Micro Game Queue (Players & Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #1662 (isolation #0) » Tue Dec 04, 2012 5:08 am

Post by penguin_alien »

/in 93 if I'm not stepping on the toes of those who expressed interest earlier.
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Post Post #1865 (isolation #1) » Thu Dec 20, 2012 8:32 am

Post by penguin_alien »

/in 99, please.
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Post Post #2227 (isolation #2) » Sat Jan 19, 2013 3:17 pm

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/in 115 please
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Post Post #2404 (isolation #3) » Wed Jan 30, 2013 5:34 pm

Post by penguin_alien »

/in 123 to see what this cult thing is all about.
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Post Post #4849 (isolation #4) » Tue Jul 30, 2013 5:28 am

Post by penguin_alien »

/in to mod

Name: Cracking Idea Mafia
Type: Semi-Open
Size: 9p

Thanks!
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Post Post #4993 (isolation #5) » Wed Aug 14, 2013 3:18 am

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#219 will accept hydras, FYI.
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Post Post #5114 (isolation #6) » Mon Aug 19, 2013 3:50 pm

Post by penguin_alien »

/in 223, please!
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Post Post #5209 (isolation #7) » Wed Aug 28, 2013 12:58 am

Post by penguin_alien »

/in 224
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Post Post #5437 (isolation #8) » Fri Sep 13, 2013 5:13 am

Post by penguin_alien »

Micro 219 ends in a
town
win

/in to mod Les Miserables Mafia

Game Name: Les Miserables Mafia, a.k.a. where miserable people kill other miserable people...
Game Type: Closed Theme
Game Size: 9p

Optional Caption/Description of Game upon announcement: Role Madness game reviewed by Faraday, JacobSavage, N, and chkflip. Approved for balance, no bastard modding, no cults, lynchers, jesters, survivors
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Post Post #5597 (isolation #9) » Wed Sep 25, 2013 8:09 am

Post by penguin_alien »

/in 240, please
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Post Post #5632 (isolation #10) » Mon Sep 30, 2013 8:50 am

Post by penguin_alien »

I have pre-ins from Lord Mhork, Malakittens, and Kazekirimaru. I'll PM them to confirm.

The game is open to hydras.
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Post Post #5676 (isolation #11) » Thu Oct 03, 2013 9:12 am

Post by penguin_alien »

In post 5672, JacobSavage wrote:/in to meme Mafia if space, otherwise /in to Replace.

Also people join P_A's game, its great.
One space more; another space, another role PM
If someone /ins my game won't be condemned.
Great players wait upon the list, if it disbands they'll be so
tristes
, one space more...

Or, y'know, cookie? :giggle:
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Post Post #5690 (isolation #12) » Thu Oct 03, 2013 4:16 pm

Post by penguin_alien »

In post 5678, shos wrote:^^^ dat a final in?
I believe so; when it's made official and I get mod access I'll get the show on the road!
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Post Post #5740 (isolation #13) » Mon Oct 07, 2013 3:07 am

Post by penguin_alien »

/confirm pre-in for 248
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Post Post #5875 (isolation #14) » Mon Oct 28, 2013 4:41 am

Post by penguin_alien »

Micro 242 ends in a
town
win.
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Post Post #5882 (isolation #15) » Mon Oct 28, 2013 1:21 pm

Post by penguin_alien »

/in to mod

Game Name: Normal Formal
Game Type: Closed Normal
Game Size: 9p
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Post Post #5935 (isolation #16) » Fri Nov 01, 2013 2:28 pm

Post by penguin_alien »

/confirm 256
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Post Post #5995 (isolation #17) » Mon Nov 11, 2013 2:32 pm

Post by penguin_alien »

Game will go up when I get home in a few hours...
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Post Post #5999 (isolation #18) » Mon Nov 11, 2013 3:46 pm

Post by penguin_alien »

/in for Mala's please
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Post Post #6059 (isolation #19) » Tue Nov 19, 2013 6:34 am

Post by penguin_alien »

/confirm 264; thanks!
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Post Post #6070 (isolation #20) » Tue Nov 19, 2013 2:07 pm

Post by penguin_alien »

Micro 259 ends in
an absurdly speedy town win.
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Post Post #6113 (isolation #21) » Sat Nov 23, 2013 10:39 am

Post by penguin_alien »

/in 266
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Post Post #6153 (isolation #22) » Tue Nov 26, 2013 8:26 am

Post by penguin_alien »

/in to mod

Name: Cracking Idea Mafia
Type: Semi-Open
Size: 9p

Thanks!
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Post Post #6221 (isolation #23) » Tue Dec 03, 2013 2:59 am

Post by penguin_alien »

I have one pre-in from Venrob.
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Post Post #6439 (isolation #24) » Sun Jan 05, 2014 10:47 am

Post by penguin_alien »

Micro 271 ends in a
messy Goo
win!

