Micro Game Queue (Players & Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #28 (isolation #0) » Tue Aug 07, 2012 11:19 am

Post by zoraster »

/in to mod
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Post Post #51 (isolation #1) » Tue Aug 07, 2012 1:58 pm

Post by zoraster »

Ser Arthur Dayne wrote:May I ask if "The Cult" is bastardly or not?...

quadz08 wrote:Zor, I'm interested in hearing more about your setup as well. Are you making any bastardry guarantees?


Sorry, I was at dinner.

The bastardy is fairly low for a game titled "The Cult" I guess? I mean, obviously there's an element of alignment shifting involved, which is kind of the ultimate in bastard modding (ha ha! you thought you win with the town but you ACTUALLY win with the scum!), but I don't
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Post Post #468 (isolation #2) » Mon Sep 10, 2012 11:32 am

Post by zoraster »

/in to mod
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Post Post #679 (isolation #3) » Mon Sep 24, 2012 7:25 am

Post by zoraster »

hoopla, can you move me to the end of the mod list? Same parameters and everything; I'm just swamped at work this week.
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Post Post #781 (isolation #4) » Wed Oct 03, 2012 10:15 am

Post by zoraster »

Hoopla: RedCoyote is pre-inned for my game. (assuming there isn't another vengeful that skips me, which is fine)
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Post Post #1196 (isolation #5) » Thu Nov 01, 2012 9:02 am

Post by zoraster »

...actually... I'm pulling this for now. I want to get my next Large up and going first.
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Post Post #1200 (isolation #6) » Fri Nov 02, 2012 6:22 am

Post by zoraster »

/in to mod. Decided to go ahead with this. My large games aren't developed enough that this'll be a problem.

There Must Be Some Way Out of Here

1 Joker
1 Mafia (has night kill. also knows the alignment of one town player)
5 Town

Game ends on Jester lynch (not kill) OR Mafia lynch. Jester wins if he is lynched (not kill). Town wins if they lynch the Mafia. Mafia wins if he is last alive. No lynches end in Jester victory unless there are only two players left (i.e. end game)
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Post Post #1248 (isolation #7) » Mon Nov 05, 2012 3:32 am

Post by zoraster »

Salamence20 wrote:/in 74?


...and no. Haven't you blacklisted me anyway?

Just want to reiterate that 74 is an open game with a game-ending Jester. Don't want anyone to get in there and go "WTF IS THIS?!"
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Post Post #1268 (isolation #8) » Tue Nov 06, 2012 8:37 am

Post by zoraster »

74 will begin when hoopla confirms the player list.
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Post Post #1396 (isolation #9) » Tue Nov 13, 2012 4:37 pm

Post by zoraster »

i admit i don't understand how jester nightless isn't supremely jester sided.
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Post Post #1405 (isolation #10) » Wed Nov 14, 2012 9:04 am

Post by zoraster »

Hoopla wrote:
zoraster wrote:i admit i don't understand how jester nightless isn't supremely jester sided.


http://forum.mafiascum.net/viewtopic.ph ... 2#p4282882



Ah. The fact the Jester dies in 2 days is pretty important info. heh
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Post Post #1672 (isolation #11) » Tue Dec 04, 2012 1:05 pm

Post by zoraster »

/in to mod Low Effort Mafia with four pre-ins:

1. XReckonerX
2. Mehdi2277
3. esuriospiritus (possibly hydra with pie)
4. Nachomamma08
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Post Post #1705 (isolation #12) » Thu Dec 06, 2012 2:04 am

Post by zoraster »

I'm checking CFJ's calculations now. Might have to make an adjustment to numbers of players, but I just woke up. Will update shortly.
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Post Post #1708 (isolation #13) » Thu Dec 06, 2012 11:36 am

Post by zoraster »

okay. 94 is ready to run when I get listmod approval. Just had to make two adjustments.
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Post Post #1991 (isolation #14) » Wed Jan 02, 2013 12:40 pm

