For archiving signup threads after their corresponding games are complete.
Aeronaut
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Post #567 (isolation #0 ) » Sat Nov 29, 2014 12:41 pm
Post
by Aeronaut » Sat Nov 29, 2014 12:41 pm
/in 525
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Post #612 (isolation #1 ) » Fri Dec 05, 2014 6:35 pm
Post
by Aeronaut » Fri Dec 05, 2014 6:35 pm
/in 428
Partayyyyy
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Post #676 (isolation #2 ) » Sat Dec 13, 2014 4:32 am
Post
by Aeronaut » Sat Dec 13, 2014 4:32 am
/in Space invaders
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Post #700 (isolation #3 ) » Tue Dec 16, 2014 2:46 pm
Post
by Aeronaut » Tue Dec 16, 2014 2:46 pm
Does Marquis know his game filled?
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Post #702 (isolation #4 ) » Tue Dec 16, 2014 2:51 pm
Post
by Aeronaut » Tue Dec 16, 2014 2:51 pm
↑ Marquis wrote: game will be up when I've finished with irl business
Ah I'm sorry, take your time, It just looks so fun
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Post #729 (isolation #5 ) » Sat Dec 20, 2014 5:24 am
Post
by Aeronaut » Sat Dec 20, 2014 5:24 am
↑ fjkldsjh wrote: how long does it take, generally, to get into one of these games?
Probably 1-2 weeks, depending on how full the games are.
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Post #939 (isolation #6 ) » Mon Feb 02, 2015 10:23 am
Post
by Aeronaut » Mon Feb 02, 2015 10:23 am
/In Bob's awesome looking game
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Post #948 (isolation #7 ) » Tue Feb 03, 2015 12:11 pm
Post
by Aeronaut » Tue Feb 03, 2015 12:11 pm
↑ vettrock wrote: ↑ Bicephalous Bob wrote: A desperado.
Despite the silly setup, I expect everyone to take this game at least a little bit seriously. I mean that in the most lenient way possible. I don't mind if you shoot someone on page 4 if you think it's the correct play, just don't shoot on page 4 because you think you can blame the nature of the setup if you fuck up.
Also, some neutral play advice because the majority will be scum: if you're town, run people up to L-2 (to prevent quickhammers on likely targets) and force them to shoot. Make sure your reads are good and you aren't read as scum by the other townies. Failing to do either is the only way to get a townie killed. If you're scum, act like town.
TierShift pre-inned.
If you shoot town, you die, but does the town person you shot die too?
I think no, that would lead to a very quick game.
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Post #962 (isolation #8 ) » Mon Feb 09, 2015 3:14 pm
Post
by Aeronaut » Mon Feb 09, 2015 3:14 pm
Aeronaut
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Post #1404 (isolation #9 ) » Tue Apr 21, 2015 3:16 am
Post
by Aeronaut » Tue Apr 21, 2015 3:16 am
/in to mod
Game Name: 5p Instant Lylo
Game Type: Open
Game Size: 5
1. Instant White Flag LYLO is designed to be extremely fast paced; Basically, you are dropped into LYLO immediately, and one lynch either way wins or looses the game.
2. You will have 10 days to make your collective lynch decision.
Choose wisely.
3. The game includes the White Flag mechanic, which means that town wins when only one scum is remaining.
4. If one town is lynched, then the scum wins and the town is endgamed, based on having 50% of the votes.
5. This means that either way, one single D1 lynch decides the game.
6. A lynch will occur when 3 votes have been cast on the same player. This lynch will end the game, regardless.
7. I WILL BE STRICT ABOUT DEADLINE! Think of 10 days as being set in stone, with very few exceptions.
8. Players will be prodded after 24 hours without posting. All prods will be announced in thread.
Taking 2 Pre-ins
Last edited by
Aeronaut on Tue Apr 21, 2015 4:04 am, edited 3 times in total.
