inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #2 (isolation #0 ) » Sat Dec 10, 2016 6:04 am
Post
by inspectorscout » Sat Dec 10, 2016 6:04 am
Hello, thank you all for reviewing!
Just a heads up: I'm currently modding a micro, and since I didn't mod 2 games already, I don't think I'm allowed to mod them concurrently.
My last one started out horribly scumsided, so I'd say it's at least a bit of an improvement!
I'm looking forward to your suggestions.
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #4 (isolation #1 ) » Sat Dec 10, 2016 6:15 am
Post
by inspectorscout » Sat Dec 10, 2016 6:15 am
The miller is intended as a confirmable IC to the rolecop, rather than for the cop. I'm comfortable getting rid of the cop, even.
I don't mind making it a 2 player masonry, I'm fine with that.
If I get rid of the cop, would losing one of tracker-watcher still be required?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #6 (isolation #2 ) » Sat Dec 10, 2016 6:26 am
Post
by inspectorscout » Sat Dec 10, 2016 6:26 am
Okay, thanks.
What would you guys say about changing the JOAT in a PT-cop? It basically finds out if anyone is in a PT, which is a masonry, neighborhood and mafia PT. It doesn't have that much use, but it can still function as a cop of some sort. X-shot if its too strong.
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #15 (isolation #3 ) » Sat Dec 10, 2016 7:55 pm
Post
by inspectorscout » Sat Dec 10, 2016 7:55 pm
So probably the best thing I can do is completely removing the rolecop - miller interaction and going on the more social side of neighborhoods and PT cop. Should some players have a pre-made neighborhood (since fire mentioned that white mafia has a disadvantage in that they don't have a neighborizer)
@aeronaut: why would you change the BP? Because of vig and NK?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #16 (isolation #4 ) » Mon Dec 12, 2016 9:51 am
Post
by inspectorscout » Mon Dec 12, 2016 9:51 am
bump? If that isn't too rude
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #19 (isolation #5 ) » Tue Dec 13, 2016 9:22 pm
Post
by inspectorscout » Tue Dec 13, 2016 9:22 pm
A premade neighborhood with 2 white mafs and a vanilla? Most people think neighborhoods have 1 scum and I want to break that
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #21 (isolation #6 ) » Wed Dec 14, 2016 7:52 am
Post
by inspectorscout » Wed Dec 14, 2016 7:52 am
I'm not really in a rush yet, no worries. finals come before anything else.
on a side note; where is mastina?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #24 (isolation #7 ) » Thu Dec 15, 2016 1:07 am
Post
by inspectorscout » Thu Dec 15, 2016 1:07 am
2x White Mafia Goon
1x White Mafia Neapolitan
1x Black Mafia Goon
1x Black Mafia Neighborizer
1x Black Mafia 1-shot Bulletproof
3x Town Mason (1 masonry)
1x Town Doctor
1x Town 2-shot Vigilante
1x Town PT-Cop
6x Vanilla Townies
Premade neighborhood with white goon, white Neapolitan and vanilla townie
This is currently on the table.
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #25 (isolation #8 ) » Fri Dec 16, 2016 9:11 pm
Post
by inspectorscout » Fri Dec 16, 2016 9:11 pm
If multiball is really not favorable, I could also work with removing the white team and adding 2 vanilla townies, or working with a serial killer.
If I don't do that, would a black/white balance theme work/be appropriate?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #28 (isolation #9 ) » Sat Dec 17, 2016 9:51 pm
Post
by inspectorscout » Sat Dec 17, 2016 9:51 pm
I'd love to keep the multiball, but I don't really know if it's looked down on in normals. If so, I can do without, obviously.
But if it's fine, even better
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #30 (isolation #10 ) » Tue Dec 20, 2016 8:10 am
Post
by inspectorscout » Tue Dec 20, 2016 8:10 am
In post 29 , mastin2 wrote: It's not looked down on to my knowledge.
It's just uncommon.
Then it's fine.
What do you think of the currently proposed setup?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #37 (isolation #11 ) » Tue Dec 20, 2016 7:28 pm
Post
by inspectorscout » Tue Dec 20, 2016 7:28 pm
Then what do you suggest doing instead?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #39 (isolation #12 ) » Wed Dec 21, 2016 12:30 am
Post
by inspectorscout » Wed Dec 21, 2016 12:30 am
Then let's do that!
Why exactly rolestopper and not roleblocker?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #41 (isolation #13 ) » Wed Dec 21, 2016 12:38 am
Post
by inspectorscout » Wed Dec 21, 2016 12:38 am
Yeah...
Rolestopper is fine... but wouldn't be rolestopper - neighborizer vs bulletproof-neapolitan be more balanced, as I believe neapoltan is stronger than neighborizer, even with thr PT.
