—Mini 1635— Curse of the Werewolves: Game Over


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—Mini 1635— Curse of the Werewolves: Game Over

Post Post #0 (isolation #0) » Sun Dec 28, 2014 12:07 am

Post by Shadowmod »

—Mini Theme 1635—

Curse of the Werewolves

Mod: Shadow Dancer
Review and Backup Mods: goodmorning, Natirasha


—State of the Game

It is currently
Game Over :
Spoiler: Outcome
The
Food
Won
[/size]


—Player List

Alive
Totally and Utterly Dead

I.
Southern Gothic
(pirate mollie + telltaleheart hydra)
[
Werewolf
]
(poked to death with twigs on Day 2)
II.
All is Who
(Who + Jingle hydra)
[
Food
]

III.
PeregrineV [
Food
]
IV.
Gilgamesh King Of Heroes
Flames682
[
Food
]
(chewed to death with fangs in Night 1)
V.
farside22 [
Food
]

VI.
Andrius [
Food
]
VII.
VictorDeAngelo [
Werewolf
]
(Died peacefully in his sleep in Night 3)
VIII.
Albert B. Rampage [
Werewolf
]
(poked to death with twigs on Day 3)
IX.
Iecerint [
Food
]

X.
Nachomamma8 [
Food
]
XI.
Pine [
Food
]
(chewed to death with fangs in Night 2)
XII.
Titus [
Food
]
Konowa
XIII.
FourTrouble [
Food
]
(poked to death with twigs on Day 1)



—Introduction:
The Curse of the Werewolves


B
eneath the thick and yet almost untouched forests of the woodlands, which have covered the land for as long as any one can remember, a peaceful people live their quiet and uneventful lives.
Times are pretty good, there is no shortage of food or any other essentials of life, there even is something around one could, squinting one's eyes hard enough, call high living standards and it could be an unworried and calm, almost ideal life if it were not for an ancient evil that has plagued them since times immemorial:
The curse of the werewolves.
Whether it is an actual curse, some sort of black magic or in fact a kind of exotic infectious disease is impossible to tell, since the science of medical diagnostics is yet in its infancy, or rather, to be precise, embryonic, stage in these days.
The existence of the condition, however, no one can argue ; too obvious are the signs, too severe the symptoms experienced by the affected, the most obvious of which, to any unsuspecting bystander, being a complete and sudden change in body morphology, which usually comes across as utterly horryfying to the aformentioned bystander, yet, according to reliable witness records, generally is only experienced by the very person undergoing this transfiguration as a sort of mild, amusing tickle, caused, it has been hypothesized, by the reformation of folicles on the skin.
What is actually much worse and more frightening for the victims is merely the embarassement that the altered physical state brings with it ; for if one has to spend a significant part of one's life in a shapeshifted form, one most definitely does not want the form in question to be that of basic food.

Probably the strangest, if not outright pathetic, creature living in these lands, the Common Food is generally regarded as a most peculiar agglomeration of absurdities, and how a creature with such a wild accumulation of birth defects could ever have developed, let alone survived, remains one of the great mysteries of our time.
For example, there is their fur, the striking feature of which is : Its almost complete absence, aside from some laughable scraps of hair in some oddest spots. To keep themselves warm in the cold of winter, these critters have to wrap themselves up in the pelts and skins they have off of other wild beasts they slay.
Speaking of slaying things, by some freak irony of nature which totally escapes a sane mind they are also very ill-equipped for even a most trivial undertaking like that, lacking any claws or teeth or jaws worth mentioning, which is why they have to resort to poking their targets to death with various assortments of pointy twigs – what a heartless way to kill something, a preposterous mockery of any self-respecting predator around, the embarrassment of their prey must be unbearable and has yet to be proven not to be the actual cause of the victims' death in most cases.
And that is not even mentioning their weirdly disfigured bodies, which they have to heave around on only two legs, for their pitiably crippled forepaws seem to be of little use for anything other than to scratch their backs and fumble aforementioned twigs with.
As if these bizarre features weren't already enough to convince any one with a bit of wit left that here are some creatures that have in all regards spectacularly failed to develop any of even the most basic evolutionary adaptations to life, the wretched bastards are not even mentally stable ; every once in a while, for reasons utterly beyond recognition, they are being afflicted by some kind of raving madness whereby they seemingly confuse each other with the beasts they get their furs from and poke one another to death with their twigs.
Thus if these most life-unfit things weren't also spectacularly sapid to eat, making it worth it to run the incredible efforts it takes to keeping and breed them, they would surely have been abandoned and left to succumb to their inevitable fate of imminent extinction a long time ago.

Recognizing these facts, it can be no wonder to any one that turning into one of these shabby beings is at first a horrifyingly shameful experience for all the poor curse-afflicted. But unfortunately there is no cure in sight as of yet and thus they have to console themselves with the one redemption they can cling to : Most of the annoying and sometimes critical incidents of the past, stemming from the food's puzzling refusal to be eaten, can be avoided by strictly keeping up the altered shape while around it.


[/font]

—Game Rules
[/size]

General Rules & Etiquette

  • Be familiar with the general site rules and guidelines, because if you break any of these, I will be the least of your problems.
  • Also, read
    these
    rules carefully as to not be unsure about any technicalities.
  • This is a game, have fun playing it, treat others with respect and do your best so they can enjoy it as well.

Posting & Communication

  • For convenience purposes, each player is given access to a private topic of their own that they can use for questions about their role, to submit night actions, and for whatever else they can think of.
  • Do not discuss this game outside of the threads I gave you access to. Do not discuss any other ongoing games, either.
  • If you want something fixed, don't do it yourself, even if you could, ask me to do it instead.
  • You can paraphrase, but not quote, any private communication you may have had with me or other players.
  • Beyond regular breadcrumbs, attempts to hide info in plain sight will not be allowed.
  • I will not reserve a mod colour or something like that, but when I edit something, it will be clearly descernible – do not try to emulate me.
  • The dead are dead and cannot post, unless explicitely told otherwise. You may make one final "bah" post after you died, but it must not touch on any matter relevant to the game ("go food go" is alright, "told you so" is across the line, do not try to abuse this!)
  • Similarly, if you request a replacement or are force-replaced, you are out of the game and not allowed to make any further posts.

Enforcement

  • Luckily we are not a state and this is not a penal code. So see these rules as guideline to follow the spirit of, not as something that you could possibly abuse any holes in ; if you are unsure whether something is allowed or not, just ask me.
  • These rules may be modified or added to if it should seem to become necessary to us.
  • If you break any of these rules, we will use the method of Solomonic Judgement as best as we can to deal with it.
  • Breaking of site rules will also result in a report to the list mod, which may result in further, site-wide sanctions against the perpetrator.
  • If you do not post, you will be prodded (usually after 48h of inactivity) ; continuous lack of contribution will lead to force-replacement.

Gameplay & Setup

  • Game days will generally last between 7 and [players alive]+1 days (whichever is more) or until a lynch majority is reached. This is only a guideline and actual day lengths may vary from it a bit if it is more convenient.
  • if no lynch majority is reached at the deadline, no lynch will occur by default.
  • For votes and unvotes, preferably use the VOTE: /UNVOTE: -tags or
    bold
    them. In either case they need to be be
    in a separate line
    . To avoid confusion, everything that does not strictly comply to these guidelines will not be counted as a vote.
  • Deadlines for night actions will be 72h.
  • Votes and actions posted after the respective deadlines will be discounted.
  • This game may use unusual mechanics or roles, but it is guaranteed to not be bastard (no cults, jesters or untrue mod info).
  • Action resolution will generally follow the guidelines of NAR, but unusual interactions may occur.
  • Make sure you understand your winning condition.
  • These are some sample role PMs, corresponding to roles that may or may not be actually in the game:
    Spoiler:
    You are
    Strawberry Food
    . This is like Vanilla Food, but with more essential vitamins and an altogether fruitier flavour. You taste quite delicious, and unfortunately you can also be a nuisance by talking and voting during the day. Apart from that you are perfectly harmless.

    Food Winning Condition
    : You win when all threats to the food are dead.

    You are an
    Omniscient Mod Being
    . This means you are the one running this game. You know everything already, but you are not gonna tell a soul.

    You possess the following abilities:
    • At your Service
      : You provide free of charge services such as vote counts and night action results to the players.


    • Storyteller
      : You write overly long bits of flavour every time a lynch or kill scene happens.


    • Omnipotence
      : Whenever some one plays against the spirit of the game, you may issue appropriate measures against them.


    Omniscient Mod Being Winning Condition
    : You win when this game finishes successfully.

    You are a
    Black Facepalming Cat
    . Long story short, you are but a lesser predator living off small food that is generally too minuscule for any one with any self-respect to bother with and you are only in this game to be whacked with twigs by food that has been left unsupervised, embarrassing as that may be.

    You possess the following abilities:
    • Facepalm
      : You can hang around the threads associated with this game and amuse yourself by watching the pitiful failures of the food and handing out facepalms.


    • Backup Life
      : The food believe you to have seven lives … or nine … It is food, it cannot even be trusted to get basic arithmetics right … In fact, the only reincarnation you get is as an
      Omniscient Mod Being
      , in case the position becomes vacant


    Black Facepalming Cat Winning Condition
    : You win when you bestow facepalms upon all the food.
Last edited by Shadowmod on Sat Jan 24, 2015 7:01 am, edited 29 times in total.
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Post Post #1 (isolation #1) » Sun Dec 28, 2014 1:28 am

Post by Shadowmod »



—Night 0 Report:
Food Madness Outbreak


T
he latest rumours seem to prove true. It's a problem with the food again. Local authorities from food source 17, also known as
Cramwood Glade
, as the food seems to call it, report that the crisis is imminent and ask for emergency instructions.
Currently the exact nature of the situation is still looking rather intangible, but it has become clear that this time it is not merely another epidemic of the so called Mad Food Disease, a condition that has been infamously known in the past for causing seemingly random outbursts of violent behaviour amongst the food.
What is going on in that village right now, however, seems to de wider in scope ; some ludicrous and very dangerous ideas appear to have emerged among the foodstuff. The general gist is that the food has come up with the nonsensical idea that eating them were what they call "morally questionable", pleading the rudimentary signs of intelligence which can occasionally be observed in their behaviour. Today a document has surfaced, written in Food's Tongue bearing the devious title "Declaration of Human Rights", whose unhealthy content can only be described as perilous for the public well-being as well as matters of future food supply security and therefore shall not be mentioned again, here or elsewhere, all copies are to be burned on sight.
However, these volatile thoughts seem to have poisoned the minds of most of the food population of the food source already and the rampage they have begun is definitely purposeful, and has to be observed with the greatest of caution because it is clearly aimed against actual
people
at this point. Judging from the local reports, the only reason why no casualties have been suffered yet is that the silly buggers are not able to figure out who is real food and who is not and at least this is not likely to change any time soon.

The High Counsel has summoned an emergency meeting this evening. Their statement on the coping strategy is expected shortly.


[/font]

—Announcement


I must say, I am happy how my player list turned out this time and I hope we'll have a fun game together.

Role PMs are being sent out shortly. They are prepared beforehand and go out in order of the player list as stated above.
Please confirm by posting in your respective PT.

This thread will be open for pre-game talk during Night 0, but any votes during the pre-game period will simply be discounted.
The game will officially begin once enough of you have confirmed.

Good fun, good luck and happy scumhunting !
Night 0 :
confirmation phase :
13/13 players
have confirmed
Last edited by Shadowmod on Wed Dec 31, 2014 9:53 am, edited 3 times in total.
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Post Post #9 (isolation #2) » Sun Dec 28, 2014 10:36 am

Post by Shadowmod »

10 players confirmed – one more and I'd say we're good to go.
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Post Post #12 (isolation #3) » Sun Dec 28, 2014 1:13 pm

Post by Shadowmod »



—Day 1 Briefing:
Increasing Rate of Cat Victims


N
ew details on the situation at food source 17 have been reported. The situation is even graver than originally thought. Obviously the food has developed a behaviour of systematically killing each other off. This seems to be the strategy the pernicious creatures have come up with to get rid of their keepers.
Fortunately, earlier reports of a first fatality have turned out to be wrong. Closer investigations of the matter have revealed the alleged victim to be merely a cat, a sort of lesser predator, living of vermin and waste products the food leave behind and going by the odd name of
Goodmorning
. Furthermore, not even its death could be established with certainty ; a quite impressive pool of blood was found at the scene of the alleged incident, but scent analysis revealed it to belong to one quite heavily scratched and torn food which was seen strolling erratically about the place and making egregious, unwell noises. Obviously it was he who had attacked the cat, stating that it had shown some "suspicious demeanour" – being the entirely wrong colour (black), crossing the path in rather the wrong direction (left to right) and stopping right in the middle of its track to make what has been described as "obscene facepalming movements". These details are only listed here to demonstrate once more the appalling level of foolish superstition one has to put up with when dealing with food too closely.