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Post #1408 (isolation #10 ) » Tue Apr 21, 2015 4:04 am
Post
by Aeronaut » Tue Apr 21, 2015 4:04 am
Yea I'm sort of just testing it out; I do feel like the scum win percentage will be pretty high, but Idk, it really depends. Because of that they wont have daytalk
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Post #1409 (isolation #11 ) » Tue Apr 21, 2015 4:05 am
Post
by Aeronaut » Tue Apr 21, 2015 4:05 am
↑ SilverWolf wrote: ↑ Aeronaut wrote: /in to mod
Game Name: 5p Instant Lylo
Game Type: Open
Game Size: 5
1. Instant White Flag LYLO is designed to be extremely fast paced; Basically, you are dropped into LYLO immediately, and one lynch either way wins or looses the game.
2. You will have 10 days to make your collective lynch decision.
Choose wisely.
3. The game includes the White Flag mechanic, which means that town wins when only one scum is remaining.
4. If one town is lynched, then the scum wins and the town is endgamed, based on having 50% of the votes.
5. This means that either way, one single D1 lynch decides the game.
6. A lynch will occur when 3 votes have been cast on the same player. This lynch will end the game, regardless.
7. I WILL BE STRICT ABOUT DEADLINE! Think of 10 days as being set in stone, with very few exceptions.
8. Players will be prodded after 24 hours without posting. All prods will be announced in thread.
Time to start stalking the micro queue so I can in for this before it fills!!
You can Pre-in if you want :p
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Post #1412 (isolation #12 ) » Tue Apr 21, 2015 5:15 am
Post
by Aeronaut » Tue Apr 21, 2015 5:15 am
Could add an innocent child.
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Post #1416 (isolation #13 ) » Tue Apr 21, 2015 6:01 am
Post
by Aeronaut » Tue Apr 21, 2015 6:01 am
↑ vonflare wrote: Actually, scratch that. Scum will win an inordinate proportion of the time, because the scum will never vote on the lynch of each other (a game-losing mistake), so all 3 town must identify each other and agree on a lynch.
I don't see town winning this, other than pure luck.
Yea, but that tips off the town if they won't vote for someone like that.
Actually, this thread really isn't for reviewing games. This should probably stop.
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Post #1419 (isolation #14 ) » Tue Apr 21, 2015 7:17 am
Post
by Aeronaut » Tue Apr 21, 2015 7:17 am
↑ KittenLicks wrote: ↑ Aeronaut wrote: ↑ SilverWolf wrote: ↑ Aeronaut wrote: /in to mod
Game Name: 5p Instant Lylo
Game Type: Open
Game Size: 5
1. Instant White Flag LYLO is designed to be extremely fast paced; Basically, you are dropped into LYLO immediately, and one lynch either way wins or looses the game.
2. You will have 10 days to make your collective lynch decision.
Choose wisely.
3. The game includes the White Flag mechanic, which means that town wins when only one scum is remaining.
4. If one town is lynched, then the scum wins and the town is endgamed, based on having 50% of the votes.
5. This means that either way, one single D1 lynch decides the game.
6. A lynch will occur when 3 votes have been cast on the same player. This lynch will end the game, regardless.
7. I WILL BE STRICT ABOUT DEADLINE! Think of 10 days as being set in stone, with very few exceptions.
8. Players will be prodded after 24 hours without posting. All prods will be announced in thread.
Time to start stalking the micro queue so I can in for this before it fills!!
You can Pre-in if you want :p
Am I too late to pre-in for this?
No, you still can!
With that though, pre-ins are full now!
Aeronaut
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Post #1462 (isolation #15 ) » Wed Apr 29, 2015 1:45 am
Post
by Aeronaut » Wed Apr 29, 2015 1:45 am
/in 471
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Post #1522 (isolation #16 ) » Fri May 08, 2015 10:41 am
Post
by Aeronaut » Fri May 08, 2015 10:41 am
Game Name: 5p Instant Lylo
Game Type: Open
Game Size: 5
1. Instant White Flag LYLO is designed to be extremely fast paced; Basically, you are dropped into LYLO immediately, and one lynch either way wins or looses the game.
