Micro Game Queue (Players & Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #105 (isolation #0) » Wed Aug 08, 2012 7:11 am

Post by gorckat »

/in to mod
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Post Post #380 (isolation #1) » Fri Aug 31, 2012 1:49 am

Post by gorckat »

/in to mod Micro Theme
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Post Post #382 (isolation #2) » Fri Aug 31, 2012 2:41 am

Post by gorckat »

/in to play 25
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Post Post #561 (isolation #3) » Mon Sep 17, 2012 3:55 pm

Post by gorckat »

Alrighty- last game I had in signups, I didn't even realize it was up until Hoopla sent me notice of mod permissions :P

1 week Days (10 days for Day 1, rounded up to end 5 pm Monday in the event of weekends) and 48 hour Nights.

Here's my ruleset, should any want to skim it:
Spoiler:
Ruleset

1. Social Contract
*This is a game. I've done my best while setting it up to make it enjoyable for everyone. Fun is our first priority.

*I will do the following:
=treat this game as my MafiaScum priority, as a committment to the players
=post votecounts at least once per page whenever possible
=prod players w/o prompting
=answer questions as soon as possible

*I expect all players to do the following:
=have fun and play to win
=not make personal attacks
=stay active
=bring concerns or problems to my attention as soon as possible
=if you believe I've made a mistake, please PM me

2. Activity
*This game will have fixed deadlines (extensible only in extreme circumstances).

*Deadlines are 1 week long (10 days for Day 1). Nights will be 48 hours long. All deadlines will expire at 5:00 PM East Coast US time.

*Players not posting for 48 hours will be prodded and must respond in the game thread within 24 hours. I will prod for inactivity twice. On the third instance of 48 hours without posts, or on failing to respond to a prod, you will be replaced.

*If you see a player has not posted in thread for 48 hours and I have not announced a prod, please PM me. All prods are stated publicly.

*If you will be away and unable to post over 48 hours, please let me know. You may be replaced if I believe your absence will disrupt the game.

3. Votes and Lynches
*Lynches will only occur with a true majority of voters. Once a person has reached a majority, they are dead and unvoting them will not stop the lynch.

*If the deadline hits before anyone has been lynched, then no one will be lynched.

*Players may vote for no lynch to occur on any given day (vote: No Lynch). A majority of votes for no lynch will end the day and no one will be lynched.

*Until I have counted the votes and posted the death scene and role reveal, all players including the lynchee may continue to post. Once I have posted a vote count indicating a player is lynched, they are dead and are not to post anything else at all, not even a "Bah!" post.

4. Other (but still important!) Stuff
*Do not post or quote directly from any PM or communication outside this thread between me and you or you and another player. Do so and I will modkill you. Don't even fake it. Put whatever you have to say in your own words.
*Modkills end the day.
*No hydras (more than one person playing a role with a shared account).
*Do not post invisible or small text.
*Do not edit your posts or the posts of others.
*Do not discuss this game with other players (whether in this game or not) outside of this thread, unless I have told you otherwise, until this game is completed.
*At my sole discretion I reserve the right to remove any player from the game and replace or modkill their role.
*If I've overlooked something and need to modify the rules to account for it, I will post a notice in the game thread and update this post.
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Post Post #566 (isolation #4) » Mon Sep 17, 2012 4:01 pm

Post by gorckat »

Also, re 34: any QTs used in game (scum, town, dead and otherwise) are shared post-game.
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Post Post #585 (isolation #5) » Wed Sep 19, 2012 11:16 pm

Post by gorckat »

Micro 34 is here (http://forum.mafiascum.net/viewtopic.php?f=83&t=23439) and in the setup phase!

Role PMs going out over the next couple hours (need shower, coffee, breakfast...your god is a sleepy one)
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Post Post #587 (isolation #6) » Thu Sep 20, 2012 3:00 am

Post by gorckat »

/in 36
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Post Post #687 (isolation #7) » Mon Sep 24, 2012 1:26 pm

Post by gorckat »

Micro 34 may have 2 slots in need of replacement. Given the intended pace of the game, I am recruiting possible /ins now.

http://forum.mafiascum.net/viewtopic.ph ... 3#p4357723
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Post Post #710 (isolation #8) » Tue Sep 25, 2012 12:06 pm

Post by gorckat »

gorckat wrote:Micro 34 may have 2 slots in need of replacement. Given the intended pace of the game, I am recruiting possible /ins now.

http://forum.mafiascum.net/viewtopic.ph ... 3#p4357723


One of my two possibles has not hit the site in ~80 hours, so officially looking for a replacement.
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Post Post #713 (isolation #9) » Tue Sep 25, 2012 1:19 pm

Post by gorckat »

gorckat wrote:
gorckat wrote:Micro 34 may have 2 slots in need of replacement. Given the intended pace of the game, I am recruiting possible /ins now.

http://forum.mafiascum.net/viewtopic.ph ... 3#p4357723


One of my two possibles has not hit the site in ~80 hours, so officially looking for a replacement.


Slot was filled.
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Post Post #724 (isolation #10) » Wed Sep 26, 2012 5:33 am

Post by gorckat »

Open 401. There was a detailed breakdown of it in Open Setup Ideas.
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Post Post #1099 (isolation #11) » Fri Oct 26, 2012 6:16 am

Post by gorckat »

/in to mod Normal

(Micro 34 has ended)
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Post Post #1229 (isolation #12) » Sun Nov 04, 2012 8:52 am

Post by gorckat »

Holy crap...is that a /in to replace Robto? That'd make the third one for the game (got one via PM, as well).
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Post Post #1230 (isolation #13) » Sun Nov 04, 2012 8:52 am

Post by gorckat »

gorckat wrote:Holy crap...is that a /in to replace Robo? That'd make the third one for the game (got one via PM, as well).
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Post Post #1389 (isolation #14) » Tue Nov 13, 2012 1:03 pm

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/in for 80
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Post Post #1774 (isolation #15) » Thu Dec 13, 2012 5:49 am

Post by gorckat »

/in 96
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Post Post #2103 (isolation #16) » Fri Jan 11, 2013 2:27 am

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/in 109 if still room.
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Post Post #2242 (isolation #17) » Mon Jan 21, 2013 8:03 am

Post by gorckat »

Wisdom wrote:/in 118


That does sound nifty.

/in 118
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Post Post #4116 (isolation #18) » Thu May 23, 2013 6:31 am

Post by gorckat »

Hope I don't regret taking a second game, but half the fun in 184 will be making the mod work hard with obscure stuff :P

/in 184
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