/in to mod:

Game Name: One and Done!
Game Type: Experimental Semi-Open
Game Size: 9p

Optional Caption/Description of Game upon announcement: Two Mafia, seven Town, five kill methods, eleven one-shot PRs (none of which are coroner this go-round)

This has been modified from the set-up used during the recent Marathon game.


More detailed game set-up information:

Spoiler: Game:
One and Done! (inspired by a Hanasawa Skype game, critiqued by LlamaFluff, Faraday, BBmolla, and KittyMo)

Basic premise:
All players have a one-shot PR. Scum get an advantage in selecting the first role and the member of the team to receive it and in influencing which of the eleven are left out of the game via eliminating one. The remaining players are then randomly assigned one role each from the remaining pool of nine, with the last unused role discarded.

Scum killing mechanic:
Scum get access to one-shot {kill, poison, treestump, arson, PGO} for killing purposes. Only one used per night. Theoretically the arsenal would refill if all the methods were consumed over the course of the game.

Kill is straightforward.

Poison is exactly one night delayed; target is not informed.

Treestump lets the person keep posting but no longer voting or using an unspent PR shot.

Arsonist is minimum one-day-night cycle delayed. Once primed, any surviving Mafia can ignite him at any time, day or night.

PGO is one-shot. Scum arming himself takes the place of a killing action that night and is used starting that night on the first person to target him for the rest of the game.

List of available one-shot PRs:
roleblocker, JK (protects against kill, arson), doctor (protects against kill, poison), paramedic (protects against poison, arson), tracker, self-watcher, neighborizer, commuter, gladiator, hider, back-up


Role PMs under spoiler tags:

Spoiler: Town
Welcome, X! You are Town One-Shot ?

Day Power:

You may post in the game thread and vote for whomever you want lynched

Night Power:

Once per game, you may use your one-shot power as follows:

[this role PM will be amended following scum role choices]

You win with the town when both Mafia are dead and at least one town-aligned player is alive.


Spoiler: Mafia
Welcome, X! You are a Mafia Goon with your partner, Y, Mafia Goon, and you have the following one-shot non-killing powers available to you:

Goon X: TBD

Goon Y: TBD

You also know that the One-Shot TBD is not in the game.

Day Power:

You may post in the game thread and vote for whomever you want lynched

Night Power:

You may communicate in this QT at night and during pre-game.

You and your partner will each have a one-shot PR. You may send in an attack and use the power on the same night. The two powers will be described above in the final role PM.

You and your partner may make one attack per night. You may choose from the following list each night without replacement:

Kill: Shoots one Town player at night, resulting in their death before the next day begins.

Poison: Poisons one Town player at night, resulting in their death at the end of the next night phase.

Arson: Primes one Town player at night. If this power is used on Night X, the player may be ignited as soon as the end of Night X + 1 by any living Mafia member.

Treestump: This attack renders the target unable to vote or use any remaining powers for the rest of the game. They may still post in-thread and will have their role and alignment flipped as normal.

PGO: In lieu of attacking another player, this allows a Mafia member to arm himself with a one-shot PGO. It will remain activated for the remainder of the game unless that player is targeted by an action at night, at which point the first person to target the PGO based on NAR will die.

If you use all five attacks during the game, on the next night the supply will refill.

You win with the Mafia when all town players are dead or nothing can prevent that from happening and at least one Mafia member is still alive.

You and your partner need to pick from the following list of one-shot powers: roleblocker, JK (protects against kill, arson), doctor (protects against kill, poison), paramedic (protects against poison, arson), tracker, self-watcher, neighborizer, commuter, gladiator, hider, back-up

Explanations of these powers are in the OP.

Once you have selected your one-shot and decided which of you will receive it, you must select a second one-shot power that will not be included on the list of powers distributed to town.


Spoiler: All One-Shot Roles
Roleblocker: Once during the game at night, you may PM me the name of another player to roleblock. That player will have any night actions fail.

