Micro Game Queue (Players & Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #921 (isolation #0) » Fri Oct 12, 2012 1:30 pm

Post by Tierce »

Brass & Shrapnel can be partially broken with competent D1 massclaim, izak.


/in to mod Bird 7P
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Post Post #943 (isolation #1) » Sat Oct 13, 2012 7:58 am

Post by Tierce »

Maestro wrote:I think Hoopla just prioritized Tierce's game because of Setup reasons.
(Either that or there's a female conspiracy in the Micro Queue!)
This is why:
quadz08 wrote:As a general rule, I will attempt to keep at least one Open/Normal and one Theme game in signups at all times.
Chain of Command is an Open setup, yes, but if you go through Hoopla's opinion of it elsewhere, you'll see sh classifies it as wacky/experimental.

(Totes a conspiracy, don't mind me here.)
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Post Post #1129 (isolation #2) » Sun Oct 28, 2012 11:12 am

Post by Tierce »

\confirm 7-ty
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Post Post #1262 (isolation #3) » Mon Nov 05, 2012 2:17 pm

Post by Tierce »

Micro 59 ends in a
Town win!
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Post Post #1263 (isolation #4) » Mon Nov 05, 2012 6:27 pm

Post by Tierce »

Spoiler: Inspiration
Hoopla wrote:
Near wrote:Is there a set up where two scums, while knowing who each other is, cannot communicate at all?
Near wrote:Edit: and scums need to PM the mod with the same person to NK for NK to succeed?
An idea from Near that could make for an interesting setup. 2:5 or 2:6 is probably the correct ratio for the setup, I think.

2:5 is probably too low, because scum really only need a successful kill N1 (33% chance, although I think there will usually be an obvious choice for scum to kill) to put them in lylo the next day.

2:6 has the benefit of giving the town an extra mislynch if scum miss at night once, but if scum is lynched D1 or D2 (after a successful N1), the town is worse off starting with the extra townie. It could even be a plausible play for a scum to deliberately get lynched D1, as they only have to avoid two mislynches now with a guaranteed NK - as opposed to potentially giving the town another mislynch by missing an NK.
callforjudgement wrote:Hoopla, wrt that Near-inspired setup, would it help to cause Mafia to lose their NK for one night after a member is lynched? As in, if a Goon gets lynched, scum can't kill the following night.
Hoopla wrote:That could work. It probably makes 2:6 the better ratio if this was the case.

As Near seems to have site-flaked and this idea is interesting...

/in to mod

Star-Crossed
  • 6 Vanilla Townies
  • 2 Mafia Goons
  • The Goons know each other, but cannot communicate outside the thread.
  • The Mafia kill is only successful if they send in the same target.
  • If a Goon is lynched, the Mafia lose their kill the following Night.
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Post Post #1281 (isolation #5) » Tue Nov 06, 2012 12:54 pm

Post by Tierce »

Oversoul wrote:/in as Soul2277 if Tierce will allow
Fine by me.
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Post Post #1431 (isolation #6) » Fri Nov 16, 2012 7:55 pm

Post by Tierce »

/in to mod 5p Vengeful
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Post Post #1469 (isolation #7) » Sun Nov 18, 2012 10:59 am

Post by Tierce »

Hoopla: I have a pre-/in from TheButtonmen.
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Post Post #1530 (isolation #8) » Sat Nov 24, 2012 1:33 am

Post by Tierce »

Well that was fast.

Micro 84 ends in a
Mafia win!
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Post Post #1584 (isolation #9) » Tue Nov 27, 2012 1:48 pm

Post by Tierce »

/confirm pre-in for 89
/confirm pre-in for 90
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Post Post #1652 (isolation #10) » Mon Dec 03, 2012 5:38 pm

Post by Tierce »

/out 90
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Post Post #1819 (isolation #11) » Sun Dec 16, 2012 3:37 pm

Post by Tierce »

Micro 76 ends in a
scum win!
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Post Post #1907 (isolation #12) » Sat Dec 22, 2012 2:35 pm

Post by Tierce »

/in to mod 2of3
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Post Post #1921 (isolation #13) » Sun Dec 23, 2012 5:27 pm

Post by Tierce »

Hai quadz. There shouldn't be an issue considering the amount of mods listed still, but in any case, put my game on hold while I sort things with the Dutchpirate regarding the 2of3 setup? I'll let you know when it's good to go and I have a pretty wiki page.
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Post Post #1988 (isolation #14) » Tue Jan 01, 2013 8:26 pm

Post by Tierce »

/out from modding

I'll get this when I have the certainty of access + time. Thanks for the patience, quadz.
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Post Post #3588 (isolation #15) » Thu Apr 25, 2013 8:47 am

Post by Tierce »

Thanks for the pre-/in, AV, but I'm dropping from the game. Perhaps another time.
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Post Post #3728 (isolation #16) » Mon May 06, 2013 3:26 am

Post by Tierce »

/in for Micro 175
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Post Post #3734 (isolation #17) » Mon May 06, 2013 4:22 am

Post by Tierce »

Wait, wait, now I am forewarned.

You're doomed, Zach.
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Post Post #3860 (isolation #18) » Sat May 11, 2013 10:30 pm

Post by Tierce »

In post 3842, Cogito Ergo Sum wrote:I have two pre-/ins: Syryana & Tierce.
/confirm pre-/in
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Post Post #3920 (isolation #19) » Wed May 15, 2013 5:25 am

Post by Tierce »

In post 3916, JacobSavage wrote:Zach what would you do with a game where 9 hydra's signed up to play?
Zach's point is that hydra sign-ups happen as a single slot prior to a game, while this game will have 18 sign-ups. It's 18 players upon whom a pairing mechanic is applied via mod intervention, while 9 player-chosen hydras are 9 slots from the get go and have no mod influence on their inception.

But this is not a discussion to continue here, and the listmods are aware of this situation.
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Post Post #4084 (isolation #20) » Tue May 21, 2013 12:11 pm

Post by Tierce »

In post 4080, Klick wrote:²

Just put this in your sig or something so people can use the symbol if they need to for some reason.
...you do realize it's in their username and therefore already shows up in every post they make, yes? There's no need to add it to the sig when it's on the mini-profile to the left of the post.
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Post Post #4090 (isolation #21) » Tue May 21, 2013 12:26 pm

Post by Tierce »

In post 4088, Klick wrote:
In post 4084, Tierce wrote:
In post 4080, Klick wrote:²

Just put this in your sig or something so people can use the symbol if they need to for some reason.
...you do realize it's in their username and therefore already shows up in every post they make, yes? There's no need to add it to the sig when it's on the mini-profile to the left of the post.
But some people can't type "²". I thought that might have been their problem?
But if those people need it, it's
already in their username
. People can copy it from the username, there's no need to add it elsewhere.

Yes, quadz, going~
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Post Post #7907 (isolation #22) » Thu Jul 10, 2014 4:43 pm

Post by Tierce »

It's been too long.

/in to mod

Game Name: Bird 7P
Game Type: Open
Game Size: 7p
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Post Post #8019 (isolation #23) » Sat Jul 19, 2014 6:56 pm

Post by Tierce »

Tierce wrote:It's been too long.

/in to mod

Game Name: Bird 7P
Game Type: Open
Game Size: 7p
/out

Know thy schedule, etc.
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