Post by zoraster »

varies wildly but usually not more than two months often only a few weeks (or in some more themed games, a matter of days)
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Post Post #2785 (isolation #15) » Wed Mar 06, 2013 5:11 am

Post by zoraster »

/in to mod The Cult 2. You can see the original The Cult here, but the rules will be altered to give cult a bit more of a chance.
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Post Post #2823 (isolation #16) » Fri Mar 08, 2013 10:41 am

Post by zoraster »

Game Name: The Cult 2
Game Type: Closed Theme
Game Size: 9 players

Optional Caption/Description of Game upon announcement: Cult.
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Post Post #2935 (isolation #17) » Wed Mar 20, 2013 7:13 am

Post by zoraster »

Please see the description of The Cult 2 here.

chkflip and GuyInFreezer are pre-ins.
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Post Post #2967 (isolation #18) » Tue Mar 26, 2013 4:08 am

Post by zoraster »

It's certainly possible. It's bastard in the sense that your alignment may change, but it's not really bastard in any other sense.
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Post Post #2982 (isolation #19) » Wed Mar 27, 2013 4:58 am

Post by zoraster »

once quadz gives the final list you shall get your cult game and may God have mercy on your soul.
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Post Post #6694 (isolation #20) » Mon Feb 10, 2014 6:03 am

Post by zoraster »

Game Name: Confusion: Day 1 Mayhem
Game Type: Open Theme
Game Size: 9p


Optional Caption/Description of Game upon announcement: Two Day 1 Jesters, 1 Lyncher, and Mafia in one game? It's confusion.

This game has:

1 Jester, Mafia Aligned (Day 1 if lynched, he wins all other lose. Day 2+ he is no longer a Jester and is solely Mafia aligned.)
1 Jester, Town Aligned (same as above, except Day 2+ he is Town Aligned)
1 Lyncher, Town Aligned (Day 1 has a non-Jester target. If her target is lynched, she wins and all others lose. Day 2+ she wins with town and lynching her target no longer matters)
1 Mafia Architect (knows who has each Jester role and who is the Lyncher target. Has a Day Talk QT from the start with the Mafia Aligned Jester. Mafia kill once per Night starting with Night 1)
1 Town Jester/Lyncher Target Finder (targets someone on Night 0 and will get a result of either "Jester or Lyncher Target" or "Not Jester or Lyncher Target"
4 Vanilla Townies

Town wins when it has lynched BOTH the Mafia Architect AND the Mafia Aligned Jester (but they must do this Day 2 and after).
Mafia wins when it makes up half the game.
Jesters and Lyncher may decide to help their Day 2+ win condition at the expense of their Day 1 win condition if they wish.

Chance of Jester or Lyncher win on Day 1 if picked randomly: 33.3%.

This game will feature a Day 0, where no one can be lynched, that lasts for 24 hours.

---
It's worth noting that one member feels this setup is broken in the following way: at a certain point, the Mafia Architect may find themselves in a position where they think the Mafia Aligned Jester is going to get lynched Day 1. If he claims Mafia Architect to stop the Jester lynch, then the Architect will be lynched, the town Jester will claim the following day, and then both the former jesters will be lynched, leading to a town win. I won't go into great detail on why I don't consider this broken, but the main gist is that if the Mafia Architect, who has perfect knowledge of the Day 1 threats, allows the Mafia Aligned Jester to get that close to lynch, he does not deserve to win.
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Post Post #6833 (isolation #21) » Wed Feb 26, 2014 2:37 am

Post by zoraster »

/change modded game to

Game Name: Triplicate Mafia
Game Type: Open
Game Size: 9p

Optional Caption/Description of Game upon announcement: I posted a detailed description earlier, but here's the short version: on Day 1, every player is sorted into groups of 3 and can only vote for those in their group. Each group lynches one person in their group. After this point, the game proceeds as normal with a night kill and everyone allowed to vote for everyone else. 2 Mafia.
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Post Post #6850 (isolation #22) » Sat Mar 01, 2014 8:09 am

Post by zoraster »

Pre-ins for 309:

RedCoyote
TierShift
.
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