Mini 1560 - Reck's Walk of Shame (GAME OVER)
Posted: Thu Mar 13, 2014 6:12 pm
Mini 1560 - Reck's Walk of Shame
moderated & designed by: xRECKONERx
reviewed by: Empking, Cogito Ergo Sum, and JacobSavage
reviewed by: Empking, Cogito Ergo Sum, and JacobSavage
These People Are Alive. (4)
Spoiler:
These People Are Not Alive (9)
Spoiler:
Events
Day 1 Begins
Votecounts
: 1.01 | 1.02 | 1.03 | 1.04 | 1.05 | 1.06 | 1.07 | 1.08 | 1.09 | 1.10
1.11 | 1.12 | 1.13 | 1.14 | 1.15 | 1.16 | 1.17 | 1.18
Day 1 Ends
Day 2 Begins
Votecounts
:2.01 | 2.02 | 2.03 | 2.04 | 2.05 | 2.06 | 2.07 | 2.08 | 2.09 | 2.10
End of Day 2
Start of Day 3
Votecounts:
3.01 | 3.02 | 3.03 | 3.04 | 3.05 | 3.06 | 3.07
End of Day 3
Spoiler: Votecounter Settings
General Rules
1) Starting and Ending States:
All roles that can communicate at night may do during pregame. The game will end when one faction has fulfilled its win condition, unless otherwise specified.2) Day Procedures:
Each player may discuss the game and cast a single vote at a time against people they want to lynch. Day ends when either the deadline hits or a strict majority of the votes are on one person.3) Voting:
Votes should be in bold in order for them to count, for instance: Vote: xRECKONERx
. You may also use the VOTE: tags if you desire. If you wish to vote for a different player, you don't need to unvote. As long as I can tell who you're voting for, I don't care if you abbreviate someone's name when you vote them.3b) Voting Formatting:
We are beta testing an automatic vote counter this game... this means that we have to adhere to strict formatting. Put a colon (:) after the word "Vote".
The vote counter will miss it if you don't. Also, use full usernames
or at least something very close. The vote counter will attempt to match an attempted vote with a playername and find the closest match, but if it's too far off, it won't count it. 4) No Lynch:
As an alternative to voting for someone, you may Vote: No Lynch, but for it to take effect, enough players must vote No Lynch that it would be impossible to form any other majority.5) Deadlines:
D1 deadline will be 3 weeks. Every day from then on will have a strict deadline of 2 weeks, unless I deem game issues have caused the need for an extension. I will try to keep a deadline warning in every vote count, but if I don't, it's your job to check the day start post to keep track of the deadline.6) Mass Inactivity:
In an act of pure villainy, I may shorten the deadline if I deem the activity level is unsatisfactory. You will be warned if I want you fellows to pick up the pace before I shorten the deadline.7) Deadline Lynches:
If no single player has enough votes for a lynch at the deadline, the result is No Lynch and the game proceeds to Night. Deadlines are there for a reason.8) Twilight:
After someone receives the majority vote, everyone may still discuss the game, but votes and unvotes will not be considered - the person voted for by the majority will be lynched regardless. Twilight will last until I waltz in and post a death scene (which can be quite short, but never really long)9) Night Length and Procedures:
The topic will be locked at Night. If your Role PM specifies that you have a Night Action, you may follow the instructions on that PM to use it. Barring extenuating circumstances, nights will not last longer than 3 RL days.9b) Accelerated Nights:
If every player in the game PMs me and says they wish to speed up the night phase, I will end it once all PMs are in. 10) Night Action Resubmission:
If you have to PM a choice to the mod (i.e. the name of someone you want to kill/protect/investigate), you may change your choice at any time during the Night by sending The Mod another PM with the new choice. The most recent choice will be honored when night deadline hits, or when the last PM for accelerating night is in.11) Night Action Priority:
This game will use natural action resolution, unless otherwise stated by the mod. 12) Bolding Stuff:
Bolding something is how you get the mod to notice it. It's that simple.13) Mod Color:
If The Mods needs to edit your post, it will be done in bolded, green font
14) Activity, Prods, and Replacements:
You will be prodded if three days have passed since your last post. If I check in and you had, say, 80 hours of inactivity but you've since posted, you will not be issued a prod... but I check in pretty frequently. If you are prodded three times or do not respond to a prod within 24 hours (meaning posting in thread), you will be replaced.14b) Vacation / Limited Access:
Real life comes up and mafia games take a long time. If you're going to be inactive for an extended amount of time, feel free to post a V/LA
in thread. However, in order for the V/LA to be recognized, please be sure to set your inactivity in your UCP (User Control Panel -> Vacation / Limited Access tab) as prods/activity checks are done from the Activity Overview.15) "Last Words" for replacements:
If you request replacement, you may PM me a message that you would like to have passed on to the person who replaces you.16) "Bah!" Posts:
If your player slot is killed off, it's probably because people don't want you around. Unless your role specifically states you can keep talking/voting/playing Monopoly with me, you are allowed one informationless "bah" post and then scram til endgame. Special mechanics can of course overlap.17) Outside Discussion:
Don't discuss this game outside of this thread with anyone unless your Role PM lets you do otherwise.18) Post Editing:
Editing or deleting posts is not allowed (and usually not possible). Doublepost with your changes instead. I will modkill for a single abuse of this rule.19a) Mod and PM quoting:
For role PMs, If you quote it, you will be modkilled. You can send me the reformulation (I'm pretty loose with reformulation) and I will tell you if posting it is allowed or if it needs further modifications. If you quote a PM from me, you will be terminated (barring questions about rules or something). I would advise avoiding discussion related to role PM wording as that's a quick way for a flurry of modkills to hit the game.19b) QTs and Private Communication:
If it is a moderator provided method of communication (i.e., neighbor QT, or masons who can daytalk and use AIM) do not quote it in the thread. Obviously, do not provide links to the QT in any way shape or form.20) Modkills:
Breaking any of the above rules (or flagrantly violating Rule 16) will result in you getting modkilled. Modkills can be retroactive. If a living player breaks any of these rules, the day may or may not end, depending on what would disadvantage that player's faction the most. In addition, getting modkilled results in an instant loss for that player, along with my general hatred. In short, follow the rules, don't be a dick.21) Small/Invisible text:
You may use smaller text if it amuses you, as long as it's not meant to bypass a rule. As in, no hidden messages or shit like that. I will fuck you up for fucking with my game.22) Win Mentality:
Play to win.23) Policy:
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.24) Setup Design:
You can try to outguess the mod, but it's probably pointless.25) Flavor:
This is a normal game, and as such, will have minimal flavor unless I'm feeling particularly in the mood.Spoiler: Sample VT PM