Nonetheless, the threat has reached a level were instant swift action is called for. The High Counsel has issued orders to the local delegation that food source 17 is to be abandoned and all remaining food put down, to be carried out immediately, lest this terrible disease and other deviant ideas like "Human Rights" spread. Killing rates have been set to not exceed one per night, though, as to not let any perfectly fine food go to waste. However, a close eye is to be be kept on every single food item to ensure the problem is contained safely within the confines of the glade.


[/font]


Goodmorning
,
Black Facepalming Cat
, has suffered an unknown fate by the hands of food gone mad.




—Announcement


Day 1 has begun. You can vote now.
Day 1
deadline is
(expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #46 (isolation #4) » Sun Dec 28, 2014 11:13 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(3/7)
— Pine, Andrius, Nachomamma8

Southern Gothic
(2/7)
Nachomamma8
, FourTrouble, Albert B. Rampage
Iecerint
(1/7)
— Flames682
FourTrouble
(1/7)
— farside22
Pine
(1/7)
— Iecerint

Not Voting (5/13): Southern Gothic, All is Who, PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
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Post Post #85 (isolation #5) » Mon Dec 29, 2014 12:02 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(2/7)
Pine
,
Andrius, Nachomamma8

Southern Gothic
(2/7)
Nachomamma8
,
FourTrouble, Albert B. Rampage

Iecerint
(1/7)
— Flames682
FourTrouble
(1/7)
— farside22
Pine
(1/7)
— Iecerint
Albert B. Rampage
(1/7)
— Pine

Not Voting (5/13): Southern Gothic, All is Who, PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
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Post Post #110 (isolation #6) » Tue Dec 30, 2014 12:25 am

Post by Shadowmod »

—VOTE COUNT


farside22
(1/7)
Pine
,
Andrius,
Nachomamma8

Southern Gothic
(2/7)
Nachomamma8
,
FourTrouble, Albert B. Rampage

Iecerint
(1/7)
— Flames682
FourTrouble
(1/7)
— farside22
Pine
(1/7)
— Iecerint
Albert B. Rampage
(2/7)
— Pine, Nachomamma8


Not Voting (5/13): Southern Gothic, All is Who, PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
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Post Post #131 (isolation #7) » Tue Dec 30, 2014 2:15 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(2/7)
Pine
,
Andrius,
Nachomamma8
,
Konowa

Southern Gothic
(2/7)
Nachomamma8
,
FourTrouble, Albert B. Rampage

Iecerint
(1/7)
— Flames682
FourTrouble
(0/7) —
farside22

Pine
(1/7)
— Iecerint
Albert B. Rampage
(2/7)
— Pine, Nachomamma8,
Konowa

Konowa
(1/7)
— farside22

Not Voting (4/13): Southern Gothic, All is Who, PeregrineV, VictorDeAngelo

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
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Post Post #156 (isolation #8) » Tue Dec 30, 2014 3:25 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(2/7)
Pine
,
Andrius,
Nachomamma8
,
Konowa

Southern Gothic
(1/7)
Nachomamma8
,
FourTrouble,
Albert B. Rampage

Iecerint
(1/7)
— Flames682
FourTrouble
(0/7) —
farside22

Pine
(2/7)
— Iecerint, Albert B. Rampage

Albert B. Rampage
(2/7)
— Pine, Nachomamma8,
Konowa

Konowa
(2/7)
— farside22, Southern Gothic


Not Voting (3/13): All is Who, PeregrineV, VictorDeAngelo

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
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Post Post #220 (isolation #9) » Wed Dec 31, 2014 4:09 am

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(1/7)
— Flames682
FourTrouble
(1/7)
farside22
,
Andrius
Pine
(2/7)
— Iecerint, Albert B. Rampage

Albert B. Rampage
(2/7)
— Pine, Nachomamma8,
Konowa

Konowa
(2/7)
— farside22, Southern Gothic

Andrius
(1/7)
— FourTrouble

Not Voting (4/13): All is Who, PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
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Post Post #234 (isolation #10) » Wed Dec 31, 2014 12:15 pm

Post by Shadowmod »

—New Year's First VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(1/7)
— Flames682
FourTrouble
(1/7)
farside22
,
Andrius
Pine
(2/7)
— Iecerint, Albert B. Rampage

Albert B. Rampage
(2/7)
— Pine, Nachomamma8,
Konowa

Konowa
(2/7)
— farside22, Southern Gothic

Andrius
(1/7)
— FourTrouble

Not Voting (4/13): All is Who, PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)




that is, if you happen to be Middle European (or Australian or Asian or African by inference). Sorry Americans, you gotta wait a few more hours to cross an almost completely arbitrary temporary threshold.
Last edited by Shadowmod on Wed Dec 31, 2014 12:21 pm, edited 1 time in total.
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #267 (isolation #11) » Thu Jan 01, 2015 1:06 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(1/7)
— Flames682
FourTrouble
(1/7)
farside22
,
Andrius
Pine
(2/7)
— Iecerint, Albert B. Rampage

Albert B. Rampage
(2/7)
— Pine, Nachomamma8,
Konowa

Konowa
(2/7)
— farside22, Southern Gothic

Andrius
(1/7)
— FourTrouble

Not Voting (4/13): All is Who, PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Current Games in Progress:
Mostly Flavoured Newbie 1692 NEWBIE 1693
Tag, Link and Length Restrictions on Signatures Are Annoying!
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Post Post #290 (isolation #12) » Thu Jan 01, 2015 11:58 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(1/7)
— Flames682
FourTrouble
(1/7)
farside22
,
Andrius
Pine
(2/7)
— Iecerint, Albert B. Rampage

Albert B. Rampage
(2/7)
— Pine, Nachomamma8,
Konowa

Konowa
(2/7)
— farside22, Southern Gothic

Andrius
(1/7)
— FourTrouble

Not Voting (4/13): All is Who, PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
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Post Post #309 (isolation #13) » Fri Jan 02, 2015 12:19 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(1/7)
— Flames682
FourTrouble
(1/7)
farside22
,
Andrius
Pine
(2/7)
— Iecerint, Albert B. Rampage

Albert B. Rampage
(2/7)
— Pine, Nachomamma8,
Konowa

Konowa
(2/7)
— farside22, Southern Gothic

Andrius
(1/7)
— FourTrouble

Not Voting (4/13): All is Who, PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #324 (isolation #14) » Fri Jan 02, 2015 10:26 pm

Post by Shadowmod »

—Announcement


Sent out prods to every one who hasn't been posting in the last two days and isn't on official V/LA. Let's hope this thread lives up a bit.
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Post Post #326 (isolation #15) » Sat Jan 03, 2015 12:02 am

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(2/7)
— Flames682, All is Who

FourTrouble
(1/7)
farside22
,
Andrius
Pine
(2/7)
— Iecerint, Albert B. Rampage

Albert B. Rampage
(2/7)
— Pine, Nachomamma8,
Konowa

Konowa
(2/7)
— farside22, Southern Gothic

Andrius
(1/7)
— FourTrouble

Not Voting (3/13): PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
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Post Post #347 (isolation #16) » Sat Jan 03, 2015 2:35 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(3/7)
— Flames682, All is Who, Pine,
Albert B. Rampage

FourTrouble
(1/7)
farside22
,
Andrius
Pine
(2/7)
— Iecerint,
Albert B. Rampage
,
Albert B. Rampage
Albert B. Rampage
(1/7)
Pine
,
Nachomamma8,
Konowa

Konowa
(2/7)
— farside22, Southern Gothic
Andrius
(1/7)
— FourTrouble

Not Voting (3/13): PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #361 (isolation #17) » Sun Jan 04, 2015 10:22 am

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(3/7)
— Flames682, All is Who, Pine,
Albert B. Rampage

FourTrouble
(1/7)
farside22
,
Andrius
Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(1/7)
Pine
,
Nachomamma8,
Konowa

Konowa
(2/7)
farside22
,
Southern Gothic, Albert B. Rampage
Andrius
(3/7)
— FourTrouble, Iecerint, farside22


Not Voting (3/13): PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)




—Announcement


Issuing another prod to
FourTrouble
. If this one doesn't stick, I'll replace him tomorrow.
Konowa
requested replacement. That means he is considered out of the game now, all PT access has been revoked and he is no longer allowed to post.
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Post Post #368 (isolation #18) » Mon Jan 05, 2015 3:05 am

Post by Shadowmod »

—Announcement


Also prodded
VictorDeAngelo
, who should be back from V/LA by now. Officially searching for replacements for both
Konowa
and
FourTrouble
.
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Post Post #377 (isolation #19) » Mon Jan 05, 2015 9:58 am

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(3/7)
— Flames682, All is Who, Pine,
Albert B. Rampage

FourTrouble
(1/7)
farside22
,
Andrius
Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(1/7)
Pine
,
Nachomamma8,
Konowa

Konowa
(1/7)
farside22
,
Southern Gothic,
Albert B. Rampage

Andrius
(4/7)
— FourTrouble, Iecerint, farside22, Albert B. Rampage


Not Voting (3/13): PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #453 (isolation #20) » Tue Jan 06, 2015 11:18 am

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(2/7)
— Flames682,
All is Who
,
Pine,
Albert B. Rampage

FourTrouble
(1/7)
farside22
,
Andrius
Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(2/7)
Pine
,
Nachomamma8,
Konowa
,
All is Who
Konowa
(1/7)
farside22
,
Southern Gothic,
Albert B. Rampage

Andrius
(3/7)
— FourTrouble, Iecerint, farside22,
Albert B. Rampage

All is Who
(1/7)
— Albert B. Rampage

Not Voting (3/13): PeregrineV, VictorDeAngelo, Konowa

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
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Post Post #464 (isolation #21) » Tue Jan 06, 2015 1:03 pm

Post by Shadowmod »

—Announcement


Sent out another round of prods. Still no replacement, though.
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Post Post #467 (isolation #22) » Wed Jan 07, 2015 1:16 am

Post by Shadowmod »

—Announcement


Flames682
requested replacement :( Looking for two now.
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Post Post #473 (isolation #23) » Wed Jan 07, 2015 1:24 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(2/7)
— Flames682,
All is Who
,
Pine,
Albert B. Rampage

FourTrouble
(2/7)
farside22
,
Andrius, Southern Gothic
Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(2/7)
Pine
,
Nachomamma8,
Konowa
,
All is Who
Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(3/7)
— FourTrouble, Iecerint, farside22,
Albert B. Rampage

All is Who
(1/7)
— Albert B. Rampage

Not Voting (3/13): PeregrineV, VictorDeAngelo, Titus

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)




—Announcement


Titus
replaces
Konowa
.
Last edited by Shadowmod on Sat Jan 10, 2015 1:12 am, edited 3 times in total.
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Post Post #502 (isolation #24) » Thu Jan 08, 2015 8:12 am

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(2/7)
— Flames682,
All is Who
,
Pine,
Albert B. Rampage

FourTrouble
(2/7)
farside22
,
Andrius, Southern Gothic
Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(2/7)
Pine
,
Nachomamma8,
Konowa
,
All is Who
Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(3/7)
— FourTrouble, Iecerint, farside22,
Albert B. Rampage

All is Who
(1/7)
— Albert B. Rampage

Not Voting (3/13): PeregrineV, VictorDeAngelo, Titus

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)




