Mini 1451: A Memory of Light (Game Over)


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Mini 1451: A Memory of Light (Game Over)

Post Post #0 (isolation #0) » Fri May 10, 2013 6:23 pm

Post by Cephrir »

Spoiler: In the Light (Well, not really) (1/13)
GoodCop_BadCop, Moridin, Forsaken Mafia Channeler Modified Godfather Tracker Watcher Dreamwalker
[/spoiler]
Spoiler: Embracing the Dark (12/13)
milkshake, Siuan Sanche, Town Channeler
, lynched Day 1.

MattP, Birgitte Silverbow, Town Vanilla
, has been killed Night 1.
Ghostlin, Aviendha, Town Channeler Dreamwalker
, has vanished Night 1.

ThAdmiral, Mat Cauthon, Town 1-shot Modified Reflexive Commuter 1-shot Nexus
, lynched Day 2.

Amrun, Min Farshaw, Town 1-Shot Cop
, was exorcised with balefire Night 2.

Ms Marangal, Moghedien, Forsaken Mafia Channeler Dream-Meddler Redirector
, lynched Day 3.
Nero Cain, Gawyn Trakand, Town Modified Bodyguard
, killed Night 3.

Iecerint, Mazrim Taim, Forsaken Mafia Channeler Encryptor 1-Shot Strongman
, lynched Day 4.

Selkies, Egwene al'Vere, Town Channeler Dreamer Dreamwalker
, has been killed Night 4.

Empking, Rand al'Thor, Town Channeler Roleblocker 1-shot Modified Lightning Rod 1-shot Dreamwalker
, lynched Day 5.

sword_of_omens, Elayne Trakand, Town Channeler Inventor Dreamwalker
, has been killed Night 5.

Belisarius, Gaul, Town 1-shot Dreamwalker
, endgamed.
[/spoiler]
Last edited by Cephrir on Fri Jul 19, 2013 1:11 pm, edited 46 times in total.
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Post Post #1 (isolation #1) » Sat May 11, 2013 12:46 pm

Post by Cephrir »

General Rules
:
1. Be nice, have fun. I will be the arbiter of what 'nice' is, and I like to think I'm fairly tolerant.
2. Do not discuss the game outside the game thread unless your Role PM specifies that you may do so.
3. Do no quote private communication with me directly. Paraphrasing is acceptable; if you're not sure whether a post violates this rule, ask me or don't post it. You also may not pretend to quote communications with me. This includes your Role PM.
4. My color is purple; please don't use it.
5. Do not decrease the size of your text or otherwise make it difficult to read.
6. I reserve the right to warn, force-replace, or modkill as I deem necessary. Don't push it.
7. Do not discuss other ongoing games in this thread.
8. Attempts to circumvent these rules via semantics will be treated harshly.
9. I reserve the right to add to or change the rules.
10. Don't be stupid.

Procedural
:
1. If you wish to vote for a player, please use vote tags or bold tags. That said, if you forget the tags, your vote will still count if it is clear to me that a vote was intended. No fake voting.
2. Unvoting is not required before revoting.
3. A player is considered lynched when he or she reaches a number of votes equal to half the number of living players rounded down plus one.
4. You may continue discussion in twilight before I show up and lock the thread. Do not post after I officially state that you are dead.
5. If no majority is reached by deadline there will be No Lynch.
6. Days will have a non-negotiable deadline of 2 weeks, except Day 1, which has a non-negotiable deadline of 3 weeks. I may choose to extend a deadline if there are several replacements towards the end of a day, but don't count on it.
7. Nights last 72 hours. The first 24 hours of night will be a 'twilight' period during which Day actions may still be submitted. Weekends count as one day for purposes of both twilight and night.
8. Prods go out after 72 hours. Failure to post in a timely fashion after a prod, or accumulating a sufficient number of prods, may result in force replacement at my discretion.
Last edited by Cephrir on Mon May 13, 2013 2:56 pm, edited 1 time in total.
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Post Post #2 (isolation #2) » Sat May 11, 2013 1:08 pm

Post by Cephrir »

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was
a
beginning.

Eastward the wind blew, descending from lofty mountains and coursing over desolate hills. It passed into the place known as the Westwood, an area that had once flourished with pine and leatherleaf. Here, the wind found little more than tangled underbrush, thick save around an occasional towering oak. Those looked stricken by disease, bark peeling free, branches drooping. Elsewhere needles had fallen from pines, draping the ground in a brown blanket. None of the skeletal branches of the Westwood put forth buds.

North and eastward the wind blew, across underbrush that crunched and cracked as it shook. It was night, and scrawny foxes picked over the rotting ground, searching in vain for prey or carrion. No spring birds had come to call, and—most telling—the howls of wolves had gone silent across the land.

The wind blew out of the forest and across Taren Ferry. What was left of it. The town had been a fine one, by local standards. Dark buildings, tall above their redstone foundations, a cobbled street, built at the mouth of the land known as the Two Rivers.

The smoke had long since stopped rising from burned buildings, but there was little left of the town to rebuild. Feral dogs hunted through the rubble for meat. They looked up as the wind passed, their eyes hungry.

The wind crossed the river eastward. Here, clusters of refugees carrying torches walked the long road from Baerlon to Whitebridge despite the late hour. They were sorry groups, with heads bowed, shoulders huddled. Some bore the coppery skin of Domani, their worn clothing displaying the hardships of crossing the mountains with little in the way of supplies. Others came from farther off. Taraboners with haunted eyes above dirty veils. Farmers and their wives from northern Ghealdan. All had heard rumors that in Andor, there was food. In Andor, there was hope.

So far, they had yet to find either.

Eastward the wind blew, along the river that wove between farms without crops. Grasslands without grass. Orchards without fruit.

Abandoned villages. Trees like bones with the flesh picked free. Ravens often clustered in their branches; starveling rabbits and sometimes larger game picked through the dead grass underneath. Above it all, the omnipresent clouds pressed down upon the land. Sometimes, that cloud cover made it impossible to tell if it was day or night.

As the wind approached the grand city of Caemlyn, it turned northward, away from the burning city—orange, red and violent, spewing black smoke toward the hungry clouds above. War had come to Andor in the still of night. The approaching refugees would soon discover that they’d been marching toward danger. It was not surprising. Danger was in all directions. The only way to avoid walking toward it would be to stand still.

As the wind blew northward, it passed people sitting beside roads, alone or in small groups, staring with the eyes of the hopeless. Some lay as they hungered, looking up at those rumbling, boiling clouds. Other people trudged onward, though toward what, they knew not. The Last Battle, to the north, whatever that meant. The Last Battle was not hope. The Last Battle was death. But it was a place to be, a place to go.

In the evening dimness, the wind reached a large gathering far to the north of Caemlyn. This wide field broke the forest-patched landscape, but it was overgrown with tents like fungi on a decaying log. Tens of thousands of soldiers waited beside campfires that were quickly denuding the area of timber.

The wind blew among them, whipping smoke from fires into the faces of soldiers. The people here didn’t display the same sense of hopelessness as the refugees, but there was a dread to them. They could see the sickened land. They could feel the clouds above. They knew.

The world was dying. The soldiers stared at the flames, watching the wood be consumed. Ember by ember, what had once been alive instead turned to dust.

A company of men inspected armor that had begun to rust despite being well oiled. A group of white-robed Aiel collected water—former warriors who refused to take up weapons again, despite their toh having been served. A cluster of frightened servants, sure that tomorrow would bring war between the White Tower and the Dragon Reborn, organized stores inside tents shaken by the wind.

Men and women whispered the truth into the night.
The end has come. The end has come. All will fall. The end has come.
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #3 (isolation #3) » Sat May 11, 2013 3:41 pm

Post by Cephrir »

Role PMs have been sent out. Confirm in thread or by PM, I don't really care.
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Post Post #16 (isolation #4) » Sun May 12, 2013 5:46 am

Post by Cephrir »

That's enough confirms. It is now Day 1. With 13 alive, it is 7 to lynch. My access may be spotty for a few days so apologies in advance.
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Post Post #55 (isolation #5) » Sun May 12, 2013 2:04 pm

Post by Cephrir »

Vote Count 1.1


Selkies 3
(Demon, MattP, Nero Cain)

MattP 1
(Selkies)
NicCage 1
(Belisarius)
Nero Cain 1
(GoodCop_BadCop)
Belisarius 1
(Iecerint)

Not Voting 6
(sword_of_omens, milkshake, NicCage, Miss Destroyer, ThAdmiral, Ghostlin)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
Last edited by Cephrir on Sun May 12, 2013 3:05 pm, edited 1 time in total.
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Post Post #100 (isolation #6) » Mon May 13, 2013 1:39 pm

Post by Cephrir »

Vote Count 1.2


milkshake 5
(MattP, Nero Cain, Ghostlin, Demon, Selkies)

NicCage 1
(Belisarius)
Nero Cain 1
(GoodCop_BadCop)
Belisarius 1
(Iecerint)

Not Voting 5
(sword_of_omens, milkshake, NicCage, Miss Destroyer, ThAdmiral)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
Last edited by Cephrir on Mon May 13, 2013 1:41 pm, edited 1 time in total.
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Post Post #124 (isolation #7) » Mon May 13, 2013 3:00 pm

Post by Cephrir »

An important message from your friendly neighborhood moderator:


