if they need to for some reason.
...you do realize it's in their username and therefore already shows up in every post they make, yes? There's no need to add it to the sig when it's on the mini-profile to the left of the post.
But some people can't type "²". I thought that might have been their problem?
But if those people need it, it's
already in their username
. People can copy it from the username, there's no need to add it elsewhere.