Mini Theme Game Queue (Players and Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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Post Post #245 (isolation #0) » Tue Apr 21, 2015 6:34 pm

Post by wgeurts »

/in to mod Pokémon Mafia
Image

Spoiler: Rules (Read before /*pre*inning)
Pokémon Mafia Rules

This forum has had many Pokémon themed games, however I doubt any were as Pokémon themed as this. The others tend to be mafia with Pokémon features, this one will be Pokémon with mafia features.
There will be levels, move-sets, items, money, stats, TM's, evolutions, types, you get the point. The only thing I've decided not to add is EV's and IV's, as many don't even know what they are.
As this game will not be like any normal mafia game I highly suggest you read the rules for this game. Otherwise you will not have a clue what is happening.

There are quite a few rules however a lot are just explanations for what I'm calculating and doing in the background, I'll make sure the game is simple to follow and play for all my players.

Short Overview:

There are two factions the "Dark Pokémon" and the other "regular" pokémon. The aim of the dark pokémon is to make all "regular" pokémon faint and the goal of the regulars is to make all the dark ones faint.

The game is played in two phases: the Target Phase and the Attack Phase. During the target phase players vote who they wish to use a move against during the attack phase. There are no lynches or majorities, each player just chooses who they will target. Once everyone has a target the game moves to the attack phase, now everyone chooses a move to use. Moves can "damage" opponents, manipulate or weaken others. Some may require targeting yourself (meaning you need to self target in the target phase) and will give you various bonuses.

Once all moves are sent in the mod will resolve all actions and will open a new target phase by posting how much HP (in %) each player has left. If a player ever reaches 0 HP they faint and are out of the game, the mod will reveal their role and information.

During both of these phases players may post. The game ends once one of the two factions has met their goal.

Detailed Overview:

This is a detailed explanation of all the rules.

Your Pokémon:

Each pokémon has various features: type, stats, level, moves and ability. Your pokémon's type basically decides which moves you are resistant/weak to, this is explained in the "Attack Phase" section. The stats decide what your pokémon is good at:
  • HP - This is your max Health Points, the more you have the harder you are to kill.
  • Atk - This is your attack, higher attack means physical attacks do more damage against others.
  • Def - This is your defence, higher defence means physical damage do less damage against you.
  • Sp. Atk/Def - The same as Atk and Def but for special attacks.
  • Spd - Speed, the higher your speed is the earlier your attack is resolved during the Attack Phase.

Your level grows every time a player faints, when you gain a level your stats raise and there's a chance you can learn a move or even evolve. You can have a max of 4 moves so if you have less than 4 to start with the move is just added to your move-set. However if you already have 4 moves you must choose one to forget.
Some pokémon evolve at a certain level, when you evolve you gain higher stats and there's a chance your ability or type changes.
All players start at level 1.

Abilities do whatever they say they do in your role PM, feel free to ask me about it if you don't understand it.

Target Phase:

During the target phase you have to vote who you want to target with a move in the attack phase. All moves have a description saying "Target: Self" or "Other". If it says "Target: Other" you need to target another player besides yourself to use that move, moves with "Self" require you to vote (target) yourself. This phase ends when everyone has placed their vote on a target. Players are free to change targets as many times as they want.
If no target is chosen after 1 week no move may be taken next Action Phase as a penalty.

Attack Phase:

During the attack phase you choose which move you want to use. If you choose to attack another pokémon the following happens:

(The symbol for "Physical" is Image, "Special" Image and "Status" Image.)

If the move is a "Special" or "Physical" move I'll calculate how much damage your target receives. Moves are stronger if they mach your pokémons type and if it has a higher "Power".
There is also a type chart in pokémon, meaning that certain types are weak or resistant to certain types of moves. To find out which types are effective against which type see this chart:

Image

Some moves have bonus effects which they may do. There are some moves which can inflict "Status Problems/Effects" onto your target. The status problems are:
  • Burn - Each target phase you will loose 12.5% of your HP and your Atk is halved.
  • Paralyse - Each move has a 40% chance of failing during the attack phase. Your speed is lowered by 75% as well.
  • Freeze - Your moves have an 80% chance of failing, if they succeed you loose this status problem.
  • Poison - You loose 12.5% of your life each target phase.
  • Sleep - Your moves fail for 1-3 attack phases (random).

There may be other effects which are described with the move.

If your move is a status move it doesn't do any damage. It changes your targets stats, heals HP or inflicts/heals status problems.