I have decided that certain things have been implemented in a harsher way than I intended them to be. As a result, I have changed Procedural Rule 7, which now reads:

7. Nights last 72 hours. The first 24 hours of night will be a 'twilight' period during which Day actions may still be submitted (it will otherwise by identical to Night). Weekends count as one day for purposes of both twilight and night.
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Post Post #151 (isolation #8) » Tue May 14, 2013 2:48 pm

Post by Cephrir »

Vote Count 1.3


milkshake 6
(MattP, Ghostlin, Demon, Selkies, sword_of_omens, ThAdmiral)

NicCage 1
(Belisarius)
sword_of_omens 1
(GoodCop_BadCop)
Belisarius 1
(Iecerint)
Selkies 1
(Nero Cain)
Ghostlin 1
(milkshake)

Not Voting 2
(NicCage, Miss Destroyer)
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Post Post #175 (isolation #9) » Wed May 15, 2013 6:41 am

Post by Cephrir »

Vote Count 1.4


milkshake 5
(MattP, Ghostlin, Selkies, sword_of_omens, ThAdmiral)

NicCage 1
(Belisarius)
sword_of_omens 1
(GoodCop_BadCop)
Belisarius 1
(Iecerint)
Selkies 1
(Nero Cain)
Ghostlin 1
(milkshake)
Iecerint 1
(Demon)

Not Voting 2
(NicCage, Miss Destroyer)

Searching for a replacement.
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Post Post #178 (isolation #10) » Wed May 15, 2013 8:41 am

Post by Cephrir »

Amrun replaces NicCage.
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Post Post #201 (isolation #11) » Wed May 15, 2013 6:22 pm

Post by Cephrir »

Vote Count 1.5


milkshake 4
(MattP, Ghostlin, sword_of_omens, ThAdmiral)

Ghostlin 2
(milkshake, Amrun)

Amrun 1
(Belisarius)
sword_of_omens 1
(GoodCop_BadCop)
Belisarius 1
(Iecerint)
Nero Cain 1
(Selkies)
Selkies 1
(Nero Cain)
Iecerint 1
(Demon)

Not Voting 1
(Miss Destroyer)

Note: I failed to note Selkies' vote on Nero a couple pages ago, so last page's VC is incorrect. Oops.

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
Last edited by Cephrir on Wed May 15, 2013 7:21 pm, edited 4 times in total.
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Post Post #225 (isolation #12) » Thu May 16, 2013 2:53 pm

Post by Cephrir »

Vote Count 1.6


milkshake 4
(MattP, Ghostlin, sword_of_omens, ThAdmiral)

Ghostlin 2
(milkshake, Amrun)

sword_of_omens 1
(GoodCop_BadCop)
Belisarius 1
(Iecerint)
Nero Cain 1
(Selkies)
Selkies 1
(Nero Cain)
Iecerint 1
(Demon)

Not Voting 2
(Miss Destroyer, Belisarius)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #265 (isolation #13) » Fri May 17, 2013 2:34 pm

Post by Cephrir »

Please immediately quote your post when you hydra-slip.
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Post Post #275 (isolation #14) » Fri May 17, 2013 4:37 pm

Post by Cephrir »

Vote Count 1.7


milkshake 4
(MattP, Ghostlin, sword_of_omens, ThAdmiral)

Ghostlin 2
(milkshake, Amrun)

sword_of_omens 1
(GoodCop_BadCop)
Belisarius 1
(Iecerint)
Nero Cain 1
(Selkies)
Selkies 1
(Nero Cain)
Iecerint 1
(Demon)

Not Voting 2
(Miss Destroyer, Belisarius)

GoodCop_BadCop has been prodded.

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #321 (isolation #15) » Mon May 20, 2013 6:59 am

Post by Cephrir »

Vote Count 1.8


milkshake 4
(MattP, Ghostlin, sword_of_omens, ThAdmiral)

Ghostlin 3
(milkshake, Amrun, Belisarius)

sword_of_omens 2
(GoodCop_BadCop, Iecerint)
Belisarius 2
(Demon, Selkies)

Selkies 1
(Nero Cain)
Demon 1
(Miss Destroyer)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #325 (isolation #16) » Mon May 20, 2013 8:43 am

Post by Cephrir »

Vote Count 1.8B


milkshake 4
(MattP, Ghostlin, sword_of_omens, ThAdmiral)

Ghostlin 3
(milkshake, Amrun, Belisarius)

sword_of_omens 2
(GoodCop_BadCop, Iecerint)
Belisarius 2
(Demon, Selkies)

Selkies 1
(Nero Cain)
Demon 1
(Miss Destroyer)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #350 (isolation #17) » Mon May 20, 2013 12:38 pm

Post by Cephrir »

Vote Count 1.9


milkshake 3
(Ghostlin, sword_of_omens, ThAdmiral)
Ghostlin 3
(milkshake, Amrun, Belisarius)
sword_of_omens 3
(GoodCop_BadCop, Iecerint, MattP)

Belisarius 2
(Demon, Selkies)

Selkies 1
(Nero Cain)
Demon 1
(Miss Destroyer)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
Last edited by Cephrir on Mon May 20, 2013 12:39 pm, edited 1 time in total.
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Post Post #417 (isolation #18) » Tue May 21, 2013 5:54 pm

Post by Cephrir »

Vote Count 1.10


sword_of_omens 3
(GoodCop_BadCop, Iecerint, MattP)

Ghostlin 2
(milkshake, Belisarius)
milkshake 2
(Ghostlin, ThAdmiral)
Belisarius 2
(Demon, Selkies)
Selkies 2
(Nero Cain, Amrun)

Demon 1
(Miss Destroyer)

Not Voting 1
(sword_of_omens)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #458 (isolation #19) » Thu May 23, 2013 5:47 am

Post by Cephrir »

Vote Count 1.11


Belisarius 4
(Demon, Selkies, milkshake, Ghostlin)

sword_of_omens 3
(GoodCop_BadCop, Iecerint, MattP)

ThAdmiral 2
(Belisarius, Amrun)

Selkies 1
(Nero Cain)
Demon 1
(Miss Destroyer)
Amrun 1
(ThAdmiral)

Not Voting 1
(sword_of_omens)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #475 (isolation #20) » Fri May 24, 2013 6:20 am

Post by Cephrir »

Vote Count 1.12


Belisarius 4
(Demon, Selkies, milkshake, Ghostlin)
sword_of_omens 4
(GoodCop_BadCop, Iecerint, MattP, Nero Cain)

ThAdmiral 2
(Belisarius, Amrun)

Demon 1
(Miss Destroyer)
milkshake 1
(ThAdmiral)

Not Voting 1
(sword_of_omens)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #500 (isolation #21) » Sun May 26, 2013 6:10 am

Post by Cephrir »

Vote Count 1.13


Belisarius 4
(Demon, Selkies, milkshake, Ghostlin)

sword_of_omens 3
(GoodCop_BadCop, Iecerint, Nero Cain)

ThAdmiral 2
(Belisarius, Amrun)
milkshake 2
(ThAdmiral, MattP)

Demon 1
(Miss Destroyer)
Ghostlin 1
(sword_of_omens)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 1 PM EST. This is in (expired on 2013-06-03 13:00:00).
Last edited by Cephrir on Sun May 26, 2013 10:42 am, edited 1 time in total.
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Post Post #512 (isolation #22) » Mon May 27, 2013 1:50 pm

Post by Cephrir »

Nero Cain has been prodded. Previous VC is still correct.
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Post Post #532 (isolation #23) » Tue May 28, 2013 1:44 pm

Post by Cephrir »

Miss Destroyer has been prodded.
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Post Post #534 (isolation #24) » Tue May 28, 2013 2:56 pm

Post by Cephrir »

Miss Destroyer is now Ms Marangal.
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Post Post #558 (isolation #25) » Wed May 29, 2013 5:24 pm

Post by Cephrir »

Note: Vote Count 1.14 has been removed because I messed up.

Vote Count 1.14b


milkshake 3
(ThAdmiral, MattP, GoodCop_BadCop)
sword_of_omens 3
(Iecerint, Nero Cain, Ghostlin)
ThAdmiral 3
(Belisarius, Amrun, milkshake)

Ms Marangal 2
(Selkies, Demon)

Demon 1
(Ms Marangal)
Ghostlin 1
(sword_of_omens)

With 13 alive it takes 7 to lynch.

Deadline has been extended by 8 hours because I will be traveling on the day of the deadline.


The deadline for Day 1 is Monday, June 3rd, at 9 PM EST. This is in (expired on 2013-06-03 21:00:00).
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Post Post #575 (isolation #26) » Thu May 30, 2013 8:58 am

Post by Cephrir »

Vote Count 1.15


milkshake 3
(ThAdmiral, MattP, GoodCop_BadCop)
sword_of_omens 3
(Iecerint, Nero Cain, Ghostlin)
ThAdmiral 3
(Belisarius, Amrun, milkshake)

Ms Marangal 1
(Demon)
Demon 1
(Ms Marangal)
Ghostlin 1
(sword_of_omens)

Not Voting 1
(Selkies)

With 13 alive it takes 7 to lynch.

MattP has been prodded. Nero Cain and Iecerint have 5 hours.

