Page 1 of 68

Mini 1451: A Memory of Light (Game Over)

Posted: Fri May 10, 2013 6:23 pm
by Cephrir
Spoiler: In the Light (Well, not really) (1/13)
GoodCop_BadCop, Moridin, Forsaken Mafia Channeler Modified Godfather Tracker Watcher Dreamwalker
[/spoiler]
Spoiler: Embracing the Dark (12/13)
milkshake, Siuan Sanche, Town Channeler
, lynched Day 1.

MattP, Birgitte Silverbow, Town Vanilla
, has been killed Night 1.
Ghostlin, Aviendha, Town Channeler Dreamwalker
, has vanished Night 1.

ThAdmiral, Mat Cauthon, Town 1-shot Modified Reflexive Commuter 1-shot Nexus
, lynched Day 2.

Amrun, Min Farshaw, Town 1-Shot Cop
, was exorcised with balefire Night 2.

Ms Marangal, Moghedien, Forsaken Mafia Channeler Dream-Meddler Redirector
, lynched Day 3.
Nero Cain, Gawyn Trakand, Town Modified Bodyguard
, killed Night 3.

Iecerint, Mazrim Taim, Forsaken Mafia Channeler Encryptor 1-Shot Strongman
, lynched Day 4.

Selkies, Egwene al'Vere, Town Channeler Dreamer Dreamwalker
, has been killed Night 4.

Empking, Rand al'Thor, Town Channeler Roleblocker 1-shot Modified Lightning Rod 1-shot Dreamwalker
, lynched Day 5.

sword_of_omens, Elayne Trakand, Town Channeler Inventor Dreamwalker
, has been killed Night 5.

Belisarius, Gaul, Town 1-shot Dreamwalker
, endgamed.
[/spoiler]

Posted: Sat May 11, 2013 12:46 pm
by Cephrir
General Rules
:
1. Be nice, have fun. I will be the arbiter of what 'nice' is, and I like to think I'm fairly tolerant.
2. Do not discuss the game outside the game thread unless your Role PM specifies that you may do so.
3. Do no quote private communication with me directly. Paraphrasing is acceptable; if you're not sure whether a post violates this rule, ask me or don't post it. You also may not pretend to quote communications with me. This includes your Role PM.
4. My color is purple; please don't use it.
5. Do not decrease the size of your text or otherwise make it difficult to read.
6. I reserve the right to warn, force-replace, or modkill as I deem necessary. Don't push it.
7. Do not discuss other ongoing games in this thread.
8. Attempts to circumvent these rules via semantics will be treated harshly.
9. I reserve the right to add to or change the rules.
10. Don't be stupid.

Procedural
:
1. If you wish to vote for a player, please use vote tags or bold tags. That said, if you forget the tags, your vote will still count if it is clear to me that a vote was intended. No fake voting.
2. Unvoting is not required before revoting.
3. A player is considered lynched when he or she reaches a number of votes equal to half the number of living players rounded down plus one.
4. You may continue discussion in twilight before I show up and lock the thread. Do not post after I officially state that you are dead.
5. If no majority is reached by deadline there will be No Lynch.
6. Days will have a non-negotiable deadline of 2 weeks, except Day 1, which has a non-negotiable deadline of 3 weeks. I may choose to extend a deadline if there are several replacements towards the end of a day, but don't count on it.
7. Nights last 72 hours. The first 24 hours of night will be a 'twilight' period during which Day actions may still be submitted. Weekends count as one day for purposes of both twilight and night.
8. Prods go out after 72 hours. Failure to post in a timely fashion after a prod, or accumulating a sufficient number of prods, may result in force replacement at my discretion.

Posted: Sat May 11, 2013 1:08 pm
by Cephrir
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was
a
beginning.

Eastward the wind blew, descending from lofty mountains and coursing over desolate hills. It passed into the place known as the Westwood, an area that had once flourished with pine and leatherleaf. Here, the wind found little more than tangled underbrush, thick save around an occasional towering oak. Those looked stricken by disease, bark peeling free, branches drooping. Elsewhere needles had fallen from pines, draping the ground in a brown blanket. None of the skeletal branches of the Westwood put forth buds.

North and eastward the wind blew, across underbrush that crunched and cracked as it shook. It was night, and scrawny foxes picked over the rotting ground, searching in vain for prey or carrion. No spring birds had come to call, and—most telling—the howls of wolves had gone silent across the land.

The wind blew out of the forest and across Taren Ferry. What was left of it. The town had been a fine one, by local standards. Dark buildings, tall above their redstone foundations, a cobbled street, built at the mouth of the land known as the Two Rivers.

The smoke had long since stopped rising from burned buildings, but there was little left of the town to rebuild. Feral dogs hunted through the rubble for meat. They looked up as the wind passed, their eyes hungry.

The wind crossed the river eastward. Here, clusters of refugees carrying torches walked the long road from Baerlon to Whitebridge despite the late hour. They were sorry groups, with heads bowed, shoulders huddled. Some bore the coppery skin of Domani, their worn clothing displaying the hardships of crossing the mountains with little in the way of supplies. Others came from farther off. Taraboners with haunted eyes above dirty veils. Farmers and their wives from northern Ghealdan. All had heard rumors that in Andor, there was food. In Andor, there was hope.

So far, they had yet to find either.

Eastward the wind blew, along the river that wove between farms without crops. Grasslands without grass. Orchards without fruit.

Abandoned villages. Trees like bones with the flesh picked free. Ravens often clustered in their branches; starveling rabbits and sometimes larger game picked through the dead grass underneath. Above it all, the omnipresent clouds pressed down upon the land. Sometimes, that cloud cover made it impossible to tell if it was day or night.

As the wind approached the grand city of Caemlyn, it turned northward, away from the burning city—orange, red and violent, spewing black smoke toward the hungry clouds above. War had come to Andor in the still of night. The approaching refugees would soon discover that they’d been marching toward danger. It was not surprising. Danger was in all directions. The only way to avoid walking toward it would be to stand still.

As the wind blew northward, it passed people sitting beside roads, alone or in small groups, staring with the eyes of the hopeless. Some lay as they hungered, looking up at those rumbling, boiling clouds. Other people trudged onward, though toward what, they knew not. The Last Battle, to the north, whatever that meant. The Last Battle was not hope. The Last Battle was death. But it was a place to be, a place to go.

In the evening dimness, the wind reached a large gathering far to the north of Caemlyn. This wide field broke the forest-patched landscape, but it was overgrown with tents like fungi on a decaying log. Tens of thousands of soldiers waited beside campfires that were quickly denuding the area of timber.

The wind blew among them, whipping smoke from fires into the faces of soldiers. The people here didn’t display the same sense of hopelessness as the refugees, but there was a dread to them. They could see the sickened land. They could feel the clouds above. They knew.

The world was dying. The soldiers stared at the flames, watching the wood be consumed. Ember by ember, what had once been alive instead turned to dust.

A company of men inspected armor that had begun to rust despite being well oiled. A group of white-robed Aiel collected water—former warriors who refused to take up weapons again, despite their toh having been served. A cluster of frightened servants, sure that tomorrow would bring war between the White Tower and the Dragon Reborn, organized stores inside tents shaken by the wind.

Men and women whispered the truth into the night.
The end has come. The end has come. All will fall. The end has come.

Posted: Sat May 11, 2013 3:41 pm
by Cephrir
Role PMs have been sent out. Confirm in thread or by PM, I don't really care.

Posted: Sat May 11, 2013 4:50 pm
by milkshake
/confirm and hello everyone. I got my role PM and I'm excited for this game, although I have to admit I don't know exactly what my role does. (I'm guessing that will be a little common).

Oh I'm also excited because I already found out who is scum.
[quote=Nero Cain]When do I meet my scum team?[/quote]
Looks like a scum slip to me! ;)

Posted: Sat May 11, 2013 4:58 pm
by Nero Cain
yea, I was given my role DAYS ago, mod is just getting around to giving ya'll any.

Posted: Sat May 11, 2013 5:22 pm
by ThAdmiral
That's probably because he organized the scum roles before the town ones.

Scumteam found.

Posted: Sat May 11, 2013 5:24 pm
by Iecerint
FINALLY~~!

I've wanted to play a WoT game since reading through all of Kinetic's before I'd even posted on the site. :D

/confirm

Posted: Sat May 11, 2013 5:29 pm
by Miss Destroyer
Hey Guys, wassup? <3

Posted: Sat May 11, 2013 5:29 pm
by Miss Destroyer
^ that's obv Mara

Posted: Sat May 11, 2013 5:50 pm
by GoodCop_BadCop
Good Cop Bad Cop confirming in

Posted: Sat May 11, 2013 6:05 pm
by Ghostlin
/confirm

Posted: Sat May 11, 2013 7:17 pm
by Selkies
/confirm

hi guys

- f

Posted: Sat May 11, 2013 7:33 pm
by Belisarius
/confirm

Posted: Sat May 11, 2013 7:50 pm
by MattP
/confirm

Posted: Sun May 12, 2013 2:35 am
by Selkies
I already have my lynchlist. You guys are so transparent.

-o

Posted: Sun May 12, 2013 5:46 am
by Cephrir
That's enough confirms. It is now Day 1. With 13 alive, it is 7 to lynch. My access may be spotty for a few days so apologies in advance.

Posted: Sun May 12, 2013 9:01 am
by MattP
I'm a vanilla townie

Posted: Sun May 12, 2013 9:08 am
by Demon
:evil:

Vote: Selikies

Posted: Sun May 12, 2013 9:23 am
by Demon
Mulled it over while eating and I've decided that Matt is a better vote.

Unvote, Vote: MattP

Posted: Sun May 12, 2013 9:24 am
by MattP
Why are you trying to dispose of VTs

Posted: Sun May 12, 2013 9:24 am
by Demon
I think you are scum.

Posted: Sun May 12, 2013 9:26 am
by MattP
Why

Posted: Sun May 12, 2013 9:32 am
by Demon
Because I thought that your play looked like scum trying a gambit, and not town playing antitown.

I think the former is more likely because I consider you a player with a high level of gravitas that has some kind of a grasp on the understanding of why a play like that would normally look town.

Posted: Sun May 12, 2013 9:59 am
by MattP
Hm ok carry on