Jailkeeper: Once during the game at night, you may PM me the name of another player to jailkeep. That player will have any night actions fail and will be rendered immune to the Mafia one-shot kill and one-shot arson for that night.

Doctor: Once during the game at night, you may PM me the name of another player to doctor. That player will be rendered immune to the Mafia one-shot kill and one-shot poison for that night.

Paramedic: Once during the game at night, you may PM me the name of another player to treat. That player will be rendered immune to the Mafia one-shot poison and one-shot arson for that night.

Tracker: Once during the game at night, you may PM me the name of another player to track. You will be told who that player visited, and your result will either be (a) player name(s), none, or no result.

Self-Watcher: Once during the game at night, you may choose to activate your self-watcher ability. You will be told who visited you that night, and your result will either be (a) player name(s), none, or no result.

Neighborizer: Once during the game at night, you may PM me the name of another player to neighborize. If successful, you and that player will be given a QT where you may communicate privately at night.

Commuter: Once during the game at night, you may PM me to activate your commuter ability. You will be rendered immune to all night actions and will be considered absent for the purposes of any targeted roles.

Gladiator: Once during the game during the first half of the day, you may PM me the name of another player to challenge. You and that player will become the only lynchable players for that day.

Hider: Once during the game at night, you may PM me the name of another player to hide behind. Any actions that target that player will also target you, but you will be immune to any actions directed at you. If you choose to hide behind Mafia, you will die.

Back-Up: You will receive the role of the first player to die and will be given an explanation of the ability when your back-up status activates.
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Post Post #6467 (isolation #25) » Fri Jan 10, 2014 11:01 am

Post by penguin_alien »

/in 286, please!
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Post Post #6506 (isolation #26) » Thu Jan 16, 2014 5:41 pm

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/confirm pre-in for Lucky2u's game, please!
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Post Post #6599 (isolation #27) » Mon Jan 27, 2014 12:50 pm

Post by penguin_alien »

Hydras are fine for 293 as long as I'm informed of the heads' identities.
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Post Post #6612 (isolation #28) » Wed Jan 29, 2014 5:33 am

Post by penguin_alien »

Micro 293 will go up tonight (read: in 12-15 hours)
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Post Post #6615 (isolation #29) » Wed Jan 29, 2014 1:26 pm

Post by penguin_alien »

/in 295, please.
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Post Post #6719 (isolation #30) » Thu Feb 13, 2014 3:29 pm

Post by penguin_alien »

/in 302, please
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Post Post #6720 (isolation #31) » Thu Feb 13, 2014 3:39 pm

Post by penguin_alien »

Sorry, /out for now.
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Post Post #6745 (isolation #32) » Mon Feb 17, 2014 10:20 am

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/in 302, please.
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Post Post #6790 (isolation #33) » Fri Feb 21, 2014 10:52 am

Post by penguin_alien »

Micro 293 has ended in a
Mafia
win
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Post Post #7015 (isolation #34) » Sun Mar 23, 2014 7:36 am

Post by penguin_alien »

/in to mod

Name: Cracking Idea Mafia
Type: Semi-Open
Size: 9p

Thanks!
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Post Post #7079 (isolation #35) » Wed Apr 02, 2014 6:42 am

Post by penguin_alien »

In post 7015, penguin_alien wrote:/in to mod

Name: Cracking Idea Mafia
Type: Semi-Open
Size: 9p

Thanks!
:is indecisive:

Please change this to:

Name: Bridge Mafia
Type: Closed Theme
Size: 9p

Thanks!
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Post Post #7137 (isolation #36) » Wed Apr 09, 2014 4:23 am

Post by penguin_alien »

I have one pre-in from Red Coyote. Thanks!
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Post Post #7243 (isolation #37) » Wed Apr 16, 2014 4:42 am

Post by penguin_alien »

Micro 324 will go up tonight (within 14 hours)


Delayed until I get thread-starting permission, sorry.
Last edited by penguin_alien on Wed Apr 16, 2014 5:25 pm, edited 1 time in total.
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Post Post #7588 (isolation #38) » Mon May 19, 2014 4:49 am

Post by penguin_alien »

Confirming /in for 346
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Post Post #7704 (isolation #39) » Mon Jun 16, 2014 6:03 pm

Post by penguin_alien »

Micro 324 ends in a
...Mafia
win
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