The deadline for Day 1 is Monday, June 3rd, at 9 PM EST. This is in (expired on 2013-06-03 21:00:00).
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Post Post #587 (isolation #27) » Thu May 30, 2013 3:47 pm

Post by Cephrir »

Iecerint has been prodded.
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Post Post #611 (isolation #28) » Fri May 31, 2013 4:37 am

Post by Cephrir »

Vote Count 1.16


ThAdmiral 5
(Belisarius, Amrun, milkshake, Selkies, Demon)

sword_of_omens 4
(Iecerint, Nero Cain, Ghostlin, GoodCop_BadCop)

milkshake 3
(ThAdmiral, MattP, Ms Marangal)

Ghostlin 1
(sword_of_omens)

With 13 alive it takes 7 to lynch.

MattP is on V/LA until 6/6. Note that I give players the option to submit actions early if they have any in cases like this.

The deadline for Day 1 is Monday, June 3rd, at 9 PM EST. This is in (expired on 2013-06-03 21:00:00).
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Post Post #628 (isolation #29) » Fri May 31, 2013 1:11 pm

Post by Cephrir »

Vote Count 1.17


ThAdmiral 5
(Belisarius, Amrun, milkshake, Selkies, Demon)

sword_of_omens 4
(Iecerint, Nero Cain, Ghostlin, GoodCop_BadCop)

milkshake 3
(ThAdmiral, MattP, Ms Marangal)

Ms Marangal 1
(sword_of_omens)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 9 PM EST. This is in (expired on 2013-06-03 21:00:00).
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Post Post #652 (isolation #30) » Sat Jun 01, 2013 10:27 am

Post by Cephrir »

Vote Count 1.18


ThAdmiral 4
(Belisarius, Amrun, milkshake, Demon)
sword_of_omens 4
(Iecerint, Nero Cain, Ghostlin, GoodCop_BadCop)

milkshake 3
(ThAdmiral, MattP, Ms Marangal)

Ms Marangal 1
(sword_of_omens)

Not Voting 1
(Selkies)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 9 PM EST. This is in (expired on 2013-06-03 21:00:00).
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Post Post #706 (isolation #31) » Sun Jun 02, 2013 4:28 am

Post by Cephrir »

Vote Count 1.19


Ms Marangal 4
(sword_of_omens, Demon, milkshake, Selkies)
milkshake 4
(ThAdmiral, MattP, Ms Marangal, Ghostlin)

sword_of_omens 3
(Iecerint, Nero Cain, GoodCop_BadCop)

ThAdmiral 2
(Belisarius, Amrun)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 9 PM EST. This is in (expired on 2013-06-03 21:00:00).
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Post Post #728 (isolation #32) » Sun Jun 02, 2013 6:17 pm

Post by Cephrir »

Vote Count 1.20


milkshake 6
[L-1]
(ThAdmiral, MattP, Ms Marangal, Ghostlin, Nero Cain, GoodCop_BadCop)

Ms Marangal 4
(sword_of_omens, Demon, milkshake, Selkies)

ThAdmiral 2
(Belisarius, Amrun)

sword_of_omens 1
(Iecerint)

With 13 alive it takes 7 to lynch.

The deadline for Day 1 is Monday, June 3rd, at 9 PM EST. This is in (expired on 2013-06-03 21:00:00).


Ordinarily I can't be bothered to delete hydraslip posts but that was just disgusting. :P
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Post Post #807 (isolation #33) » Mon Jun 03, 2013 2:02 pm

Post by Cephrir »

Vote Count 1.F


milkshake 7
[Lynched!]
(ThAdmiral, MattP, Ms Marangal, Ghostlin, Nero Cain, GoodCop_BadCop, Iecerint)

ThAdmiral 4
(Belisarius, Amrun, Selkies, milkshake)

Ms Marangal 1
(Demon)

Not Voting 1
(sword_of_omens)

With 13 alive it takes 7 to lynch.

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Post Post #808 (isolation #34) » Mon Jun 03, 2013 4:49 pm

Post by Cephrir »

It had been a long and trying day. Fourteen individuals had awoken to find themselves wearing unfamiliar faces in an unfamiliar building. It seemed the Shadow must be at work here, trying to prevent them from accomplishing what they most needed to—preparations for the Last Battle. The Shadow was beginning to marshal its forces, and just when the Light needed them most, fourteen of the Light's best- leaders, powerful channelers, and those with small but significant parts to play- found themselves far from where they'd gone to sleep.

Even the channelers among the group could not puzzle out what had occurred- they did not seem to be wearing Masks of Mirrors, and no one could explain why the walls of the nondescript structure seemed impervious to the One Power. As they explored the large building's long hallways, looking for an exit, suddenly a scream rang out. Thirteen guests ran to the source of the sound and found a crisp corpse, its plain face changed back to that of its true owner.


Rodel Ituralde, NPC, was belatedly killed Night Zero.


Then, just as suddenly, the body vanished.What under the Light was going on here? Some of the unwilling guests wondered. Finally the group concluded that some other Power must be at work here. And whatever had happened to one of their number, some among the group obviously understood what was going on and had some sort of plan to take advantage of it.

They made the only possible decision. Though it was unclear what the true consequences were for dying in this place, it was obvious the Shadow had something to gain by removing the forces of the Light. So they agreed to try to hunt down the evil within their party.

After hours upon hours of arguing, finally a decision was reached. Suspiciously, the main room of the place had acquired a gallows while no one was looking, and those present figured they might as well make use of it. Sadly, this first decision hadn't been a good one.


milkshake, Siuan Sanche, Town Channeler
, has been lynched Day 1.

It is now Night 1. Day actions may still be used for 24 hours from the time of this post ((expired on 2013-06-04 23:49:00)). Night ends 72 hours from the time of this post ((expired on 2013-06-06 23:49:00)).
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Post Post #809 (isolation #35) » Thu Jun 06, 2013 5:00 pm

Post by Cephrir »

After a long and unproductive day, the mostly-unwilling guests began to get tired. They had no way of knowing the time, but it was agreed that they should adjourn for some time in order to recuperate their psychoanalytic abilities.

Eventually, they began to wake up. One grisly spectacle was quite obvious. The charred body of MattP lay in the center of the main room where they'd all been sleeping, leaving them to wonder how any of them had managed to sleep through the burning. The body lasted just long enough for everyone to get a look at its face before vanishing.

The other death was not quite so obvious. There were simply only ten guests. Ghostlin was just missing. She hadn't slept in the main room, and no one knew where to look for her. Just as the group began to give up hope, Ghostlin's voice- her real voice- echoed throughout the chamber. "I'm...sorry..."

No more needed to be said. Two more of their friends had been taken. It was time to dispense justice, whatever it counted for here.


MattP, Birgitte Silverbow, Town Vanilla
, has been killed Night 1.
Ghostlin, Aviendha, Town Channeler Dreamwalker
, has vanished Night 1.


It is now Day Two. With 10 alive, it takes 6 to lynch.

The deadline for Day 2 will be two weeks from this post (June 20th, 11:59 PM, to avoid confusion).
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Post Post #827 (isolation #36) » Fri Jun 07, 2013 11:09 am

Post by Cephrir »

Vote Count 2.1


Amrun 1
(Nero Cain)
ThAdmiral 1
(Amrun)

Not Voting 8
(everyone else)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #850 (isolation #37) » Fri Jun 07, 2013 5:31 pm

Post by Cephrir »

Vote Count 2.2


Amrun 1
(Nero Cain)
Ms Marangal 1
(Amrun)

Not Voting 8
(everyone else)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #877 (isolation #38) » Sat Jun 08, 2013 5:20 am

Post by Cephrir »

Vote Count 2.3


ThAdmiral 2
(GoodCop_BadCop, Belisarius)
Amrun 2
(Nero Cain, sword_of_omens)

Ms Marangal 1
(Amrun)

Not Voting 5
(everyone else)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #926 (isolation #39) » Sun Jun 09, 2013 12:00 pm

Post by Cephrir »

In post 877, Cephrir wrote:
Vote Count 2.3


ThAdmiral 2
(GoodCop_BadCop, Belisarius)
Amrun 2
(Nero Cain, sword_of_omens)

Ms Marangal 1
(Amrun)

Not Voting 5
(everyone else)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
This is still accurate.
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Post Post #964 (isolation #40) » Mon Jun 10, 2013 6:20 am

Post by Cephrir »

Omigosh someone voted! *sirens*

Vote Count 2.4


ThAdmiral 2
(GoodCop_BadCop, Belisarius)

Amrun 1
(Nero Cain)
Belisarius 1
(sword_of_omens)
Ms Marangal 1
(Amrun)

Not Voting 5
(everyone else)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #973 (isolation #41) » Mon Jun 10, 2013 11:22 am

Post by Cephrir »

Prodding Demon.
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Post Post #1001 (isolation #42) » Tue Jun 11, 2013 5:15 pm

Post by Cephrir »

Vote Count 2.5


ThAdmiral 2
(GoodCop_BadCop, Belisarius)
Ms Marangal 2
(Amrun, Demon)

Amrun 1
(Nero Cain)
Belisarius 1
(sword_of_omens)
Demon 1
(ThAdmiral)

Not Voting 3
(Selkies, Ms Marangal, Iecerint)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #1038 (isolation #43) » Thu Jun 13, 2013 10:12 am

Post by Cephrir »

