The Reckoning III (Math is Hard) Holy crap, perfect town win


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quadz08
quadz08
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quadz08
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Post Post #3255 (isolation #0) » Sat Apr 19, 2014 2:53 am

Post by quadz08 »

It's hard for me to tell just reading through the role PMs once, but it actually seems like it might have been scum-sided, and town just dayplay'd so well / scum dayplay'd so poorly that night actions kind of didn't matter?

I would like to point out that the game ending this early makes it literally impossible for our role to have won, even if we hadn't been shot N1. >_<
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quadz08
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Post Post #3263 (isolation #1) » Sat Apr 19, 2014 3:53 am

Post by quadz08 »

In post 3257, N wrote:
In post 3255, quadz08 wrote:I would like to point out that the game ending this early makes it literally impossible for our role to have won, even if we hadn't been shot N1. >_<
I think your role started out so badly balanced that the final product got that effect of "it's much better than how it started". (it was originally only being able to give shirts on odd nights (and neighbourise on even nights) and didn't have that being-untargetable-by-anyone-wearing-green-shirts clause - there might have been a few other things that changes too)
I've been there; AGar and I made a similar error in Experimental Role Mafia with our 3rd party. Never 3rd party without earlygame protection because they can only win while they're alive, or at least have to be alive long enough to kick things off to work towards their wincon.
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