—Announcement


Still no replacement for
Flames
, yet.
Nacho
and
Andrius
were both prodded.
Andy
hasn't even picked up his previous prod, though.
Don't you dare flake on me, Andy. I'd be heartbroken :(
Last edited by Shadowmod on Sat Jan 10, 2015 1:13 am, edited 2 times in total.
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Post Post #504 (isolation #25) » Thu Jan 08, 2015 8:36 am

Post by Shadowmod »

Haven't got skype installed ;\ But if you can contact him for me, I'd greatly appreciate it :)
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Post Post #533 (isolation #26) » Thu Jan 08, 2015 11:22 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(2/7)
— Gilgamesh King Of Heroes,
All is Who
,
Pine,
Albert B. Rampage

FourTrouble
(2/7)
farside22
,
Andrius, Southern Gothic
Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(2/7)
Pine
,
Nachomamma8,
Konowa
,
All is Who
Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(3/7)
— FourTrouble, Iecerint, farside22,
Albert B. Rampage

All is Who
(1/7)
— Albert B. Rampage

Not Voting (3/13): PeregrineV, VictorDeAngelo, Titus

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)




—Announcement


Gilgamesh King Of Heroes
replaces
Flames682
.
Last edited by Shadowmod on Sat Jan 10, 2015 1:10 am, edited 3 times in total.
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Post Post #553 (isolation #27) » Fri Jan 09, 2015 10:57 am

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(2/7)
— Gilgamesh King Of Heroes,
All is Who
,
Pine,
Albert B. Rampage

FourTrouble
(4/7)
farside22
,
Andrius, Southern Gothic, PeregrineV, Iecerint

Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(2/7)
Pine
,
Nachomamma8,
Konowa
,
All is Who
Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(3/7)
— FourTrouble,
Iecerint
,
farside22,
Albert B. Rampage
,
Albert B. Rampage
All is Who
(0/7) —
Albert B. Rampage


Not Voting (2/13): VictorDeAngelo, Titus

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Last edited by Shadowmod on Sat Jan 10, 2015 1:14 am, edited 2 times in total.
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Post Post #583 (isolation #28) » Fri Jan 09, 2015 12:05 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(0/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage

Iecerint
(2/7)
— Gilgamesh King Of Heroes,
All is Who
,
Pine,
Albert B. Rampage

FourTrouble
(4/7)
farside22
,
Andrius, Southern Gothic, PeregrineV, Iecerint

Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(2/7)
Pine
,
Nachomamma8,
Konowa
,
All is Who
Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(1/7)
FourTrouble
,
Iecerint
,
farside22,
Albert B. Rampage
,
Albert B. Rampage
,

All is Who
(0/7) —
Albert B. Rampage

VictorDeAngelo
(2/7)
— Albert B. Rampage, FourTrouble

Not Voting (2/13): VictorDeAngelo, Titus

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Last edited by Shadowmod on Sat Jan 10, 2015 1:15 am, edited 1 time in total.
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Post Post #651 (isolation #29) » Sat Jan 10, 2015 1:06 am

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(1/7)
Nachomamma8
,
FourTrouble
,
Albert B. Rampage
,
Gilgamesh King Of Heroes
Iecerint
(0/7) —
Flames682
,
All is Who
,
Pine
,
Albert B. Rampage

FourTrouble
(5/7)
farside22
,
Andrius, Southern Gothic,
PeregrineV
,
Iecerint, Pine, All is Who

Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(0/7) —
Pine
,
Nachomamma8
,
Konowa
,
All is Who

Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(1/7)
FourTrouble
,
Iecerint
,
farside22,
Albert B. Rampage
,
Albert B. Rampage
,

All is Who
(2/7)
Albert B. Rampage
,
FourTrouble, Nachomamma8
VictorDeAngelo
(1/7)
— Albert B. Rampage,
FourTrouble


Not Voting (3/13): VictorDeAngelo, Titus, PeregrineV

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)




—Announcement


I also fixed the last couple of vote counts because I realized that I did not substitute some replacement names correctly. Everything should be right now. If this vote count does not show you voting whom you are supposed to be voting, please let me know so I can fix it.
Last edited by Shadowmod on Sun Jan 11, 2015 1:00 pm, edited 2 times in total.
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Post Post #656 (isolation #30) » Sat Jan 10, 2015 1:03 pm

Post by Shadowmod »

—Announcement


VictorDeAngelo
prodded.
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Post Post #695 (isolation #31) » Sun Jan 11, 2015 12:10 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(1/7)
Nachomamma8
,
FourTrouble
,
Albert B. Rampage
,
Gilgamesh King Of Heroes
Iecerint
(0/7) —
Flames682
,
All is Who
,
Pine
,
Albert B. Rampage

FourTrouble
(5/7)
farside22
,
Andrius, Southern Gothic,
PeregrineV
,
Iecerint, Pine, All is Who

Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(0/7) —
Pine
,
Nachomamma8
,
Konowa
,
All is Who

Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(1/7)
FourTrouble
,
Iecerint
,
farside22,
Albert B. Rampage
,
Albert B. Rampage
,

All is Who
(2/7)
Albert B. Rampage
,
FourTrouble, Nachomamma8
VictorDeAngelo
(1/7)
— Albert B. Rampage,
FourTrouble


Not Voting (3/13): VictorDeAngelo, Titus, PeregrineV

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)



—Announcement


Some pre-deadline prods sent out.
Last edited by Shadowmod on Sun Jan 11, 2015 12:59 pm, edited 2 times in total.
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Post Post #705 (isolation #32) » Sun Jan 11, 2015 12:25 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(1/7)
Nachomamma8
,
FourTrouble
,
Albert B. Rampage
,
Gilgamesh King Of Heroes
Iecerint
(0/7) —
Flames682
,
All is Who
,
Pine
,
Albert B. Rampage

FourTrouble
(5/7)
farside22
,
Andrius, Southern Gothic,
PeregrineV
,
Iecerint, Pine, All is Who

Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(0/7) —
Pine
,
Nachomamma8
,
Konowa
,
All is Who

Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(1/7)
FourTrouble
,
Iecerint
,
farside22,
Albert B. Rampage
,
Albert B. Rampage
,

All is Who
(2/7)
Albert B. Rampage
,
FourTrouble, Nachomamma8
VictorDeAngelo
(1/7)
— Albert B. Rampage,
FourTrouble


Not Voting (3/13): VictorDeAngelo, Titus, PeregrineV

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Last edited by Shadowmod on Sun Jan 11, 2015 12:59 pm, edited 1 time in total.
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Post Post #762 (isolation #33) » Sun Jan 11, 2015 11:28 pm

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(1/7)
Nachomamma8
,
FourTrouble
,
Albert B. Rampage
,
Gilgamesh King Of Heroes
Iecerint
(0/7) —
Flames682
,
All is Who
,
Pine
,
Albert B. Rampage

FourTrouble
(4/7)
farside22
,
Andrius, Southern Gothic,
PeregrineV
,
Iecerint,
Pine
,
All is Who

Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(0/7) —
Pine
,
Nachomamma8
,
Konowa
,
All is Who

Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(2/7)
FourTrouble
,
Iecerint
,
farside22
,
Albert B. Rampage
,
Albert B. Rampage
,
Albert B. Rampage, Pine
All is Who
(4/7)
Albert B. Rampage
,
FourTrouble, Nachomamma8, Titus, farside22

VictorDeAngelo
(0/7) —
Albert B. Rampage
,
FourTrouble


Not Voting (2/13): VictorDeAngelo, PeregrineV

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
Last edited by Shadowmod on Sun Jan 11, 2015 11:54 pm, edited 1 time in total.
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Post Post #779 (isolation #34) » Mon Jan 12, 2015 4:09 am

Post by Shadowmod »

—VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(1/7)
Nachomamma8
,
FourTrouble
,
Albert B. Rampage
,
Gilgamesh King Of Heroes
Iecerint
(0/7) —
Flames682
,
All is Who
,
Pine
,
Albert B. Rampage

FourTrouble
(6/7)
farside22
,
Andrius, Southern Gothic,
PeregrineV
,
Iecerint,
Pine
,
All is Who, VictorDeAngelo, Titus

Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(0/7) —
Pine
,
Nachomamma8
,
Konowa
,
All is Who

Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(2/7)
FourTrouble
,
Iecerint
,
farside22
,
Albert B. Rampage
,
Albert B. Rampage
,
Albert B. Rampage, Pine
All is Who
(3/7)
Albert B. Rampage
,
FourTrouble, Nachomamma8,
Titus
,
farside22
VictorDeAngelo
(0/7) —
Albert B. Rampage
,
FourTrouble


Not Voting (1/13): PeregrineV

With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)
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Post Post #788 (isolation #35) » Mon Jan 12, 2015 5:00 am

Post by Shadowmod »

—Final VOTE COUNT


farside22
(0/7) —
Pine
,
Andrius
,
Nachomamma8
,
Konowa

Southern Gothic
(1/7) —
Nachomamma8
,
FourTrouble
,
Albert B. Rampage
, Gilgamesh King Of Heroes

Iecerint
(0/7) —
Flames682
,
All is Who
,
Pine
,
Albert B. Rampage

FourTrouble
(Lynched)
farside22
,
Andrius, Southern Gothic,
PeregrineV
,
Iecerint,
Pine
,
All is Who, VictorDeAngelo, Titus, Albert B. Rampage

Pine
(0/7) —
Iecerint
,
Albert B. Rampage
,
Albert B. Rampage

Albert B. Rampage
(0/7) —
Pine
,
Nachomamma8
,
Konowa
,
All is Who

Titus
Konowa
(0/7) —
farside22
,
Southern Gothic
,
Albert B. Rampage

Andrius
(1/7) —
FourTrouble
,
Iecerint
,
farside22
,
Albert B. Rampage
,
Albert B. Rampage
,
Albert B. Rampage
,
Pine

All is Who
(3/7) —
Albert B. Rampage
,
FourTrouble, Nachomamma8,
Titus
,
farside22

VictorDeAngelo
(0/7) —
Albert B. Rampage
,
FourTrouble


Not Voting (1/13): PeregrineV


With 13 players still alive, 7 votes are required for a lynch, 7 to force no lynch.
Day 1 deadline is (expired on 2015-01-12 17:00:00)




—Announcement


A lynch has occured. The game is now in twilight, meaning that all further vote changes will be discounted. I will prepare the game for the night as soon as I get to it.
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Post Post #820 (isolation #36) » Mon Jan 12, 2015 9:29 am

Post by Shadowmod »



—Day 1 Report:
First Progress Made Against Food Threat


T
he situation at the spoiled food source has undergone first steps to general betterment. With great success the problem could be kept under containment and constant surveillance and graver rebellious tendencies of the foodstuff could so far be prevented. The whole affair even turns out to be not without a certain entertainment value – if one can amuse oneself over the embarrassment of others, that is.
One only imagine the madness inflicted food gathering in their village square to decide on who among them they shall sacrifice for their "human rights" by a process which they called "democracy", which obviously consists of each of them having an equal vote and the right to utter some alleged opinion of their own devising in the matter. Can any one imagine that : Food with an opinion? Who would possibly want to hear that? This could be a sign that their mental status may be further deteriorating. The whole scene seems so grotesque that it is almost impossible to believe, and yet there are multiple reliable independent witness reports that describe the uncanny affairs there just like that.
Though silly as the ways of the foodstuff are, one must at least acknowledge that the help it provides in the endeavour for the long-term solution of the food crisis is very welcome and effective, ironically : It allowed for the getting rid of a first afflicted food without the need for any further effort. At this pace the whole problem could even solve itself on its own, and faster than expected.
And be it as it may, one can wholeheartedly say that this place has already become a much better one with a bit less of the spoilt food around.