Vote Count 2.6


ThAdmiral 2
(GoodCop_BadCop, Belisarius)
Ms Marangal 2
(Amrun, Demon)
Demon 2
(ThAdmiral, Ms Marangal)
Amrun 2
(Nero Cain, Iecerint)

Belisarius 1
(sword_of_omens)

Not Voting 1
(Selkies)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #1060 (isolation #44) » Fri Jun 14, 2013 9:30 am

Post by Cephrir »

Vote Count 2.7


ThAdmiral 2
(GoodCop_BadCop, Belisarius)
Ms Marangal 2
(Amrun, Demon)
Demon 2
(ThAdmiral, Ms Marangal)
Amrun 2
(Nero Cain, Iecerint)

Belisarius 1
(sword_of_omens)
sword_of_omens 1
(Selkies)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #1072 (isolation #45) » Fri Jun 14, 2013 4:24 pm

Post by Cephrir »

Prodding Demon again.
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Post Post #1101 (isolation #46) » Mon Jun 17, 2013 6:38 am

Post by Cephrir »

Vote Count 2.8


ThAdmiral 2
(GoodCop_BadCop, Belisarius)
Ms Marangal 2
(Amrun, Demon)
Demon 2
(ThAdmiral, Ms Marangal)

Amrun 1
(Iecerint)
Belisarius 1
(sword_of_omens)
sword_of_omens 1
(Selkies)
Selkies 1
(Nero Cain)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #1127 (isolation #47) » Tue Jun 18, 2013 11:22 am

Post by Cephrir »

Vote Count 2.9


ThAdmiral 3
(GoodCop_BadCop, Belisarius, Iecerint)
Ms Marangal 3
(Amrun, Demon, sword_of_omens)

Demon 2
(ThAdmiral, Ms Marangal)

Selkies 1
(Nero Cain)

Not Voting 1
(Selkies)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #1150 (isolation #48) » Wed Jun 19, 2013 10:49 am

Post by Cephrir »

Vote Count 2.10


ThAdmiral 3
(GoodCop_BadCop, Belisarius, Iecerint)
Ms Marangal 3
(Amrun, Demon, sword_of_omens)

Demon 2
(ThAdmiral, Ms Marangal)

Selkies 1
(Nero Cain)

Not Voting 1
(Selkies)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #1182 (isolation #49) » Thu Jun 20, 2013 5:42 am

Post by Cephrir »

Vote Count 2.11


ThAdmiral 3
(GoodCop_BadCop, Belisarius, Iecerint)
Ms Marangal 3
(Amrun, Demon, sword_of_omens)

Demon 2
(ThAdmiral, Ms Marangal)

Selkies 1
(Nero Cain)
GoodCop_BadCop 1
(Selkies)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #1203 (isolation #50) » Thu Jun 20, 2013 10:21 am

Post by Cephrir »

Vote Count 2.12


ThAdmiral 5
[L-1]
(GoodCop_BadCop, Belisarius, Iecerint, Selkies, Amrun)

Ms Marangal 2
(Demon, sword_of_omens)
Demon 2
(ThAdmiral, Ms Marangal)

Selkies 1
(Nero Cain)

With 10 alive, it takes 6 to lynch.

Deadline for Day 2 is June 20th at 11:59 PM US Eastern. This is in (expired on 2013-06-20 23:59:59).
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Post Post #1238 (isolation #51) » Thu Jun 20, 2013 4:27 pm

Post by Cephrir »

Vote Count 2.F


ThAdmiral 6
[Lynched!]
(GoodCop_BadCop, Belisarius, Iecerint, Selkies, Amrun, sword_of_omens)

Ms Marangal 2
(Demon, ThAdmiral)

Demon 1
(Ms Marangal)
Selkies 1
(Nero Cain)

With 10 alive, it takes 6 to lynch.
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Post Post #1239 (isolation #52) » Thu Jun 20, 2013 6:10 pm

Post by Cephrir »

Paranoia was starting to set in. Some of the guests had begun to wonder whether they might have imagined the killings that prompted them to this course of action. Perhaps the heroes were all alone in here after all. But that didn't explain some of the guests' shifty behavior. You're pretty sure you aren't imagining that some of these people aren't the heroes you know. Even though you don't all know each other that well, something isn't right. The one known as ThAdmiral attracts the greatest amount of suspicion this day.
“I'm Mat! You know me!” he cries. “I can tell if you use the Power on me! Go ahead, try it!”
“Anyone can wear that damn medallion,” someone snarls. "Maybe you got rid of him and grabbed it for yourself!"
“Well, I can do something else, too! But I don't want to tell you what it is!”
“Wow, that has got to be the world's least convincing argument.”
He doesn't get to speak another word- these people have had enough of this ridiculous game.

Perhaps that wasn't wise...


ThAdmiral, Mat Cauthon, Town 1-shot Modified Reflexive Commuter 1-shot Nexus
, lynched Day 2.

It is now Twilight 2. You have 24 hours from this post for Day actions. The deadline for Night 2 is June 24, 1 AM EDT, which is in (expired on 2013-06-24 01:00:00)
.
Last edited by Cephrir on Sun Jun 23, 2013 5:00 pm, edited 1 time in total.
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Post Post #1240 (isolation #53) » Sun Jun 23, 2013 5:02 pm

Post by Cephrir »

There used to be a 48 hour extension for the crash here


Actually, scratch that. 24 more hours should be sufficient. The deadline is now 1 AM EDT on the 25th.
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Post Post #1241 (isolation #54) » Mon Jun 24, 2013 5:51 pm

Post by Cephrir »

Your uneasy rest comes to an abrupt end. You aren't really sure what woke you up. Was there a sound? A brilliant light, you seem to recall? You can't remember for certain. Wide awake for some reason, you wander into the main chamber. There doesn't seem to be anything of interest to see, except that everyone else seems just as awake as you are and no one seems to know why. Suddenly, you somehow know, as though some mystical force imparted the knowledge directly to your brain. You realize that...


Amrun, Min Farshaw, Town 1-Shot Cop
, was exorcised with balefire Night 2.

It is now Day 3. With 8 alive, it takes 5 to lynch.
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Post Post #1299 (isolation #55) » Wed Jun 26, 2013 3:14 am

Post by Cephrir »

Vote Count 3.1


Ms Marangal 2
(Selkies, Belisarius)

Selkies 1
(GoodCop_BadCop)

Not Voting 5
(everyone else)

With 8 alive, it takes 5 to lynch.

Deadline for Day 3 will be Monday, July 8th, 11:59 PM.
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Post Post #1328 (isolation #56) » Thu Jun 27, 2013 1:26 am

Post by Cephrir »

Vote Count 3.2


Demon 3
(Iecerint, Selkies, GoodCop_BadCop)

Ms Marangal 1
(Belisarius)

Not Voting 4
(Demon, Ms Marangal, sword_of_omens, Nero Cain)

With 8 alive, it takes 5 to lynch.

Deadline for Day 3 will be Monday, July 8th, 11:59 PM.
Last edited by Cephrir on Thu Jun 27, 2013 3:30 am, edited 1 time in total.
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Post Post #1405 (isolation #57) » Sat Jun 29, 2013 3:27 am

Post by Cephrir »

There was an error in a role PM, real or otherwise, received by Demon. The error is being corrected.
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Post Post #1431 (isolation #58) » Sat Jun 29, 2013 1:27 pm

Post by Cephrir »

Vote Count 3.3


Demon 3
(Iecerint, Selkies, GoodCop_BadCop)

Not Voting 5
(Demon, Ms Marangal, sword_of_omens, Nero Cain, Belisarius)

With 8 alive, it takes 5 to lynch.

Deadline for Day 3 will be Monday, July 8th, 11:59 PM.
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Post Post #1442 (isolation #59) » Tue Jul 02, 2013 3:35 am

Post by Cephrir »

Half the game is approaching prod range. Deadline is in 6 days. v.v
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Post Post #1449 (isolation #60) » Tue Jul 02, 2013 8:42 am

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Demon is being forcibly replaced due to too many prods in a short period.
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Post Post #1467 (isolation #61) » Wed Jul 03, 2013 2:15 am

Post by Cephrir »

Vote Count 3.4


Demon 3
(Iecerint, Selkies, GoodCop_BadCop)

Ms Marangal 1
(Nero Cain)
Nero Cain 1
(Ms Marangal)

Not Voting 3
(Demon, sword_of_omens, Belisarius)

With 8 alive, it takes 5 to lynch.

Deadline for Day 3 will be Monday, July 8th, 11:59 PM.
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Post Post #1497 (isolation #62) » Wed Jul 03, 2013 7:03 pm

Post by Cephrir »

And it may be extended depending on how this replacement situation pans out.
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Post Post #1502 (isolation #63) » Thu Jul 04, 2013 4:39 am

Post by Cephrir »

Empking replaces Demon. Deadline will be pushed back to July 10th, 11:59 PM.
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Post Post #1509 (isolation #64) » Fri Jul 05, 2013 3:35 am

Post by Cephrir »

Vote Count 3.5


Empking 3
(Iecerint, Selkies, GoodCop_BadCop)

Ms Marangal 2
(Nero Cain, Empking)

Nero Cain 1
(Ms Marangal)

Not Voting 2
(sword_of_omens, Belisarius)

With 8 alive, it takes 5 to lynch.

