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Sickofit1138's Mini Normal Review

Posted: Sat Dec 24, 2016 9:56 am
by Nexus
Sickofit1138 wrote:
Roles:
  1. Mafia Role Cop
  2. Mafia Goon
    [*]Neapolitan[*]Vengeful Townie[*]Vanilla Townie[*]Vanilla Townie[*]Vanilla Townie[*]Vanilla Townie[*]Vanilla Townie[*]Vanilla Townie
Role PM's:


Spoiler: Mafia Role Cop
You are a
Mafia Role Cop


Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Abilities:

  • You share a Private Topic with your fellow scum; [names].
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
    Once per night you may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.


Spoiler: Mafia Goon
You are a
Mafia Goon


Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Abilities:

  • You share a Private Topic with your fellow scum; [names].
  • You have a factional night-kill meaning that each night one of you may night-kill a player.


Spoiler: Town Neapolitan
You are a
Town Neapolitan


Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Each night you may target a player to be inspected, thus discovering whether they are a Vanilla Townie, or not. You will receive a Private Message from the moderator containing either [Vanilla] or [Not-Vanilla].


Spoiler: Vengeful Townie
You are a
Vengeful Townie


Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Upon your death, you may choose a player to vengekill.


Spoiler: Vanilla Townie
You are a
Vanilla Townie


Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • You have no abilities, your strength is your vote and intellect.



Opening Posts and Ruleset:

Welcome to [Game Title]

Playerlist:


[playerlist]

* = prod
Italics = confirmed role

Alive:
Spoiler:
[Living Players]


Dead:
Spoiler:
[Dead Players]


Modkilled:
Spoiler:
VOICE OF MOD:
General Rules:

  • All site rules are to be followed.
  • You may not quote any private mod communication, nor may you pretend to do so. This includes but is not limited to your Role PM and anything posted in a PT by the mod. Paraphrasing is okay. If you are unsure on whether something has been sufficiently paraphrased, please err on the side of caution and run it by me first.
  • You may directly quote from the game thread into any PT you have been provided for the game (such as the scum thread), but you may not quote from the PT into the main thread. You may, however, use your PT to draft a post with the intent to post it in the main thread, so long as you do not directly quote it when making the transition.
  • Discussing this game outside of moderator-provided methods of communication is forbidden. This includes contacting any other player via PM, Skype, or other means to discuss anything game related.
  • Using provable randomness is forbidden. Saying you rolled a dice is fine; using dice tags is not.
  • If you have the ability to edit your posts, please refrain from doing so.
  • Do not attempt to impersonate the mod. I’ll be using
    Blue (#0000FF)
    as my mod color, so please avoid using it, or any similar shade.
  • Don't be a douchebag. :)
Activity Rules:

  • I will prod after 48 hours of inactivity. You will then have 24 hours to post in-thread before I begin searching for a replacement.
  • If the number of times I've prodded you exceeds 3, I will begin searching for a replacement.
  • Naked prod dodges will not reset the timer. You must include some kind of game-related content with your post.
  • Weekends will count as 1 day for activity purposes. This will not affect the deadline timer.
  • Prod timers will not reset overnight.
  • Please PM me when announcing V/LA as an extra precaution in case I miss it. If you have regular V/LA periods please notify me of this pregame.

Setup & Mechanics:

  • This setup was reviewed by [reviewers] for normalcy and balance.
  • There are
    8 town
    and
    2 mafia
    aligned players.
  • Day phases will be 2 weeks (14 days) long, and night phases will be 2 days (48 hours) long.
  • Extensions may be granted in the cases of replacements and site downtime. They will not be granted just because you can’t reach a consensus.
  • To vote, please use the vote or bold tags (
    VOTE: Player
    or VOTE: Player).
  • Votes that misspell or have other minor errors will still be counted as a vote so long as I understand who it is meant for.
  • Lynches are based off simple majority (half the living players + 1) voting to lynch someone. If no majority is reached by deadline, or a simple majority votes no lynch, then a no lynch will occur. At evens, half the living players is sufficient to no lynch.
  • Twilight begins when a lynch occurs, and lasts until I lock the thread for the flip. During this time, you may still post regardless of who was lynched. However, no votes or unvotes will be counted in this time.
  • Scum may use any abilities they have along with their factional abilities on the same night.
Sample Role PM:
  • At least one player with receive this role PM:
    You are a
    Vanilla Townie


    Win Conditions:

    • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
    Abilities:

    • You have no abilities, your strength is your vote and intellect.
Possible Result PMs:


Mafia Role Cop Possible Results:

result for Mafia goon or Vanilla Townie:
  • You have determined that the player you investigated, [player name], is Vanilla.
result for Neapolitan:
  • You have determined that the player you investigated, [player name], is Neapolitan.
result for Vengeful townie:
  • You have determined that the player you investigated, [player name], is Vengeful.
Neapolitan Possible Results:

result for Vanilla Townie:
  • You have determined that the player you investigated, [player name], is Vanilla.
result for Mafia Role Cop, Mafia goon, or Vengeful:
  • You have determined that the player you investigated, [player name], is Not Vanilla.
Vengeful PM upon death

if killed during the night:
  • Dear [player], you have been killed during the night.
    As a Vengeful Townie, you may choose somebody to kill during this day phase.
(if lynched during the day their action will occur at night)
They will not receive the dead thread link until their vengekill has been made.

