Spoiler: Rules (Read before /*pre*inning)
Pokémon Mafia Rules
This forum has had many Pokémon themed games, however I doubt any were as Pokémon themed as this. The others tend to be mafia with Pokémon features, this one will be Pokémon with mafia features.
There will be levels, move-sets, items, money, stats, TM's, evolutions, types, you get the point. The only thing I've decided not to add is EV's and IV's, as many don't even know what they are.
As this game will not be like any normal mafia game I highly suggest you read the rules for this game. Otherwise you will not have a clue what is happening.
There are quite a few rules however a lot are just explanations for what I'm calculating and doing in the background, I'll make sure the game is simple to follow and play for all my players.
Short Overview:
There are two factions the "Dark Pokémon" and the other "regular" pokémon. The aim of the dark pokémon is to make all "regular" pokémon faint and the goal of the regulars is to make all the dark ones faint.
The game is played in two phases: the Target Phase and the Attack Phase. During the target phase players vote who they wish to use a move against during the attack phase. There are no lynches or majorities, each player just chooses who they will target. Once everyone has a target the game moves to the attack phase, now everyone chooses a move to use. Moves can "damage" opponents, manipulate or weaken others. Some may require targeting yourself (meaning you need to self target in the target phase) and will give you various bonuses.
Once all moves are sent in the mod will resolve all actions and will open a new target phase by posting how much HP (in %) each player has left. If a player ever reaches 0 HP they faint and are out of the game, the mod will reveal their role and information.
During both of these phases players may post. The game ends once one of the two factions has met their goal.
Detailed Overview:
This is a detailed explanation of all the rules.
Your Pokémon:
Each pokémon has various features: type, stats, level, moves and ability. Your pokémon's type basically decides which moves you are resistant/weak to, this is explained in the "Attack Phase" section. The stats decide what your pokémon is good at:
- HP - This is your max Health Points, the more you have the harder you are to kill.
- Atk - This is your attack, higher attack means physical attacks do more damage against others.
- Def - This is your defence, higher defence means physical damage do less damage against you.
- Sp. Atk/Def - The same as Atk and Def but for special attacks.
- Spd - Speed, the higher your speed is the earlier your attack is resolved during the Attack Phase.
Your level grows every time a player faints, when you gain a level your stats raise and there's a chance you can learn a move or even evolve. You can have a max of 4 moves so if you have less than 4 to start with the move is just added to your move-set. However if you already have 4 moves you must choose one to forget.
Some pokémon evolve at a certain level, when you evolve you gain higher stats and there's a chance your ability or type changes.
All players start at level 1.
Abilities do whatever they say they do in your role PM, feel free to ask me about it if you don't understand it.
Target Phase:
During the target phase you have to vote who you want to target with a move in the attack phase. All moves have a description saying "Target: Self" or "Other". If it says "Target: Other" you need to target another player besides yourself to use that move, moves with "Self" require you to vote (target) yourself. This phase ends when everyone has placed their vote on a target. Players are free to change targets as many times as they want.
If no target is chosen after 1 week no move may be taken next Action Phase as a penalty.
Attack Phase:
During the attack phase you choose which move you want to use. If you choose to attack another pokémon the following happens:
(The symbol for "Physical" is , "Special" and "Status" .)
If the move is a "Special" or "Physical" move I'll calculate how much damage your target receives. Moves are stronger if they mach your pokémons type and if it has a higher "Power".
There is also a type chart in pokémon, meaning that certain types are weak or resistant to certain types of moves. To find out which types are effective against which type see this chart:
Some moves have bonus effects which they may do. There are some moves which can inflict "Status Problems/Effects" onto your target. The status problems are:
- Burn - Each target phase you will loose 12.5% of your HP and your Atk is halved.
- Paralyse - Each move has a 40% chance of failing during the attack phase. Your speed is lowered by 75% as well.
- Freeze - Your moves have an 80% chance of failing, if they succeed you loose this status problem.
- Poison - You loose 12.5% of your life each target phase.
- Sleep - Your moves fail for 1-3 attack phases (random).
There may be other effects which are described with the move.
If your move is a status move it doesn't do any damage. It changes your targets stats, heals HP or inflicts/heals status problems.
Shop:
During the Attack Phase you may also buy items from the shop, which is in the first post in thread. Here you'll be able to buy a range of items sorted into two groups: Battle Items and One-Shot Items. You may have only one battle item, these give you various bonuses. If you buy a battle item and you've already got one they will be swapped.
One-shot items are items which are used next target phase, they can teach moves, raise stats or heal HP.
Every player starts with $1000, all dark ones with $1000 extra. Every time a player faints you gain $100 plus the amount the fainted player still had, if a dark pokémon faints it´s partners don´t get anything.
All actions taken during the attack phase are sent to the mod via PM.
That's all you need to know, Have fun!
I've already got 6 /pre in's so I'll only accept 0 more. Gosh that went fast!