Foxbird's Mini Normal Review


Forum rules
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #4 (isolation #0) » Sat Aug 27, 2016 10:32 pm

Post by Foxbird »

To address the above posts:

1. Edited rules:
Spoiler: Second post - rules
I General Rules

- All normal site rules are in effect. You can find these http://forum.mafiascum.net/viewtopic.php?f=9&t=6470.
- I reserve the right to modkill or force replace players if necessary.
- If you wish to communicate with me in thread, please bold your statements.
- If you have any complaints or other more delicate matters to discuss, drop me a PM.
-
>>This<<
is my modding colour. Do not use it, or anything too close to it that it could fool another player.
- Do not encrypt, hide, or otherwise make your text unreadable. You know the drill.

II Voting, Lynching, Death

- Votes will only count in the following two formats. The first one is preferable:
VOTE: Foxbird
VOTE: Foxbird

- Abbreviations and other player nicknames as well as typos are allowed in the votes - if I can recognize them, that is.
- A No Lynch is a possible vote option.
- A lynch will occur when a majority is reached. A majority is half the players alive, rounded down plus one.
- If there is no majority vote at deadline, there will be no lynch.
- Talking after deadline and/or lynch is allowed, up until the thread is locked.
- If you’re dead, do not continue posting in the thread. This includes ‘bah’ posts of any kind.

III Activity

- Days will last two weeks.
- Nights will last three days (72 hours).
- Deadlines will be extended upon probable cause. You may also request extensions if you think they are needed.
- Should a replacement be found during a Night phase, the deadline will be extended regardless of the slot’s night actions.
- Night actions may be submitted via PM or bolded in the Mafia PT.
- Prods will occur after 48 hours of not posting.
- A player will be replaced if they fail to pick up their prod after 24 hours or immediately upon their third prod.
V/LA should be PMed to the mod or announced in thread. Players are ineligible for prods during V/LA periods, though I reserve the right to replace a player, should their V/LA be so long that it disrupts the game.

IV Setup Information

- This is a closed setup using a 10:3 ratio. It has been reviewed for normalcy and balance by [PEOPLE].
- I will not answer any setup questions in thread. If there are questions, PM me instead.
- Mafia players may execute the factional kill and another ability in the same night.
- The Mafia do not have daytalk (except possibly by means of an Encryptor).
- This game uses the Night Action Resolution (NAR) system.
- At least one player has received the following PM:

Welcome, [PLAYER]!

You are a
Vanilla Townie
.

You have no special abilities.

You win when all threats to the Town have been eliminated.

The game thread can be found [HERE].


2. Edited Neighborizer Role PM in accordance with normalcy standards
Spoiler:
Welcome, [PLAYER]!

You are a
Town Neighborizer
.

Every night, you may target another player.
This player will be added to your neighborhood at the beginning of the next day, where you may talk with them at any time.

You win when all threats to the Town have been eliminated.

The game thread can be found [HERE].
Your neighborhood thread can be found [HERE].


3. Edited Tracker Role PM with full sentence result options
Spoiler:
Welcome, [PLAYER]!

You are a
Town Tracker
.

Every night, you may investigate another player.
You will find out who that player targeted, if applicable.
Results will be given as one of the following:
“Your target visited [Player name].”
“Your target visited no one.”
“Your investigation yields no result.”

You win when all threats to the Town have been eliminated.

The game thread can be found [HERE].


I want the setup to be as balanced as possible, but I'm not sure what to change about it. I assume giving a townie a 1-shot power might do the trick, but I'm unsure what would fit with the setup. The only way to reduce scum's power that I can see here would be making the roleblocker odd/even nighted, but that's a pretty big hit.
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #7 (isolation #1) » Sun Aug 28, 2016 5:50 am

Post by Foxbird »

Spoiler: Full revised setup
1x Mafia Odd-Night Roleblocker
1x Mafia Encryptor
1x Mafia Goon

1x Town Bodyguard
1x Town Backup Protective
1x Town Tracker
1x Town Neighborizer
1x Town Innocent Child
5x Vanilla Townies

I should add a rule that scum can/cannot perform the NK plus additional actions at night, I think. Which version is considered normal?
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #9 (isolation #2) » Sun Aug 28, 2016 6:39 am

Post by Foxbird »

- Mafia players are able to perform their factional night kill and another action in the same night.

Added to the rules.
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #12 (isolation #3) » Wed Aug 31, 2016 9:35 pm

Post by Foxbird »

With the death of a Town Protective, you now inherit their abilities. Here is your new role:

You are a
Town Bodyguard
.

