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Post #8 (isolation #0 ) » Sat Oct 04, 2014 11:26 am
Post
by Marquis » Sat Oct 04, 2014 11:26 am
wow totally first
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Post #97 (isolation #1 ) » Thu Oct 09, 2014 12:28 pm
Post
by Marquis » Thu Oct 09, 2014 12:28 pm
"Quick" notes about Listen Up! Mafia, in case I'm not here right when quadz updates since it's next in the queue (but not in signups yet!):
Spoiler:
I will only accept signups that are given in the form of a
http://clyp.it audio link.
(Examples can be seen with each of the pre-ins below.)
The mechanics of this game will require reliable activity and sizeable time devotion to the game. Please, please only sign up if you can commit.
I have the following 6 pre-ins (assuming these players all confirm, that means 3 spots are open):
tn5421 — http://clyp.it/qeknvhhy
Kcdaspot — http://clyp.it/fi03akyg
chamber — http://clyp.it/5jsmxgpq
BBmolla — http://clyp.it/slk21kvl
Bert — http://clyp.it/zwnrsuvh
MTD — http://clyp.it/ye3srgx5
Clyp rules and mechanics:
The only things you are allowed to post are votes and links to audio clips of you speaking that are hosted on http://clyp.it . You may record on Clyp directly or upload a file to Clyp. (And as much as I would like to, my moderation will be conducted mostly normally/visually for sanity's sake.)
You can log into Clyp using a Facebook account. This is not required at all for the game, but keep in mind that it may help you to compile all Clyps you have made, and nobody can see your profile/name anyway.
Clyp allows users who have logged in to both title and tag their Clyps. Please do not do this; leave the default title "My Clyp" and default tag "MyClyp" as is.
When you post a link to a Clyp, you are
allowed to link with a title of no more than 5 words. For example,
Clyps must all be of your own voice.
No modifications to audio files are allowed. Using a program for pitch shifting, cutting out parts of the audio/pausing the recorder at points, etc. are all forbidden.
You can change your voice naturally if you want. But whatever you record, record it all at once, and post the recording in its entirety. If you mess something up and don't like a part, record the whole thing again.
Please don't try to find loopholes through any of the above rules. I'm fairly sure you all have a general idea of what I want and don't want happening; I clearly don't want to have to tighten up the rules midway through the game. It's no fun for anyone.
Setup mechanics:
Any audio-based private communication is guaranteed to be untraceable.
There are two pairs of Pen Pals
in this game. A Pen Pal has access to text-based private night communication with their partner. A Pen Pal may be of any alignment, and may have other aspect(s) to their role.
There is at least one Vanilla Townie
role:
You are a
.
You have no special abilities.
You win when all threats to the Town are eliminated and there is at least one Town-aligned player alive.
Sorry this is so ugly I haven't had enough time to do my ~special~ formatting yet :[
Last edited by
Marquis on Thu Oct 09, 2014 12:59 pm, edited 1 time in total.