Death Result:
  • Dear [player], you have been killed during the night. Your dead thread is located here: [link]
[/list]

Posted: Fri Dec 30, 2016 1:18 am
by Empking
Looks fairly balanced to me. PMs look good.

Your definition of majority is wrong.

I think in the case of the vengeful being killed in the night, the Vengeful should be given a set deadline to make his kill and not opening the thread till it's made.

Posted: Fri Dec 30, 2016 1:29 am
by mykonian
sweet setup. One non whitelist role, so that's fine. Nicely low power, the scum rolecop isn't very potent but a nice touch for them, the vengeful is nicely used with the uneven number of players, could be a gamechanger, depending if he gets run up or not. Going from 2 to 3 missed town shots before they lose and at the same time go to an uneven game. The role pm's are fine.

Did you want your scum to have day talk? I didn't seem to catch you go one way or another on that.

Pedit: you intended the vengeful to also work after a nightkill? In that case, you might want to make that explicit, that's something a player might gloss over.

Posted: Fri Dec 30, 2016 4:27 am
by Sickofit1138
In post 1, Empking wrote:Looks fairly balanced to me. PMs look good.

Your definition of majority is wrong.

I think in the case of the vengeful being killed in the night, the Vengeful should be given a set deadline to make his kill and not opening the thread till it's made.
Looking over other games, my post should be
lynching is based on simple majority, which is half the number of living players (rounded down) +1
Is this more correct?

Posted: Fri Dec 30, 2016 4:29 am
by Sickofit1138
In post 2, mykonian wrote:Did you want your scum to have day talk? I didn't seem to catch you go one way or another on that.
I thought the game would be balanced without it, however you feel that the scum team is slightly weak an d needs a boost, I will explore that option.

Posted: Fri Dec 30, 2016 4:35 am
by Sickofit1138
I did intend for the vengeful to get a venge-kill if he was night killed as well. I believe this will help balance the even number of players by giving it a more likely chance the the vengeful will be able to use his ability.

this is the original role pm i made -
You are a
Vengeful Townie


Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Upon your death, you may choose a player to vengekill.

Should i edit it to say something like -
You are a
Vengeful Townie


Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Upon your death, (
    whether it be from a night-kill, day-kill, or lynch
    ) you may choose a player to vengekill.

Posted: Fri Dec 30, 2016 4:42 am
by Sickofit1138
In post 1, Empking wrote:I think in the case of the vengeful being killed in the night, the Vengeful should be given a set deadline to make his kill and not opening the thread till it's made.
Okay, got it.
[Player], the
Vengeful
has been killed in the night.


The thread will remain locked for 48 hours in order for [player] to use their ability.
Would something like this be okay?

Posted: Fri Dec 30, 2016 5:46 am
by Firebringer
I kind of initially thought this was scum sided.
Neo has high chances of getting clears which will be good for it but if it's gone town is going to be struggling.
Although since vengeful can kill even if he is night killed that might balance it out.

For role cop are you plannng on giving them full role card or just role named?
I am with myko on explicitly making that clear.

I guess since only two scum this is decentish.
Also as myko said 10 players with vengeful evens it out.

Posted: Fri Dec 30, 2016 9:00 am
by Empking
All the corrections you're making seem perfect to me. i agree that scum don't need daytalk, but Myk was right to get clarification.

Posted: Fri Dec 30, 2016 9:09 am
by Firebringer
Vengeful ls normally used for lynches and not night kills.
I think role cop should get full rolecard of vengeful so as not to be misleading.

Posted: Fri Dec 30, 2016 10:03 am
by Empking
In post 9, Firebringer wrote:Vengeful ls normally used for lynches and not night kills.
I think role cop should get full rolecard of vengeful so as not to be misleading.
That seemsd valid.

Posted: Fri Dec 30, 2016 10:15 am
by Sickofit1138
In post 9, Firebringer wrote:Vengeful ls normally used for lynches and not night kills.
I think role cop should get full rolecard of vengeful so as not to be misleading.
Do you think the rolecop should get the Role PM for all of its investigations?

Posted: Fri Dec 30, 2016 10:16 am
by Sickofit1138
In post 7, Firebringer wrote:I kind of initially thought this was scum sided.
Do you still think it is scum sided? If so how do you think i could fix that?

Posted: Fri Dec 30, 2016 10:33 am
by Firebringer
In post 11, Sickofit1138 wrote:
In post 9, Firebringer wrote:Vengeful ls normally used for lynches and not night kills.
I think role cop should get full rolecard of vengeful so as not to be misleading.
Do you think the rolecop should get the Role PM for all of its investigations?
It couldn't hurt to give him full role cards for all roles. Up to you.
But like I said, since the vengeful isn't normal it should likely get full role card so scum don't try to kill it thinking that will prevent it from killing them.
In post 12, Sickofit1138 wrote:
In post 7, Firebringer wrote:I kind of initially thought this was scum sided.
Do you still think it is scum sided? If so how do you think i could fix that?
I don't know.....