Also, wpuld balance black-white flavor work?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #42 (isolation #14 ) » Fri Dec 23, 2016 12:07 pm
Post
by inspectorscout » Fri Dec 23, 2016 12:07 pm
Shameless (slightly shameful) bump!
I'll try writing the new role PM's tomorrow.
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #44 (isolation #15 ) » Sun Dec 25, 2016 8:22 am
Post
by inspectorscout » Sun Dec 25, 2016 8:22 am
These are the new role PM's.
I'll give them colours to indicate alignment later on.
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #45 (isolation #16 ) » Mon Dec 26, 2016 10:57 pm
Post
by inspectorscout » Mon Dec 26, 2016 10:57 pm
In post 24 , inspectorscout wrote: 1x White Mafia Goon
1x White Mafia Neapolitan
1x White Mafia Rolestopper
1x Black Mafia Goon
1x Black Mafia Neighborizer
1x Black Mafia 1-shot Bulletproof
3x Town Mason (1 masonry)
1x Town Doctor
1x Town 2-shot Vigilante
1x Town PT-Cop
6x Vanilla Townies
urgh. bump.
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #47 (isolation #17 ) » Tue Dec 27, 2016 9:20 am
Post
by inspectorscout » Tue Dec 27, 2016 9:20 am
Rolestopper should've been 1-shot, my bad.
What about changing combinations and having white with neapolitan and 1shot Bp, black with neighb and 1shot rolestopper?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #51 (isolation #18 ) » Tue Dec 27, 2016 9:31 am
Post
by inspectorscout » Tue Dec 27, 2016 9:31 am
Thanks!
I'll update the role PM's and post them in a minute!
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #53 (isolation #20 ) » Tue Dec 27, 2016 9:52 am
Post
by inspectorscout » Tue Dec 27, 2016 9:52 am
Setup wrote: 1x White Mafia Goon
1x White Mafia Neapolitan
1x White Mafia 1-shot Bulletproof
1x Black Mafia Goon
1x Black Mafia Neighborizer
1x Black Mafia 1-shot Rolestopper
3x Town Mason (1 masonry)
1x Town Doctor
1x Town 2-shot Vigilante
1x Town PT-Cop
6x Vanilla Townies
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #55 (isolation #21 ) » Tue Dec 27, 2016 9:28 pm
Post
by inspectorscout » Tue Dec 27, 2016 9:28 pm
As rolestopper stops all other actions targeting their target, the nightkill is blocked by that. The bulletproof will not lose it's vest.
A doctor is additional protection. As such, it stops the kill before the vest is needed.
I'll post an action resolution in a few minutes.
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #56 (isolation #22 ) » Tue Dec 27, 2016 9:44 pm
Post
by inspectorscout » Tue Dec 27, 2016 9:44 pm
NAR (from top to bottom and left to right):
Rolestopper
Doctor, bulletproof
Neighborize
Nightkill + vig (although resolved after everything else)
Pt cop, neapolitan
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #59 (isolation #24 ) » Thu Dec 29, 2016 11:24 am
Post
by inspectorscout » Thu Dec 29, 2016 11:24 am
I don t know. Is there a general consensus for that?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #65 (isolation #26 ) » Fri Dec 30, 2016 6:56 am
Post
by inspectorscout » Fri Dec 30, 2016 6:56 am
Masons are indeed strong, but with 2 kills and only 1 protective, they'll die as soon as they claim, I think.
I could change the rolestopper into a roleblocker (1-shot, of course) but I think it's alightly too weak. Also, 9/10 it will be used as 1-shot bulletproof anyway.
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #67 (isolation #27 ) » Fri Dec 30, 2016 8:51 am
Post
by inspectorscout » Fri Dec 30, 2016 8:51 am
Thank you!
I'll poke mastina.
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #70 (isolation #28 ) » Sun Jan 01, 2017 9:47 am
Post
by inspectorscout » Sun Jan 01, 2017 9:47 am
and can I actually mod this concurrently with a micro with just 1 game experience?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #75 (isolation #29 ) » Mon Jan 02, 2017 8:49 pm
Post
by inspectorscout » Mon Jan 02, 2017 8:49 pm
Does flavor I use have to be approved?
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #78 (isolation #30 ) » Mon Jan 02, 2017 9:49 pm
Post
by inspectorscout » Mon Jan 02, 2017 9:49 pm
Okay, thanks!
I will be using black/white/balance flavor, with some weird rant about balance and abstract black-white images.
Game will be called "House of Harmony Mafia"
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.
inspectorscout
inspectorscout
inspectorscout
Mafia Scum Mafia Scum
Posts: 2046 Joined: May 24, 2016
Location: The Near Distant Future
Post
Post #79 (isolation #31 ) » Mon Jan 02, 2017 9:51 pm
Post
by inspectorscout » Mon Jan 02, 2017 9:51 pm
A massive thanks to all of you!
But I know,
At the end...
Remind me of the fool I really am.
Am Zaphkael now.