Shop:

During the Attack Phase you may also buy items from the shop, which is in the first post in thread. Here you'll be able to buy a range of items sorted into two groups: Battle Items and One-Shot Items. You may have only one battle item, these give you various bonuses. If you buy a battle item and you've already got one they will be swapped.
One-shot items are items which are used next target phase, they can teach moves, raise stats or heal HP.

Every player starts with $1000, all dark ones with $1000 extra. Every time a player faints you gain $100 plus the amount the fainted player still had, if a dark pokémon faints it´s partners don´t get anything.
All actions taken during the attack phase are sent to the mod via PM.

That's all you need to know, Have fun!

I've already got 6 /pre in's so I'll only accept 0 more. Gosh that went fast!
Last edited by wgeurts on Wed Apr 22, 2015 7:03 am, edited 3 times in total.
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Post Post #247 (isolation #1) » Tue Apr 21, 2015 9:49 pm

Post by wgeurts »

SleepyKrew wrote:seems like it should be in Mish Mash

I did ponder this however in essence it's a 4:9 nightless with a new lynching method.
This brings us to the question, what defines a game of mafia?
Last edited by wgeurts on Wed Apr 22, 2015 7:03 am, edited 1 time in total.
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Post Post #249 (isolation #2) » Wed Apr 22, 2015 8:05 am

Post by wgeurts »

STOP SENDING ME PRE-INS, WE'VE REACHED THE LIMIT!
GO RIOT AT EQUINOX IF YOU HAVE A PROBLEM WITH THAT!
<3
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Post Post #451 (isolation #3) » Mon May 18, 2015 10:26 pm

Post by wgeurts »

/in GreyICE if room
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Post Post #602 (isolation #4) » Wed May 27, 2015 5:55 pm

Post by wgeurts »

Image

A game designed by wgeurts and reviewed by Ether and Oversoul.

Special thanks also goes to vonflare and shos, who at least wanted to help review but were baffled by this game's epicness.


Pre-Ins

BlueBloodedToffee
Lucky2u
Randomidget
Marcrell
Eyestott
McMenno


YOU MUST READ THE RULES BELOW, THIS IS A VERY DIFFERENT MAFIA GAME (SORRY FOR THE CAPS!):
Spoiler: Rules
wgeurts wrote:
Pokémon Mafia Rules

This forum has had many Pokémon themed games, however I doubt any were as Pokémon themed as this. The others tend to be mafia with Pokémon features, this one will be Pokémon with mafia features.
There will be levels, move-sets, items, money, stats, TM's, evolutions, types, you get the point. The only thing I've decided not to add is EV's and IV's, as many don't even know what they are.
As this game will not be like any normal mafia game I highly suggest you read the rules for this game. Otherwise you will not have a clue what is happening.

There are quite a few rules however a lot are just explanations for what I'm calculating and doing in the background, I'll make sure the game is simple to follow and play for all my players.

Short Overview:

There are two factions the "Dark Pokémon" and the other "regular" pokémon. The aim of the dark pokémon is to make all "regular" pokémon faint and the goal of the regulars is to make all the dark ones faint.

The game is played in two phases: the Target Phase and the Attack Phase. During the target phase players vote who they wish to use a move against during the attack phase. There are no lynches or majorities, each player just chooses who they will target. Once everyone has a target the game moves to the attack phase, now everyone chooses a move to use. Moves can "damage" opponents, manipulate or weaken others. Some may require targeting yourself (meaning you need to self target in the target phase) and will give you various bonuses.

Once all moves are sent in the mod will resolve all actions and will open a new target phase by posting how much HP (in %) each player has left. If a player ever reaches 0 HP they faint and are out of the game, the mod will reveal their role and information.

During both of these phases players may post. The game ends once one of the two factions has met their goal.

Detailed Overview:

This is a detailed explanation of all the rules.

Your Pokémon:

Each pokémon has various features: type, stats, level, moves and ability. Your pokémon's type basically decides which moves you are resistant/weak to, this is explained in the "Attack Phase" section. The stats decide what your pokémon is good at:
  • HP - This is your max Health Points, the more you have the harder you are to kill.
  • Atk - This is your attack, higher attack means physical attacks do more damage against others.
  • Def - This is your defence, higher defence means physical damage do less damage against you.
  • Sp. Atk/Def - The same as Atk and Def but for special attacks.
  • Spd - Speed, the higher your speed is the earlier your attack is resolved during the Attack Phase.

Your level grows every time a player faints, when you gain a level your stats raise and there's a chance you can learn a move or even evolve. You can have a max of 4 moves so if you have less than 4 to start with the move is just added to your move-set. However if you already have 4 moves you must choose one to forget.
Some pokémon evolve at a certain level, when you evolve you gain higher stats and there's a chance your ability or type changes.
All players start at level 1.