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Post #100 (isolation #2 ) » Thu Oct 09, 2014 1:01 pm
Post
by Marquis » Thu Oct 09, 2014 1:01 pm
It's fine, Fei! I didn't realize how long it would be when I first typed it out ;P sorry~
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Post #117 (isolation #3 ) » Sat Oct 11, 2014 1:53 pm
Post
by Marquis » Sat Oct 11, 2014 1:53 pm
the latter
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Post #141 (isolation #5 ) » Mon Oct 13, 2014 9:14 am
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by Marquis » Mon Oct 13, 2014 9:14 am
By the way if you have any questions about Clyp and other game mechanics I'd love to get that out of the way prior to gamestart
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Post #150 (isolation #6 ) » Mon Oct 13, 2014 11:11 am
Post
by Marquis » Mon Oct 13, 2014 11:11 am
btw i enjoy how cute AND helpful quadz is in his queue updates
thx yo
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Post #160 (isolation #7 ) » Tue Oct 14, 2014 11:56 am
Post
by Marquis » Tue Oct 14, 2014 11:56 am
(Kcda and tn both confirmed via PM, but I wasn't sure if confirmations in thread were necessary so I just thought "I'd rather be safe than sorry")
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Post #165 (isolation #8 ) » Wed Oct 15, 2014 1:45 am
Post
by Marquis » Wed Oct 15, 2014 1:45 am
looking into a potentially major issue with Clyp for Listen Up Mafia, thanks for the heads up Tier
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Post #189 (isolation #10 ) » Wed Oct 15, 2014 8:10 am
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by Marquis » Wed Oct 15, 2014 8:10 am
/in FG as Lady
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Post #227 (isolation #11 ) » Fri Oct 17, 2014 8:59 am
Post
by Marquis » Fri Oct 17, 2014 8:59 am
horribly sick today, game will go up tonight or tomorrow
also /in 406
Last edited by
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Post #245 (isolation #12 ) » Sun Oct 19, 2014 9:43 am
Post
by Marquis » Sun Oct 19, 2014 9:43 am
/out 406
still modding my game, will have it up as soon as possible
sorry for the huge delay
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Post #533 (isolation #13 ) » Wed Nov 26, 2014 9:24 am
Post
by Marquis » Wed Nov 26, 2014 9:24 am
Micro 403 has been ended in a draw/cancelled.
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Post #592 (isolation #14 ) » Tue Dec 02, 2014 5:08 am
Post
by Marquis » Tue Dec 02, 2014 5:08 am
<in to mod> Game Name:
Space Invaders Mafia II
Game Type:
Open
Game Size:
9p
have access to daytalk, a shared nightkill ("kill"), and individual non-consecutive nightkills ("kill2").
is revealed at game start, and has a daily dayvig ("kill") power that must be posted in thread to be used.
have 2 shots each to doctor ("protect") any one player at night from one kill, including themselves
. (For example, if Bunker X used protect on itself and was the only one to do so, and Alien Y used kill and kill2 on Bunker X, Bunker X would die.)
The Laser Cannon's dayvig resets the votecount, but does not extend the deadline. It also cannot be used if a lynch has already been achieved for the day.
wins when either:
The Laser Cannon is eliminated.
OR
All Bunkers are eliminated.
Earth (Laser Cannon and Bunkers)
wins when the Invasion is eliminated.
Credit to Flames682 for turning the proposed changes into actual modifications.
3/4 pre-ins available.
Last edited by
Marquis on Tue Dec 02, 2014 1:28 pm, edited 3 times in total.
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Post #671 (isolation #15 ) » Thu Dec 11, 2014 5:47 pm
Post
by Marquis » Thu Dec 11, 2014 5:47 pm
Space Invaders Mafia II has the following pre-ins:
Flames682 (confirmed)
Pine
These players signed up in-thread:
Reason
Not_Mafia
Spots left by my count:
5
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Post #680 (isolation #16 ) » Sat Dec 13, 2014 4:25 pm
Post
by Marquis » Sat Dec 13, 2014 4:25 pm
Space Invaders Mafia II (setup info, repeated/reformatted for clarity) factional day and night communication
shared factional nightkill
individual non-consecutive nightkills identity announced at game start
daykill (resets votes, does not end day or extend deadline)
must be used before lynch/deadline reached 2-shot doctor (protects from one kill)
can protect self
wins when either:the Laser Cannon is eliminated
OR
all Bunkers are eliminated
Earth (Laser Cannon and Bunkers)
wins when:all Aliens are eliminated
Credit to Flames682 for turning the proposed changes into actual modifications
Last edited by
Marquis on Sun Dec 14, 2014 8:43 am, edited 2 times in total.
