The Micro Queue, One Month Later

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Post Post #25 (isolation #0) » Sat Sep 08, 2012 9:11 am

Post by zoraster »

seems to be working well, but I think the next month or two will be more critical since pent up demand and novelty were behind at least part of the burst. how much is to be seen.

But we got 12 Micros within 4 days. It took another 26 days to get the next 12. If I had to guess, 8-15 is probably the range we're likely to see long term, depending on time of year and quality of games being put out. I think number of games launched is relevant, but so is number of players.

Last, I think it'll be important to see how much repeat playing we see.

For what it's worth, I've enjoyed running the Cult game.
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Post Post #34 (isolation #1) » Mon Sep 10, 2012 3:54 am

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I haven't checked other games, but I used a week long deadline in my game. So most games should finish within a month or so using that.
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Post Post #39 (isolation #2) » Mon Sep 10, 2012 11:22 am

Post by zoraster »

Because all games in the micro queue are 9 players or less. only some open queue games are. We could make up a fancy rule there about how many players it needs to be to get credit or whatever, but a bright line rule is easier. And now I'd imagine Hoopla will run a lot fewer of those small games. It was always a source of irritation. Plus, Hoopla made those who ran vengefuls run multiple in a row to get credit.

The one interesting thing is that if the micro queue bleeds away a large portion of the playing population (rather than just increases it -- stay tuned for a new census count shortly), it's going to make it progressively longer for people to get up to Large Theme levels unless the modding queues grow shorter.
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Post Post #41 (isolation #3) » Mon Sep 10, 2012 11:27 am

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why?
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Post Post #43 (isolation #4) » Mon Sep 10, 2012 11:31 am

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Well, in the open queue it is, correct me if i'm wrong, run 2 or 3 times in a row (with the same players), so it's not 1:1. But anyway, while it resolves some seeming theoretical inconsistency, I'm not sure it actually provides any real benefit. And there'd be some cost as Hoopla would have to list a number of setups that can't be run in the micro queue. Furthermore, the micro queue was envisioned by some as an OPPORTUNITY for those very setups you want removed to be played more often.
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Post Post #47 (isolation #5) » Mon Sep 10, 2012 11:36 am

Post by zoraster »

Vi has a good point. You can run open games in the theme or normal queues as well, though few people do in the case of normals.
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