2. You will have 10 days to make your collective lynch decision.
Choose wisely.
3. The game includes the White Flag mechanic, which means that town wins when only one scum is remaining.
4. If one town is lynched, then the scum wins and the town is endgamed, based on having 50% of the votes.
5. This means that either way, one single D1 lynch decides the game.
6. A lynch will occur when 3 votes have been cast on the same player. This lynch will end the game, regardless.
7. I WILL BE STRICT ABOUT DEADLINE! Think of 10 days as being set in stone, with very few exceptions.
8. Players will be prodded after 24 hours without posting. All prods will be announced in thread.
I have 3 Pre-ins
Silverwolf
Kittenlicks
Jeanne11
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Post #1540 (isolation #17 ) » Mon May 11, 2015 6:38 am
Post
by Aeronaut » Mon May 11, 2015 6:38 am
Game will probably be up tonight
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Post #1856 (isolation #18 ) » Thu Jun 25, 2015 5:43 am
Post
by Aeronaut » Thu Jun 25, 2015 5:43 am
/IN to mod
The Rarest Pepe Mafia
U-Pick
9 Players
4 Pre-ins THAT'S IT
It's a theme game bitches
Based off of only the Rarest Pepes
Send me your rarest pepe and I'll make it into a role or something
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Post #1897 (isolation #19 ) » Sun Jun 28, 2015 4:36 pm
Post
by Aeronaut » Sun Jun 28, 2015 4:36 pm
#JustJoinRarestPepe
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Post #1999 (isolation #20 ) » Wed Jul 08, 2015 4:39 pm
Post
by Aeronaut » Wed Jul 08, 2015 4:39 pm
The Rarest Pepe Mafia
This ^ is a "Pepe"
Pepes are things that are basically equivalent to internet trading cards
For years, fellow internet users have been searching for *The Rarest Pepe*
So, google search Pepe and find me the best and rarest pepe you can. Send me yo Pepe in a PM, and I'll build some sort of setup around it
KAPEESH?
I have 1 Pre-in (
Kcdaspot
)
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Post #2014 (isolation #21 ) » Sat Jul 11, 2015 1:59 am
Post
by Aeronaut » Sat Jul 11, 2015 1:59 am
Hey guys
Rarest Pepe NEEDS YOU!
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Post #2028 (isolation #22 ) » Mon Jul 13, 2015 2:48 am
Post
by Aeronaut » Mon Jul 13, 2015 2:48 am
I'm gonna cry
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Post #2032 (isolation #23 ) » Mon Jul 13, 2015 4:07 am
Post
by Aeronaut » Mon Jul 13, 2015 4:07 am
4 MORE PLEASE
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Post #2047 (isolation #24 ) » Wed Jul 15, 2015 11:32 am
Post
by Aeronaut » Wed Jul 15, 2015 11:32 am
This is a sad day.
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Post #2050 (isolation #25 ) » Wed Jul 15, 2015 7:46 pm
Post
by Aeronaut » Wed Jul 15, 2015 7:46 pm
Game didn't fill.
Also, for the record, Pisskop had the rarest Pepe.
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Post #2677 (isolation #26 ) » Tue Sep 22, 2015 7:07 am
Post
by Aeronaut » Tue Sep 22, 2015 7:07 am
/In to mod
Players: 4
2 Serial killers (of different factions)
2 Vanilla Town
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Post #3351 (isolation #27 ) » Sun Dec 20, 2015 8:30 pm
Post
by Aeronaut » Sun Dec 20, 2015 8:30 pm
/in to mod
Game Name: Word Sneak Mafia
Game Type: Open
Game Size: 9p
This is a normal game of mafia! There is only one difference: WORD SNEAK! Each night phase, the mod will you give you a list of five randomly generated (but fair) words that you MUST try to work into your posts as seamlessly as possible. Then, during the day or night, send the mod the words that you think each person had. Whoever guesses the most words CORRECTLY gets an extra vote the next day phase. 6 VTs, 1 Town Cop, and 2 goons.