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Post #701 (isolation #17 ) » Tue Dec 16, 2014 2:48 pm
Post
by Marquis » Tue Dec 16, 2014 2:48 pm
game will be up when I've finished with irl business
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Post #1085 (isolation #18 ) » Wed Mar 04, 2015 9:54 am
Post
by Marquis » Wed Mar 04, 2015 9:54 am
/in 453
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Post #1134 (isolation #19 ) » Sat Mar 14, 2015 9:35 pm
Post
by Marquis » Sat Mar 14, 2015 9:35 pm
xelfix, angrypigdeon is only just joining the queue to mod. you can /in for that game once quadz08 announces signups are open for it,
or try messaging the angrybird to see if he'll hold a spot for you ahead of time
maybe this is just a weird burst of sympathy from me but why not actually be nice to new players even at the risk of looking ~totally uncool, bruh~ you know??
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Post #1135 (isolation #20 ) » Sat Mar 14, 2015 9:37 pm
Post
by Marquis » Sat Mar 14, 2015 9:37 pm
also i just found out losing mod powers in all other games makes me unable to edit queue posts any more :(
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Post #1207 (isolation #21 ) » Fri Mar 27, 2015 12:25 pm
Post
by Marquis » Fri Mar 27, 2015 12:25 pm
in 460
thesp do you accept hydras?
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Post #1242 (isolation #22 ) » Tue Mar 31, 2015 12:40 pm
Post
by Marquis » Tue Mar 31, 2015 12:40 pm
/in 459
need some normal micro practice.
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Post #1487 (isolation #23 ) » Sat May 02, 2015 5:22 pm
Post
by Marquis » Sat May 02, 2015 5:22 pm
/in to mod
Game Name: Marquis Promises Not To Use Any BBCode But Other Than That And One Other Experimental Bastard Element This Game Is Pretty Much Normal
Game Type: Micro Theme
Game Size: 9p
desperately accepting pre-/ins
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Post #1504 (isolation #24 ) » Wed May 06, 2015 6:15 am
Post
by Marquis » Wed May 06, 2015 6:15 am
Do you accept hydras? I'd prefer to join with Bins.
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Post #1512 (isolation #25 ) » Wed May 06, 2015 3:29 pm
Post
by Marquis » Wed May 06, 2015 3:29 pm
quadz - changing my mod-queue-game's playercount from 9 to 7. sorry!
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Post #1539 (isolation #26 ) » Mon May 11, 2015 4:50 am
Post
by Marquis » Mon May 11, 2015 4:50 am
@ quadz, modded game changing (for the final time I promise) to:
Game Name
: Lucid Dreamers
Game Type
: Theme
Game Size
: 9p
Features the Dreamers (Vanilla Townies) vs. the Nightmares (Mafia Goons). Every night, send me 2 different actual dreams; I'll tell you the effects of each one, and you'll get to decide which dream you'll have. Game begins with a deathless Night 0. Balance will be attempted but not guaranteed.
Not taking pre-/ins (unless you were a pre-/in for my previous setup and wish to stay).
Last edited by
Marquis on Mon May 11, 2015 10:56 am, edited 3 times in total.
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Post #1569 (isolation #27 ) » Thu May 14, 2015 2:55 am
Post
by Marquis » Thu May 14, 2015 2:55 am
quadz my game is 9 players, was part of the change of setup
Have pre-ins from:
killerjester
lufan131
Cthulhu Dreaming
Hydras are allowed as long as nobody objects (send me a PM).
Zaicon has graciously given me permission to modify his Lucid Dreamer rules for this game:
http://forum.mafiascum.net/viewtopic.ph ... 8#p5225408 (full modifications to be posted when I return)
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Post #1581 (isolation #28 ) » Fri May 15, 2015 3:02 pm
Post
by Marquis » Fri May 15, 2015 3:02 pm
Thank you - by my count, that's full. Will wait for quadz to give the go-ahead.
Also, I will be moderating this game as
Serenity East November in order to keep track of all PMs more efficiently.
Dream deets incoming.