Abilities do whatever they say they do in your role PM, feel free to ask me about it if you don't understand it.

Target Phase:

During the target phase you have to vote who you want to target with a move in the attack phase. All moves have a description saying "Target: Self" or "Other". If it says "Target: Other" you need to target another player besides yourself to use that move, moves with "Self" require you to vote (target) yourself. This phase ends when everyone has placed their vote on a target and a day has passed without anyone changing. Players are free to change targets as many times as they want.
You may also choose to VOTE: Nobody to not take any action next target phase.
If no target is chosen after 1 week no move may be taken next Action Phase as a penalty.

Attack Phase:

During the attack phase you choose which move you want to use. If you choose to attack another pokémon the following happens:

(The symbol for "Physical" is Image, "Special" Image and "Status" Image.)

If the move is a "Special" or "Physical" move I'll calculate how much damage your target receives. Moves are stronger if they match your pokémons type and if it has a higher "Power".
There is also a type chart in pokémon, meaning that certain types are weak or resistant to certain types of moves. To find out which types are effective against which type see this chart:

Image

There are some moves which can inflict "Status Problems/Effects" onto your target as a side effect. The status problems are:
  • Burn - Each target phase you will loose 12.5% of your HP and your Atk is halved.
  • Paralyse - Each move has a 40% chance of failing during the attack phase. Your speed is lowered by 75% as well.
  • Freeze - Your moves have an 80% chance of failing, if they succeed you loose this status problem.
  • Poison - You loose 12.5% of your life each target phase.
  • Sleep - Your moves fail for 1-3 attack phases (random).

There may be other effects which are described with the move.

If your move is a status move it doesn't do any damage. It changes your targets stats, heals HP or inflicts/heals status problems.

Also note that a stat can be raised or lowered by a max of 90% by status moves.

Shop:

During the Attack Phase you may also buy items from the shop, which is in the first post in thread. Here you'll be able to buy a range of items sorted into two groups: Battle Items and One-Shot Items. You may have only one battle item, these give you various bonuses. If you buy a battle item and you've already got one they will be swapped.
One-shot items are items which are used next target phase, they can teach moves, raise stats or heal HP.

Every player starts with $1000, except for the Dark Pokémon, which start with $1500. Every time a player faints you gain $100 plus the amount the fainted player still had. If a Dark Pokémon faints the other Dark Pokémon get nothing.
All actions taken during the attack phase are sent to the mod via PM.

That's all you need to know, Have fun!
"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
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Post Post #603 (isolation #5) » Wed May 27, 2015 5:57 pm

Post by wgeurts »

Please ask any questions you have about the rules via PM, I tried using my best English but my Dutchness may have seeped through in places.
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i agree we should have a rule against wgeurts
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let's have 2 rules against wgeurts
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Post Post #607 (isolation #6) » Wed May 27, 2015 7:45 pm

Post by wgeurts »

1 more hydra allowed, I'll accept three.
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let's have 2 rules against wgeurts
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Post Post #623 (isolation #7) » Thu May 28, 2015 7:34 am

Post by wgeurts »

THIS IS NOT MARIO GAWDHAMMIT
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Post Post #627 (isolation #8) » Thu May 28, 2015 11:50 pm

Post by wgeurts »

1 more to catch em all.
(hype)
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Post Post #640 (isolation #9) » Sat May 30, 2015 7:07 pm

Post by wgeurts »

Come onnnnn Equinox.
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Post Post #642 (isolation #10) » Mon Jun 01, 2015 2:27 am

Post by wgeurts »

(mutiny?)
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Post Post #655 (isolation #11) » Mon Jun 01, 2015 6:46 pm

Post by wgeurts »

Pokémon mafia will be up this afternoon, and for those not european in 10-12 hours.
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Post Post #657 (isolation #12) » Tue Jun 02, 2015 5:47 am

Post by wgeurts »

Sorry for the delay, I had all the PM's ready but I can't find where I put them. I'm remaking them so they'll be out in max 2 hours.
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i agree we should have a rule against wgeurts
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let's have 2 rules against wgeurts
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Post Post #673 (isolation #13) » Thu Jun 04, 2015 8:59 am

Post by wgeurts »

/in bullfit
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Post Post #705 (isolation #14) » Sun Jun 07, 2015 9:36 pm

Post by wgeurts »

/in gm
This playerlist!
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let's have 2 rules against wgeurts
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Post Post #714 (isolation #15) » Tue Jun 09, 2015 5:56 pm