Like I imagine Day 1, if Vengeful got lynched then and took out Vanilla Townie then the game would progress as if this was a Micro with 9 players and a mislynch happened day 1.

Now town has 1 PR (Which admittedly with all non PR town it can clear quite a few town)
If town then loses Neapolitan, they are at heavy disadvantage.....

I don't know if adding a power role would really help or swing balance too far in the other way.

I am just imagining worst outcome here.

Posted: Fri Dec 30, 2016 10:35 am
by Firebringer
I kind of think this only slightly favors scum.

Posted: Fri Dec 30, 2016 12:22 pm
by Empking
In post 11, Sickofit1138 wrote:
In post 9, Firebringer wrote:Vengeful ls normally used for lynches and not night kills.
I think role cop should get full rolecard of vengeful so as not to be misleading.
Do you think the rolecop should get the Role PM for all of its investigations?
Its neat to be consistent.

Posted: Fri Dec 30, 2016 2:15 pm
by Sickofit1138
I agree. So in the result pm i will tell their role, and then i will quote the role PM.

Posted: Sat Dec 31, 2016 11:45 am
by Sickofit1138
In post 14, Firebringer wrote:I kind of think this only slightly favors scum.

Do you think it would work to add a role modifier such as hated or loved to one of the roles? Like maybe make the mafia goon hated or the vanilla townie loved?

Posted: Sun Jan 01, 2017 7:04 am
by mykonian
I fear those would push you over the amount of available roles off the whitelist.

I think you are imagining an outcome there, FB. The worst is where it's the other way around, I suspect, where the neapolitan falls early, then town have to play an uneven game for ages then at the end the vengeful gets lynched (or even killed). The fact that the vengeful even works after a NK makes it a lot more consistent, that is nice, there's rather a small chance town will end up in a 4p lylo or something like that. If the vengeful drops, that's 3 town mislynche for 2 scum, better than town would usually get. If the game stays uneven for a while it's comparable in how bad it is for town to 10:3, quite a bit better if it evens up quickly.

It's certainly not townsided. Could throw town a bone in form of a tracker, for example?

Actually that reminds me, are we fine with using the name vengeful here, given it's a slight modification (that might trip up scum?). I think the cardgame uses Hunter for this exact role, and that doesn't change anything for how normal the role is.

Posted: Sun Jan 01, 2017 8:41 am
by Empking
In post 18, mykonian wrote:I fear those would push you over the amount of available roles off the whitelist.

I think you are imagining an outcome there, FB. The worst is where it's the other way around, I suspect, where the neapolitan falls early, then town have to play an uneven game for ages then at the end the vengeful gets lynched (or even killed). The fact that the vengeful even works after a NK makes it a lot more consistent, that is nice, there's rather a small chance town will end up in a 4p lylo or something like that. If the vengeful drops, that's 3 town mislynche for 2 scum, better than town would usually get. If the game stays uneven for a while it's comparable in how bad it is for town to 10:3, quite a bit better if it evens up quickly.

It's certainly not townsided. Could throw town a bone in form of a tracker, for example?

Actually that reminds me, are we fine with using the name vengeful here, given it's a slight modification (that might trip up scum?). I think the cardgame uses Hunter for this exact role, and that doesn't change anything for how normal the role is.
I could see that being sensible, and yeah I would definitely say the game is definitely not town-favoured.

Posted: Mon Jan 02, 2017 3:02 pm
by Sickofit1138
Ok. Are ou suggesting replacing a Vanilla Townie with a Town Tracker?

Posted: Mon Jan 02, 2017 3:03 pm
by Sickofit1138
In post 18, mykonian wrote:Actually that reminds me, are we fine with using the name vengeful here, given it's a slight modification (that might trip up scum?). I think the cardgame uses Hunter for this exact role, and that doesn't change anything for how normal the role is.
I don't quite understand what you are saying here. Could you elaborate a bit?

Posted: Mon Jan 02, 2017 3:10 pm
by Firebringer
Limited shot tracker maybe.

Posted: Tue Jan 03, 2017 1:22 am
by Empking
In post 21, Sickofit1138 wrote:
In post 18, mykonian wrote:Actually that reminds me, are we fine with using the name vengeful here, given it's a slight modification (that might trip up scum?). I think the cardgame uses Hunter for this exact role, and that doesn't change anything for how normal the role is.
I don't quite understand what you are saying here. Could you elaborate a bit?
Vengeful is often (generally) just activated via lynch. This could mislead. Calling it Hunter will eliminate any misconceptions about it not being activated by night kill.

Posted: Tue Jan 03, 2017 2:46 am
by Sickofit1138
Ok gotcha. I will name it Hunter.