Last edited by
Aeronaut on Fri Dec 25, 2015 6:25 pm, edited 2 times in total.
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Post #3378 (isolation #28 ) » Sun Dec 27, 2015 5:33 pm
Post
by Aeronaut » Sun Dec 27, 2015 5:33 pm
/in marquis
The one last year was 10/10
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Post #3386 (isolation #29 ) » Wed Dec 30, 2015 12:08 pm
Post
by Aeronaut » Wed Dec 30, 2015 12:08 pm
I don't know if this is something that's generally allowed, but I've changed Word Sneak Mafia to add a cop for town, because the setup was a bit scum sided. It's been edited in the original post, but the setup is:
6 VTs
1 Town Cop
2 Mafia Goons
Last edited by
Aeronaut on Wed Dec 30, 2015 12:11 pm, edited 1 time in total.
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Post #3388 (isolation #30 ) » Wed Dec 30, 2015 12:11 pm
Post
by Aeronaut » Wed Dec 30, 2015 12:11 pm
Um... Yea, cop.
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Post #3424 (isolation #31 ) » Tue Jan 05, 2016 5:31 am
Post
by Aeronaut » Tue Jan 05, 2016 5:31 am
↑ IceGuy wrote: /in to mod
Game Name: Coordination Mafia
Game Type: Theme
Game Size: 9 players
Optional Caption/Description of Game upon announcement:
You know how there's daytalk and nighttalk? This game has nevertalk. That's right, scum doesn't get to talk privately at any point in the game. They only know who each other are.
Every night, all scum players send in a player name (randomized if they fail to send in one). They are allowed to submit any player name, including their own or scumpartners' names. If all scum players sent in the same name, this player is killed. The names submitted will be made public at the end of the night.
Town wins when all scum are dead, scum wins when they make up at least 50% of the players.
Note that this should be considered an experimental game due to the mechanics. It is not a bastard game. The mechanic is stolen from GuyInFreezer's Original Mafia and the setup has been reviewed by pisskop.
pisskop will be running a game based on this communication/kill mechanic in the Blitz queue soon. It will not feature the same but a similar setup.
pre-/ins accepted.
Wouldn't this be incredibly town sided, since it's unlikely that scum would ever hit a kill?
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Post #3425 (isolation #32 ) » Tue Jan 05, 2016 5:31 am
Post
by Aeronaut » Tue Jan 05, 2016 5:31 am
I really like the idea though.
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Post #3427 (isolation #33 ) » Tue Jan 05, 2016 5:35 am
Post
by Aeronaut » Tue Jan 05, 2016 5:35 am
True.
Ok that sounds cool, may sign up for that
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Post #3506 (isolation #34 ) » Sat Jan 16, 2016 11:32 am
Post
by Aeronaut » Sat Jan 16, 2016 11:32 am
/In to mod
Word Sneak Mafia II
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Post #3525 (isolation #35 ) » Tue Jan 19, 2016 7:05 am
Post
by Aeronaut » Tue Jan 19, 2016 7:05 am
/in to mod
Word Sneak Mafia II: Even Sneakier
VIDEO
Game Name: Word Sneak Mafia II: Even Sneakier
Game Type: Open
Game Size: 9p
This is a normal game of mafia! There is only one difference: WORD SNEAK! Each night phase, the mod will you give you a list of five randomly generated (but fair) words that you MUST try to work into your posts as seamlessly as possible. Then, during the day or night, send the mod the words that you think each person had. Whoever guesses the most words CORRECTLY gets an extra vote
the next day phase. 6 VTs, 1 Town Cop, and 2 goons.
Aeronaut
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Post #3526 (isolation #36 ) » Tue Jan 19, 2016 7:09 am
Post
by Aeronaut » Tue Jan 19, 2016 7:09 am
When you get the pagetop>>>>
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Post #3532 (isolation #37 ) » Wed Jan 20, 2016 2:47 am
Post
by Aeronaut » Wed Jan 20, 2016 2:47 am
'tis "Word" Sneak not Work sneak
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Post #3631 (isolation #38 ) » Sun Jan 31, 2016 6:31 am
Post
by Aeronaut » Sun Jan 31, 2016 6:31 am
↑ Davsto wrote: /in wordsneak
got a cop guilty on postie
lol
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Post #3633 (isolation #39 ) » Sun Jan 31, 2016 7:21 am
Post
by Aeronaut » Sun Jan 31, 2016 7:21 am
There's like a lot of slots still.
