inspectorscout's Mini Normal Review
Forum rules
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
Hello guys, thanks for reviewing my setup!
@mastin: is only a 1-shot ninja a bit useless? I added it in to give an innocent result to the watcher, but before that happens the watcher has to watvh the right person AND scum has to use the ninja at that moment.
@TTH: Hey! Wow nice that you still recognise me out of all those players in your games
I can get rid of the bulletproof, although the ambiguity in the newbie game was there due to the setup being semi-open
I let the neighborize fail because I counted it as 'recruiting' im NAR. Willchange when I update everything.
I'll change the prod timer to 48 hours, as well.
Ok so, I'll remove the roleblocker, the 1-shot bulletproof,the neighborizer can still recruit on the night of their death, prod timer is 48 hours (I still have to add a moderator color, will do that as well oops)
Gotta go, I will post an updated version when I get back.- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
What about having a scum joat?
1-shot ninja, 1-shot tracker or something
It gives them a little bit more power to find power roles, yet not that much.
If that's a bit stacked, I could split both of them up as well.
But yes, like CES said, I believe just a ninja is not much power. Town has quite some power imo.- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
Updated:
Removed 'modkilled', I'll add it if it's needed during the game itself.
Added mod color, changed prod timer to 48 hours, added your names as reviewers.
Changed the setup to what has been discussed so far.
Changed role PM's accordingly, fixed inconsistencies.
Moved neighborizer to the correct place in the NAR, added results of tracker.
===============================
Welcome to Mini Normal [number]!
I will be your moderator during this game! If, for some reason, I can't completely do what I have to do (i.e. regular votecounts, resolving night actions in time, ...), my awesome back-up moderator, Foxbird, will take good care of all of you!
Playerlist
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
Player 12
Player 13
Spoiler: Living Players
Spoiler: Dead Players
==================================
Deadlines- Day phases will last fourteen days.
- Night phases will last two days.
General Rules- Do not quote your role PM, what has been said in PT's or other private communication. Paraphrasing is generally fine.
- Keep the game in this thread, and in the PT's you were given access to by the mod. Do not contact anyone outside of these threads about the game.
- This is my mod colour. Do not use it.
- Do not discuss ongoing games. Meta from finished games is fine.
- Do not use encrypted or hard-to-see text (including "invisible" text, text below the 50% text size option, or text hidden via BBCode (not including spoilered text)).
Activity- If a player doesn't post in-game after a period of 48 hours, I will prod that player.
- If a player is prodded, that player has 24 hours to make an in-game post with actual content, not just a prod dodge. If they don't, they will be force-replaced.
- If a player received 3 prods and/or prod-dodges excessively, that player will be subject to a force-replace.
- Setting a V/LA tag alone is not accepted. Please tell me (in bold) when and for how long you will be VL/A, preferably a few days in advance. If you are going to be V/LA for longer than 1-2 weeks, you might want to request a replacement.
Votes and Lynching- Votes must be in the format of VOTE: Player Name or VOTE: Player Name. As long as I understand who you are voting for, it's fine. If it looks like a vote, it will count as a vote.
- Unvoting when changing your vote is not necessary, but welcome.
- A player will be lynched if half of the living players +1 have voted for that player.
- You may vote for a No Lynch. If half of the living players vote for a No Lynch, the game will proceed to Night without a lynch.
- If a lynch is not achieved at deadline, no lynch will occur.
- The game goes to twilight once a lynch has been achieved. You may continue to post until I lock the thread.
- Once dead, you may post a single ''bah post''. These may not include any information that could have any relevance to the game. After that, you are no longer allowed to post in any game thread (except the dead thread) until the game is over
Behavior- Harassment of an individual player is NOT permitted. While this is a competitive game, no personal attacks will be tolerated.
- Always play to your win condition.
- Do not discuss this game anywhere else with anyone else unless your role allows you to. Private topics will be provided.
Breaking the rules- If you break the rules, you will be modkilled.
- Pretending to break the rules also counts as breaking the rules.
- I have the right to change the rules at any time, if needed. I will notify you if this happens.
Setup Information- This is a closed setup.
- The town-mafia ratio is confirmed to be 10-3.
- This game is confirmed to be non-multiball.
- Mafia does NOT have daytalk.
- Mafia can do the factional nightkill next to their other abilities, if any.
- This setup has been reviewed for balance and normalcy by mastin2, TellTaleHeart and Cogito Ergo Sum.