Every night, you may protect another player.
Should this player be the target of a kill that same night, you will sacrifice yourself to die in their stead.

To be sent to the Backup Protective via PM after a BG kill.
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #13 (isolation #4) » Wed Aug 31, 2016 11:55 pm

Post by Foxbird »

If the Backup Protective flips after turning Bodyguard, does it say their former role in the flip?
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #15 (isolation #5) » Thu Sep 01, 2016 6:57 am

Post by Foxbird »

In post 14, callforjudgement wrote:Players should flip with the role they had at the start of the game.
So town gets no info on whether it was changed to the full role or not?
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #17 (isolation #6) » Thu Sep 01, 2016 10:09 am

Post by Foxbird »

Ah! Of course.
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #19 (isolation #7) » Sun Sep 04, 2016 10:27 pm

Post by Foxbird »

I like having the odd-night roleblocker, but it's ultimately up to you people to decide what's balanced.
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #21 (isolation #8) » Mon Sep 05, 2016 9:48 am

Post by Foxbird »

Spoiler: First post - introduction, player list, important links
Welcome to Mini Normal XXXX!


I’m your mod, Foxbird! Your backup mod is inspectorscout.
This is my first time modding, so this’ll be an adventure for all of us!

Players

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.

Alive:

///

Dead:

///

Important events:

///

Spoiler: Second post - rules
I General Rules

- All normal site rules are in effect. You can find these HERE.
- I reserve the right to modkill or force replace players if necessary.
- If you wish to communicate with me in thread, please bold your statements.
- If you have any complaints or other more delicate matters to discuss, drop me a PM.
-
>>This<<
is my modding colour. Do not use it, or anything too close to it that it could fool another player.
- Do not encrypt, hide, or otherwise make your text unreadable. You know the drill.

II Voting, Lynching, Death

- Votes will only count in the following two formats. The first one is preferable:
VOTE: Foxbird
VOTE: Foxbird

- Abbreviations and other player nicknames as well as typos are allowed in the votes - if I can recognize them, that is.
- A No Lynch is a possible vote option.
- A lynch will occur when a majority is reached. A majority is half the players alive, rounded down plus one.
- If there is no majority vote at deadline, there will be no lynch.
- Talking after deadline and/or lynch is allowed, up until the thread is locked.
- If you’re dead, do not continue posting in the thread. This includes ‘bah’ posts of any kind.

III Activity

- Days will last two weeks.
- Nights will last three days (72 hours).
- Deadlines will be extended upon probable cause. You may also request extensions if you think they are needed.
- Should a replacement be found during a Night phase, the deadline will be extended regardless of the slot’s night actions.
- Night actions may be submitted via PM or bolded in the Mafia PT.
- Prods will occur after 48 hours of not posting.
- A player will be replaced if they fail to pick up their prod after 24 hours or immediately upon their third prod.
V/LA should be PMed to the mod or announced in thread. Players are ineligible for prods during V/LA periods, though I reserve the right to replace a player, should their V/LA be so long that it disrupts the game.

IV Setup Information

- This is a closed setup using a 10:3 ratio. It has been reviewed for normalcy and balance by callforjudgement, mykonian and mastin2.
- I will not answer any setup questions in thread. If there are questions, PM me instead.
- Mafia players may execute the factional kill and another ability in the same night.
- The Mafia do not have daytalk (except possibly by means of an Encryptor).
- This game uses the Night Action Resolution (NAR) system.
- Mafia players are able to perform their factional night kill and another action in the same night.
- At least one player has received the following PM:

Welcome, [PLAYER]!

You are a
Vanilla Townie
.

You have no special abilities.

You win when all threats to the Town have been eliminated.

The game thread can be found [HERE].

_ _ _

Spoiler: Full setup
1x Mafia Odd-Night Roleblocker
1x Mafia Encryptor
1x Mafia Goon

1x Town Bodyguard
1x Town Backup Protective
1x Town Tracker
1x Town Neighborizer
1x Town Innocent Child
5x Vanilla Townies

Spoiler: Mafia Role PMs
Welcome, [PLAYER]!

You are a
Mafia Goon
.
Your buddies are [PLAYER], a Mafia Odd-Night Roleblocker, and [PLAYER], a Mafia Encryptor.

You have no special abilities aside from your factional nightkill and communication.

You win when your faction becomes the majority or nothing can prevent this from happening.

