Micro Queue (Players & Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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Post Post #181 (isolation #0) » Wed Oct 15, 2014 7:03 am

Post by Kagami »

/in as Gentleman unless needed as Lady?
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Post Post #182 (isolation #1) » Wed Oct 15, 2014 7:04 am

Post by Kagami »

/in FakeGod as Gentleman
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Post Post #274 (isolation #2) » Wed Oct 22, 2014 3:25 pm

Post by Kagami »

/in to mod

Game Name: Lucky Star Mafia
Game Type: Closed Theme
Game Size: 9

Flavor knowledge not required. No vanilla roles, No bastard elements, No third party/neutral factions, No multiball.
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Post Post #370 (isolation #3) » Tue Nov 04, 2014 9:02 am

Post by Kagami »

Woo~!

Are the birdies related?
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Post Post #382 (isolation #4) » Wed Nov 05, 2014 12:28 am

Post by Kagami »

copper223 wrote:/in 415


This looks to be hammer.

Normally, I'd wait for quadz to officially announce it before doing anything, but in light of the V/LA, I'll begin setting up now and will wait for the official announcement before starting the game~
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Post Post #670 (isolation #5) » Thu Dec 11, 2014 2:36 pm

Post by Kagami »

Kagami wrote:/in to mod

Game Name: Lucky Star Mafia
Game Type: Closed Theme
Game Size: 9

Flavor knowledge not required. No vanilla roles, No bastard elements, No third party/neutral factions, No multiball.


Game is over!

Scum Win!
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Post Post #1398 (isolation #6) » Sun Apr 19, 2015 6:03 am

Post by Kagami »

/in to mod

Game Name: Over the Garden Wall Mafia
Game Type: Closed Theme
Game Size: 9

Optional Caption/Description of Game upon announcement:
2 scum, 7 town setup.
Non-normal, but not bastard.
Flavor knowledge may be useful to some roles. There are only 5 episodes at 20m each, and they're great.
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Post Post #1484 (isolation #7) » Sat May 02, 2015 6:02 am

Post by Kagami »

I've made a change to flavor-relevance for the setup, such that flavor knowledge is still non-useless, but is much less relevant.

Honey Bee has pre-inned to 474.
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Post Post #1502 (isolation #8) » Wed May 06, 2015 5:09 am

Post by Kagami »

zabing12 wrote:/in 474


While I do need the /ins, I'm afraid I'm going to have to decline this.

The game will include mechanics that may be confusing to players who haven't much experience on mafiascum.
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Post Post #1506 (isolation #9) » Wed May 06, 2015 7:11 am

Post by Kagami »

Marquis wrote:Do you accept hydras? I'd prefer to join with Bins.


I don't mind as long as the other players don't mind~
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Post Post #1516 (isolation #10) » Thu May 07, 2015 1:56 am

Post by Kagami »

Doduo wrote:hi

/in (marquis + notscience)

this nullifies notty's previous in, of course


This looks like hammer to me.

I'm finalizing initial posts, and will make the thread as soon as quadz posts the official count.

There will be a short pre-game period in addition to a confirmation stage.
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Post Post #1825 (isolation #11) » Fri Jun 19, 2015 7:30 am

Post by Kagami »

Micro 474 ends in a
Scum Win!
.

/in to mod

Game Name: Divine Comedy Mafia
Game Type: Theme
Game Size: 9

Optional Caption/Description of Game upon announcement: No background flavor knowledge necessary. No third parties. Non-normal roles.
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Post Post #1994 (isolation #12) » Wed Jul 08, 2015 1:55 pm

Post by Kagami »

yay!
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Post Post #1995 (isolation #13) » Wed Jul 08, 2015 1:56 pm

Post by Kagami »

Bulbazoor wrote:Hanmer
/in 497


Actually, silverwolf looks like hammer :<
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Post Post #2360 (isolation #14) » Sat Aug 08, 2015 11:07 am

Post by Kagami »

Micro 497 ends in a
~Town win!
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