- There is at least 1 person with this role PM:
Spoiler: Sample Role PM
================
Setup:
1x Mafia JOAT (1-shot ninja, 1-shot tracker)
2x Mafia Goon
1x Town Watcher
1x Town Neighborizer
1x Town Jailkeeper
7x Vanilla Townies
================
Role PM's:
Spoiler: Vanilla Townie
Spoiler: Town Watcher
Spoiler: Town Neighborizer
Spoiler: Town Jailkeeper
Spoiler: Mafia Goon
Spoiler: Mafia Jack-of-all-Trades
=================
Action resolution:
jailkeeper
Neighborizer
Factional nightkill
Watcher/Tracker
No feedback given to: Factional kill, Neighborizer, Jailkeeper, Roleblocker, 1-shot Ninja.
Watcher gets results as:
If nobody visited their target: "Your target was not visited."
If their target was visited: "Your target was visited by [player]"
If the watcher was jailkept: "No result."
Tracker gets results as:
If their target didn't visit anyone: "Your target did not visit anyone."
If their target visited someone: "Your target visited [player]."
If the tracker was jailkept: "No result."- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
Yeah, I can do that. Although I believe a JOAT to be a more elegant solution...In post 12, Cogito Ergo Sum wrote:
I would definitely split them up. As I see it, in designing a set-up purpose of JoaTs tends to be either that the JoaT gets their more powerful actions early and thereby has a more consistent level of power or that the JoaT gets to make interesting decisions about what roles to use when. I don't think a 1-shot Ninja/1-shot Tracker JoaT really does either whereas splitting up the two powers makes the set-up less swingy.In post 8, inspectorscout wrote:If that's a bit stacked, I could split both of them up as well.
I'll wait for TTH's and mastin's opinions on this matter.
PEDIT: lol
@TTH: I think that the ability of town to have 2 protected players in 1 night is a bit strong for this town, especially if it can't be blocked by the no longer existing roleblocker. And even more if the bulletproof stays under radar until later in the game. It was there to balance out the RB for just a bit, but without the RB it's of little use in this setup, and seems a bit lost imo.- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
I could add back the 1shot bulletproof, but a rolecop would be too powerful in combination with the watcher.
A watcher is a very powerful role, and a jailkeeper is pretty strong as well, especially in late game. Neighborizer barely adds anything, but if they recruit one of the other PR's and trust each other it can get powerful as well. Even more if both PR's.
If you dislike the tracker due to power, i could scrap that and give scum a neighborizer as well. I just want to give themsomethingmore than just 1 PR that has a lot of chance to fail its use.- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
True, it's just that I have the feeling I'm giving town way too much already.
Setup:
1x Mafia1-shot Ninja
1x Mafia Goon
1x Mafia 1-shot Tracker
1x Town Watcher
1x Town Neighborizer
1x Town Jailkeeper
1x Town Universal Backup
1x Town 1-shot Bulletproof
5x Vanilla Townies
I think this is townsided but there is less swing and not more, but more consistent town power. The universal backup can be a counter for the scum tracker, the bulletproof to shift the balance a bit.
PEDIT: Ok, then mastin2 will be the tiebreaker- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
I like suggestion one, but I'd put a 1shot tracker on a different mafia guy. I think you are seriously overestimating the power of a ninja and underestimating what a jailkeeper and watcher can do.
Suggestion 2 is...also not very elegant, just like the universal backup. The other options are better.
Suggestion 3 is also good imo, but in general i dislike rolecops. I could do this one though- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
I know. And i would still add a tracker shot there, as i believe it would be townsided without.
After a bit of thinking, i believe this is the best of both worlds:
Setup:
1x Mafia JOAT (1-shot Ninja, 1-shot Tracker)
2x Mafia Goon
1x Town Watcher
1x Town Neighborizer
1x Town Jailkeeper
1x Town 1-shot Bulletproof
6x Vanilla Townies
It's the setup you found nearly balanced, but with the JOAT instead of the ninja. Why? Having the tracker adds the little bit of power that I think is needed, yet I keep it on 1 person, so scum has to do effort not getting that person lynched D1. I think that is the best way to make all of you semi-happy.
Unless I'm wrong again lol- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
Welcome to Mini Normal [number]!
I will be your moderator during this game! If, for some reason, I can't completely do what I have to do (i.e. regular votecounts, resolving night actions in time, ...), my awesome back-up moderator, Foxbird, will take good care of all of you!