Deadline for Day 3 will be Monday, July 10th, 11:59 PM.
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Post Post #1530 (isolation #65) » Sat Jul 06, 2013 2:07 am

Post by Cephrir »

Vote Count 3.5


Ms Marangal 4
[L-1]
(Nero Cain, Empking, sword_of_omens, Belisarius)

Empking 3
(Iecerint, Selkies, GoodCop_BadCop)

Nero Cain 1
(Ms Marangal)

With 8 alive, it takes 5 to lynch.

Deadline for Day 3 will be Monday, July 10th, 11:59 PM.
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Post Post #1534 (isolation #66) » Sat Jul 06, 2013 5:04 am

Post by Cephrir »

Vote Count 3.6
because it seems pertinent

Ms Marangal 4
[L-1]
(Nero Cain, Empking, sword_of_omens, Belisarius)
Empking 4
[L-1]
(Iecerint, Selkies, GoodCop_BadCop, Ms Marangal)

With 8 alive, it takes 5 to lynch.

Deadline for Day 3 will be Monday, July 10th, 11:59 PM.
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Post Post #1549 (isolation #67) » Sat Jul 06, 2013 9:19 am

Post by Cephrir »

Vote Count 3.F


Ms Marangal 5
[Lynched!]
(Nero Cain, Empking, sword_of_omens, Belisarius, Selkies)

Empking 2
(GoodCop_BadCop, Ms Marangal)

Not Voting 1
(Iecerint)

With 8 alive, it takes 5 to lynch.
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Post Post #1550 (isolation #68) » Sat Jul 06, 2013 9:40 am

Post by Cephrir »

A third day of playing amateur psychologists. The forces of Light were beginning to lose hope. “Maybe there aren't any Forsaken in here after all? Maybe that big voice is lying just to get us to kill one another!” someone theorized.
“That's exactly what a Forsaken would want us to think!”
“Oh... right...”
Eventually they come to a deadlock between Ms Marangal and Empking. Hours of arguing about the two suspects ensued with no one budging. Finally, Selkies steps up. “My other personality and I have talked it over, and we're ready to switch in the interest of getting something done today. If we're wrong... no, that's right, I won't think about that. Someone has to do this.”
With that, the town escorts Ms Marangal to the gallows. Selkies put one hand over their eyes and the other on the convenient lever, and pull.






Ms Marangal, Moghedien, Forsaken Mafia Channeler Dream-Meddler Redirector
has been lynched Day 3.

It is now Night 3. You have 48 hours for Day actions and 96 hours in total for Night. Night 3 ends in (expired on 2013-07-10 17:00:00).
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Post Post #1551 (isolation #69) » Wed Jul 10, 2013 12:33 pm

Post by Cephrir »

Finally, one of the Forsaken hiding out in here had been caught. The heroes have a moment to enjoy their success, as well as the realization that the game they're playing is no joke. At the same time, the knowledge that there definitely are other Forsaken still hiding amongst them is a sobering thought. Uneasily, they head off to sleep. Tonight the murder is a bit more straightforward, as it was the first night. Those of you who actually bother sleeping do so peacefully, but the morning light reveals another corpse. No humongous surprises there; you're not out of the woods yet.


Nero Cain, Gawyn Trakand, Town Modified Bodyguard
, has been killed night 3.

It is now day 4. With 6 alive, it takes 4 to lynch.
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Post Post #1569 (isolation #70) » Fri Jul 12, 2013 9:30 am

Post by Cephrir »

Vote Count 4.1


Iecerint 2
(GoodCop_BadCop, Selkies)

GoodCop_BadCop 1
(Iecerint)

Not Voting 3
(sword_of_omens, Empking, Belisarius)

With 6 alive, it takes 4 to lynch.

Deadline for Day 4 will be Wednesday, July 24th, 11:59 PM.
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Post Post #1576 (isolation #71) » Sat Jul 13, 2013 4:26 am

Post by Cephrir »

Vote Count 4.F


Iecerint 4
[Lynched!]
[/b] (GoodCop_BadCop, Selkies, Empking, Belisarius)

GoodCop_BadCop 1
(Iecerint)

Not Voting 1
(sword_of_omens)

"You killed Gawyn! I saw you!"
"No, I didn't."
"Actually I bet he did, that sounds really plausible."
"Mm-hm, yeah, definitely."

Well, at least that didn't take long.


Iecerint, Mazrim Taim, Forsaken Mafia Channeler Encryptor 1-Shot Strongman
, lynched Day 4.

It is now Night 4. You have 24 hours for Day actions and a bit over 72 hours from this post in total for Night, yes even though it's a weekend. Night ends at 2:30 PM Eastern, Tuesday July 16th.
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Post Post #1577 (isolation #72) » Tue Jul 16, 2013 7:31 am

Post by Cephrir »

Another night, another crispy body. At this point, you are no longer surprised or concerned by this development, just relieved it was someone else. Between the uncertainty of the consequences of these actions, the total lack of time to mourn, and the constant barrage of death, you are far too emotionally drained to feel much else. The face is unrecognizable this time, but beside the corpse lies a slim, seven-striped stole. This tells you all you need to know.


Selkies, Egwene al'Vere, Town Channeler Dreamer Dreamwalker
, has been killed Night 4.

It is now Day 5. With 4 alive, it takes 3 to lynch.
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Post Post #1601 (isolation #73) » Wed Jul 17, 2013 9:40 am

Post by Cephrir »

Vote Count 5.1


Empking 1
(Belisarius)
No Lynch 1
(Empking)

Not Voting 2
(sword_of_omens, GCBC)

With 4 alive, it takes 3 to lynch.
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Post Post #1614 (isolation #74) » Thu Jul 18, 2013 6:42 am

Post by Cephrir »

Deadline will be 11:59 PM EDT, July 30th.
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Post Post #1624 (isolation #75) » Fri Jul 19, 2013 12:39 pm

Post by Cephrir »

Vote Count 5.F


Empking 3
[Lynched!]
(Belisarius, GCBC, sword_of_omens)
No Lynch 1
(Empking)

With 4 alive, it takes 3 to lynch.
[/color]
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Post Post #1625 (isolation #76) » Fri Jul 19, 2013 12:42 pm

Post by Cephrir »

I'll just make this snappy. Empking was lynched Day 5. He was
Rand al'Thor, Town Channeler Roleblocker 1-shot Modified Lightning Rod 1-shot Dreamwalker
MOTHERFLIPPING DRAGON REBORN
.

It is now Night 5. Tonight will be a bit different from usual, seeing as there are only three of you at this point.
All night actions submitted tonight instantly become final and night will end once all actions are in. If you can't act, no need to send anything.
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Post Post #1626 (isolation #77) » Fri Jul 19, 2013 1:08 pm

Post by Cephrir »

Two of you stare in shock as the face of the Dragon Reborn, the savior of the world, crumbles and vanishes from the gallows.

“Mother's milk in a cup!” sword_of_omens exclaims in shock. Seconds later, he bursts into flames and is seen no more.


sword_of_omens, Elayne Trakand, Town Channeler Inventor Dreamwalker
, has been killed Night 5.


Only GCBC and Belisarius are left standing. “Well, this is rather awkward, isn't it?” GCBC asks in a conversational tone.

Their disguises melt away, and Belisarius finds a spear in his hands as if from nowhere.

“Til shade is gone, til water is gone, into the shadow with teeth bared, screaming defiance with my last breath, to spit in Sightblinder’s eye on the Last Day!” he says, slowly but with ferocity, knowing it a futile gesture. He slams the spear into GCBC's rib cage.

“I'm afraid that's not going to work anymore. Shame you didn't figure things out just.... a bit... sooner.”

Seconds later, he can hear only triumphant laughter as his spirit seems to rise, and rise, and rise....


Belisarius, Gaul, Town 1-shot Dreamwalker
, has been endgamed.





Rand, Mat, Elayne, Egwene, Birgitte, Siuan, Gawyn, Gaul, Aviendha and Min awaken groggily, all lying facedown in a sort of circular formation in an open plain.

“Urgh... what happened?” someone asks. “Did the rest of you...?”

There is a general agreement, along with a certain awkwardness. Not surprisingly, no one really wants to talk about their apparent inability to tell one another apart from impostors. “What was the point of all that?” Aviendha wonders aloud.

Far away, in Moridin's stronghold, three Forsaken awaken similarly. Lying between them is Moridin's
ter'angreal
, now glowing with an ominous red light. “Ah, yes. This will come in very handy. For a moment there,” Moridin says, “I almost thought you idiots were going to let this fall into their hands. I had forgotten how incompetent you all are.”


The mafia (GoodCop_BadCop (Moridin, Mafia Channeler Modified Godfather Tracker Watcher Dreamwalker), Ms Marangal and Iecerint) have won the game!
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Post Post #1631 (isolation #78) » Fri Jul 19, 2013 1:15 pm

Post by Cephrir »

I butchered the flavor a tad largely because it was my first time running a theme game. I tried a little too hard to justify the "this is a mafia game and the characters are actually abiding my these rules" deal, but I like to think the ending salvaged it somewhat. Now I know. Night actions and actual thoughts later.
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Post Post #1636 (isolation #79) » Fri Jul 19, 2013 1:23 pm

Post by Cephrir »

Yeah, gender was not a mechanic in this game. It annoyed me that people got hung up on that when, if gender was a mechanic, I would have included "male" or "female" in people's rolenames.
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Post Post #1648 (isolation #80) » Fri Jul 19, 2013 2:43 pm

Post by Cephrir »

You can if you want, but I'm going to post them all tomorrow probably.
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Post Post #1655 (isolation #81) » Fri Jul 19, 2013 5:17 pm

Post by Cephrir »

Rand had a 1-shot vig instead of a 1-shot dreamwalk in the original setup.

