Micro Queue (Players & Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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Post Post #364 (isolation #0) » Tue Nov 04, 2014 6:53 am

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Post Post #784 (isolation #1) » Fri Jan 02, 2015 7:47 pm

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Post Post #792 (isolation #2) » Mon Jan 05, 2015 9:30 am

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Post Post #816 (isolation #3) » Sat Jan 10, 2015 4:53 am

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Post Post #981 (isolation #4) » Fri Feb 13, 2015 1:00 pm

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Post Post #1386 (isolation #5) » Thu Apr 16, 2015 5:50 pm

Post by Alchemist21 »

saulres wrote:
Vampirate wrote:
mastin2 wrote:
Kagami wrote:Being voteless is highly demotivating in a game where motivation to play is fairly critical.
I disagree about this: being voteless robs you of half of your default arsenal. (Voice and vote.) You lose the vote, then it can actually serve as a HUGE motivator to become a large Voice.

...That being said, a role which STEALS votes I heavily frown upon, as it is frankly a broken role.


Solution: Give that role some kind of cool night or day power to offset the loss of vote power.


/in to Mod

Game Name: Vote or Vig
Game Type: Insane
Game Size: 9

Optional Caption/Description of Game upon announcement: 2 scum, 7 town

Pre-game, and each night, every town player has to choose one and only one of the following:
1) You have voting capabilities during the next day
2) You have a vig shot the next night.

Mafia have to decide if they want
all
living Mafia to have votes the next day, or if they want their factional kill the next night. They do not get vig shots.

If at any point a day starts where Mafia controls the vote, they win.


Anyone have a breaking strategy? Please let me know. I'll either fix it or pull the game.


I think the Town could collectively decide to force their secondary lynch candidate to opt for votes instead of the kill. If they're voteless in the next phase it's a scumclaim, and if they have a vote but there's no NK the following night, they're probably scum there too. It might not be exactly breaking, but it could be a heavy hit to the scumteam.
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Post Post #1493 (isolation #6) » Mon May 04, 2015 5:30 am

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