Playerlist
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
Player 12
Player 13
Spoiler: Living Players
Spoiler: Dead Players
==================================
Deadlines- Day phases will last fourteen days.
- Night phases will last two days.
General Rules- Do not quote your role PM, what has been said in PT's or other private communication. Paraphrasing is generally fine.
- Keep the game in this thread, and in the PT's you were given access to by the mod. Do not contact anyone outside of these threads about the game.
- This is my mod colour. Do not use it.
- Do not discuss ongoing games. Meta from finished games is fine.
- Do not use encrypted or hard-to-see text (including "invisible" text, text below the 50% text size option, or text hidden via BBCode (not including spoilered text)).
Activity- If a player doesn't post in-game after a period of 48 hours, I will prod that player.
- If a player is prodded, that player has 24 hours to make an in-game post with actual content, not just a prod dodge. If they don't, they will be force-replaced.
- If a player received 3 prods and/or prod-dodges excessively, that player will be subject to a force-replace.
- Setting a V/LA tag alone is not accepted. Please tell me (in bold) when and for how long you will be VL/A, preferably a few days in advance. If you are going to be V/LA for longer than 1-2 weeks, you might want to request a replacement.
Votes and Lynching- Votes must be in the format of VOTE: Player Name or VOTE: Player Name. As long as I understand who you are voting for, it's fine. If it looks like a vote, it will count as a vote.
- Unvoting when changing your vote is not necessary, but welcome.
- A player will be lynched if half of the living players +1 have voted for that player.
- You may vote for a No Lynch. If half of the living players vote for a No Lynch, the game will proceed to Night without a lynch.
- If a lynch is not achieved at deadline, no lynch will occur.
- The game goes to twilight once a lynch has been achieved. You may continue to post until I lock the thread.
- Once dead, you may post a single ''bah post''. These may not include any information that could have any relevance to the game. After that, you are no longer allowed to post in any game thread (except the dead thread) until the game is over
Behavior- Harassment of an individual player is NOT permitted. While this is a competitive game, no personal attacks will be tolerated.
- Always play to your win condition.
- Do not discuss this game anywhere else with anyone else unless your role allows you to. Private topics will be provided.
Breaking the rules- If you break the rules, you will be modkilled.
- Pretending to break the rules also counts as breaking the rules.
- I have the right to change the rules at any time, if needed. I will notify you if this happens.
Setup Information- This is a closed setup.
- The town-mafia ratio is confirmed to be 10-3.
- This game is confirmed to be non-multiball.
- Mafia does NOT have daytalk.
- Mafia can do the factional nightkill next to their other abilities, if any.
- This setup has been reviewed for balance and normalcy by mastin2, TellTaleHeart and Cogito Ergo Sum.
- There is at least 1 person with this role PM:
Spoiler: Sample Role PM
================
Setup:
1x Mafia 1-shot ninja
1x Mafia 1-shot tracker
1x Mafia Goon
1x Town Watcher
1x Town Neighborizer
1x Town Jailkeeper
1xTown 1-shot bulletproof
6x Vanilla Townies
================
Role PM's:
Spoiler: Vanilla Townie
Spoiler: Town Watcher
Spoiler: Town Neighborizer
Spoiler: Town Jailkeeper
Spoiler: Town 1-shot Bulletproof
Spoiler: Mafia Goon
Spoiler: Mafia 1-shot Ninja
Spoiler: Mafia 1-shot Tracker
=================
Action resolution:
jailkeeper
Neighborizer
Factional nightkill
Watcher/Tracker
No feedback given to: Factional kill, Neighborizer, Jailkeeper, Roleblocker, 1-shot Ninja.
Watcher gets results as:
If nobody visited their target: "Your target was not visited."
If their target was visited: "Your target was visited by [player]"
If the watcher was jailkept: "No result."
Tracker gets results as:
If their target didn't visit anyone: "Your target did not visit anyone."
If their target visited someone: "Your target visited [player]."
If the tracker was jailkept: "No result."[/quote]- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
- inspectorscout
-
inspectorscout Mafia Scum
- inspectorscout
- Mafia Scum
- Mafia Scum
- Posts: 2046
- Joined: May 24, 2016
- Location: The Near Distant Future
- inspectorscout
Copyright © MafiaScum. All rights reserved.
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout
- inspectorscout