[/font]

FourTrouble
has been poked to death with twigs. He was
Food
.
Last edited by Shadowmod on Tue Jan 13, 2015 12:30 pm, edited 6 times in total.
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Post Post #821 (isolation #37) » Mon Jan 12, 2015 9:29 am

Post by Shadowmod »



—Night 1 Bedtime Story:
The Root of the Evil


T
he High Counsel wants to urgently remind you to always dismember all the food in a proper fashion after killing it. Half-hearted observing of the hygiene regulations is well known for having led to multiple cases of unwanted transition in the past. Food turning into wolves is simply unthinkable and cannot be possibly tolerated. It only causes all kinds of complications, every single time, and is a humiliation for every real predator. We must not allow mere foodstuff to get this kind of false sense of "equality". It would only propagate further deviant ideas to compromise the food.
At this point, all the well known mischievous rumours must be, again, decidedly rejected : It is definitely not the case that werewolves were created from food, bitten by wolf. All such disrespecting and disgraceful claims are to be punished mercilessly. There can be no doubt that, if anything, it could have been the other way around, a wolf, bitten by food, was once inflicted with this embarrassing curse. Therefore be warned to consistently exercise all the necessary caution when handling food, because, additionally to the ridicule of being injured by a simple meal, it presents a potential health hazard for the incautious


[/font]
Night 1
deadline is
(expired on 2015-01-15 17:00:00)



—Announcement

Lest I forget: Please, if at all possible, send in your night actions within the first 48h of the night, so I can account for all of them in a timely and proper manner. Thanks.
Last edited by Shadowmod on Fri Jan 16, 2015 12:02 pm, edited 2 times in total.
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Post Post #822 (isolation #38) » Thu Jan 15, 2015 11:48 am

Post by Shadowmod »



—Day 2 Briefing:
Dining Report


L
ately, the place known as food source 17 has mostly caught every one's attention as the location of the newest food crisis, but it should not be forgotten that it has traditionally been better known as a distinguished place to dine in an exquisite manner and a sophisticated atmosphere. And even in these troubled times, it still easily lives up to this legacy, as tonight's outstanding feast stands to confirm.
After fresh, bloodstained skin, braised in its own lard, the main course of raw, gory meat was served, followed by sliced, juicy intestines and rounded off by a petite dessert of tender eyeballs and luscious testes.
Hence if the current, somewhat tense situation has god thing about it, it is that delicious meals like this can be expected to remain a common occurrence for the immediate future, and we can already say that, for a long time to come, food source 17 will remain a much adored, and sadly dearly missed, place for every epicurean predator in the area.


[/font]

Gilgamesh King Of Heroes
has been torn to pieces with fangs and claws. He was
Food
.




Day 2
deadline is
(expired on 2015-01-27 18:00:00)
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Post Post #835 (isolation #39) » Fri Jan 16, 2015 12:32 am

Post by Shadowmod »

—VOTE COUNT


Andrius
(1/6)
— farside22
farside22
(1/6)
— Pine
Albert B. Rampage
(2/6)
— Andrius, VictorDeAngelo


Not Voting (7/11): Southern Gothic, All is Who, PeregrineV, Albert B. Rampage, Iecerint, Nachomamma8, Titus

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)
Last edited by Shadowmod on Fri Jan 16, 2015 12:48 am, edited 1 time in total.
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Post Post #894 (isolation #40) » Fri Jan 16, 2015 10:54 am

Post by Shadowmod »

—VOTE COUNT


Andrius
(1/6)
— farside22
farside22
(0/6) —
Pine

Albert B. Rampage
(2/6)
— Andrius, VictorDeAngelo
Southern Gothic
(4/6)
— Nachomamma8, Pine, Iecerint, Albert B. Rampage

All is Who
(1/6)
— PeregrineV

Not Voting (3/11): Southern Gothic, All is Who, Titus

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)
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Post Post #906 (isolation #41) » Fri Jan 16, 2015 11:07 am

Post by Shadowmod »

—VOTE COUNT


Andrius
(1/6)
— farside22
farside22
(0/6) —
Pine

Albert B. Rampage
(2/6)
— Andrius, VictorDeAngelo
Southern Gothic
(4/6)
— Nachomamma8, Pine, Iecerint, Albert B. Rampage

All is Who
(1/6)
— PeregrineV

Not Voting (3/11): Southern Gothic, All is Who, Titus

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)
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Post Post #960 (isolation #42) » Fri Jan 16, 2015 12:39 pm

Post by Shadowmod »

—VOTE COUNT


Andrius
(1/6)
— farside22
farside22
(0/6) —
Pine

Albert B. Rampage
(2/6)
— Andrius, VictorDeAngelo
Southern Gothic
(4/6)
— Nachomamma8, Pine, Iecerint, Albert B. Rampage

All is Who
(1/6)
— PeregrineV

Not Voting (3/11): Southern Gothic, All is Who, Titus

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)




—Announcement


Finished up all the missing flavour (just in case any one want to read it).
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Post Post #1017 (isolation #43) » Fri Jan 16, 2015 3:03 pm

Post by Shadowmod »

—VOTE COUNT


Andrius
(1/6)
— farside22
farside22
(0/6) —
Pine

Albert B. Rampage
(2/6)
— Andrius, VictorDeAngelo
Southern Gothic
(4/6)
— Nachomamma8, Pine, Iecerint, Albert B. Rampage

All is Who
(1/6)
— PeregrineV

Not Voting (3/11): Southern Gothic, All is Who, Titus

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)
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Post Post #1049 (isolation #44) » Sat Jan 17, 2015 10:20 am

Post by Shadowmod »

—VOTE COUNT


Andrius
(1/6)
— farside22
farside22
(0/6) —
Pine

Albert B. Rampage
(2/6)
— Andrius, VictorDeAngelo
Southern Gothic
(4/6)
— Nachomamma8, Pine, Iecerint, Albert B. Rampage

All is Who
(1/6)
— PeregrineV

Not Voting (3/11): Southern Gothic, All is Who, Titus

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)
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Post Post #1063 (isolation #45) » Sat Jan 17, 2015 11:40 am

Post by Shadowmod »

—VOTE COUNT


Andrius
(1/6)
— farside22
farside22
(0/6) —
Pine

Albert B. Rampage
(2/6)
— Andrius, VictorDeAngelo
Southern Gothic
(4/6)
— Nachomamma8, Pine, Iecerint, Albert B. Rampage

All is Who
(1/6)
— PeregrineV

Not Voting (3/11): Southern Gothic, All is Who, Titus

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)
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Post Post #1085 (isolation #46) » Sat Jan 17, 2015 12:52 pm

Post by Shadowmod »

—VOTE COUNT


Andrius
(0/6) —
farside22

farside22
(0/6) —
Pine

Albert B. Rampage
(2/6)
— Andrius, VictorDeAngelo
Southern Gothic
(5/6)
— Nachomamma8, Pine, Iecerint, Albert B. Rampage, farside22

All is Who
(1/6)
— PeregrineV

Not Voting (3/11): Southern Gothic, All is Who, Titus

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)
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Post Post #1104 (isolation #47) » Sat Jan 17, 2015 11:54 pm

Post by Shadowmod »

—VOTE COUNT


Andrius
(0/6) —
farside22

farside22
(0/6) —
Pine

Albert B. Rampage
(2/6)
— Andrius, VictorDeAngelo
Southern Gothic
(4/6)
— Nachomamma8,
Pine
,
Iecerint, Albert B. Rampage, farside22

All is Who
(1/6)
— PeregrineV

Not Voting (4/11): Southern Gothic, All is Who, Titus, Pine

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)
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Post Post #1118 (isolation #48) » Sun Jan 18, 2015 12:01 pm

Post by Shadowmod »

—VOTE COUNT


Andrius
(0/6) —
farside22

farside22
(0/6) —
Pine

Albert B. Rampage
(2/6)
Andrius
,
VictorDeAngelo, Titus
Southern Gothic
(4/6)
— Nachomamma8,
Pine
,
Iecerint, Albert B. Rampage, farside22

All is Who
(1/6)
— PeregrineV

Not Voting (3/11): Southern Gothic, All is Who, Pine, Andrius

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)
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Post Post #1144 (isolation #49) » Sun Jan 18, 2015 10:56 pm

Post by Shadowmod »

—Final VOTE COUNT


Andrius
(0/6) —
farside22

farside22
(0/6) —
Pine

Albert B. Rampage
(2/6)
Andrius
,
VictorDeAngelo, Titus
Southern Gothic
(Lynched)
— Nachomamma8,
Pine
,
Iecerint, Albert B. Rampage, farside22, Andrius, Southern Gothic

All is Who
(1/6)
— PeregrineV

Not Voting (2/11): All is Who, Pine

With 11 players still alive, 6 votes are required for a lynch, 6 to force no lynch.
Day 2 deadline is (expired on 2015-01-27 18:00:00)




—Announcement


That's a lynch. Preparing for night …
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Post Post #1145 (isolation #50) » Sun Jan 18, 2015 11:06 pm

Post by Shadowmod »



—Day 2 Obituary:
Ruthless Food Claims First Innocent Victim


O
ur worst fears have come true. It has happened. They actually did it. The vile food, those merciless barbarous bastards, have finally claimed a victim today. A local food keeper at food source 17, while bravely doing her duty in the campaign to keeping the food madness contained, was callously rounded up and brutally murdered by these disgusting, malicious creatures, not merely her life but also her dignity taken by the contemptuous, insolent, and overall rather rude, mob of foodstuff, whose mindless cruelty and atrocious unscrupulousness of attacking her with mere pointy sticks can only be disdained with the fiercest revulsion. This, in all its shamefulness and ineffectiveness, is for sure the kind of death one would not wish one's bitterest enemy.
Thus this incident can only strengthen the general conviction that the necessity for a quick resolution of this food crisis is without alternative and that all efforts must be made to ensure its successful termination. And it will be done with the greatest of pleasure, because once the food has acquired the sweet flavour of vengeance, it only tastes even better.


[/font]

Southern Gothic
have been poked to death with twigs. They were a
Werewolf
.
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Post Post #1146 (isolation #51) » Sun Jan 18, 2015 11:06 pm

Post by Shadowmod »



—Night 2—


I
'll come up with something...


[/font]
Night 2
deadline is
(expired on 2015-01-22 18:00:00)
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Post Post #1147 (isolation #52) » Thu Jan 22, 2015 12:42 pm

Post by Shadowmod »



—Day 2 Briefing:
Dining Report


F
lavour?


[/font]

Pine
has been torn to pieces with fangs and claws. He was
Food
.




Day 3
deadline is
(expired on 2015-02-01 18:00:00)
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Post Post #1194 (isolation #53) » Thu Jan 22, 2015 2:23 pm

Post by Shadowmod »

—VOTE COUNT


Titus
(1/5)
— Andrius,
Albert B. Rampage


Not Voting (8/9): All is Who, PeregrineV, farside22, VictorDeAngelo, Iecerint, Nachomamma8, Titus, Albert B. Rampage

With 9 players still alive, 5 votes are required for a lynch, 5 to force no lynch.
Day 2 deadline is (expired on 2015-02-01 18:00:00)
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Post Post #1261 (isolation #54) » Thu Jan 22, 2015 11:26 pm

Post by Shadowmod »

—VOTE COUNT


Titus
(0/5) —
Andrius
,
Albert B. Rampage

Albert B. Rampage
(2/5)
— All is Who, Andrius


Not Voting (7/9): PeregrineV, farside22, VictorDeAngelo, Iecerint, Nachomamma8, Titus, Albert B. Rampage

With 9 players still alive, 5 votes are required for a lynch, 5 to force no lynch.
Day 2 deadline is (expired on 2015-02-01 18:00:00)




—Announcement

I suggest you just proceed regularly.
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Post Post #1277 (isolation #55) » Fri Jan 23, 2015 6:51 am

Post by Shadowmod »

—Final VOTE COUNT


Titus
(0/5) —
Andrius
,
Albert B. Rampage

Albert B. Rampage
(Lynched)
— All is Who, Andrius, PeregrineV, VictorDeAngelo, Albert B. Rampage, Titus


Not Voting (3/9): farside22, Iecerint, Nachomamma8

With 9 players still alive, 5 votes are required for a lynch, 5 to force no lynch.
Day 2 deadline is (expired on 2015-02-01 18:00:00)




—Announcement


I'll wrap this game up in about three hours. There's obviously no purpose in denying that
Albert
and
Victor
are both scum and that this lynch will end the game, so here's that info, officially confirmed, in advance, and a little quote as food for thought :
In the Design Thread, goodmorning wrote:[...]
I feel like, whoever wins, the losing team is going to claim the setup was biased.