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Post #3643 (isolation #40 ) » Sun Jan 31, 2016 9:21 pm
Post
by Aeronaut » Sun Jan 31, 2016 9:21 pm
hmm... yea that's fine.
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Post #3672 (isolation #41 ) » Wed Feb 03, 2016 10:31 am
Post
by Aeronaut » Wed Feb 03, 2016 10:31 am
yaaaas
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Post #3674 (isolation #42 ) » Wed Feb 03, 2016 10:46 am
Post
by Aeronaut » Wed Feb 03, 2016 10:46 am
Vettrock, you know i'd be all over you're game, but I'm sadly already over-gamed as it is ;(
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Post #3808 (isolation #43 ) » Mon Feb 15, 2016 8:38 am
Post
by Aeronaut » Mon Feb 15, 2016 8:38 am
/Confirm if it's not filled
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Post #3837 (isolation #44 ) » Thu Feb 18, 2016 7:35 pm
Post
by Aeronaut » Thu Feb 18, 2016 7:35 pm
/IN 585 YAAAAAAS
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Post #3838 (isolation #45 ) » Thu Feb 18, 2016 7:36 pm
Post
by Aeronaut » Thu Feb 18, 2016 7:36 pm
I feel like it will end with FB abandoning the game and everyone forgetting it ever existed but whatevs, lets make some new friends
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Post #3921 (isolation #46 ) » Thu Feb 25, 2016 1:46 pm
Post
by Aeronaut » Thu Feb 25, 2016 1:46 pm
/in to mod Cheetory Mafia
Game Name: Cheetory Mafia
Game Type: Theme
Game Size: 9
Optional Caption/Description of Game upon announcement:
Ever wanted to be Cheetory? Now you can be Cheetory. Yay.
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Post #3954 (isolation #47 ) » Mon Feb 29, 2016 5:44 am
Post
by Aeronaut » Mon Feb 29, 2016 5:44 am
↑ beeboy wrote: /pre-in for Cheetory mafia.
↑ itlepip wrote: /pre-in Cheetory, how could I not?
↑ PJ. wrote: /pre-in cheetory mafia.
I HAVE SEVEN PRE-INS!
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Post #3955 (isolation #48 ) » Mon Feb 29, 2016 5:45 am
Post
by Aeronaut » Mon Feb 29, 2016 5:45 am
Actually 8.. including Gorkington.
Is that allowed? I don't remember the pre-in rules in this queue
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Post #4001 (isolation #49 ) » Wed Mar 02, 2016 11:49 am
Post
by Aeronaut » Wed Mar 02, 2016 11:49 am
.... Sorry for anyone that didn't get into Cheetory Mafia! You'll be the first I go to for replacements, thank you so much for your interest!!
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Post #4029 (isolation #50 ) » Sun Mar 06, 2016 10:25 am
Post
by Aeronaut » Sun Mar 06, 2016 10:25 am
/IN 593
Aeronaut
Aeronaut
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Aeronaut
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Location: Boston, MA
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Post #4082 (isolation #51 ) » Sat Mar 12, 2016 7:40 pm
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by Aeronaut » Sat Mar 12, 2016 7:40 pm
Game Name:
Experimental Mafia 1: Mechanics UPICK
Game Type:
Theme?
Game Size:
9P
Optional Caption/Description of Game upon announcement:
Here's how this works; each Player PMs me a mafia mechanic
after /ining. This mechanic could range anywhere from new roles, all the way to whole new concepts nobody has every seen.
THEN; I will try to fit together 5 of these mechanics into that game, all at once, while also making it as balanced as possible. A few of the mechanics will be made public, some will not. It depends on what it is.
