For archiving signup threads after their corresponding games are complete.
vettrock
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Post
Post #491 (isolation #0 ) » Fri Nov 21, 2014 5:18 pm
Post
by vettrock » Fri Nov 21, 2014 5:18 pm
/in for next available.
vettrock
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Post
Post #501 (isolation #1 ) » Sat Nov 22, 2014 10:30 am
Post
by vettrock » Sat Nov 22, 2014 10:30 am
I'll change my /in to next to /in for 423.
vettrock
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Post #535 (isolation #2 ) » Wed Nov 26, 2014 2:45 pm
Post
by vettrock » Wed Nov 26, 2014 2:45 pm
Skipping a few games and being hopeful that 442 will be a cool concept??
vettrock
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Post #696 (isolation #3 ) » Tue Dec 16, 2014 5:10 am
Post
by vettrock » Tue Dec 16, 2014 5:10 am
/in 431
vettrock
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Post #922 (isolation #4 ) » Sat Jan 31, 2015 3:46 pm
Post
by vettrock » Sat Jan 31, 2015 3:46 pm
↑ Nobody Special wrote: ↑ Zymf wrote: /in 442 (Twin trap)
Though, why would you choose 5-day days instead of 6-day days? If the days are 6 days long, a whole day/night-cycle will be exactly 1 week and it will be easier to remember when the deadlines are...
I, ummm. Well, you see, the thing is....
It didn't occur to me.
This would only be the case if you always waited until the last day before a lynch. If you lynch after 4 or 5 days, the schedule is off. D1 seems to stretch out the the deadline in most cases, but D2+ not as likely.
vettrock
vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
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Post #946 (isolation #5 ) » Tue Feb 03, 2015 3:56 am
Post
by vettrock » Tue Feb 03, 2015 3:56 am
↑ Bicephalous Bob wrote: A desperado.
Despite the silly setup, I expect everyone to take this game at least a little bit seriously. I mean that in the most lenient way possible. I don't mind if you shoot someone on page 4 if you think it's the correct play, just don't shoot on page 4 because you think you can blame the nature of the setup if you fuck up.
Also, some neutral play advice because the majority will be scum: if you're town, run people up to L-2 (to prevent quickhammers on likely targets) and force them to shoot. Make sure your reads are good and you aren't read as scum by the other townies. Failing to do either is the only way to get a townie killed. If you're scum, act like town.
TierShift pre-inned.
If you shoot town, you die, but does the town person you shot die too?
vettrock
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Post #947 (isolation #6 ) » Tue Feb 03, 2015 3:56 am
Post
by vettrock » Tue Feb 03, 2015 3:56 am
/in 446
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Post #1017 (isolation #7 ) » Thu Feb 19, 2015 4:28 am
Post
by vettrock » Thu Feb 19, 2015 4:28 am
/in 449
vettrock
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Post #1210 (isolation #8 ) » Fri Mar 27, 2015 2:29 pm
Post
by vettrock » Fri Mar 27, 2015 2:29 pm
/confirm 460
vettrock
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Post #1378 (isolation #9 ) » Wed Apr 15, 2015 6:21 pm
Post
by vettrock » Wed Apr 15, 2015 6:21 pm
confirm pre-in for 467
And I don't have to change my avatar....
vettrock
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Post #1428 (isolation #10 ) » Tue Apr 21, 2015 4:49 pm
Post
by vettrock » Tue Apr 21, 2015 4:49 pm
confirming pre-in for ultimate werewolf 3.
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Post #1602 (isolation #11 ) » Mon May 18, 2015 10:52 am
Post
by vettrock » Mon May 18, 2015 10:52 am
/confirm Thesp
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Post #1634 (isolation #12 ) » Mon May 25, 2015 6:59 am
Post
by vettrock » Mon May 25, 2015 6:59 am
Boo! Hiss!
Maybe we can try again later...
vettrock
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Posts: 1634 Joined: April 28, 2014
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Post #1642 (isolation #13 ) » Mon May 25, 2015 12:51 pm
Post
by vettrock » Mon May 25, 2015 12:51 pm
/In 483
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Post #2804 (isolation #14 ) » Mon Oct 12, 2015 1:40 pm
Post
by vettrock » Mon Oct 12, 2015 1:40 pm
/in 540.
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
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Post #3473 (isolation #15 ) » Tue Jan 12, 2016 8:56 am
Post
by vettrock » Tue Jan 12, 2016 8:56 am
confirm pre-in for 569
My "Get to Know a Scummer" thread is
here.
vettrock
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vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #3518 (isolation #16 ) » Mon Jan 18, 2016 10:25 am
Post
by vettrock » Mon Jan 18, 2016 10:25 am
/in to mod another One Night Ultimate Werewolf. 9p.
My "Get to Know a Scummer" thread is
here.
vettrock
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Post #3539 (isolation #17 ) » Wed Jan 20, 2016 5:40 am
Post
by vettrock » Wed Jan 20, 2016 5:40 am
/in to mod One Night Ultimate Werewolf
Game Name:One Night Ultimate Werewolf - 5
Game Type: One Night Ultimate Werewolf
Game Size: 9p
Optional Caption/Description of Game upon announcement:
If you want a quick rules recap, check out these videos:
VIDEO
VIDEO
The roles I am using are below:
Werewolf
Werewolf
Minion
Seer
Apprentice Seer
Troublemaker
Robber
Villager
Villager
Villager
Insomniac
Doppleganger
The following actions have taken place in this order (if the said roles are in the game, and not in the middle of the table):
Role Resolution Order 1. Doppleganger
Selects another players card, and becomes a copy of that role. See chart below.
2. are automatically notified who each other are, and may not
privately communicate with each other. (If there is only one Werewolf, she selects a center card, A, B, or C ,to look at.) is automatically notified who Werewolves are.
3. may look at one player's card, or two center cards (A, B, or C).
4. may look at one of the center cards (A, B, or C).
5. may take another player's card and replace it with his card, looking at his new card, effectively switching their alignments.
6. may switch cards of two other players without looking at those cards, effectively switching their alignments.
Doppleganger
:
If copied this
Seer
Performs separate Seer action immediately.
Apprentice Seer
Performs separate Apprentice Seer action immediately.
Robber
Performs separate Robber action immediately.
Troublemaker
Performs separate Troublemaker action immediately.
Werewolf
, The werewolves are informed of the additional werewolf, Doppleganger informed of werewolves.
Minion
, Doppleganger informed who the werewolves are, but werewolves are not informed, and the other Minion is not informed.
Insomniac
is shown own card bright before day break.
Villager
No additional action but wins with town.
PM me for pre-ins.
Last edited by
vettrock on Mon Feb 01, 2016 10:25 am, edited 1 time in total.
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
Mafia Scum
vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #3650 (isolation #18 ) » Mon Feb 01, 2016 6:26 am
Post
by vettrock » Mon Feb 01, 2016 6:26 am
I have a pre-in from shos
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
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vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #3673 (isolation #19 ) » Wed Feb 03, 2016 10:42 am
Post
by vettrock » Wed Feb 03, 2016 10:42 am
Joining 577 is also cool...There is a lot less commitment for a One Night Werewolf game...because there is only one night, night 0.
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
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vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #3683 (isolation #20 ) » Wed Feb 03, 2016 5:25 pm
Post
by vettrock » Wed Feb 03, 2016 5:25 pm
↑ Aeronaut wrote: Vettrock, you know i'd be all over you're game, but I'm sadly already over-gamed as it is ;(
Since you misused "you're" instead of "your", you are now obligated to sign up for the game. All of he past four One Night werewolf games have been under 15 pages (closer to 10) and lasted less than a week, so being overgamed isn't than much of a excuse.
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
Mafia Scum
vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #3718 (isolation #21 ) » Sat Feb 06, 2016 7:47 am
Post
by vettrock » Sat Feb 06, 2016 7:47 am
No one else for werewolf?
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
Mafia Scum
vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #3741 (isolation #22 ) » Mon Feb 08, 2016 2:18 pm
Post
by vettrock » Mon Feb 08, 2016 2:18 pm
↑ shos wrote:
!@5@$6$7#%$^@&^%*#6W@%^&@
Yep....*Sigh*..
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
Mafia Scum
vettrock
Mafia Scum Mafia Scum
Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #4014 (isolation #23 ) » Fri Mar 04, 2016 2:47 pm
Post
by vettrock » Fri Mar 04, 2016 2:47 pm
Lets try this again...
/in to mod One Night Ultimate Werewolf
Game Name:One Night Ultimate Werewolf - 5
Game Type: One Night Ultimate Werewolf
Game Size: 9p
Optional Caption/Description of Game upon announcement:
If you want a quick rules recap, check out these videos:
VIDEO
VIDEO
The roles I am using are below:
Werewolf
Werewolf
Minion
Seer
Apprentice Seer
Troublemaker
Robber
Villager
Villager
Villager
Insomniac
Doppleganger
The following actions have taken place in this order (if the said roles are in the game, and not in the middle of the table):
Role Resolution Order 1. Doppleganger
Selects another players card, and becomes a copy of that role. See chart below.
2. are automatically notified who each other are, and may not
privately communicate with each other. (If there is only one Werewolf, she selects a center card, A, B, or C ,to look at.) is automatically notified who Werewolves are.
3. may look at one player's card, or two center cards (A, B, or C).
4. may look at one of the center cards (A, B, or C).
5. may take another player's card and replace it with his card, looking at his new card, effectively switching their alignments.
6. may switch cards of two other players without looking at those cards, effectively switching their alignments.
Doppleganger
:
If copied this
Seer
Performs separate Seer action immediately.
Apprentice Seer
Performs separate Apprentice Seer action immediately.
Robber
Performs separate Robber action immediately.
Troublemaker
Performs separate Troublemaker action immediately.
Werewolf
, The werewolves are informed of the additional werewolf, Doppleganger informed of werewolves.
Minion
, Doppleganger informed who the werewolves are, but werewolves are not informed, and the other Minion is not informed.
Insomniac
is shown own card bright before day break.
Villager
No additional action but wins with town.
PM me for pre-ins.
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
Mafia Scum
vettrock
Mafia Scum Mafia Scum
Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #4060 (isolation #24 ) » Wed Mar 09, 2016 10:20 am
Post
by vettrock » Wed Mar 09, 2016 10:20 am
I have pre-ins from shos and podoboq.
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
Mafia Scum
vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #4078 (isolation #25 ) » Sat Mar 12, 2016 5:32 am
Post
by vettrock » Sat Mar 12, 2016 5:32 am
One more for One Night Ultimate Werewolf...
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
Mafia Scum
vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #4081 (isolation #26 ) » Sat Mar 12, 2016 4:28 pm
Post
by vettrock » Sat Mar 12, 2016 4:28 pm
Micro 594 is ready to go.
I did the Randomization, prepared all of the role PMs, just wanting for quadz to give me mod powers to put up the thread.
My "Get to Know a Scummer" thread is
here.
vettrock
vettrock
Mafia Scum
vettrock
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Posts: 1634 Joined: April 28, 2014
Location: Dagobah
Post
Post #4098 (isolation #27 ) » Mon Mar 14, 2016 5:49 am
Post
by vettrock » Mon Mar 14, 2016 5:49 am
Micro 594 is up and role PMs are out. Waiting on responses
My "Get to Know a Scummer" thread is
here.
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