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XnadrojX's Mini Normal Review

Posted: Mon Nov 14, 2016 9:20 am
by Nexus
XnadrojX wrote:My opening posts will look be:


First Post
Welcome to Mini Normal ____-Mafia in a Meat(less)World

Image

We're all just data floating around

Spoiler: Players
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Spoiler: Alive 0/0
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Spoiler: Dead 0/0
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Second Post
Rules(stolen from a bunch of other people)
Spoiler: Game Rules
1. All site rules apply here.
2. You may not quote Moderator-supplied information of any kind
3. There is to be no personal communication outside of the forum postings unless your role PM specifically allows it. If someone contacts you outside the game, report it to me and I will deal with it accordingly
4. This game will start with a Day phase
5. No ciphers, encryption, extremely small text, or other similar tactics. Breadcrumbing is allowed.
6. Do not edit your posts
7. Please read and understand all of the rules.

Spoiler: Prods and Activity
I will prod players if they do not post for 48 hours. If they do not respond to being prodded in 48 hours, I will search for a replacement. If you plan on being inactive for more than 48 hours, please inform me witha V/LA.

Spoiler: Phases and Deadlines
Days are 14 days, Nights 48 hours. extensions will be given if I deem neccasary. Please PM me your Night Action at Night, or No Action if you are not doing anything. not PMing me within the deadline will result in you forfeiting your action.

Spoiler: Bah! Posts, Twilight and Lynches
You are allowed to make
ONE
"Bah!" post during twilight, before I lock the thread. Speaking during Twilight is allowed, but votes will no longer count. Lynches will be achieved when a majority vote on a single person or NoLynch

Spoiler: Other Rules
I called dibs on #BFFF00, so do not use it. If you see me making mistakes, please inform me immediatly. I'm a nice person, but failure to abide by the rules will result in punishment

Day will start when 11/13 have confirmed

Here's a sample Role PM:
Spoiler: Role PM
Greetings ________, you are a
Vanilla Townie

Your power is your vote, and you may post during the day.
You are aligned with the Town and win when all threats to your faction are eliminated
XnadrojX wrote:
XnadrojX wrote:Oh, ok I was confused for a while about the hosting process and I thought it had to be reviewed before sending it to you

The set-up I thought of was:

Mafia Encryptor
Spoiler: Role PM
Greetings _____, You are a
Mafia Encryptor
, partners with _____
Your power is in your vote, and you may post during the day.
In addition, you are an Encryptor, which means that your faction has daytalk while you are alive.
You are aligned with the Mafia and win when the Mafia is the last faction standing.


Ascetic Mafia Goon
Spoiler: Role PM
Greetings _____, You are a
Ascetic Mafia Goon
, partners with _____
Your power is in your vote, and you may post during the day.
In addition, you are Ascetic, which means all non-killing roles will fail when used on you.
You are aligned with the Mafia and win when the Mafia is the last faction standing.


Traitor Encryptor Enabler
Spoiler: Role PM
Greetings _____, You are a
Traitor Encryptor Enabler

Your power is in your vote, and you may post during the day.
In addition, you are an Enabler, tied to Encryptor. While you are alive, Encryptor can work, but once you are dead, Encryptor is disabled. As well as that, you are a Traitor, and you do not know your faction members
You are aligned with the Mafia and win when the Mafia is the last faction standing.


Town Ascetic Enabler
Spoiler: Role PM
Greetings _____, You are a
Town Ascetic Enabler

Your power is in your vote, and you may post during the day.
In addition, you are an Enabler, tied to Ascetic.
While you are alive, Ascetic can work, but once you are dead, Ascetic is disabled.
You are aligned with the Town and win when all threats to your faction are eliminated.


Town 3-shot Gunsmith
Spoiler: Role PM
Greetings _____, You are a
Town 2-shot Gunsmith

Your power is in your vote, and you may post during the day.
In addition, you are a 3-shot Gunsmith. Thrice during the night, you may PM me a target and learn whether the target has a gun in flavour or not.
You are aligned with the Town and win when all threats to your faction are eliminated.


Town Neighbouriser
Spoiler: Role PM
Greetings _____, You are a
Town Neighbouriser

Your power is in your vote, and you may post during the day.
In addition, you are a Neighbouriser. Each night, you may PM me a target, and you will recruit them into your neighbourhood, which you will be able to communicate privately with in a Private Topic.
You are aligned with the Town and win when all threats to your faction are eliminated.