It also featured Galad the Jailkeeper and Nynaeve the Doctor, but I dumped them in favor of Min and Gawyn.

(Needless to say the town was too good originally)

I believe I knew Perrin was a scum fakeclaim from the get-go, even though he's my favorite character.
Last edited by Cephrir on Fri Jul 19, 2013 5:18 pm, edited 1 time in total.
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Post Post #1657 (isolation #82) » Fri Jul 19, 2013 5:19 pm

Post by Cephrir »

Rand was Demon/Empking :P
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Post Post #1679 (isolation #83) » Sat Jul 20, 2013 8:10 am

Post by Cephrir »

Rand al'Thor (Demon/Empking) wrote:
Yet one shall be born to face the Shadow, 
born once more as he was born before, 
and shall be born again, time without end.
 The Dragon shall be Reborn,
 and there will be wailing and gnashing of teeth at his rebirth. 
In sackcloth and ashes shall he clothe the people, 
and he shall break the world again by his coming, 
tearing apart all ties that bind.
 Like the unfettered dawn shall he blind us, and burn us,
 yet shall the Dragon Reborn confront the Shadow at the Last Battle,
and his blood shall give us the Light.
 Let tears flow, O ye people of the world.
 Weep for your salvation.

-The Karaethon Cycle


Welcome to A Memory of Light Mafia, Demon. You are
Rand al'Thor, Town Channeler Roleblocker 1-Shot Modified Lightning Rod 1-shot Dreamwalker
.

You have the following abilities:
Overpower
(active, night): You are the strongest channeler living, not to mention the strongest to live in the Third Age. As such, you may forcibly shield one player from the Source and bind him or her in flows of Air. That player will be roleblocked (regardless of whether their abilities use the One Power).

Warp Reality
(active, one-shot, night): You are an incredibly strong ta'veren, and incredible events occur wherever you go. One during the game, you can deliberately harness this power and focus your will on other players. Choose three players. All abilities used by those players tonight will target you instead of their intended targets.

Dreamwalker
(active, one-shot, day): You have the ability to enter Tel'aran'rhiod, the dream world, and remain there for the night one time. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Light are eliminated.
Mat Cauthon (ThAdmiral) wrote:
"I'm no bloody assassin," Mat said, pulling the brim of his hat down and picking up his bundle. "I never kill a man unless he demands it-- demands it with screams and thunder so loudly, I figure it would be impolite not to agree to the request. If I stab you, friend, you'll know that it is coming, and you will know why. I promise you that."


Welcome to A Memory of Light Mafia, ThAdmiral. You are
Matrim Cauthon, Town 1-Shot Reflexive Modified Commuter 1-Shot Nexus
.

You have the following abilities:
Foxhead medallion
(1-shot, passive): You wished to be safe from the One Power, and your wish was granted. The first time a player targets you with a One Power ability, the ability will fail.

Ta'veren Luck
(active, 1-shot, night): Everything just seems to go your way. Once during the game, you may decide to ensure your safety. Any ability that would target you tonight targets a random player other than you instead [this cannot cause any role to target itself unless it already has the ability to do so or mafia to kill a member of the same mafia].

You win when all threats to the Light are eliminated.
Mod Note: Naming this ability "modified commuter" was perhaps misleading and incorrect. I was hoping ThAd would clarify things a bit, but evidently I should have gone with "1-shot passive foxhead" as originally intended.
Egwene al'Vere (Selkies) wrote:
"You are the Watcher of the Seals, Mother," Moiraine said. "Did you not hear what I said earlier? 'It shall come to pass that what men made shall be shattered, and the Shadow shall lie across the Pattern of the Age, and the Dark One shall once more lay his hand upon the world of man…It does need to be done, and the seals are yours. You will break them, when the time is right."


Welcome to A Memory of Light Mafia, Selkies. You are
Egwene al'Vere, Town Channeler Dreamer Dreamwalker
.

You have the following abilities:
Dreamer
(active, night): You have prophetic dreams, but you can't necessarily control exactly what you dream. Each night, you may choose a player to focus on and try to dream about. You will learn the type of one of that player's abilities. For example, if you investigated a Town Vigilante Doctor, you would have a 50% chance to get the result “killing” and 50% to get the result “protective”. You will not see X-Shot abilities that have been used up, the Mafia factional kill, or passive abilities. If you investiagte the same player multiple times you may get different results. The results you can possibly get are as follows: investigative, protective, killing, manipulative (e.g. roleblock, redirect), miscellaneous.

Dreamwalker
(active, non-consecutive, day): You have the ability to enter Tel'aran'rhiod, the dream world, and remain there for the night. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Light are eliminated.
Elayne Trakand (sword_of_omens) wrote:
"Don't you see?" Elayne said. "There won't be war any more. We win this, and there will be peace, as Rand intends. Nobody but Trollocs would go into battle, knowing they face weapons like these!"


Welcome to A Memory of Light Mafia, sword_of_omens. You are
Elayne Trakand, Town Channeler Inventor Dreamwalker
.

You have the following abilities:
Create ter'angreal
(active, night): You have rediscovered the Talent for creating ter'angreal, an ability long thought lost. There are a number of different ter'angreal you have learned to recreate, and there is enough demand for some of these that you know what they do and can thus give one away each night. You have three inventions, each of which can be used once by any Channeler. Any player may possess your inventions and give them to others, but non-Channelers cannot use them themselves. They are as follows:
Twisted stone ring
: Grants a one-shot Dreamwalk (identical to your ability).
A'dam
: Grants a one-shot modified redirect (the redirect only works against One Power abilities).
Green stone disc
: Grants a one-shot modified strongman ninja (on the night a player actiates this invention he or she may use another ability as well. The second ability cannot be detected by trackers or watchers and cannot be redirected, roleblocked, or dreamwalked away from).

Dreamwalker
(active, non-consecutive, day): You have the ability to enter Tel'aran'rhiod, the dream world, and remain there for the night. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Light are eliminated.
Min Farshaw (Amrun) wrote:
"What do you see around me?" Fortuona said. "Speak it, Doomseer. I would know your omens, and judge you true or false!" That sounded dangerous. "I see a bloody death lily, as I told Mat," Min said. "And three ships, sailing. An insect in the darkness. Red lights, spread across a field that should be lush and ripe. A man with the teeth of a wolf." Fortuona drew in a sharp breath. She looked up at Mat. "This is a great gift you have brought me, Knotai. Enough to pay your penance. Enough for credit beyond. Such a grand gift."
"Well…I…"
"I don't belong to anyone," Min said. "Except maybe Rand, and him to me."
Fortuona ignored her, standing. "This woman is my new
Soe'feia.
Doomseer, Truthspeaker! Holy woman, she who may not be touched. We have been blessed. Let it be known. The Crystal Throne has not had a true reader of the omens for over three centuries!"


Welcome to A Memory of Light Mafia, NicCage. You are
Min Farshaw, Town 1-shot Cop
.

You have the following abilities:
Doomseer
(active, one-shot, night): You naturally see visions hovering around everyone else all the time, but you only sometimes understand the significance of these omens. Once during the game, you may investigate another player. I will tell you whether or not that player is mafia-aligned. Your investigation is guaranteed sane.

You win when all threats to the Light are eliminated.
Gawyn Trakand (Nero Cain) wrote:
She turned to Gawyn. He didn't seem tired at all, though he was strangely pale. Egwene sipped her tea and silently cursed him. It was unfair, but she wasn't concerned with fairness right now. She could grumble at her Warder. That was what they were for, wasn't it?


Welcome to A Memory of Light Mafia, Nero Cain. You are
Gawyn Trakand, Town Modified Bodyguard
.

You have the following abilities:
Night's Shade
(active, night): You possess a Seanchan Bloodknife's ring. This is a powerful device that can be used by non-channelers to give them superhuman strength and reflexes... at the cost of the user's life. The Seanchan use these rings to create perfect assassins who cannot give away anyone's plans, but as a Warder, your first thought is to protect. Each night, you may stand guard over a player. If that player is targetted by a killing ability, you will activate the ring with your blood and save your target. However, this will cause you to die at the end of the following Day phase. You will be notified if this occurs. You may not target yourself.

You win when all threats to the Light are eliminated.
Aviendha (Ghostlin) wrote:
A group of Maidens ate nearby, chatting with hand talk. Aviendha could have read it, but didn't. It would only make her wish she could join them. She'd become a Wise One and had forsaken her old life. That didn't mean she had purged herself of every bit of envy.


Welcome to A Memory of Light Mafia, Ghostlin. You are
Aviendha, Town Channeler Dreamwalker
.

You have the following abilities:
Dreamwalker
(active, non-consecutive, day): You have the ability to enter Tel'aran'rhiod, the dream world, and remain there for the night. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Light are eliminated.
Gaul (Belisarius) wrote:
"I'm coming, Perrin Aybara. Kill me if you wish me to remain behind." Perrin didn't dare push him on it.