I'd like every one to state as soon as possible in their PTs whether they mind sharing them with the public or not.
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Post Post #1286 (isolation #56) » Fri Jan 23, 2015 11:11 am

Post by Shadowmod »



—Day 3 Scandal:
Wolf Reveals Himself to Foodstuff


I
guess I'll be needing to spend a tomorrow writing up all the flavour I haven't written so far. Sigh. I hope you stick around to actually read it...


[/font]

Albert B. Rampage
has been poked to death with twigs. He was a
Werewolf
.
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Post Post #1287 (isolation #57) » Fri Jan 23, 2015 11:13 am

Post by Shadowmod »



—Night 3:
Skipping Fast Forward


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Post Post #1288 (isolation #58) » Fri Jan 23, 2015 11:13 am

Post by Shadowmod »



—Day 4 Breaking News:
Food Loose


U
nsettling news have arrived early this morning from food source 17. A scouting detachment, sent out to investigate the progress of the attempts to solve the food problems, found the village deserted with no foodstuff anywhere to find. Only a body was found, formerly belonging to
VictorDeAngelo
and now quite definitely devoid of any life, but with a disquieting maniac smile on his lips as it was found stretched out on a food bed in a food housing.
This must be considered quite insensitive of him because while he had some wonderful jolly good time and great fun amusing himself cheerfully demising, as it seems, the uncared-for food did who knows what it is foodstuff does when you leave it unsupervised for any amount of time, and they are probably up for all kinds of new, staggering stupidities by now.
Search parties, sent out to retrieve the escaped food could so far report no success, though abundant scent traces have been found.


[/font]

VictorDeAngelo
has peacefully died in his sleep. He was a
Werewolf
.

The
Food

(
All is Who
,
PeregrineV
,
Gilgamesh King Of Heroes
,
farside22
,
Andrius
,
Iecerint
,
Nachomamma8
,
Pine
,
Titus
,
FourTrouble
)

Has Won.

[/font]
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Post Post #1290 (isolation #59) » Fri Jan 23, 2015 11:39 am

Post by Shadowmod »

pirate mollie wrote:where is the epilogue where the food realize they have to eat each other can we at least have that

There will be an epilogue. But first I need to publish the actually important stuff...
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Post Post #1313 (isolation #60) » Fri Jan 23, 2015 1:46 pm

Post by Shadowmod »

—Roles


Spoiler: Werewolves (Southern Gothic, Albert B. Rampage, VictorDeAngelo)
Note: Two of the werewolf players disagreed to releasing their scum PT, so you cannot access it. Sorry.
Role PMYou are a
Werewolf
. You find yourself in a bit of a situation here and may get into some trouble surviving the vicious onslaught of the malicious foods. But you are here for the greater good, to stop this madness from spreading any further and fortunately you are not alone in your efforts. The rest of your pack,
[name]
and
[name]
, stands by your side to solve this problem together. At night you can talk to them in private
in your den
.

You share the following factional abilities; because there is only so much time each of you may only use
one action per night
, and because one-sidedness is boring,
each of you needs to pick a different action
:
  • Escort
    : Each night one of you may pick some one to escort and draw all attention away from, redirecting any action targeting them to yourself and thwarting most interfering effects.


  • Food Acquisition
    : Each night one of you may dismember someone to redeem them from their wretched existence as common food, and conveniently fill your pantry.


  • Harmless Visit
    : As much as you hate it to socialize with the food, being among them for some time has taught you that sometimes it is best to just pretend to be perfectly harmless and have a little chitchat in a private topic with one of you. This action must be used during the first 48h of a night phase and will take immediate effect, meaning you cannot retract it once the PT is open.


  • Intimidate
    : Each night one of you may terrorize someone to frighten them out of their mind and prevent them from doing anything but lie quivering in a corner. Targets will be informed when they are intimidated ; they would be hard-pressed to overhear the werewolf circling their house, frightening them silly.


  • Keen Senses
    : Each night one of you may use your superior senses to follow someone's trail and find out where they are going.


  • Scavenge
    : Whenever food dies, they bury it, and with it they tend to bury stuff the particular dead food liked. This is weird because normally the stuff in question is still perfectly usable and there would be lot of food around which could still use it. It is not known why they show this particular strange behavior, but it is good news for you. Each night one of you may dig up the grave of some dead food, retrieving whatever useful stuff you can find, giving you access to diminished versions of that foods abilities. You do not receive anything from dead wolves and some foods might not have any useful stuff, either.
    The target needs to be buried for this, of course, so you cannot target your current night kill.

Additionally, as embarrassing as it can be at times, shape shifting is not without its benefits, like, say, anonymity:
  • Safe Food Identity
    : You know that assuming the following identities will not meet much suspicion from the food:
    You are a
    Food Tracker
    . That means that you are food which keeps some patheticly disfigured excuse of a tame wolf to stick its nose into other people's affairs and which you call Snuggy.

    You have the following ability:
    • Let loose the hound
      : Every night you can send out your bloodhound Snuggy to follow some one's trail, learning where your target is going that night.

    Food Winning Condition
    : You win when all threats to the food are dead.

    You are a
    Food Two-Shot Tattler
    , which means that you like to meet and, too make things worse, gossip with other food a lot. Some one should have told you some time that there is nothing possibly more annoying than chatty food, trying to socialize all over the place. That is just not what food is for.

    You have the following ability:
    • Visit and talk
      : Twice during the game, at night, you can visit some one and establish private night talk with them.

    Food Winning Condition
    : You win when all threats to the food are dead.

    You are a
    Food Miller
    . That means that you spend a lot of time grinding that rather nauseating, hard stuff, that your fellow food unexplicably likes to eat a lot of ; it also means that the other food is talking badly about you behind your back. Why? No idea, probably because food is weird. But you are food, so it's probably your own fault and you should not bother real people with your problems.

    You have the following ability… well, it is not exatly an ability. To be precise it is none at all, but you seem to be pretty good at it anyway:
    • Suspicious fellow
      : For some reason people think you are not to be trusted ; the rumour is you are actually a werewolf and will appear as such to people investigating you. Just another case of typical ignorant food superstitiousness.

    Food Winning Condition
    : You win when all threats to the food are dead.

Werewolf Winning Condition
: You win when you outnumber the food or nothing can prevent the same.

Mod Notes-
Track
will return "
[Player Name] was visiting [Target]/no one tonight
" or "
no result
" in case of failure

-
Intimidate
targets will be informed that "
You are woken up in the middle of the night by some dreadful howling outside your house. Terrified to the bone, you involuntarily curl up in the farthest corner of your room, quivering all over, but unable to move a single limb. You lie awake for what seems to be eternity, only one thought perpetually circling around in your head: Will it ever stop?
When it finally does, a deathlike sleep of exhaustion overwhelms you.
" This can be varied, depending on who is targeted.

-
Escort
interactions (escorter = player using escort ; ecortee = the escorted player, i.e. the esorter's target):
  • * the escorter will act as the target for all actions performed on them and their escortee
    * if escorter is
    rbed
    , escort will fail
    * if escortee is
    rbed
    , escort will draw the rb to the escorter, but fail for any further actions
    * the escorter will not make a kill "unstopable" in an absolute sense, but technically it will be counted as a double kill, ignoring one instance of
    nightwatchman
    and the potion maker's
    Anorectic Pheromones
    protection, in this order ; The the resolving of the
    Delay Mixture
    (because, mechanically, it works on action resolution, not the actions performed themselves), the
    Paranoia Potion
    or
    Impractical Underwear
    on the escortee's target will not be affected by escort at all
    * the escorter, not the escortee, will show up as the targeting player for all investigative abilities that return player names and the target given will be the escortee
    * if the escortee encounters a
    trapper's beartrap
    , it will latch unto the escorter
    * if the escortee was
    poisoned
    the night before, escort will have no effect on their dying by the end of the night
    * likewise, if the escortee has been
    voodooed
    the night before, escort will have no effect on their returning as a zombie treestump
    *
    Spirit of Courage
    affected actions go through escort

-
Scavenge
cannot target a voodooed player (treestump), because they are not buried.
-
Scavenged powers
, as well as any item received from the
Tinkerer
, are shared between all wolves as well, can be used freely, additional to any normal night actions, and are not lost upon the death of the wolf who originally received them.
-
Scavenge
receives the following one-shot actions from a dead player:
  • * learns identity of partner from
    nightwatchmen

    *
    priest
    : finds religious scroll, effectively turns wolf into wolf priest for one day
    * nothing from the
    Apprentice's mentor
    (unless apprentice is already dead and cannot act as backup) and other
    werewolves

    * the beartrap, if it hasn't been used when the trapper dies
    * Ear-trumpet (
    1-shot Eavesdrop
    ) from
    Eavesdropper

    *
    1-shot Follow
    (learns what night action target performs) from
    Apprentice
    before becoming a backup, or whatever the role they took over would grand, after
    *
    Little Girl
    : Will be asked to leave a final message (same as report ability) upon death ; will not be informed what it is for
    *
    Tinkerer
    : Any invention that was being researched upon the
    Tinkerer
    's death
    *
    Potion Maker
    : Will be asked to leave a final potion (from the still available ones) upon death ; will not be informed what it is for
    *
    Chieftain
    : Gains sigil and signed
    Decree of Mercy
    parchment, only the name to be filled in, if it hasn't been used up by the
    Chieftain
    themselves yet.
    *
    Inventions
    : Also gets any not used up items the target may hold


Comments
: This kind of all-factional ability scum team was one of the first things I had down as scum.
Intimidate was designed to be more of a strategic role block rather than the sort of role block that scum just can throw out there blindly.
Instead they got escort, which essentially allowed scum to shield one member (most likely the killer) from almost all interferences, rendering town almost unable to effectively protect any player as long as at least two wolves were alive.
The neighbourizing power was added later and, unbeknownst to them, doubled as a framing power toward the Eavesdropper (
Gilgamesh
's slot)
Finally, scavenge added a bit of a gambling option that would have allowed scum to access almost everything town had in their arsenal, additionally to their own powers (including stuff like the Trapper's (
Titus
's slot) beartrap.

Spoiler: Nightwatch (All is Who, Pine)
All is Who's Role PMYou are a
Food Nightwatch Commander
. You are food with the pesky habit of stoicly protecting other food. And you are not alone in your pitiful efforts,
[name]
, your loyal
Food Nightwatchman
is alway by your side, you can meet and talk in the
Nightwatch House
at night. The both of you are confirmed to each other to be food.

You have the following ablity:
  • Stand Your Ground
    : Each night you may pick a target at whose door you want to stand guard. If a kill attempt is made on your
    target, you will die instead and also kill the assailant in a valiant last standoff.

Your Nightwatchman has the following ablity:
  • Stand Guard
    : Each night you may pick a target at whose door you want to stand guard. If a kill attempt is made on your
    target, you will give your life instead, protecting them.

Being the long-standing Nighwatchmen that you are, both of you have a strong
Sense of Duty
:
  • Each night either of you needs to stand guard. However, you need to take turns with your actions, because even a Nightwatchman needs sleep some time. Only one of you may use their ability per night, and you may not both act in the same night. If no action is submitted, I will decide one randomly. You also cannot target yourselves or each other unless no other townies are alive.

Food Winning Condition
: You win when all threats to the food are dead.

Pine's Role PMYou are a
Food Nightwatchman
. You are food with the pesky habit of stoicly protecting other food. And you are not alone in your pitiful efforts,
[name]
, your
Food Nightwatch Commander
is alway by your side, you can meet and talk in the
Nightwatch House
at night. The both of you are confirmed to each other to be food.

You have the following ablity:
  • Stand Guard
    : Each night you may pick a target at whose door you want to stand guard. If a kill attempt is made on your
    target, you will give your life instead, protecting them.

Your Commander has the following ablity:
  • Stand Your Ground
    : Each night you may pick a target at whose door you want to stand guard. If a kill attempt is made on your
    target, you will die instead and also kill the assailant in a valiant last standoff.

Being the long-standing Nighwatchmen that you are, both of you have a strong
Sense of Duty
:
  • Each night either of you needs to stand guard. However, you need to take turns with your actions, because even a Nightwatchman needs sleep some time. Only one of you may use their ability per night, and you may not both act in the same night. If no action is submitted, I will decide one randomly. You also cannot target yourselves or each other unless no other townies are alive.