Town Neighbouriser Enabler
Spoiler: Role PM
Greetings _____, You are a
Town Neighbouriser Enabler

Your power is in your vote, and you may post during the day.
In addition, you are an Enabler, tied to Neighbouriser. While you are alive, Neighbourisers can be used but once you are dead, all Neighbourisers are disabled.
You are aligned with the Town and win when all threats to your faction are eliminated.


VT x 5

3-Bulletproof Serial Killer Enabler Reverser
Spoiler: Role PM
Greetings ______, You are a
Bulletproof Serial Killer Enabler Disabler

Your power is in your vote, and your may post during the day.
In addition, you are 3-Bulletproof, which means 3 attempts to nightkill you will fail. As well as that, you are an Enabler Disabler, while you are alive, all Enablers are Reversed, meaning that Enablers will Disable their attached roles and Enable them when they die. Also, you are a Serial Killer, which means each night, you may send me a target to attempt to kill. You are not a Normal role, and you will flip with this Role PM.
You are aligned with yourself and win when all other players are dead, even when you yourself are not.


The Night Action failed PM:
Spoiler: Failure
Your night action failed


The No result PM:
Spoiler: No Result
Your night action returned No Result


The Gunsmith Guilty PM:
Spoiler: Guilty
Your inspect returned Guilty


The Gunsmith Innocent PM:
Spoiler: Innocent
Your inspect returned Innocent


If the Encryptor is Disabled, it will be announced in the scum PT with something along the lines of:
Spoiler: Encryptor Disabled
Your Encryptor is disabled by unspecified reasons and cannot be used


If the Encryptor is Enabled, it will be announced in the scum PT with something along the lines of::
Spoiler: Encryptor Enabled
Your Encryptor is enabled by unspecified reasons and can be used


When does the Review Group review this?
Also the roles will be told that, once the enabler dies, that they are still able to target people. I assume this is Normal as multiple enablers for same role is Normal.

Posted: Sun Dec 04, 2016 9:38 am
by borkjerfkin
Seems hella scumsided at first glance. Town has pretty much nothing useful.

Posted: Sun Dec 04, 2016 9:41 am
by borkjerfkin
This also really is skirting the boundaries of a themed mechanic game with all the enablers.

Posted: Sun Dec 04, 2016 9:45 am
by borkjerfkin
Also if that SK comes up negative to gunsmith (is that still how that works?) I'd put it between them and scum winning, based on whether or not the SK ends up lynched. He'll never get NKed with 3x BP. I don't see town winning this.

Posted: Sun Dec 04, 2016 9:50 am
by borkjerfkin
Also your bah post rules are weird; I've never heard of a lynch target that wasn't allowed to talk during twilight. Bah posts typically refer to one post after the mod has declared a target dead, not after a hammer has come in.

Posted: Tue Dec 06, 2016 5:21 pm
by XnadrojX
Eh, this is how I like the bah post rules. I could change it I guess.

And the "Normal" definition include "blocking, killing, protecting, investigating, enabling" and all of my roles (i think) fit within this boundary.
What kind of power should I give Town. Should I cut down on scum numbers/roles or give Town more power roles.

Posted: Tue Dec 06, 2016 7:19 pm
by borkjerfkin
In post 5, XnadrojX wrote:Eh, this is how I like the bah post rules. I could change it I guess.
You probably should -- I'll pretty much guarantee that people gonna do it anyway due to site precedent.

Posted: Tue Dec 06, 2016 7:21 pm
by borkjerfkin
In post 5, XnadrojX wrote:What kind of power should I give Town. Should I cut down on scum numbers/roles or give Town more power roles.
This is entirely up to you -- I don't think town currently has the tools to defeat the other factions as they are. There are many ways you could handle that. Beefing up town is probably the easiest.

Posted: Tue Dec 06, 2016 7:21 pm
by Firebringer
First look:
Scum sided as hell.

Posted: Tue Dec 06, 2016 7:23 pm
by borkjerfkin
In post 5, XnadrojX wrote:And the "Normal" definition include "blocking, killing, protecting, investigating, enabling" and all of my roles (i think) fit within this boundary.
True, but the roles fit together so thematically that it
feels
like a themed mechanics game.

In fact: Look familiar?

I'll let other reviewers give their opinions here.

Posted: Tue Dec 06, 2016 7:23 pm
by Firebringer
I would suggest getting rid of the neighborizing enabler and giving town some strong protective.
Just as Doctor or Jailkeep.
Town is going to eat alot of dirt from this and 3 shot Gunsmith just isn't going to do much.