Welcome to A Memory of Light Mafia, Belisarius. You are
Gaul, Town 1-Shot Dreamwalker
.

You have the following abilities:
In the Flesh
(active, one-shot, day): You have the ability to enter Tel'aran'rhiod, the dream world, and remain there for the night. You will enter in the flesh and therefore will not be at home should anyone try to visit you. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

You win when all threats to the Light are eliminated.
Siuan Sanche (milkshake) wrote:
"Egwene al'Vere," Siuan called after the Amyrlin. "Tell me where we first met!" The others looked at Siuan, frowning at her temerity. Egwene, however, seemed to understand. "Fal Dara," she said. "you bound me with Air on our trip down the river from there, as part of a lesson in the Power I have never forgotten."


Welcome to A Memory of Light Mafia, milkshake. You are
Siuan Sanche, Town Channeler
.

You have the following abilities:

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Light are eliminated.
Mod Note: You were all pretty much right that she was too minor a character to be in the setup; she was supposed to be Pevara, but I lost that part of my notes (along with those of the Sister QT account passwords that I couldn't remember) and forgot.
Birgitte Silverbow (MattP) wrote:
"I think…" Birgitte said. "Those things are messy. And imprecise. And bloody
effective
."


Welcome to A Memory of Light Mafia, MattP. You are
Birgitte Silverbow, Town Vanilla
.

You have no abilities save your voice and your vote.

You win when all threats to the Light are eliminated.


Moridin (GCBC) wrote:
"Now? Now you beg me to return to the Light? I have been promised oblivion. Finally, nothing, a destruction of my entire being. An end. You will not steal that from me, Lews Therin! By my grave, you will not!"


Welcome to A Memory of Light Mafia, GoodCop_BadCop. You are
Moridin, Mafia Channeler Modified Godfather Tracker Watcher Dreamwalker
.

You have the following abilities:
Nae'blis
(passive): You appear to be aligned with the Town to all Cop investigations. In addition, you may at any point PM me with a role you would like to appear as for the purposes of any role cop effects. Until you tell me otherwise, you will appear to have the role of the Perrin Aybara fake claim I have provided you.

Track
(active, night, non-Power): As the de facto executor of the Dark One's plans, you have the ability to order Darkfriends around, and you have no shortage of them. You may order a particularly stealthy Darkfriend to follow a player at night. You will learn who that player visited at night.

Watch
(active, night, non-Power): As the de facto executor of the Dark One's plans, you have the ability to order Darkfriends around, and you have no shortage of them. You may order a particularly stealthy Darkfriend to watch a player at night. You will learn who, if anyone, visited that player at night.

Dreamwalk
(active, non-consecutive, day): You have the ability to enter Tel'aran'rhiod, the dream world, and remain there for the night. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

Note: there is at least one town-aligned player with the Dreamwalk ability.

Forsaken
(passive): You are a member of the Dark faction. You may discuss as you wish in this QT at night, and during the day so long as your Encryptor lives. Your fellow Forsaken are Miss Destroyer (Moghedien) and Iecerint (Mazrim Taim).

True Power
(active, collective, night): Your group may choose one player to kill each night. One mafia member must be specified to execute the kill. A mafia member may both kill and perform another ability in the same night.

You win when all threats to the Dark are eliminated.
Moghedien (Ms Marangal) wrote:
Moghedien almost chortled with glee. Graendal had always used her looks as a bludgeon of a different type. How perfect! The woman must be positively writhing inside. What had she done to earn such a punishment? Graendal's stature--her authority, the myths told about her--were all linked to her beauty. What now? Would she have to start searching for the most horrid people alive to keep as pets, the only ones who could compete with her ugliness? This time, Moghedien did laugh. A quiet laugh, but Graendal heard. The woman shot her a glare that could have set a section of the ocean aflame all on its own. Moghedien returned a calm gaze, feeling more confident now. She resisted the urge to stroke the cour'souvra.
Bring what you will, Graendal
, she thought.
We are on level footing now. We shall see who ends this race ahead.

Welcome to A Memory of Light Mafia, Miss Destroyer. You are
Moghedien, Mafia Channeler Meddler Redirector
.

You have the following abilities:
Dreamwalk
(active, non-consecutive, day): You have the ability to enter Tel'aran'rhiod, the dream world, and remain there for the night. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

Meddle
(active, non-consecutive, night): You are the perils of Tel'aran'rhiod, and they call you the Spider for a reason-- you can maintain your cover all day and all night. On a night during which you are dreamwalking, as you blend in with the other visitor(s), you may choose a player name and a pseudonym (players will post under pseudonyms in the Tel'aran'rhiod Quicktopic). If you correctly match a pseudonym to a player, you will be able to follow that player out of the dream world and kill them. You may use this ability and Dreamwalk on the same night (and may not use it on nights you aren't dreamwalking).

Compulsion
(active, night): You know how to force others to do your bidding using the Power. You may weave a web of Compulsion over a target player. That player will target the player of your choice (they will be redirected).

True Power
(active, collective, night): Your group may choose one player to kill each night. One mafia member must be specified to execute the kill. A mafia member may both kill and perform another ability in the same night.

Forsaken
(passive): You are a member of the Dark faction. You may discuss as you wish in this QT at night, and during the day so long as your Encryptor lives. Your fellow Forsaken are GoodCop_BadCop (Moridin) and Iecerint (Mazrim Taim).

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Dark are eliminated or nothing can prevent this.
Mazrim Taim (Iecerint) wrote:
Taim stood on the dais, beside Logain's slumped form, the women and the Fades. He seemed to consider this woman, perhaps one of the Forsaken, a greater threat than anyone else in the room. "You think that will work, do you?" Taim asked. "When the Nae'blis hears of how you are bungling--" "The Nae'blis? I care not for Moridin. I have already provided a gift to the Great Lord himself. Beware, I am in his favor. I hold the keys in my hands, Hessalam."


Welcome to A Memory of Light Mafia, Iecerint. You are
Mazrim Taim, Mafia Channeler Encryptor 1-shot Modified Strongman
.

You have the following abilities:
Balefire
(active, one-shot, night): Balefire burns a man out of existence and out of the Pattern. A powerful weapon and a dangerous tool. Your long-lived companions prefer not to use balefire too often, lest they unravel the Pattern entirely, and even you know some temper, but you need to prove your devotion to your new masters in order to assure them of your loyalty. If you are making the mafia kill the night you use this ability, the kill will not be preventable, blockable, or redirectable.

Traitor
(passive): Your fellow Forsaken use you to pass messages to one another, as you have not yet revealed your true loyalties and can move about without generating as much suspicion. While you live, the mafia has daytalk.

Forsaken
: You are a member of the Dark faction. You may discuss as you wish in this QT at night, and during the day so long as your Encryptor lives. Your fellow Forsaken are GoodCop_BadCop (Moridin) and Miss Destroyer (Moghedien).

True Power
(active, collective, night): Your group may choose one player to kill each night. One mafia member must be specified to execute the kill. A mafia member may both kill and perform another ability in the same night.

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Dark are eliminated, or nothing can prevent this.

Note: there will be a followup PM with fakeclaims for your faction.
Initial Mafia Fakeclaims wrote:
Perrin Aybara wrote:
"You are strong here," Gaul said thoughtfully. "Very strong. Do the Wise Ones know of this?" "I'm still a pup compared to them," Perrin said. "Perhaps," Gaul said. "I have not seen them, and they do not speak of this place to men." He shook his head. "Much honor, Perrin Aybara. You have much honor."


Welcome to A Memory of Light Mafia, Playername. You are
Perrin Aybara, Town Tracker Watcher Dreamwalker
.

You have the following abilities:
Stalk Prey
(active, night): You have the ability to communicate with wolves. A tight, you can direct a wolf to carefully follow a player. They will inform you of where that player went.

Golden Eyes
(active, night): Wolves are everywhere, and fortunately, they are willing to obey your directions and take careful note of the passage of 'two-legs'. You may have your wolves watch a player at night. They will tell you who, if anyone, visited that player. You may target yourself with this ability.

The Wolf Dream
(active, non-consecutive, day): You have the ability to enter Tel'aran'rhiod, the dream world (though you know it as the wolf dream) and remain there for the night. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

You win when all threats to the Light are eliminated.
Cadsuane Melaidhrin wrote:
Cadsuane was increasingly convinced that the Shadow for years had been carrying out a complex plan to undermine the White Tower. It went deeper than Siuan Sanche's unfortunate unseating and Elaida's reign. It might be decades, centuries, before they understood the extent of the Shadow's planning. However, the sheer number of Black sisters--hundreds, not the few dozen Cadsuane had guessed--shouted of what had happened. For now, Cadsuane had to work with what she had. That included these Wise Ones, poorly trained in using weaves but never lacking in grit. Useful.


Welcome to A Memory of Light Mafia, Playername. You are
Cadsuane Melaidhrin, Town Channeler Redirector Dreamwalker
.

You have the following abilities:
Meddle
(active, non-Power): As the oldest living Aes Sedai, you have schemed and been plotted against for hundreds of years in the White Tower. Needless to say, you have become an expert in getting your way. At night, you may manipulate a player into targeting the player of your choice.

