Somehow, you find yourself yet again at the mercy of those who control from the shadows. What twisted project do they have in store now? It looks like....A graph? A network?
There's thirteen nodes on it, thirteen people seated around you, it's easy to figure out from there. So we're all connected then. What does that mean for the game?
Players Alive(6/13):
1. RedCoyote
4. Paschendale
5. Aegor
6. The Rufflig
SiX
9. snscompt1
11. StrangerCoug
Players Removed (7/13):
2. Nobody Special,
Vanilla Town
, lynched Day 1.
10. beastcharizard,
Vanilla Town
, corrupted Day 2.
7. cxinlee,
Mafia Godfather
, lynched Day 2.
3. idk,
Town Range Extender
, lynched Day 3.
12. Saki,
Town Conscripted Inventor
, lynched Day 4.
13. Snarky,
Town 1-Shot Hider
, backstabbed Day 4.
8. Porkens,
Town Mason
, corrupted Day 5.
Last edited by kunkstar7 on Tue Jun 10, 2014 1:26 am, edited 21 times in total.
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Above is each nodes possible targets. I didn't use names because that is more than I felt like doing. I figure mafia has to be able to attack every player in the game. After everyone's target possibilities is every combination of numbers that allows everyone to be targetted. This of course excludes my own node possibilities because I am town. I didn't go above 4 because that would be too many mafia for balance imo. I don't know if I got them all but I think I did. If not point out what I missed.
2 out of the numbers 5, 6, 11, 13 have to be scum in order for my theory to be correct. It is my belief that we should lynch between these people. If we guess wrong at first then we will have a for sure lynch the next day. this guarantees 2 scum lynches in at most 4 days. If we lynch scum first then we have pretty much a confirmed town out of the other lynch option on the respective side. So if we lynch 5 and they flip scum then 6 is virtually confirmed town.
Wait, so we should severely restrict our lynch pool based on the possibility that your setup speculation may be correct? I just am trying to make sure that you are, indeed, subscribing to play that would screw us over.
It is my opinion that we should lynch between those 4 people. This isn't out guess the mod this is logic. The scum have to be able to target every player in the game or else the game would be unbalanced. If there is a player the scum can't target with an action that would mean the player HAS to be lynched. Lynching is controlled by the town and is the only guaranteed power which we have. Making a town player only kill-able by a town power wouldn't be fair.
Do you believe that scum are not able to target everyone in the game?
In post 19, beastcharizard wrote:It is my opinion that we should lynch between those 4 people. This isn't out guess the mod this is logic.
It is outguessing the mod because your entire logical structure relies on outguessing the mod.
The scum have to be able to target every player in the game or else the game would be unbalanced. If there is a player the scum can't target with an action that would mean the player HAS to be lynched. Lynching is controlled by the town and is the only guaranteed power which we have. Making a town player only kill-able by a town power wouldn't be fair.
Do you believe that scum are not able to target everyone in the game?
The answer is completely irrelevant. I have no way of knowing. It would not surprise me if scum could target anyone. But that does not mean that the standard node structure applies to maf kills.
Rule 3 of special mechanics says abilities follow the node. If that is not true then that rule would be useless. Since this is not a bastard game to my knowledge and I don't believe the Mod would lie to us by putting that into the rules.
In post 1, kunkstar7 wrote:The players within this game are considered individual nodes in a connected network. These connections determine the flow and reach of abilities. (If your role has an ability, your
Role PM will dictate available targets for any actions
. This
generally
means that you will only be able to target people directly connected to you.)
All the mod has to tell the maf is that NKs reach up to three nodes away and your theory is irrelevant. Why would you think the mod would design such an obviously broken game?
sns 5 wrote:Center of the board is scum. If it were town then scum wouldn't be able to communicate.
Seems like a strange assumption to make...
VOTE: snscompt1
---
SiX 13 wrote:Let us all heed the voice of randomness.
Wow, already scared to throw a vote out, huh?
---
beast 19 wrote:This isn't out guess the mod this is logic.
This is
exactly
outguess the Mod, beast. I mean, I don't think you're scum for this because this is well thoughtout. I appreciate your thinking outside the box, but I wholly disagree with you here. Your concept is a reasonable one, but I just do not think the Mod would make it so the scumteam had to touch every node possible. I also think you're discounting the possibility of having the power to travel across two nodes or the scum being able to transfer the use of their abilities to a scumbuddy node. There's just so many logical ways I could see that could get around your hypothesis that the scum team must touch every node.
One other thing, look at the wording the Mod used in rule number 3 specifically, beast:
Mod 1 wrote:This generally means that you will only be able to target people directly connected to you.
I take the word generally to mean that there can be exceptions to this rule. I mean, you may be right, but I'm certainly not going to base my first vote off of this. If it just so happens that 5, 6, 11 or 13 is the most scummy player today, then sure, I'll consider this as one factor, but it definitely will not be a primary concern for me.