Food Winning Condition
: You win when all threats to the food are dead.

Mod Notes- a successful
Escort
thwards the protection
- if the Nightwach fails to agree on a target, the Commander can overrule the Nightwatchman, if they do not submit an action at all, the same target as the previous night will be assigned, if there was no previous night, a random target will be picked by the mod
-
Poison kills
are not affected by nightwatch protection
- For the purpose of action resolution, bodyguard abilities are treated as kill redirects rather than protections and thus take priority over normal protections (i.e.
Potion Maker's Anorectic Pheromones
)

Comments
: These roles were also in the game from the start and only needed some fine tuning in the mechanics. Of note are obviously the ability to claim targets for each other, allowing them to play more like a doctor rather than a normal bodyguard, as well as the conflicting goals of their mason and bodyguard statuses.

Spoiler: Trapper (Titus)
Link to PT
Role PMYou are a
Food Trapper
. I could tell you a long story about how you always rather wanted to become a merchant and how all you ever got is this rusty old beartrap you inherited from your father … But you are only food, and stories about food are boring.

You have the following ablity:
  • Bear Trap
    : Once during the game, you may lay your beartrap before someone's door at night. The first person to cross the doorstep will be cripled by it, i.e. roleblocked for the following two nights, while their wounds heal. If no one visits them, your target themselves will be the one who will end up crippled when they leave their house in the morning.

Food Winning Condition
: You win when all threats to the food are dead.

Mod Notes- in case of multiple visitors, NAR will be used to determine the victim; when in doubt, use the following order:
NAR (only use for otherwise conflicting or unclear cases)
any pre-applied RBs (from beartrap or Impractical Underwear);any couraged actions;escort;magical magnet;intimidate;slumber drink;bludgeon;courage;motivate;delay mixture;Paranoia Potion;Voodoo Poison;hide;nightwatch;annorectic pheromones;tell'o'fon;werewolf kill;poison;aphrodisiac elixier;harmless visit;ineptizing brew;Flask of Clearvoynce;Night goggles;Inquisitive Stare;apprentice track;Childish Nosiness;eavesdrop;give invention;Secret Message;Esteem Remedy

- crippled players will not be made aware beforehand that they cannot perform actions

Comments
: This role was also in my first draft. Originally it was also planned to publicly reveal the player the trap latched on to in the morning, but this was dropped, because the role was already deemed very swingy without it.
Obviously, this role was havoc waiting to happen. That it worked so well in this game I attribute more to some crazy luck on
Titus
's part (serendipity at work at its finest!). It would have been pretty devastating if scum grabbed it via scavenge.

Spoiler: Priest (Andrius)
Link to PT
Role PMYou are a
Food Priest
. That means you are food that talks to something you call "god", according to you, some almighty food in the sky, which is contradictory, because if it is food, how can it have any might at all? And besides, apparently no one has ever actually met the guy. But some of the food seem to believe your stories, nonetheless. Must be one of your weird food things going on.

You have the following ablity:
  • Curse
    : If you are lynched, the game will enter prolonged twilight (at most 72h) during which you can publicly curse someone by typing "
    Curse: [Name]
    " in thread. The cursed player will require one less vote to lynch for the remainder of the game. If you do not specify anyone to curse, whoever placed the hammer vote will be cursed by default.

Food Winning Condition
: You win when all threats to the food are dead.

Mod Notes- this is a compulsive, reflexive day action and thus effectively cannot be influenced in any way by other actions
- The vote count of the cursed player will be marked as
☠☠

-
Esteem Remedy
can cancel out a curse, but only for one day (chieftain can also pardon a cursed player, of course)
- effect persits in LyLo

Comments
: Another role that made it all the way through from my first draft to the final game. It is mostly meant as a weaker and more negative utility (no flip) vengeful townie. It has, obviously, nothing at all to do with the "Priest" role you can find in the wiki. Too bad Andrius played this role so badly and never got himself lynched ;) The fact that this was probably the worst role in the game, but he ended up being the most overprotected player imaginable and read as the most likely uber power role by every one, was funny in itself, though.

Spoiler: Eavesdropper (Gilgamesh King Of Heroes)
Link to PT
Role PMYou are a
Food Eavesdropper
, which means you are food that is much nosier than it should be. And quite frankly, one can only wonder why you are even doing this, with your severely underdeveloped food senses.

You have the following ablity:
  • Eavesdrop
    : Once every night you may eavesdrop at someone's door, learning whether they are speaking privately to any one at night.

Food Winning Condition
: You win when all threats to the food are dead.

Mod Notes- results will have the format: "
[player name] was/was not talking with someone tonight
" ; in case of a failure "
no result
"
- results only depend on the access of the target to any privat topic with another player, not on them or the other player actually using it (
in particular: always positive for nightwatch and wolves, even when all but one of them is dead
)

Comments
: This was a late addition to the setup, and if you want to make the case for this setup being too town-sided, you should pin it on this role. But I really wanted to include because of the interesting interaction with scum's neighbourizing power. Ironically,
Gilgamesh
was not nightkilled because of his role, neither because of his pretty stellar reads, but because scum wanted to snipe Iecerint, whom they correctly guessed to be a hider (of sorts), but incorrectly assumed to have a role name starting with the word "food".

Spoiler: Secret Apprentice (FourTrouble)
Role PMYou are a
Secret Food Apprentice
. You are food that wants to be some other food. Unfortunately you need to find out what the other food actually is and also need it to die first. And all of that is actually as loony as it sounds. Which makes one wonder, why can't you just be normal food that's happy with what it is?

You have the following ablity:
  • Stalk and Learn
    : Once during the game you may pick someone else as your mentor. They will not be informed that they are your mentor. That is because all you will ever do is follow them around secretly, finding out where they are going each night. If they die, you will take their place, inheriting all non-factional abilities they have upon their death.

Food Winning Condition
: You win when all threats to the food are dead.

Mod Notes- cannot target self ; the picking of a mentor itself will be counted as an "inner decision" and thus not be influenced by any other actions, but each individual track will be treated as a normal, compulsive action
- track will return "
[Mentor] visited [Target]/no one tonight.
", or "
No result.
" in case of failure
- if Apprentice is alive upon mentor's death, one of the following happens:
  • cannot back up a
    werewolf
    (all their abilities are factional, "you cannot learn to be a wolf, you are born as one")
  • will take over role and get access to
    Nightwatch
    private topic, but will not be alignment confirmed to the other nightwatch member
  • will get nothing from
    Trapper
    , if trap has already been used
  • priest
    and
    eavesdropper
    are simply taken over as a role
  • inherits any action the
    little girl
    has not used up upon her death
  • inherits all unused or half researched blueprints from the
    tinkerer
    , research counter for half-researched inventions is also carried over.
  • also gains all
    unused tinkerer items
    , the mentor may holt upon death
  • receives all
    ingredients
    and
    recipes
    the potion maker has left
  • gains the pardon power, if chieftain hasn't used it yet

Comments
: Originally I planned on including town a full tracker (which in the end ended up being a scum safe claim), but then decided against it after including the Eavesdropper, so this is what it evolved into, which doubles as a universal backup. It's another role that has a conflict of interest (early tracking results vs. trying to back up a strong PR, which requires claims/information). Needless to say, I did not like seeing FourTrouble die without even a claim on D1. Unbeknownst to him, he could not back up scum, because they only had factional powers. But in combination with kills and
intimidate
, a permanent track on a wolf would probably have been damning sooner or later.

Spoiler: Potion Maker (Nachomamma8)
Link to TP
Note: Original Role PM had all the additional info spoilered for better overview, but this forum does not allow nested spoiler tags, for some reason :(
Role PMYou are a
Food Potion Maker
. You are food that likes to mix up all these smelly potions, which would not be so bad if only the meat of your involuntary test subjects did not aquire such a weird aftertaste from it…

You have got a stash of ingredients you can use. Unfortunately these are all you have and the witch merchant who sold them to you is not expected to come around again until next year, so these will have to do for now:
  • 21/2 pieces of
    Giant Magic Mushroom Heads

    This is the real good stuff: Getting high is only a bonus.
  • 1 flask (150 ml) of
    Male Goat's Milk

    Obviously from a severly hormonally imbalanced goat.
  • 40 pairs of
    Mayfly wings

    Bought as a fair-trade product: The sweatshop workers who are pulling out the flies' wings are guaranteed to have been paid whatever it is you pay people to do such a thing.
  • 240 g of
    Shimmerweed

    It is not absolutely clear what Shimmerweed actually is, but it is generally being described as being green and having leaves. According to that description this may in fact be Shimmerweed, or something entirely else, it is a bit hard to tell because it's all rather brownish, dried up and crumbly.
  • 500 ml of
    Squeazed out Toad Eyes
    in a bowl
    Now, by the looks of it, mostly consisiting of mould
  • 300g of
    White, Powdery Stuff

    White, powdery stuff
    is exactly what it is called, according to the vendor.

You also have a tome of recipes containing instructions for the creation of various potions. Because repetition is boring, you may only use each recipe once.
  • Anorectic Pheromones
    :
    50 ml Male Goat's Milk
    ,
    1 Giant Magic Mushroom Head

    A very potent appetite suppressant ; even works on werewolves and will prevent one killing attempt on the target.
  • Aphrotisiac Elixier
    :
    60 g Shimmerweed
    ,
    1/2 Giant Magic Mushroom Head
    ,
    100 ml Squeazed out Toad Eyes
    ,
    10 pairs of Mayfly Wings

    Needs to be administered to two players, who will fall fatally in love with each other for the following day and night. They will gain day and night talk and be impossible to separate from each other for that duration, so all actions targeting either of them will also affect the other.
  • Delay Mixture
    :
    60 g Shimmerweed
    ,
    100 g White Powdery Stuff
    ,
    10 pairs of Mayfly Wings

    Really effective for slowing the target down, in fact so effective that all actions done by the target or performed on them this night will only resolve one night later.
  • Energizing Drug of Frenzy
    :
    75 ml Male Goat's Milk
    ,
    1 Giant Magic Mushroom Head
    ,
    100 g White, powdery stuff

    Puts your target's motivation into overdrive, allowing them to perform an additional action this night. Will also cause some really cruel hangover. You may only use this concoction during the first 48h of a night phase.
  • Esteem Remedy
    :
    1 Giant Magic Mushroom Head
    ,
    100 g White, powdery stuff

    This really improves your target's charisma, in fact so much that they will require one more vote to be lynched for the next day.
  • Flask of Clearvoyance
    :
    1/2 Giant Magic Mushroom Head
    ,
    300 ml Squeazed out Toad Eyes
    ,
    100 g White, powdery stuff

    In fact just one of those stimulant drugs that allow you to stay up all night and party ; but
    Flask of Clearvoynce
    sounds so much better. The target will learn how many visitors (other than you) they had that night.
  • Ineptizing Brew
    :
    75 ml Male Goat's Milk
    ,
    60 g Shimmerweed
    ,
    300 ml Squeazed out Toad Eyes
    ,
    100 g White, powdery stuff

    Will make the target act all clumsy all night, so much in fact that they will involuntarily attempt to tear down the living room of any house they might visit that night, invariably wakening whoever happens to live there and informing them that their living room is being torn apart.
  • Paranoia Potion
    :
    75 ml Male Goat's Milk
    ,
    60 g Shimmerweed
    ,
    100 ml Squeazed out Toad Eyes
    ,
    10 pairs of Mayfly Wings

    Puts your target in a permanent state of paranoia. They'll think every one's out to get them and hide in the closet the first time they are targeted by an action, making all actions on them fail for that night, but also preventing them from performing any actions themselves. The paranoia effect is permanent until it resolves.
  • Slumber drink
    :
    50 ml Male Goat's Milk
    ,
    80g Shimmerweed

    Makes sure someone is having a good night's sleep tonight, ensuring that they are not able to perform any actions.
  • Soothingly Green Liquid
    :
    75 ml Male Goat's Milk
    ,
    80g Shimmerweed
    ,
    10 pairs of Mayfly Wings

    You have three guesses, what this does… Right, it may be clichéd, but it actually kills some one. Not right away, though. They will live for another day and night phase before they will die peacefully in their sleep. Normal protections do not interfere with this kill.
  • Spirit of Courage
    :
    1/2 Giant Magic Mushroom Head
    ,
    10 pairs of Mayfly Wings

    Your target will become over-confident, letting nothing stand in their way, making all actions they take resolve before any other action.
  • Voodoo Poison
    :
    50 ml Male Goat's Milk
    ,
    1 Giant Magic Mushroom Head
    ,
    10 pairs of Mayfly Wings

    Will permanently intoxicate your target. When they die, they will be permanently resurrected as a
    zombie
    treestump.