This is the first of my experimental series of micro games I'm going to run, in order to test out things and ideas for future, bigger and broader projects. Enjoy!
/in to mawd
Aeronaut
Aeronaut
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Aeronaut
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Posts: 7109 Joined: September 8, 2013
Location: Boston, MA
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Post #4083 (isolation #52 ) » Sat Mar 12, 2016 7:46 pm
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by Aeronaut » Sat Mar 12, 2016 7:46 pm
as absurd as the above may sound, shut your mouth we're gonna have FUN
Aeronaut
Aeronaut
Jack of All Trades
Aeronaut
Jack of All Trades Jack of All Trades
Posts: 7109 Joined: September 8, 2013
Location: Boston, MA
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Post #4087 (isolation #53 ) » Sun Mar 13, 2016 12:12 pm
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by Aeronaut » Sun Mar 13, 2016 12:12 pm
... the mechanic is supposed to be secret :p
Aeronaut
Aeronaut
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Aeronaut
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Posts: 7109 Joined: September 8, 2013
Location: Boston, MA
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Post #4090 (isolation #54 ) » Sun Mar 13, 2016 12:41 pm
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by Aeronaut » Sun Mar 13, 2016 12:41 pm
↑ Aneninen wrote: /in Aero
Do I have to send the Mechanic in my mind right now ?
You can wait until I conf pre-ins!
Aeronaut
Aeronaut
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Aeronaut
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Posts: 7109 Joined: September 8, 2013
Location: Boston, MA
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Post #4197 (isolation #55 ) » Fri Mar 25, 2016 8:25 pm
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by Aeronaut » Fri Mar 25, 2016 8:25 pm
oh snap, I get to be Micro 600!
Score
Aeronaut
Aeronaut
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Aeronaut
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Posts: 7109 Joined: September 8, 2013
Location: Boston, MA
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Post #4214 (isolation #56 ) » Mon Mar 28, 2016 1:19 pm
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by Aeronaut » Mon Mar 28, 2016 1:19 pm
Woohoo!
I have 6 Pre-ins from
Davsto, Ircher, mhsmith0, Aneninen, MarioManiac4
and
Kitchen Chemist [Plotinus+Antihero]
Last edited by
Aeronaut on Mon Mar 28, 2016 2:03 pm, edited 5 times in total.
Aeronaut
Aeronaut
Jack of All Trades
Aeronaut
Jack of All Trades Jack of All Trades
Posts: 7109 Joined: September 8, 2013
Location: Boston, MA
Post
Post #4216 (isolation #57 ) » Mon Mar 28, 2016 1:26 pm
Post
by Aeronaut » Mon Mar 28, 2016 1:26 pm
whoooooooops fixed!
Aeronaut
Aeronaut
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Aeronaut
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Posts: 7109 Joined: September 8, 2013
Location: Boston, MA
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Post #4226 (isolation #58 ) » Mon Mar 28, 2016 7:56 pm
Post
by Aeronaut » Mon Mar 28, 2016 7:56 pm
↑ Aneninen wrote: /confirm Pre-in for 600
When are we to send over mechanics?
As soon as possible
Aeronaut
Aeronaut
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Aeronaut
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Posts: 7109 Joined: September 8, 2013
Location: Boston, MA
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Post #4245 (isolation #59 ) » Tue Mar 29, 2016 5:07 am
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by Aeronaut » Tue Mar 29, 2016 5:07 am
↑ Jeanne11 wrote: /In 600 alone if RC rejects me.
↑ Frozen Angel wrote: /in 600
If there is still place (I'm not sure though)
I will send mechanics if I see I'm in
Unfortunately, I cannot honor either of these /ins.
Aeronaut
Aeronaut
Jack of All Trades
Aeronaut
Jack of All Trades Jack of All Trades
Posts: 7109 Joined: September 8, 2013
Location: Boston, MA
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Post #4246 (isolation #60 ) » Tue Mar 29, 2016 5:13 am
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by Aeronaut » Tue Mar 29, 2016 5:13 am