Micro Queue (Players & Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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Post Post #356 (isolation #0) » Sat Nov 01, 2014 3:56 am

Post by mykonian »

/in to mod

Game Name: Antartic mafia
Game Type: Closed normal
Game Size: 9 players

Optional Caption/Description of Game upon announcement: With the solstice nearing, someone went missing on your Antarctic research facility. Cut off from the real world, you'll have to solve this amongst yourselfs. It's not all bad news though, because with the sun never dipping below the horizon, the evildoers will have no darkness to work in!
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Post Post #551 (isolation #1) » Fri Nov 28, 2014 9:10 am

Post by mykonian »

About Antarctic Mafia


This was queued up as normal. Nightless is deemed a mechanic, so it's gone to the themed queue, but that gives you a good idea what to expect from this game. From personal preference (I think micro's should have a small amount of players) I still would like to have no hydrae in this game.

Another key thing about this game is that there aren't many boats coming and going from the antarctic research facility you are going to be in. That means, no replacements, no excuses either. Should something terrible happen and you need some time off: this game will have 3 week deadlines. We can do without you for a week.
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Post Post #634 (isolation #2) » Mon Dec 08, 2014 6:13 am

Post by mykonian »

/confirm bob's game.
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Post Post #967 (isolation #3) » Wed Feb 11, 2015 1:45 am

Post by mykonian »

micro 425 has ended!
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Post Post #1247 (isolation #4) » Wed Apr 01, 2015 5:09 am

Post by mykonian »

/in to mod a 9p themed semi open.
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Post Post #1276 (isolation #5) » Mon Apr 06, 2015 5:45 am

Post by mykonian »

quadz08 wrote:Game Name: Death Miller Mafia
Game Type: Semi-Open
Game Size: 9p

Optional Caption/Description of Game upon announcement: On popular request, a game where an unaware death miller isn't a terrible role.
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Post Post #1277 (isolation #6) » Mon Apr 06, 2015 5:45 am

Post by mykonian »

EBWOP: THAT'S AN /IN TO MOD

This thread is too hard. :(
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Post Post #1279 (isolation #7) » Mon Apr 06, 2015 8:40 am

Post by mykonian »

oh, no, keeping it simpler.

Not a final draft yet, but currently thinking about:

2 mafia goon
1 unaware death miller
1 cop
1 doc
4 VT

2 mafia goon
1 unaware death miller
1 JK
1 doc
4 VT

2 mafia goon
1 unaware death miller
1 cop
1 JK
4 VT

as the possible setups. Which should give a half balanced fun unbroken game with a death miller in it?
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Post Post #1443 (isolation #8) » Fri Apr 24, 2015 9:47 am

Post by mykonian »

I have a pre-in from Nero Cain.

It's a semi open, with the setup:

2 mafia goons
1 unaware death miller (comes up as guilty to cop and gunsmith, flips as mafia goon, gets a VT role pm)
2 of {cop, gunsmith, jailkeeper}
4 vanilla townies
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Post Post #2371 (isolation #9) » Mon Aug 10, 2015 9:07 am

Post by mykonian »

/in to mod!

Game Name: Death Miller Mafia 2
Game Type: Semi-Open
Game Size: 9

Optional Caption/Description of Game upon announcement:
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Post Post #2415 (isolation #10) » Tue Aug 18, 2015 5:03 am

Post by mykonian »

whoops, guys, I may be late.

Death Miller Mafia 2[/color]

It's a semi open, with the setup:

2 mafia goons
1 unaware death miller (comes up as guilty to cop and gunsmith, flips as mafia goon, gets a VT role pm)
2 of {cop, gunsmith, jailkeeper}
4 vanilla townies

Which is the same setup as Death Miller Mafia 1. I would prefer it if this game didn't have hydrae, it's much more fun when good friends lynch one another :)
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Post Post #2416 (isolation #11) » Tue Aug 18, 2015 5:04 am

Post by mykonian »

I iz gut at bb cod
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