You can use the following ablities:
  • Brew
    : Each night you may brew one potion and administer it to some one. You can only brew a potion that you have all the ingredients for. You know better than to taste any of your potions yourself…

Food Winning Condition
: You win when all threats to the food are dead.

Mod Notes-
potion maker
will receive an updated list of available ingredients, every time they use some
-
anorectic pheromones
does not prevent poison kills, but does prevent Nightwatch deaths if a successfully protecting Nightwatch member is targeted. If both Nightwatch and Potion maker target the same player, the nightwatch protection takes priority, in case of an escort on the killer, no one will die (neither the target, who is double-protected, nor the nightwatch, who is only distracted by the escort).
- for incoming actions,
loverized
players will effectively be treated as if they were one slot for the following day and night (
does not effect any actions taking effect in the same night as aphrotisiac is used, thus it also cannot be used to clone a poison kill!
) with the exception of receiving inventions ; lover suicides cannot be prevented by any means and are triggered by any cause of death
-
delay
will basically take the state of actions on and of the target as they would resolve at the end of the night and executes that resolution at the end of the next night, together with the actions from that night, but without interfering with them
-
motivate
must be send in during the first 48h of a 72h night and cannot be retracted once it is send in to give motivated players time to perform additional actions ; if a player is roleblocked, their additional action will also fail
- the effects of
motivation
are:
  • *
    werewolves
    : Can perform an additinal factional action that they haven't used yet that night
    *
    Nightwatch
    : The member on duty that night can protect another player, no effect on off duty member, since they have no action to begin with
    *
    Trapper
    : Effectively no effect (due to only having one shot)
    *
    Priest
    ,
    Chieftain
    : No effect (due to lack of night actions)
    *
    Eavesdropper
    : Can perform a second eavesdrop
    *
    Apprentice
    : No effect in apprentice stage
    *
    Little Girl
    : Can use another action which she hasn't used so far
    *
    Tinkerer
    : will passively speed up the research progress by one period

-
esteemed
players will have their vote count marked as
♥♥

-
Clearvoyance
returns "
you noticed [X] people / no one coming to your home tonight.
".
-
Ineptizing Brew
will give the result "
You could not help but notice that someone was brawling through your living room tonight, which you found rather insensitive of them at that late hour, especially because they seem to have forgotten to clean up the mess afterwards.
" to any one the target is visiting
-
Paranoia
cannot be stopped once it is imposed on a player. It will act as an unstopable rolestop and roleblock (i.e. resolve before the action that triggers it and hence any action).
-
Poison
kills cannot be prevented by any means in this game
-
Courage
will make an action resolve before all others (except triggering paranoia or pre-existing afflictions on the taget) ; administering the courage potion is itself not a first priority action, though
- if
voodoo poison
has successfully been applied, nothing can prevent its effect ; in regard to the
Apprentice
taking over, a voodooed mentor will count as dead, but since he is still walking around, not buried, wolves cannot use
Scavenge
on them

Comments
: After the first few roles were laid down, the idea emerged to make decentralized JOAT-type roles a major focus of this game. I started with a list of potential JOAT powers and began distributing them. This one got the majority. I really went a bit crazy experimenting with role mechanics here, and probably more time went into finding a good outline for this role's functionality than into making up all the rest of them. The basic idea was clear though: A JOAT with an abundance of choices, but limited resources to use them, and a lot of funny flavour, of course. Needless to say, this was probably my favourite role in this setup and I am very happy that Nacho also enjoyed it immensely, too, and used it so well. I may use similar roles in the future, or even design whole games around similar ideas...

Spoiler: Tinkerer (farside22)
Link to PT
Note: Item descriptions ("user manuals") would only be available after researching of an item was finished
Role PMYou are a
Food Tinkerer
. You are amazingly resourcesfull for a food, always pottering about with some new invention of yours. Unfortunately most of the time they do not turn out quite what you planned them to be…

You have a set of blueprints you are going to be working on. However, good things only come to those who take their time, each of your invention will require a certain research time for you to build. You will only learn what a particular item does once you have researched it.
  • Bludgeon
    : research time: 2 nights
    User Manual
    : What do you mean, you need a manual? Have you never seen a bludgeon before? Okay, here is a description: It is a long cylindrical thingy, rather heavy and quite handy. What you can use it for is to give some one a good whack over the head, so they cannot perform any actions that night. Unfortunately this one has some major design flaws and will break on the first usage.
  • Impractical Underwear
    : research time: 2 nights
    User Manual
    : An atrocious piece of garment, incredibly unfashionable and astoundingly uncomfortable to wear. That is because it is made from solid silver and, more importantly, has all kinds of edgy and spiky thingies welded all over it. Certainly, it is much too flimsy to withstand any serious killing attempt on the wearer, but it will injure an attacker, for sure, guaranteed preventing them from undertaking any actions the following night
  • Magical Magnet
    : research time: 1 night
    User Manual
    : Not sure if it is really magical, but alliterations are great. This thing turns the user into the ultimate attention whore, allowing them to redirect any action of another player to themselves. Unfortunately this machine is so powerful that it will invariably melt itself down upon first usage.
  • Night Goggles
    : research time: 3 nights
    User Manual
    : The best night vision apparatus in existence, will reveal the identity of any one who visits the house the user is observing that night. If only the batteries lasted longer than one night…
  • Tell'o'fon
    : research time: 1 night
    User Manual
    : You played around with two halves of a tin and a string, which ended up between them. You decided to call this revolutionary assembly "Tell'o'fon" and figure that some one could use it to establish private conversation with some one else for a night. Since this is quite literally just garbage, it'll probably be thrown away after that.
  • Voting Machine
    : research time: 2 nights
    User Manual
    : You really fancy this democracy thingy ; and for it to really take off, you decide to offer it some support. This machine automates the whole voting business, ensuring an easy and reliable proceeding. Unfortunately there's that one little bug which you could not quite get rid of : The operator of the machine will always inexplicably have their vote counted twice. However, fortunately you managed to get this thing delivered with a manual of some 2000 pages, so it'll be a day before the rest of the food has figured out this is all bunk.

You can use the following abilities, both of which you can use in the same night:
  • Research
    : Each night you may pick a new blueprint to research. You can only research one item at a time. Also, repetition is boring, you cannot use the same blueprint twice. Because you could not stand sitting around idly during the first day, you may begin your first research in night 0.


  • Give away
    : You know better than to try out any of your inventions yourself, not that they weren't perfectly safe, but… better safe than sorry… Each night you can give away one of your researched items to some one else to use it. If you donate an item during the first 48h of a night phase, the recipient will be allowed to use it immediately that same night.

Food Winning Condition
: You win when all threats to the food are dead.

Mod Notes-
research time: 1 night
means the invention will be completed at the beginning of the following night, etc.
- inventions can be freely used additional to a "normal" action
- recipients of inventions will be informed they received an item and given the description of what it does
- if a giving action fails, the invention will be lost
- being roleblocked will delay the current research process for one period, being motivated will speed it up
- using an active invention (bludgeon, magnet, goggles, tell'o'fon) will use it up, even in case of failure
-
Impractical Underwear
and
voting machine
are automatically equiped upon receival, recipient will be informed of its existence regularly
-
Impractical Underwear
will only take effect if the killing attempt is not blocked
-
night goggles
will return "
[Player name] was visited by
  • /no one tonight
" or "
no result
" in case of failure
-
voting machine
votes cannot be applied separately, but the player's vote will be counted twice ; the lynch threshold will not be affected ; viable in LyLo

Comments
: JOAT role no. 2, this time an inventor variation with a knack : The more powerful an item was, the longer the tinkerer had to wait to actually get to use it, greatly limiting its overall effectiveness (this is another limiting resources mechanic I wanted to experiment with, game time being the limiting resource in this case). The only thing this role ever did in the game was give Iecerint a double vote, which he did not even come to use any more... The night goggles (1-shot watch) would have been the only remaining really strong town power in the game after night 2, and chances of it ever coming to use were probably very very slim at best, due to the long research time.

Spoiler: Little Girl (Iecerint)
Link to PT
Role PMYou are a
Little Food Girl
. You have some quite impressive insomnia going on. And like all food brats you are always looming in places where you should most definitely not be. Small food like you should not be publicly posing as a picnic snack.

You have the following ablities:
  • Childish Nosiness
    : Once during the game you can browse someone's house, learning if they are out that night.


  • Hide
    : Once during the game you can hide under someone else's bed at night. You cannot be killed directly while hiding, but if you are careless enough to hide under a werewolf's or werewolf victim's bed, you will be killed either way.


  • Inquisitive Stare
    : Once during the game you may lay awake, staring out the window all night, observing your targets house, learning if anyone (besides you) visits them that night.


  • Secret Message
    : Once during the game you can bring someone a scribbled message at night, via the moderator. The message may consist of at most 20 words. Your target will not be informed whom the message is from.

Food Winning Condition
: You win when all threats to the food are dead.

Mod Notes-
hide
does not return a result, but will be used up, even if it fails due to a roleblock or other action
-
hide
does
not
cause death behind collateral damage targets (nightwatch, lovers)
-
Nosiness
returns "
[Player Name] was/was not at home tonight
" ; in case of failure "
no result
", will be used up in case of failure
-
Inquisitive Stare
gives the results "
[Player Name] was/was not visited tonight
" ; in case of failure "
no result
", will be used up in case of failure
- The
Secret Message
will also get lost in case of a failure

Comments
: JOAT No. 3. Basically the one who got all the leftovers. Mostly interesting for its hide, obviously, especially with the ability to share that info via mod message, although
Iecerint
did an amazing job, I think, not needing it and instead just projecting out a lot of power he did in reality not possess...
The original working title of this role was "attention whore", but since that would have been obviously beyond stupid, I renamed it little girl, an ironic reference to the most broken werewolf game role ever devised, which is regularly sold as a card along with a FTF werewolf card game around here : The Little Girl is a role that is allowed to secretly peek around during the night ; needless to say, games including it and any halfway witty players always happen in one of two ways: a) "it is now day 1. The Little Girl has has been killed.", or, with more apt girl players, "Hi there, I am the little girl, and the scum are..."

Spoiler: Chieftain (PeregrineV)
Link to PT
Role PMYou are a
Food Chieftain
, which means you are kind of the pack leader of the food or something ; at least the other food seems to listen to you, which is weird, because no one in their right mind would be ever listening to what food has to say. Which implies a lot about the state of mind of the common food, of course.

You have the following ablity:
  • Decree of Mercy
    : Once during the game, during the day, you can reprieve another player by posting
    Decree of Mercy: [Name]
    in your PT. For the rest of the day, that player cannot be lynched and all votes on them will be discounted. This can still be used and prevent the lynch during twilight, but cannot extend the day beyond the deadline.

Food Winning Condition
: You win when all threats to the food are dead.

Mod Note- If the game is beyond the day deadline, preventing a lynch in twilight will result in no lynch

Comments
: The last role I added to this game, could have probably been a VT just as well, and
Peregrine
played it as such. Could have been a good scavenge catch for scum, though.


