Do influential people always provide better arguments?

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Vi
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Professor Paragon
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Post Post #9 (isolation #0) » Tue Sep 17, 2013 12:41 am

Post by Vi »

In post 0, F-16_Fighting_Falcon wrote:2) In the same game, Vi pushes a lynch on Gammagooey without providing any reasoning whatsoever. I scanned Vi's ISO to see where he provided a reason for lynching but he never does. He just says that Gammagooey is scum, posts links to songs on youtube and it just
happens
.
:cop:

Although I think you're oversimplifying here.
1) I did have a solid reason for pushing the Gamma lynch here. I'm probably kidding myself by saying that many other people saw what it
was
, but etc.
2) That lynch took a
long
time to get through. It's not like Gammagooey was lynched on page 15. Not even close. Which means...
3) ...while I can take credit for getting the wagon off the ground, the actual lynch was brought on by other people who agreed for presumably different reasons. So my role in orchestrating that lynch was most likely a spotlight.

---

I'm out of time for the morning, but I'd like to add that good players are the ones who can get people to join wagons. So one label feeds into another, feeding back into the first one. So, a player who is noteworthy for (among other things) their ability to get people on wagons should be the type of person who can get people on wagons. :leadership:

There's also the factor of people subconsciously
wanting
to wagon someone without actually having the words to express it. If someone suggests a wagon on that person, people may jump because it
feels
right.

---
Magua 8 wrote:Or to approach it from the other side, there are plenty of examples where a well known player tries to push a lynch through and it fails.
This.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #22 (isolation #1) » Mon Sep 23, 2013 1:05 pm

Post by Vi »

In post 14, F-16_Fighting_Falcon wrote:
In post 9, Vi wrote:I'm out of time for the morning, but I'd like to add that good players are the ones who can get people to join wagons. So one label feeds into another, feeding back into the first one. So, a player who is noteworthy for (among other things) their ability to get people on wagons should be the type of person who can get people on wagons. :leadership:
Do you think it is the sort of skill that can be learned or is it largely something that you either have or you don't?
Everything is a mix of talent and effort, but charisma is definitely something that can be learned with practice and experimentation. There are definitely things you can do to make your posts more readable, your points more effective, and your desires more convincing.

Also and to agree with Faraday, having a confident tone is
huge
. You don't actually have to be confident, and you can even say you're not confident, but you do need to look like you're going in some definite direction your message, even if it's "I don't know".
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #24 (isolation #2) » Thu Sep 26, 2013 3:28 pm

Post by Vi »

I've been mislynched before, but only in games that are pretty much thoroughly FUBAR; Town has gone on to lose by a significant margin every time it's happened in the last four years. I imagine Faraday gets mislynched even less often.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #36 (isolation #3) » Mon Oct 28, 2013 10:55 am

Post by Vi »

In post 35, Zachrulez wrote:(Joining a 3p game like that is kinda asking to be lynched though isn't it?)
Joining games in general is kind of asking to be lynched, tbef.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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