The game thread can be found [HERE].
The Mafia thread can be found [HERE].
_ _ _

Welcome, [PLAYER]!

You are a
Mafia Odd-Night Roleblocker
.
Your buddies are [PLAYER], a Mafia Goon, and [PLAYER], a Mafia Encryptor.

Every Odd night, you may target a player.
This player’s night action(s) will be blocked.
This affects any action(s) that would be submitted to the mod via PM and resolved at the end of the night.

You win when your faction becomes the majority or nothing can prevent this from happening.

The game thread can be found [HERE].
The Mafia thread can be found [HERE].
_ _ _

Welcome, [PLAYER]!

You are a
Mafia Encryptor
.
Your buddies are [PLAYER], a Mafia Goon, and [PLAYER], a Mafia Odd-Night Roleblocker.

As long as you are alive, the Mafia have daytalk.
Other than that, you have no special abilities.

You win when your faction becomes the majority or nothing can prevent this from happening.

The game thread can be found [HERE].
The Mafia thread can be found [HERE].

Spoiler: Town Role PMs
Welcome, [PLAYER]!

You are a
Vanilla Townie
.

You have no special abilities.

You win when all threats to the Town have been eliminated.

The game thread can be found [HERE].
_ _ _

Welcome, [PLAYER]!

You are a
Town Bodyguard
.

Every night, you may protect another player.
Should this player be the target of a kill that same night, you will sacrifice yourself to die in their stead.

You win when all threats to the Town have been eliminated.

The game thread can be found [HERE].
_ _ _

Welcome, [PLAYER]!

You are a
Town Backup Protective
.

Should a town player with a protective role die by any means, you will immediately take their place and gain their abilities for the rest of the game.
Protective roles are the following, in alphabetical order:
Bodyguard, Doctor, Jailkeeper.
Until then, you have no special abilities.

You win when all threats to the Town have been eliminated.

The game thread can be found [HERE].
_ _ _

Welcome, [PLAYER]!

You are a
Town Tracker
.

Every night, you may investigate another player.
You will find out who that player targeted, if applicable.
Results will be given as one of the following:
“Your target visited [Player name].”
“Your target visited no one.”
“Your investigation yields no result.”

You win when all threats to the Town have been eliminated.

The game thread can be found [HERE].
_ _ _

Welcome, [PLAYER]!

You are a
Town Neighborizer
.

Every night, you may target another player.
This player will be added to your neighborhood at the beginning of the next day, where you may talk with them at any time.

You win when all threats to the Town have been eliminated.

The game thread can be found [HERE].
Your neighborhood thread can be found [HERE].
_ _ _

Welcome, [PLAYER]!

You are a
Town Innocent Child
.

At any point during the game, you may privately message the moderator.
Upon doing so, your role and alignment will be revealed in the game thread.

You win when all threats to the Town have been eliminated.

The game thread can be found [HERE].

Spoiler: Message/ Role PM for Backup Protective:
With the death of a Town Protective, you now inherit their abilities. Here is your new role:

You are a
Town Bodyguard
.

Every night, you may protect another player.
Should this player be the target of a kill that same night, you will sacrifice yourself to die in their stead.


I think this is the fully updated version. Let me know if I missed something.
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #26 (isolation #9) » Tue Sep 06, 2016 12:49 am

Post by Foxbird »

I sent everything to N, it should be sorting itself out now.

And yeah, I'll post in here when it starts!
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #27 (isolation #10) » Mon Sep 26, 2016 1:31 am

Post by Foxbird »

I could have sworn 72 hour night were normal when I wrote my game but it seems like 48 hours is a lot more common?

Too late to change it back again, I think. I'm probably just overly paranoid about people judging me :')
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #29 (isolation #11) » Mon Sep 26, 2016 4:37 am

Post by Foxbird »

Well my prod timer is 48 hours and night length is 72... would it be better to adjust either of them? Is that still allowed after approval?
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #33 (isolation #12) » Mon Sep 26, 2016 7:21 am

Post by Foxbird »

I will change night length back to 48 hours so it's in accordance with the prod timer, then.
User avatar
Foxbird
Foxbird
Goon
User avatar
User avatar
Foxbird
Goon
Goon
Posts: 555
Joined: May 21, 2016
Location: Germany

Post Post #34 (isolation #13) » Sun Oct 09, 2016 9:11 pm

Post by Foxbird »

The game is go!

http://forum.mafiascum.net/viewtopic.php?f=2&t=68685

Hit me up if you want spectator PT access!
Post Reply