Gay Mafia II: RIDE THE LIGHTNING (Game Over)
Posted: Mon Dec 10, 2012 12:24 pm
moderated by: Sir Elton Hercules John
reviewed by: quadz08
reviewed by: quadz08
Dancing With The Big Boys
Spoiler:
Dead Against It (24)
Spoiler:
The Pretty Things Are Going to Hell (modkilled)
Nobody, hopefully.
General Rules
1) Starting and Ending States:
All roles that can communicate at Night may do during pregame. The game will end when one faction has fulfilled its win condition, unless otherwise specified.2) Day Procedures:
Each player may discuss the game and cast a single vote at a time against people they want to lynch. Day ends when either the deadline hits or a strict majority of the votes are on one person.3) Voting:
Votes should be in bold
in order for them to count, for instance: Vote: The Homosexual Agenda
. You may also use the VOTE: tags if you desire. If you wish to vote for a different player, you don't need to unvote. As long as I can tell who you're voting for, I don't care if you abbreviate someone's name when you vote them.4) No Lynch:
As an alternative to voting for someone, you may Vote: No Lynch
, but for it to take effect, enough players must vote No Lynch that it would be impossible to form any other majority.5) Deadlines:
D1 deadline will be 3 weeks. Every day from then on will have a strict deadline of 2 weeks, unless a ridiculous amount of replacements are needed.6) Mass Inactivity:
In an act of pure villainy, I may shorten the deadline if I deem the activity level is unsatisfactory. You will be warned if I want you fellows to pick up the pace.7) Deadline Lynches:
If no single player has enough votes for a lynch at the deadline, the result is No Lynch and the game proceeds to Night. Deadlines are there for a reason.8) Twilight:
After someone receives the majority vote, everyone may still discuss the game, but votes and unvotes will not be considered - the person voted for by the majority will be lynched regardless. Twilight will last until I waltz in and post a death scene (which can be quite short, but never really long)9) Night Length and Procedures:
The topic will be locked at Night. If your Role PM specifies that you have a Night Action, you may follow the instructions on that PM to use it. Barring extenuating circumstances, Nights will not last longer than 3 RL days.10) Night Action Resubmission:
If you have to PM a choice to the mod (i.e. the name of someone you want to kill/protect/investigate), you may change your choice at any time during the Night by sending The Mod another PM with the new choice. The most recent choice will be honored.11) Night Action Priority:
This game will use natural action resolution, unless otherwise stated by the mod. 12) Bolding Stuff:
Bolding something is how you get the mod to notice it. It's that simple.13) Mod Color:
If The Mods needs to edit your post, it will be done in b
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r
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14) Activity, Prods, and Replacements:
You will be prodded if three days have passed since your last post. You will be replaced if you do not post after another 24 hours, or if you need to be prodded three times throughout the game. If you know ahead of time that you will not be able to participate for at least 48 hours, go ahead and announce it in-thread so nobody (such as the mod) thinks you're lurking. I reserve the right to blacklist flakers or people who maliciously replace out.15) "Last Words" for replacements:
If you request replacement, you may PM me a message that you would like to have passed on to the person who replaces you.16) "Bah!" Posts:
If your player slot is killed off, it's probably because people don't want you around. Unless your role specifically states you can keep talking/voting/playing parcheesi with me, you are allowed one informationless "bah" post and then scram til endgame. Special mechanics can of course overlap 17) Outside Discussion:
Don't discuss this game outside of this thread with anyone unless your Role PM lets you do otherwise.18) Post Editing:
Editing or deleting posts is not allowed (and usually not possible). Doublepost with your changes instead.19a) Mod and PM quoting:
For role PMs, If you quote it, you will be modkilled. You can send me the reformulation (I'm pretty loose with reformulation) and I will tell you if posting it is allowed or if it needs further modifications. If you quote a PM from me, you will be terminated (barring questions about rules or something).19b) QTs and Private Communication:
If it is a moderator provided method of communication (i.e., neighbor QT, or masons who can daytalk and use AIM) do not quote it in the thread
. Obviously, do not provide links to the QT in any way shape or form.20) Modkills:
Breaking any of the above three rules (or flagrantly violating Rule 16) will result in you getting modkilled. Modkills can be retroactive. If a living player breaks any of these rules, the day may or may not end, depending on what would disadvantage that player's faction the most. In addition, getting modkilled results in an instant loss for that player, along with my general hatred. In short, follow the rules, don't be a dick.21) Small/Invisible text:
You may use smaller text if it amuses you, as long as it's not meant to bypass a rule. As in, no hidden messages or shit like that. I will fuck you up for fucking with my game.22) Win Mentality:
Play to win.23) Policy:
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.24) Setup Design:
You can try to outguess the mod, but it's probably pointless. Flavor is being used as the backbone of the game, but the game is unbreakable by flavor. Certain aspects of the setup were designed around flavor, whereas other aspects had the flavor applied after the fact.25) Flavor:
Flavor revolves around a masquerade ball hosted by David Bowie and the ghost of Sir Elton Hercules John. Fred Phelps busts him and Jerry Falwell out of Hell, and they attempt to raise an army to kill enough gays to get into heaven.Sample VT role PM: