Mafia As A Social Game: An Argument About Charisma

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Joined: October 22, 2012

Post Post #47 (isolation #0) » Mon Jul 29, 2013 8:08 am

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In post 9, LlamaFluff wrote:
In post 8, Majiffy wrote:Apathetic sheeptown will lynch the wallposters first so they have less shit to sort through when they feel they can finally get a grasp on the game.
Its the opposite more often than not from experience, like amazingly opposite.
If you can make wallposts that are sound most players immediately equate it to town
. So much easier to get a player who doesnt make big posts lynched. Maybe spammy wall posters are easy lynches, but go through all of the "really hard lynches" on the site and you get far more wall post type players. Lynch bait are mostly spammers and lurkers.

Also im not THAT antagonistic (and will usually just stop at calling them derps unless they are ruffling me or im trying to push theory that is getting met with dismissal/resistance), and actually find it more the opposite of what you are saying. When you don't really behave aggressively when needed, that gets you into trouble suspicion wise. Stepping in and stopping something bad from happening or keeping someone from being overly anti-town works well in limited amounts. Going way overboard on being aggressive is bad, being afraid to make another player mad is bad too. Happy medium is hard to find because where that medium is will vary vastly from player to player.
I would agree with that statement.

Back on my home site, I played a 12 player game with 2 survivors, 2 mafia, and 8 town. We lynched MAF Day 1, The remaining MAF nl for 5 days and posted walls, and we never lynched him. I eve gave him a 1-shot vig and he still didn't shoot.
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