Post by wgeurts »

/out GM
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Post Post #716 (isolation #16) » Wed Jun 10, 2015 2:05 am

Post by wgeurts »

Is this GoT book themed?
If so /in
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Post Post #717 (isolation #17) » Wed Jun 10, 2015 2:07 am

Post by wgeurts »

Wait no, that's ice and fire
/out
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Post Post #957 (isolation #18) » Sat Jul 11, 2015 8:05 pm

Post by wgeurts »

Mini Theme 1681 has been abandoned as decided by the players. A result of inactivity from some lead to large delays in deadlines which killed the general interest in the game.
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Post Post #961 (isolation #19) » Tue Jul 14, 2015 4:15 am

Post by wgeurts »

/in to mod Pokémon Mafia uPick
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Post Post #1008 (isolation #20) » Tue Jul 28, 2015 1:04 am

Post by wgeurts »

Acutest Kitty wrote:
Acutest Kitty wrote:/in butterfly


(this is a wgeurts/Plotinus hydra btw)

Confirm and stuff
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Post Post #1023 (isolation #21) » Wed Jul 29, 2015 12:37 pm

Post by wgeurts »

/out to mod
/in to mod Gameboy Advance Mayhem to the Extreme
(Or GAME for short, I know, I know)
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Post Post #1056 (isolation #22) » Wed Aug 12, 2015 9:38 am

Post by wgeurts »

Image
Gameboy Advance Mayhem to the Extreme

Or GAME for Short


I welcome you to a trip down memory lane.


A 13-player mini-themed role madness game based on the best gameboy advance games to have ever existed.
That despite its name shouldn't be too chaotic (yes, it's only for the acronym of epic proportions) and won't be bastard.

Coming Soon...
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Post Post #1210 (isolation #23) » Mon Sep 07, 2015 4:03 am

Post by wgeurts »

Rumia x Cirno wrote:Mini 1704 (Butterfly Mafia) ended in
Spoiler:
Butterfly (Town) win

Boo
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Post Post #1300 (isolation #24) » Thu Sep 17, 2015 1:01 am

Post by wgeurts »

What's the logic behind being able to potentially run a large, a mini and 2 micros but not being allowed to run 2 minis.
As the first involves 26-47+ players and two mini's have 20-26.
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Post Post #1342 (isolation #25) » Sat Sep 26, 2015 7:33 pm

Post by wgeurts »

Image
Gameboy Advance Mayhem to the Extreme

Or GAME for Short
Reviewed by Ika and MarioManiac4


This is a Role-Madness Semi-uPick game. Unlike what the title says it shouldn't be too chaotic (though swingyness due to being a role-madness is possible), I simply named it so for the acronym of epic proportions.
Upon /in'ing you must provide me three of the following games of which you would like to receive a role from. I'll then attempt to give everyone one from their list, however if that isn't possible you may not get what you asked for.
The games are:
  • Zelda: a Link to the Past
  • Super Mario Advance
  • Metroid: Zero Mission
  • Bomberman Max 2
  • Yoshi's Island 3
  • Astro Boy: Omega Factor
  • Advance Wars 2: Black Hole Rising
  • Pokémon Emerald
  • Final Fantasy VI
  • Fire Emblem
  • Golden Sun
  • Kirby: Nightmare in Dreamland
  • Harvest Moon: Friends of Mineral Town

Thanks for joining my game, I hope it will be enjoyable for you. I have pre-ins from:
Randomidget
A Simple Plan
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i agree we should have a rule against wgeurts
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let's have 2 rules against wgeurts
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Post Post #1373 (isolation #26) » Fri Oct 02, 2015 3:13 am

Post by wgeurts »

Game going up this afternoon.
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Post Post #1375 (isolation #27) » Fri Oct 02, 2015 6:21 am

Post by wgeurts »

Lives giving me lemons (in the form of shoolwork).
Will get this up ASAP and max tommorow.
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Post Post #1475 (isolation #28) » Fri Oct 16, 2015 4:38 am

Post by wgeurts »

/in Varsoon
He knows my pick
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Post Post #1482 (isolation #29) » Fri Oct 16, 2015 6:32 am

Post by wgeurts »

/in again just in case I'm being trolled
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Post Post #1498 (isolation #30) » Sat Oct 17, 2015 8:30 pm

Post by wgeurts »

Varsoon wrote:Hey guys! Thanks for confirming and stuff!
Right now the list is looking like:
10/13
Xtoxm
Firebringer
Klingoncelt
Metal Sonic
Elbirn
Reasonably Rational
Jeanne11
Titus
BRantz
LicketyQuickety