Posted: Tue Dec 06, 2016 7:25 pm
by Firebringer
Does traitor get converted if scum kill them?
That needs to be laid out.
Also if they are informed of teammates vice versa.

Posted: Tue Dec 06, 2016 7:26 pm
by Firebringer
In post 11, Firebringer wrote:Does traitor get converted if scum kill them?
That needs to be laid out.
Also if they are informed of teammates vice versa.
I totally spaced on normal guidelines for Traitor.
Okay ignore this.

Posted: Tue Dec 06, 2016 7:27 pm
by borkjerfkin
http://wiki.mafiascum.net/index.php?tit ... Guidelines

Can't recruit traitors in normals

p-edit: :D

Posted: Tue Dec 06, 2016 7:29 pm
by Firebringer
Yeah, town is really weak.
Theres only two possible players the Gunsmith can guilty out of (the SK and Encryptor).
Town have no protection and in fact some of their roles like ascetic enabler hurt town.

Posted: Tue Dec 06, 2016 7:31 pm
by borkjerfkin
I think gunsmith's typically do not return guilties on SK (because thematically they use a knife or some shit)

Posted: Tue Dec 06, 2016 7:32 pm
by Firebringer
In post 15, borkjerfkin wrote:I think gunsmith's typically do not return guilties on SK (because thematically they use a knife or some shit)
ohh right, looked at gunsmith role again. That would be a inno on SK as well.
So Gunsmith has 1/13 chance of finding scum.

But the SK role here works odd.
Is that normal at all? Reverser?

Posted: Tue Dec 06, 2016 7:32 pm
by borkjerfkin
and yeah, i never thought about that -- traitor can't kill so he doesn't have a gun either, correct?

Posted: Tue Dec 06, 2016 7:33 pm
by borkjerfkin
yeah, wiki page backs that up.

Posted: Tue Dec 06, 2016 7:37 pm
by Firebringer
In post 0, Nexus wrote:Greetings ______, You are a Bulletproof Serial Killer Enabler Disabler
Your power is in your vote, and your may post during the day.
In addition, you are 3-Bulletproof, which means 3 attempts to nightkill you will fail. As well as that, you are an Enabler Disabler, while you are alive, all Enablers are Reversed, meaning that Enablers will Disable their attached roles and Enable them when they die. Also, you are a Serial Killer, which means each night, you may send me a target to attempt to kill. You are not a Normal role, and you will flip with this Role PM.
You are aligned with yourself and win when all other players are dead, even when you yourself are not.
Theres problems with this role.
first off its going to create alot of issues during the game when attempts to neighborize fail every time.
Its going to frustrate players if mafia ascetic gets guiltied when he belives he shouldn't have, etc.

I think this is technically allowable, but I don't think I could ever approve this in a normal game.

Posted: Tue Dec 06, 2016 7:38 pm
by Firebringer
Not to mention you give scum day talk with encryption and that role disables it leaving the scum going "What the fuck is going on?"

Posted: Tue Dec 06, 2016 7:41 pm
by borkjerfkin
I never really thought about that, but you're right -- the enabler flipper is misleading enough that i would consider it a bastard mechanic in a non-open.

Posted: Tue Dec 06, 2016 7:41 pm
by borkjerfkin
I never really thought about that, but you're right -- the enabler flipper is misleading enough that i would consider it a bastard mechanic in a non-open.

Posted: Wed Dec 07, 2016 12:24 am
by Radja
On first look I have the following remarks:

-the town role enabling the mafia ascetic has to go. I don't have a problem with the traitor enabling both other mafia players
-the enabler reverser is (close to) a bastard mechanic and doesn't belong in a normal game.
-the serial killer should only be 1-shot BP
-town has no ability to block a kill in a multiball setup. I think a doc or a roleblocking role should be added.

In normal guidlines, the Traitor is endgamed when all other mafia players are dead. What happens if the Traitor and the Serial Killer are both alive?

Posted: Wed Dec 07, 2016 2:03 pm
by XnadrojX
So I'll change the SK to be a simple 1-shot BP SK
And replace the gunsmith with a cop
And swap out a VT for a JK

Mafia Encryption
Mafia Ascetic
Traitor Encryption Enabler

Ascetic Enabler
3-shot Cop
Neighbouriser
Neighbouriser Enabler
Jailkeeper
VT x4

1-shot BP SK