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Post #1589 (isolation #29 ) » Sat May 16, 2015 12:01 pm
Post
by Marquis » Sat May 16, 2015 12:01 pm
You will send two Night 0 dreams to Serenity, along with confirmation of your alignment, upon receipt of your Role PM from her; the dreams will receive comments and will be processed as any other Night's dreams would. It is a normal Night, but with no possible deaths.
(The above Role PMs will be edited before being sent out to include full confirmation info and whatnot.)
also one more before quadz updates pls ♡ by my count it's
killerjester
lufan131
Cthulhu Dreaming
The Bulge
Guyett
Bins
Knuckles (Metal Sonic + Nachomamma8)
notscience
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Post #1595 (isolation #30 ) » Mon May 18, 2015 5:28 am
Post
by Marquis » Mon May 18, 2015 5:28 am
Will begin Micro 479 later this afternoon.
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Post #1636 (isolation #31 ) » Mon May 25, 2015 9:43 am
Post
by Marquis » Mon May 25, 2015 9:43 am
Master Zik, you're still disabling PMs. (This is why I couldn't reply to your PM asking me if you had PMs disabled, or accept your replacement request. You will not be able to play games at all with PMs disabled.)
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Post #1686 (isolation #32 ) » Sun May 31, 2015 2:56 am
Post
by Marquis » Sun May 31, 2015 2:56 am
↑ Google wrote:
forums.mafiascum.net/viewtopic.php...
quadz08 posted: Micro Game Queue Rules: Players...
/in Micro 484
↑ Twitter wrote:
@twitter - May 31
@bbmola
/in Micro 484 #Micro484
inb4 mod color is blue
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Post #1696 (isolation #33 ) » Mon Jun 01, 2015 5:51 pm
Post
by Marquis » Mon Jun 01, 2015 5:51 pm
↑ Google wrote: forums.mafiascum.net/viewtopic.php...
↑ Google wrote: forums.mafiascum.net
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Post #1915 (isolation #34 ) » Wed Jul 01, 2015 3:44 am
Post
by Marquis » Wed Jul 01, 2015 3:44 am
/494
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Post #3019 (isolation #35 ) » Mon Nov 09, 2015 2:42 am
Post
by Marquis » Mon Nov 09, 2015 2:42 am
/in to mod
Game Name: Vanilla-free Greatest Idea Mafia
Game Type: Open
Game Size: 9p
Your usual Greatest Idea game but with no Vanilla Townies to draw up.
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Post #3049 (isolation #36 ) » Sat Nov 14, 2015 6:24 pm
Post
by Marquis » Sat Nov 14, 2015 6:24 pm
I have one pre-in from Hinduragi.
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Post #3051 (isolation #37 ) » Sat Nov 14, 2015 6:27 pm
Post
by Marquis » Sat Nov 14, 2015 6:27 pm
↑ Marquis wrote: I have one pre-in from Hinduragi.
Also, standard Micro-size rules: 2 week Days, 48 hour Nights, majority lynch, etc.
Simple!
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Post #3079 (isolation #38 ) » Wed Nov 18, 2015 12:09 pm
Post
by Marquis » Wed Nov 18, 2015 12:09 pm
Micro 551 will be
up in a few hours
early tomorrow afternoon EST when I'm off mobile
when quadz is able to give me mod powers again. Thanks for the patience ❤
Last edited by
Marquis on Thu Nov 19, 2015 4:35 am, edited 2 times in total.
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Post #3348 (isolation #39 ) » Sat Dec 19, 2015 8:33 pm
Post
by Marquis » Sat Dec 19, 2015 8:33 pm
Game Name:
Game Type:
Open
Game Size:
9p
Sequel to
SI1 and
SI2 , with significant setup alterations. Currently accepting pre-ins.
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Post #3354 (isolation #40 ) » Mon Dec 21, 2015 6:34 pm
Post
by Marquis » Mon Dec 21, 2015 6:34 pm
Game details:
↑ Marquis wrote: Game Name:
Game Type:
Open
Game Size:
9p
Sequel to
SI1 and
SI2 , with significant setup alterations.
join us. be the laser cannon. shoot things. pew pew.
