borkjerfkin Micro Normal Review


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Post Post #1 (isolation #0) » Wed Dec 28, 2016 10:39 am

Post by Empking »

Lynches are reached with a majority. With odd numbers of players, a majority is less than half the number of players plus two.

The set up seems strongly pro-town, with roleblockers being much more powerful in smaller games. Are there any similar set ups that makes you think this is fair?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #8 (isolation #1) » Wed Dec 28, 2016 11:32 am

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In post 3, borkjerfkin wrote:I didnt say half plus two anywhere though
Meant plus one.

I think you're liable to make a mess if you try to balance it by adding scum power. My reccomendation would just be to replace the RB with a VT.

P-edit: I agree with call.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #15 (isolation #2) » Wed Dec 28, 2016 12:50 pm

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What about 2 Masons, 5 Town, 1 Goon, 1 Even-Night Mafia Rolecop?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #18 (isolation #3) » Wed Dec 28, 2016 1:16 pm

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An extra lynch is a very big deal, so SCUENCE isn't too informative.
In post 16, borkjerfkin wrote:I would argue the value of that scum pr is essentially nil

Are we saying that 2 mason vs goons is townsided as a baseline? I am curious if there is any precedent there
I think mason vs goons is fine. I was trying to think of the most interesting thing that doesn't mess with that.

2 Masons, 5 Town, 1 Goon, 1 Encryptor?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #35 (isolation #4) » Thu Dec 29, 2016 10:45 am

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/approve
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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