Dreamwalk
(active, non-consecutive, day): You have the ability to enter Tel'aran'rhiod, the dream world, and remain there for the night. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Light are eliminated.
Nynaeve al'Meara wrote:
"Oh, now you want me to watch after Rand?" Nynaeve said, hands on hips. "I don't believe I ever stopped, Perrin Aybara. Don't think I didn't hear you two whispering over there. You're doing something foolish, aren't you?"


Welcome to A Memory of Light Mafia, Playername. You are
Nynaeve al'Meara, Town Channeler Doctor Dreamwalker
.

You have the following abilities:
Water, Air, Spirit
(active, night): You are an incredibly strong Aes Sedai and have committed yourself to Healing the wounded by joining the Yellow Ajah. Each night, you may stay with a player and Heal him or her should they be attacked. If they would die, you will prevent their death.

Dreamwalk
(active, non-consecutive, day): You have the ability to enter Tel'aran'rhiod, the dream world, and remain there for the night. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Light are eliminated.
Moiraine Damodred wrote:
Rand. His face had grown pale. He stumbled away from the table, as if all else had been forgotten, and pushed his way to Moiraine. He hesitantly reached out and touched her face. "By my mother's grave," Rand whispered, then fell to his knees before her. "How?"


Welcome to A Memory of Light Mafia, Playername. You are
Moiraine Damodred, Town Channeler
.

You have the following abilities:
Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Light are eliminated.
Faile ni Bashere t'Aybara wrote:
Philosophers claimed the Pattern did not have a sense of humor. The Pattern, and the Wheel, simply were; they did not care, they did not take sides. However, Faile could not help thinking that somewhere, the Creator was grinning at her. She had left home with her head full of arrogant dreams, a child thinking herself on a grand quest to find the Horn. Life had knocked those out from under her, leaving her to haul herself back up. She had grown up, had started paying mind to what was really important. And now… now the Pattern, with almost casual indifference, dropped the Horn of Valere into her lap.


Welcome to A Memory of Light Mafia, Playername. You are
Faile ni bashere t'Aybara, Town Vanilla
.

You have no abilities save your voice and your vote.

You win when all threats to the Light are eliminated.
In addition, if you need something else, each of you may PM me once during the game with a role (e.g. Vigilante Doctor) and I will try to design a fakeclaim for you.
Updated Fakeclaims wrote:
Perrin Aybara wrote:
"You are strong here," Gaul said thoughtfully. "Very strong. Do the Wise Ones know of this?" "I'm still a pup compared to them," Perrin said. "Perhaps," Gaul said. "I have not seen them, and they do not speak of this place to men." He shook his head. "Much honor, Perrin Aybara. You have much honor."


Welcome to A Memory of Light Mafia, GoodCop_BadCop. You are
Perrin Aybara, Town Watcher Dreamwalker
.

You have the following abilities:
Golden Eyes
(active, night): Wolves are everywhere, and fortunately, they are willing to obey your directions and take careful note of the passage of 'two-legs'. You may have your wolves watch a player at night. They will tell you who, if anyone, visited that player. You may target yourself with this ability.

The Wolf Dream
(active, non-consecutive, day): You have the ability to enter Tel'aran'rhiod, the dream world (though you know it as the wolf dream) and remain there for the night. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

You win when all threats to the Light are eliminated.
Nynaeve al'Meara wrote:
"Oh, now you want me to watch after Rand?" Nynaeve said, hands on hips. "I don't believe I ever stopped, Perrin Aybara. Don't think I didn't hear you two whispering over there. You're doing something foolish, aren't you?"


Welcome to A Memory of Light Mafia, Ms Marangal. You are
Nynaeve al'Meara, Town Channeler Doctor Dreamwalker
.

You have the following abilities:
Water, Air, Spirit
(active, night): You are an incredibly strong Aes Sedai and have committed yourself to Healing the wounded by joining the Yellow Ajah. Each night, you may stay with a player and Heal him or her should they be attacked. If they would die, you will prevent their death.

Dreamwalk
(active, non-consecutive, day): You have the ability to enter Tel'aran'rhiod, the dream world, and remain there for the night. Because you know how vulnerable your dreaming body is while you do this, you will be sure to sleep in a safe place. Most abilities cannot target you while you do this, but Tel'aran'rhiod is a dangerous place and the landscape has begun to shift wildly as the Last Battle approaches. You can't be certain what perils await you there, but you do know that if any other players are dreamwalking on the same night, you will get a mutual QuickTopic and be able to speak with them anonymously (I'll give you details about how this will work when the time comes) for the night. Note that this is a DAY ability. That is, you must tell me BEFORE DAY ENDS if you want to dreamwalk at night.

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Light are eliminated.
al'Lan Mandragoran wrote:
Flavor flavor flavor (I don't have the book with me atm)


Welcome to A Memory of Light Mafia, Iecerint. You are
al'Lan Mandragoran, Town 1-shot Motivator
.

You have the following ability:
Tai'shar Malkier
(one-shot, active, day): You are the king of a fallen country, but are nonetheless recognized as its leader in spirit. Once during the game, you may issue a call to battle to one player. The Night after the Day you use this ability, that player will be inspired by your leadership and will be able to take an additional action (it does not have to be the same action, but it can be). They will be informed that they will get an extra Night action, but will not be told why.

You win when all threats to the Light are eliminated.
Moiraine Damodred wrote:
Flavor flavor flavor (I don't have the book with me atm)


Welcome to A Memory of Light Mafia, Iecerint. You are
Moiraine Damodred, Town Channeler 1-shot Motivator
.

You have the following abilities:
Aes Sedai Wisdom
(one-shot, active, day): You are the Dragon Reborn's old advisor and have guided him through many a trial. Now that you have returned from the beyond, your sage advice is finally being heeded. Once during the game, you may advise one player. The Night after the Day you use this ability, that player will be able to turn whatever powers or abilities they possess to more tactical and efficient ends, and will be able to take an additional action (it does not have to be the same action, but it can be). They will be informed that they will get an extra Night action, but will not be told why.

Channeler
(passive): Your abilities are One Power abilities unless they state otherwise.

You win when all threats to the Light are eliminated.
Mod Note: Further fakeclaims I had in reserve: Galad, Lan (used, obviously), Androl, Pevara (once I realized I'd forgotten her), Tuon, Thom Merrilin.

My biggest disappointment was the way Dreamwalking turned out. I think it would have worked better in a Large game, because there'd be more people with the ability (ensuring more than one person uses it in a given night) and the scum wouldn't have been as likely to hit the nail on the head N1 (I had hoped this would occur N2 or N3, so some actual dreamwalking gets done before panicmode sets in; and in a Large there would have been more room for there to have been a dreamwalker SK (though any SK other than Mordeth is kind of far fetched).

Night actions forthcoming.
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #1680 (isolation #84) » Sat Jul 20, 2013 8:38 am

Post by Cephrir »

Night 1

Demon dreamwalks (becomes Red Sister)
ThAdmiral learns that his foxhead was activated
Selkies dreams of ThAdmiral (result: no result, stopped by foxhead medallion)
SOO gives a'dam to Selkies
Amrun investigates MattP (result: MattP is dead)
Ghostlin dreamwalks (becomes Yellow Sister)
Nero Cain protects Ms Marangal
Belisarius takes no action

GCBC watches Amrun (result: no visits)
Ms Marangal dreamwalks (becomes Blue Sister) and correctly identifies Yellow Sister as Ghostlin (Ghostlin dies)
Iecerint kills MattP (success; MattP dies)

Night 2

Demon blocks GCBC
Selkies uses a'dam to redirect Demon to himself (fails; I used flavor as a tiebreaker to determine whether a roleblocker can roleblock himself as it's not clear, and Rand's roleblock flavor was using the OP to shield his target from using the OP and binding them using it. If he tries to shield himself, he loses the ability to hold up the shield when he becomes shielded, and thus I ruled it was not physically possible for him to roleblock himself)
SOO gives twisted stone ring to Nero Cain
Nero Cain protects SOO
Belisarius takes no action

GCBC watches Selkies (result: no result (roleblocked by Demon))
Ms Marangal redirects Nero Cain to Selkies (success, and Nero Cain's protection of Selkies does not work)
Iecerint strongman-kills Amrun (success; Amrun dies with balefire kill flavor)

Night 3

Empking takes no action
SOO gives green stone disc to Selkies
Nero Cain protects Empking
Belisarius dreamwalks

GCBC watches Nero Cain (result: Iecerint visited Nero Cain)
Iecerint kills Nero Cain (result: Nero Cain dies)

Night 4

Empking roleblocks Selkies (fails due to green stone disk, but this is not relevant)
Selkies use green stone disk to unstoppably dream about Empking (irrelevant, Selkies doesn't live to get a result)
SOO dreamwalks

GCBC watches SOO and kills Selkies (results: no result (SOO is dreamwalking); success, Selkies dies)

Night 5

SOO cannot act
Belisarius cannot act

GCBC kills SOO (success)



There might be errors in there, feel free to correct me.
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #1682 (isolation #85) » Sat Jul 20, 2013 12:46 pm

Post by Cephrir »

He couldn't, the invention was for channelers only. He did forget to give it away, though.
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #1689 (isolation #86) » Sat Jul 27, 2013 3:29 am

Post by Cephrir »

Yeeees, let the anger flow through you
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #1694 (isolation #87) » Sat Aug 03, 2013 12:13 pm

Post by Cephrir »

"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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