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Post #3377 (isolation #41 ) » Sun Dec 27, 2015 5:16 pm
Post
by Marquis » Sun Dec 27, 2015 5:16 pm
You'll have to wait until quadz goes ahead and confirms that the game is full, all players are within limits/allowed to play, etc.
Also Space Invaders 3 has 4 spots left to fill in like a day! Stop fantasizing about being an IC-Dayvig and CHOOSE YOUR OWN DESTINY.
Last edited by
Marquis on Mon Dec 28, 2015 5:35 pm, edited 1 time in total.
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Post #3397 (isolation #42 ) » Thu Dec 31, 2015 11:38 am
Post
by Marquis » Thu Dec 31, 2015 11:38 am
Thanks quadz.
Game thread is up if anyone's interested in spectating, and Role PMs will be out
in the next hour
later tonight.
Last edited by
Marquis on Thu Dec 31, 2015 12:50 pm, edited 1 time in total.
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Post #3437 (isolation #43 ) » Wed Jan 06, 2016 9:24 am
Post
by Marquis » Wed Jan 06, 2016 9:24 am
/in not mafia (not mafia please)
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Post #3497 (isolation #44 ) » Thu Jan 14, 2016 8:40 pm
Post
by Marquis » Thu Jan 14, 2016 8:40 pm
/confirm
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Post #3507 (isolation #45 ) » Sat Jan 16, 2016 12:46 pm
Post
by Marquis » Sat Jan 16, 2016 12:46 pm
Game Name:
Game Type:
Open
Game Size:
9p
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Post #3555 (isolation #46 ) » Fri Jan 22, 2016 5:47 am
Post
by Marquis » Fri Jan 22, 2016 5:47 am
↑ Marquis wrote: Game Name:
Game Type:
Open
Game Size:
9p
Change from previous setup:
"Aliens (Mafia) choose one of the following kill methods in Pregame: a basic no-limit factional kill, or a 2-shot factional kill with both shots usable on the same Night if wanted. (A failure to agree will assign the former.)"
Otherwise the same! Trying to test out better setup balance iterations each time. Maybe we can finally stick with this.
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Post #3567 (isolation #47 ) » Sat Jan 23, 2016 5:09 pm
Post
by Marquis » Sat Jan 23, 2016 5:09 pm
That should be 9. Will wait for quadz to confirm all the deets.
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Post #3576 (isolation #48 ) » Tue Jan 26, 2016 6:11 am
Post
by Marquis » Tue Jan 26, 2016 6:11 am
Micro 574 will go up
very soon
tonight after my classes!
Last edited by
Marquis on Tue Jan 26, 2016 8:27 am, edited 1 time in total.
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Post #4043 (isolation #49 ) » Sun Mar 06, 2016 5:32 pm
Post
by Marquis » Sun Mar 06, 2016 5:32 pm
Micro 574 has (finally) ended in a
✯ TOWN ✯
win.
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Post #4418 (isolation #50 ) » Fri Apr 15, 2016 9:41 am
Post
by Marquis » Fri Apr 15, 2016 9:41 am
pisskop is unable to mod as part of his ban.
However, as the game's already filled, and an Open Setup,
if any qualified mod is willing to start up and run Micro 604 ("Reverse"/
Vote for Town Mafia ) please PM both me and quadz08 in the next 48 hours.
It'd be great to be able to get this game running as soon as possible.
Also, in case anyone was wondering when the Micro Queue would fully transition over to me... not quite yet, but soon!
MarioManiac4 will be modding Micro 604. Thanks to all who volunteered!
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Post #4450 (isolation #51 ) » Wed Apr 20, 2016 8:57 am
Post
by Marquis » Wed Apr 20, 2016 8:57 am
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