AND ME
EVERYONE FORGETS ME
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Post Post #1664 (isolation #31) » Sun Nov 08, 2015 8:28 pm

Post by wgeurts »

/in to mod duck mafia
Image
Duck Mafia

Quack Quack
A 13 player mini-theme coming to a queue near you...
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Post Post #1694 (isolation #32) » Fri Nov 20, 2015 5:04 am

Post by wgeurts »

/out to mod
I'm likely going to be away a lot this holiday season so seems best to wait with this.
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Post Post #2335 (isolation #33) » Mon Feb 08, 2016 9:13 pm

Post by wgeurts »

/in to mod "Evolution Mafia"
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Post Post #2610 (isolation #34) » Fri Mar 04, 2016 9:49 am

Post by wgeurts »

That's a hydra of Firebringer and Antihero I believe and judging by the usage of capitalisation I would imagine the person who posted that specific post is Firebfinger.

*detective wgeurts flies away*
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Post Post #2613 (isolation #35) » Sun Mar 06, 2016 4:05 am

Post by wgeurts »

More people need to join these games...
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Post Post #2619 (isolation #36) » Tue Mar 08, 2016 8:43 am

Post by wgeurts »

Image
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Post Post #2636 (isolation #37) » Thu Mar 10, 2016 6:58 pm

Post by wgeurts »

I'm as impatient as Titus so I'll post my announcement for my game before Equinox returns:
Image
Evolution Mafia:

“The love for all living creatures is the most noble attribute of man.” -Charles Darwin


This game is a thirteen player mini-theme based off the Theory of Evolution. Player's will participate in a regular Mafia game with the twist of them evolving abilities (and species!) as time goes on. I recommend you read the following mechanics explaining how this works before signing up:

SPECIAL MECHANICS:

Spoiler: MUTATIONS
Each Night all players that were part of the wagon that lead to a lynch the Day before will be given the chance to mutate one of two possible new abilities. In your role PM you can see the two options you would be able to pick between in the case you ever mutate. mutated abilities may be used the Night they are gained but don't have to be. In the case a lynch wagon isn't achieved and the deadline passes all players on the wagon with the most on it will mutate. If that is a tie, the wagon that arose first takes priority. No-lynches count as a player for purposes involving mutation.

At the start of each Day I'll send everyone who mutated an updated role PM containing all gained abilities as well as two new abilities that can be picked between if you mutate again. This is just for flavour and your ease of tracking what abilities you currently have and can gain. In total each player can mutate a maximum of three times.

Also for clarification regarding X-Shot abilities; if you mutate an X-Shot ability the same as one you already have you gain another shot of that ability.


Spoiler: ANTIMUTAGENS
Each Day players may also vote to give another player an antimutagen besides the regular lynch-votes. This is done through posting "
Antimutagen: -Player-
" or "
AM: -Player-
". The mod will keep track of all votes in the votecounts, and the player who has the most votes on him at the end of a Day is prevented from mutating the next Day. This means that if they were a member of the lynch-wagon the same day they received the antimutagen they may still mutate, the Day afterwards however they will not. In the case of a tie the player who was voted first takes priority.


I have pre-ins from the following players:
Varsoon
UpTooLate
hiplop
Hellhound (A hydra of Firebringer and antihero)
Heat

Furthermore I would like to announce that there
will be a Godfather
like ability of sorts in this game. As the Godfather is being used less and is starting to border unanticipated mod-lying I wanted to inform my players of its presence so that the Town doesn't loose for a silly reason.
Last edited by wgeurts on Fri Mar 11, 2016 2:04 am, edited 1 time in total.
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Post Post #2639 (isolation #38) » Thu Mar 10, 2016 7:08 pm

Post by wgeurts »

Frozen Angel wrote:I love to spectate the game wg

That's fine. I'll PM you once the game has started.
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Post Post #2665 (isolation #39) » Fri Mar 11, 2016 7:21 pm

Post by wgeurts »

Both of these hydra are fine, no more however.
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Post Post #2672 (isolation #40) » Mon Mar 14, 2016 3:09 am

Post by wgeurts »

One more people!
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Post Post #2674 (isolation #41) » Mon Mar 14, 2016 5:12 am

Post by wgeurts »

unless I forget the comma
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Post Post #2679 (isolation #42) » Wed Mar 16, 2016 3:40 am

Post by wgeurts »

Going to get this up tonight, worst case scenario tomorrow but that's unlikely.
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i agree we should have a rule against wgeurts
" -
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"
let's have 2 rules against wgeurts
" -
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Locked