—NIght Actions


Spoiler: Night 0
farside
: researches
voting machine

Spoiler: Night 1
Night Actions:

Iec (girl):
hide
behind Who (
stays alive
)
Gilga (eavesdropper): Albert (
positive on Victor
(due to escort), but
killed
)
Far (Tinkerer): Keeps researching
Voting Machine
(
successful
))
Nacho
voodoo
s Andi (
successful
)
Nightwatch: Who
elite
s Iec (
no effect
)
Victor
escort
s (
draws Gilga's investigation
) Albert
kill
ing Gilga (
successful
)
Gothic
track
s Pine (
negative
)

Afflictions:

Andi (
voodoo poison
)

Spoiler: Night 2
Afflictions at Beginning of Night:

Andi (
voodoo poison
)

Night Actions:

Town:

Far gives
voting machine
to Iecerint ; researches
Magical Magnet
(both successful)
Nightwatch: Pine
guard
s Andi (successful, dies)
Nacho
poison
s Victor (successful)
Titus set
trap
on Albert (latches onto Albert, due to no night visits)
Iec
browse
s far's house (fails, due to intimidate ; receives voting machine and intimidation message)
Wolves:

Albert
kill
s Andi (guarded by Pine, who dies instead)
Victor
intimidates
Iec (successful)

Afflictions at End of Night:

Andi (
voodoo poison
)
Victor (
poisoned
)
Albert (
maimed (2 nights remaining)
)
Iec (
double vote
)


The Graveyard




—Announcement


That's all for today, I'll post more over the weekend ! I have only included PT links as far as players have shared their agreement so far. I'll add more PTs once I get feedback from the rest.
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Post Post #1320 (isolation #61) » Fri Jan 23, 2015 2:15 pm

Post by Shadowmod »

Albert B. Rampage wrote:@shadowmod Lecture me about listening? How dare you. Pirate never mentionned that Nacho can read her perfectly, and got caught within posts of Day 2. If she had said something, we could have killed Nacho. I won't even mention Victor who purposely went out of his way not to bring anything to the table. I asked for feedback more than once and got nothing.

Both scum partners didn't contribute to night discussion, and I was left doing everything alone. I had the right idea for some things and the wrong one for others, but with communicative scum partners, scum might have had a chance. Why is it scum have daytalk when I'm town and don't when I'm scum? The odds have been stacked against me for most of this year and pardon me while I blow off some steam in retaliation after a year of this.

So I assume Victor is PMing you now? Since you do not want to revel your scum PT, here's just a little paraphrased overview of your night 3 talk:

Victor
: We need to both kill and RB Nacho. He is desperado (
the role ; look at the wiki if you don't get it
), there is a crumb in post #1124...

Albert
: What the heck are you talking about ? No way Nacho is a Desperado (
the player ; also has a wiki page, which, for whatever ironic reason, you get to first when manually entering "desperado" in the search bar
) alt. We kill Andi because he is the uber role and block Iec because he can confirm people left and right...

Not wanting to ridicule either of you, but this is such a ridiculous text book example of miscommunication that I could not stop myself from laughing maniacally, then figuring whether I should rather cry or hit my head on the desk a few times, then laughing maniacally again.

And not even asking your partners before publicly forfeiting is really bad style, I think. Like it or not, you were in this together. They may have not been the best team you could have wished for, but you were still a team, but all you seem to care about is your own frustration, which for the most part seems to be related to other games, not even this one.
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Post Post #1321 (isolation #62) » Fri Jan 23, 2015 2:23 pm

Post by Shadowmod »

Albert B. Rampage wrote:All our fakeclaims also were in the format "Food ____" which is another weakness of the mod. I guessed that Iecerint's role was Food ___, which made me want to kill Gilg because that's who I thought he'd be hiding behind. It was worth a shot, but a Who hit or Nacho hit would have changed the odds.


There was also a VT role in the rules, which clearly did not comply to that format. Safe claims are meant to give you a general idea as to how the layout and flavour of town PMs looks like, not to be an all purpose and out of jail free card. Iecerint outsmarted you (despite his hypoclaim basically being useless due to my limited reveals, which he, unlike you, does not complain about, albeit it thwarted his plans). And I deliberately saw to it that one could
not
simply mod-outguess me, which I hardly see as a
problem
with my moddiing or game design. And Gilgamesh was already onto you and Victor, as well, based on your D1 play and his night result.
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Post Post #1333 (isolation #63) » Fri Jan 23, 2015 10:44 pm

Post by Shadowmod »

Titus wrote:Mod, none of our roles were Food + Wiki Role, Food Inspector would have made SG's fakeclaim 100% better.

That being said, I really enjoyed the game.

That's because most roles were either:
- nonstandard
- or the standard flavour would not have fitted a werewolf theme

Iecerint's hide was just called "hide", however.

There were so many other things wrong (motivation, timing, reasoning, flavour presentation ... ) with their claim, plus Nacho coming out against them really strong, that this minor point hardly even mattered.

To be honest: I found the setup/flacour speculation coming from town after the claim pretty terrible.
- assuming I would provide flavour but no role name
- assuming the "bloodhound Snuggy" bit could be genuine scum flavour (they are
wolves
, why would they need a bloodhound to trail some one ?! )
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Post Post #1334 (isolation #64) » Fri Jan 23, 2015 11:03 pm

Post by Shadowmod »

Albert B. Rampage wrote:
Titus wrote:Fake claims are not required. I won a game with zero fake claims.


In this game, they are required, since every town role is a PR. Our role pm has to fit in with the rest. For example, if I claimed vanilla, it would raise suspicion, since there aren't any vts in the game.


That's why I left that point deliberately vague in my game advertisement (it was advertised as PR heavy, not as full role madness). If you wanted to be original you could have come up with "Chocolate Food", "Cranberry Food" or "Stracciatella Food"... (maybe I should have really given out just one of these, just as a read herring)... You had six actual abilities to chose from, three of them claimable without a problem and pretty confirmable, and a lot of cues about the flavour (basically : I mocking you as food), it would not have been hard to come up with something more catered to your situation in the game.
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Post Post #1335 (isolation #65) » Fri Jan 23, 2015 11:09 pm

Post by Shadowmod »

—Announcement


Still missing feedback regarding PT publication from
FourTrouble
,
Titus
and the
Nightwatch
.
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Post Post #1338 (isolation #66) » Sat Jan 24, 2015 4:10 am

Post by Shadowmod »

—Individual Player Review


Southern Gothic
: Mollie already said most of it herself, she is just the kind of player who, I guess, is just blatantly herself (which seems to be weird and paranoid, but fun) as town and does not really know how to keep that attitude up as scum, which is much better, though, than players who'd rather sacrifice their town credibility to mask their scum meta. I have never played with TTH, so I cannot really relate her performance here to anything. I guess both of you should try and learn how to make (up) credible (fake) claims. I think for the most part your play was not ingenious, but also not bad by any margin. You were just unlucky to face Nacho, who you rightly expected to read you like a book. It is a bit ironic, though, I think, that this led to mollie holding herself back a lot, which then ended up being exactly the thing that raised Nacho's suspicion.

All is Who
: I guess being a mason was what prevented you from ever becoming a serious suspect in this game, but then, being a mason probably had also a lot to do with the devil may care attitude with which you seemed to approach this game.
I find it pretty notable that you were the only player to really see right through Albert's scum play from the start, whereas he had others, such as Nacho or Pine, easily fooled.

PeregrineV
: I would have liked you being more active overall. In the end, I think you left a mostly bland impression on every one while all the action went elsewhere.

Gilgamesh
: While quite funny at times, your role playing was just utterly annoying most of the time and I think you paid yourself a disservice with it. You had the best (almost completely spot on) reads at the end of day 1, and your night action reflected that and would have certainly brought scum under pressure, had you lived. That you were merely killed in the crossfire rather than for your reads or role was more lucky coincidence than anything for scum, I guess.

farside22
: Solid and enjoyable as ever. I am not sure (or cannot remember) where all the early suspicion actually stemmed from, to be honest. I think part of it had something to do with your suspecting mason Pine or something... Your role never really came into play due to the game ending so quickly, so not much can be said about it either. I hope you enjoyed being an inventor as much as I did back in your Lemming Mafia game ;)

Andrius
: What shall I say? Happy to have you back and sign up to my game right away. And I seem not to be the only one, Nacho even delayed his poisoning, just to ensure your staying around. You may have
overcrumbed a bit
built far too many bakeries in the village, given that your role was probably the weakest in the game, but at least you made it somewhat worthwhile by ensuring that protections and kills could connect. However, as I already pointed out, you would have been overall even better off with the bodyguard alive and you being a treestump for the rest of the game (not that it mattered eventually).

VictorDeAngelo
: "Dejectedly submissive" is the one term that keeps coming to my mind. You should learn to stand up to people, even if it requires a sledgehammer. You were very close to saving your team from the major blow that marked its falling apart, but you did not make yourself heard :\

Albert B: Rampage
: I don't like your lone forfeit. It was just a final act of disrespect toward your team. Your overall demeanour can probably best described as talking down to people, talking over their heads or talking right past them without ever taking great notice of them. And that's not my subjective impression, but also one that quite obviously both of your scum partners share, you should really examine Mollie's post closely, if you haven't yet. You miss the cues, mostly ignore any one's objections and then blame them for not wanting to talk to you any more. That's just insensitive and really bad style, on top of being utterly counterproductive in regards to changing any of the adverse circumstances that you complain of being the victim of.
Just as an example: Right now I am puzzled how you were obviously perfectly capable of finding the Desperado role in the wiki, but utterly failed to do so for two days when it would have actually mattered, when there was clearly some misunderstanding going on between you and Victor, which you simply dismissed and blamed on him, whereas it was in fact
you
who did not comprehend what was going on.
Remember the following: It is always easier to fix your own mistakes than the ones of others.
/rant end

Iecerint
: Impressive town play as usual. He made me think of the sort of animals who pump themselves full of air when feeling threatened. A sober look at his actions reveals: A hypoclaim that turned out utterly futile due to limited reveals, but got the town's main investigator nightkilled, a hide that only ended up double confirming a mason, another weak investigation that would have basically only confirmed Farside's giving him a double vote, which he already knew, and which was on top of that blocked, and a double vote, which he did not even need to use any more. So by any standards, one would think he was almost utterly ineffective this game, with a role that wasn't inherently powerful to begin with ; yet he managed to project such an immense aura of power to the outside that scum was utterly horrified of his role and its impact, which was one of the most fun aspects of watching this town unfold their game.

Nachomamma8
: I think no one will argue if I declare him this game's MVP right away. His general perceived townieness, spot-on night actions and his nailing Mollie right on the spot on day 2 speak for themselves. I couldn't be happier about his getting the Potion Maker role, he and that role could not have possibly been more deserving of each other.

Pine
: Similar to Who with a rather reckless attitude at times (fitting for a mason bodyguard). That claim on day 1 made me want to yell at him, though. With a mason claim as safety net, it made kind of sense (unless in most other cases, yet it has become a really bad and egregious habit here on site) to try a gambit like that, I would have wished for it to actually be more than plain silly and actually have some thought and plausibility behind it (starting with "cop" being a flavour alien to a werewolf game), so it could have actually stirred up some useful reactions.

Titus
: The combination of Titus and her role was a guarantee for hilarity ensuing, one way or another, I guess. Her posts made me constantly question whether she is actually fully, or even only half-way, there. She seemed to spend the game in a permanent state of utter happy incomprehension. I am not sure whether she ever actually more than just skimmed other people's posts, or even her own role PM, for that matter, during the game. Her open objection to catching up after replacing in and her almost complete unwillingness to share reads (be it with me or other players) has still left me in a state of puzzlement as to whether her hit on Albert was actually some insane luck or a vague sign of some skilfully veiled ingeniousness lurking somewhere...

FourTrouble
: I attribute his misslynch mostly to boneheaded stubbornness in his approach to this (and most probably every) game. His reluctance to claim in time, or at all, was really bad for town and overall I really want to tell him: Self-aware meta-defence (almost, there are exceptions to everything...) never works to prevent you from being lynched, and there are good and obvious reasons why it shouldn't. Learn to justify your reads well, and preferably to get them right in the first place :P, and you'll fare much better.
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Post Post #1345 (isolation #67) » Sat Jan 24, 2015 5:53 am

Post by Shadowmod »

Albert B. Rampage wrote:You strike me as very unaware of yourself and how you come across, would probably easily be played with by most of the players in this game.

Not gonna go into any pot-kettle type discussion with you.
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Post Post #1348 (isolation #68) » Sat Jan 24, 2015 12:49 pm

Post by Shadowmod »

So it was ingeniousness :P You just came out, all of a sudden, and told me "I am gonna block Albert" and I was just like "What the heck, where did this come from ?!"...
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