From what I gather there is the assassin's guild, the Uhura. They are in good terms with the government because without it government officials would lose their jobs - or their lives. Question: Are the nobles from the empire or are they nobles of the city itself ? If they are from the empire they would naturally be hostile to the Uhura.
Then there's the merchant's guild. Personally, this is my idea for them:
So the government is out to get the PCs who break the law, right ? I thought that we should give the lawful ones a bit of a hard time too, by using the merchants guild. These guys will try to make prices high, and make life difficult for the law abiding PCs in an area where it is hard to break the law. Kind of a risk/reward thing. If its easy to break the law in the Commoner Districts, there should be little reward. So breaking the law in the secure Merchants District should be more rewarding, if much harder. In that train of thoughts, we should give the PCs some incentive to break the law sometimes, with personal grudges towards money-grubbing merchants for the law abiding and law enforcers for those who break the law. What do you think ?
I also wonder if the Nobles
are
the government, or if not what their relationship is. I believe that since this is a port city, the Docksmen and the Merchants should hold considerable sway over the politics of the administration. This could be interesting to see how it plays out with so many factions trying to control Amstaad, but I thought we would clarify this issue before we release the game.Feel free to edit this post!